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SmartGo™ 1.5 User Manual
Toolbars
71
Mark Position as Even
Mark Position as Unclear
Annotate moves: You can mark moves as good (!) or bad (?), very good (!!) or very bad (??),
interesting (!?) or doubtful (?!). These move annotations are shown directly on the board, as "42!" or
"a?", for example.
Keyboard: Hold down Shift and click the Good Move button once to mark a very good move, twice to
mark an interesting move. Shift-click twice on Bad Move to mark a doubtful move (a trick move, for
instance).
Good Move
Bad Move
4.13
Diagram Toolbar
The Diagram toolbar contains buttons for creating diagrams such as those that appear in Go books.
For an overview on how diagrams work in SmartGo, see Create Diagrams 14 .
Insert New Diagram: See the Insert New Diagram 36 menu item.
Diagram Settings: See the Diagram Settings 37 menu item.
Use the following buttons to adjust the starting and ending points of diagrams. Adjusting the end point
of one diagram adjusts the starting point of the next diagram automatically, so it's easy to find the right
places to split the game. (Note that these buttons auto-repeat if you hold them down.)
Start Diagram Earlier
Start Diagram Later
End Diagram Earlier
End Diagram Later
Use the following buttons to switch from one diagram to the next.
Find Previous Diagram
Find Next Diagram
Detail: The Next/Previous Diagram functions are equivalent to the Find Next function searching for
diagrams with
Search Variations First 65 enabled.
4.14
Problems Toolbar
The Problems toolbar contains buttons to help you work through collections of problems. You try out
the move that you think will solve the problem, and SmartGo automatically replies, and keeps track of
how many problems you've solved correctly.
For this feature to work, you need a collection of properly set up problems. Many Faces of Go ships
with a collection of .prb files; open one of those, and SmartGo automatically enters problem solving
mode. SmartGo also works with problems provided with UliGo (see www.u-go.net/uligo). Or go to
www.goproblems.com and download more than a thousand problems from that site. Use File >
Open Folder 20 to combine the individual problems into a single file, then choose View > Problem
Solving to enter problem solving mode. Detail: Note that SmartGo doesn't compute the moves to play;
it only picks among the moves stored in the problem file.
Problem Solving Options: Click this button to turn problem solving mode on or off. Click on the
dropdown arrow to get the following menu:
© 2002-2004 Smart Go, Inc. All rights reserved.