Download User Manual

User Manual
Rev. 1.0
You are about to start a whole new experience in Air Traffic Control
games. Bajasim brings to you ATC4Real, a real time air traffic
controller engine wich simulates an aproach radar facility operation
with real time air traffic! You will see the real planes in real time
coming and leaving into your radar screen, no simulated and fake
traffic, not just similar callsigns but real traffic!!! It gathers real time
flight track data and display the actual flights into your radar screen.
You will be able to play in many different airports, each one
designed based in real data navigation so you could practice real
STARs and SID procedures.
Some main characteristics of this game are:
Approach and departure control.
Assign runways and authorize take offs and landings.
Real flight data displayed in real time.
All controls are reachable through your mouse, so you do not need any
keyboard input.
Separated strips for arrivals and departures (plus a scheduled departures list)
Customize the visibility of screen elements .
Terrain heights simulated, avoid crashing into mountains!
Fixes and vors are accurate placed so you can practice instrument procedures
Real metar updated every 10 minutes.
Satellite image as background optional.
Graphical minimum separation area for each aircraft.
There is no pause button just as in real life.
Automatic or manual departure dispatch option.
Zoom feature so you can do precise vectors.
ATC4Real is an online web based game. It requires an internet browser with Adobe Flash
plugin installed and an internet connection. A mouse or pointing device is required. It
does not install any software in your computer.
This software is for entertainment purposes only, should not be used for real flight navigation.
Welcome screen
In this screen you could be able to costomize some variables and see and select the airport you want
play with.
Customization area.
Available airports area.
Some airports will require a KEY to be typed, this will be given to you once a membership
has been purchased.
Keys are valid for 30 days from purchase date and will be valid just for one airport.
Control Arrivals: Select if you want to have arrival traffic in your radar screen.
Control departures: Select if you want to have departure traffic in your radar screen.
Automatic Departures: Select if you wish to the program decide when a new departure
should appear. If off, you could push any scheduled flight from the Schedulded flight strips tab
into Departures tab.
In this map you can see all airports available represented by the Bajasim icon
Just click the icon of the airport you choose to start playing.
Main Screen
This is the main screen where all action is. it is divided in 2 areas:
Radar screen 2
Dock console.
Radar Screen
This is the active radar area, it covers 30 x 30 nm from the airport. All flights will appear within here; if
any aircraft goes beyond this area it will be deleted from your strips and will be marked as an error so
your score will diminish.
1 Aircraft echo.
This dot + tag represents the aircraft, the dot represents the actual lateral position.
The tag shows 3 parameters: Flight code (Airline + Flight number) and Altitude / Speed.
Altitude is shown in hundreds of feets.
Speed is shown in knots.
A click on the dot will move the tag in a clockwise 4 preset position, this is helpful to keep
aircrafts visible.
A click in the tag will bring up the Control menu.
If the echo is in a gray color it means it is in automatic mode and can not be contolled.
2 Navaids.
These cyan colored icons represents fixes and vors. They are helpful while doing instrument
They can be turned on and off on the dock console.
3 Rings.
Every blue ring represents 5 nm. it helps to keep separation between aircrafts and measure
distance from airport. It can be turned on and off on the Dock console.
Dock console
This area shows the communications, flight information, metar and control buttons.
1 Local airport information: Airport ICAO code and Airport
local time (Day / Hour:Minutes)
2 Menú button: Access to customization and exit options.
3 Metar: Coded weather for current airport. It is being
refreshed every 10 minutes.
4 Communication console: Shows all communications
between ATC and aircrafts plus system information.
5 Next Arrival: It shows the next aircraft to appear in the
screen at the showed time. If Control Arrivals checkbox is
unselected in the Welcome Screen this will be disabled.
Next Departure: It shows the next flight that will appear
into the Departures tab at the showed time. If Control
Departures is unselected in the Welcome Screen this will be
6 Flight Strips area. Here will appear all flight strips
separated by Arrivals, Departures and Scheduled.
7 Flight Strip. it contains the flight information.
For arrivals:
Flight number
Transponder code
Aircraft type
For departures:
Flight number
Aircraft type
Transponder code
Exit Fix
8 Strips tab buttons: Click on each button to change the flight strips tab. They are separated by:
Arrivals: All incoming flights
Departures: All outgoing flights
Scheduled: All outgoing flights not ready for departure yet.
9 Customization buttons:
Zoom: Click to zoom in or zoom out the radar screen. If zoomed you could pan using
the arrows located at the radar screen edges.
Rings: Click to turn on/off all distance separator blue rings in the radar screen.
Navaids: Click to turn on/off all navaids (Fixes and vors) in the radar screen.
Map: Click to turn on/off the background satellite image in the radar screen.
Terrain: Click to turn on/off the terrain elevation map in the radar screen.
Aircraft safe area: Click to turn on/off the 3 nm diameter circle around each aircraft
wich depicts the minimum safe horizantal separation allowed between each
airplane (3 nm).
Push arrival: Click to force the next arrival to appear in the radar screen.
Push departure: Click to force the next departure to appear in the Departures flights
strip tab. Only works if Automatic Departures is selected in the Welcome Screen.
10 Score: Shows the sum of points currently achieved.
Control Menu
Every aircraft, either arrival or departure, will be controlled by its own Control menu. It will be open by
clicking on the aircraft’s tag you want to control. Click anywhere in the radar screen to close it.
1 Heading: Click to set a new heading. Affter clicked an
orange line will appear from the aircraft’s dot, it will show
the desired heading, click on the screen when ready. If
using a touchpad device double click in the same spot
on the screen.
2 Speed: Click on the arrows to decrease (left) or increase
(right) the speed in multiples of 10 knots. Once ready
click on the middle button to set the selected speed.
You could use the mouse wheel in the middle button to
change the speed.
3 Altitude: Click on the arrows to decrease (left) or increase
(right) the altitude in multiples of 500 feets. Once ready
click on the middle button to set the selected speed.
You could use the mouse wheel in the middle button to
change the altitude.
4 Select landing runway: Click on dropdown list to display
available runways for landing. Click on the desired
runway number to clear the aircraft to land and be
transfered to tower control; if succesfull the aircraft echo
will turn into a gray color wich means it could not be
controlled by user.
A succesfull landing clearance depends in some
• How far it is from runway.
• How fast it is.
• Is it in the runway’s trajectory?
• Is it in a interception heading?
• Is it in the right altitude so it can catch the
A succesfull landing clearance will depend in your skills
to find the ideal variables for every airport.
5 360 degree turn: Click to set the
aircraft in a complete 360 degrees
turn by its left or right. This could be
helpful for spacing when traffic gets
One of the game’s main goal is to guide every arrival into the active runways; vector them through
safe airspace, avoiding collide with terrain and another aircrafts, keeping a minimum safe distance
between them (3 nm of horizontal separation and 1000 ft of vertical separation) and guiding them into
the correct inbound trajectory for the active runway.
Arrivals are automatically pushed into the radar screen according to its arrival time. Arrivals will appear
only if Control Arrivals checkbox is selected in the Welcome Screen, otherwise they will not be loaded
and won’t appear. Aircrafts will appear in a fix navaid according to its origin airport. The fix name will
appear in the Communication console. Check in to your STAR charts for help on vectoring to the active
runway. You can practice any active STAR with ATC4Real.
Once the aircraft is guided towards the inbound trajectory of the active runway open the control menu
and clear it to land in the selected runway, if succesfull it will be transfered to tower control and you will
not be able to control it any more. Once landed it will dissapear from your radar screen and flight strips
If not succesfull while clearing to land you should check if it is in the correct altitude, trajectory, speed
and heading and make adjustmenst. IAP charts will help you in this process, a VOR or ILS chart will tell
you how high the aircraft should be at certain distance to make a perfect catch. In the worst of cases
just lead the aircraft into a missed approach course and get it on the line for a second try.
The another main goal is to guide every departure to its exit fix, where it will transfered to a center
control. In order to load departures you must select the Control Arrivals checkbox in the Welcome
Departures does not appear automatically in the radar screen, they pop-up in the Departures flight strip
tab, from there you must clear them to takeoff. However there are two ways of populate the Departure
flight strip tab: automatically and manual.
Automatic departures. If you did select the Automatic departures checkbox in the Welcome
Screen departure flights will automatically pop-up in the Departures flight strip tab according to its
scheduled departure time.
Manual departures. If you left the Automatic departures checkbox in the Welcome Screen
unselected departure flights will not appear in the Departures flight strips tab automatically.
Instead you will have to push them from the Scheduled flight strips and then clear them for take
This mode let you have control of wich flights should departure at a specific time. This is because
departures not always take off at its scheduled time (Arrivals are far more accurate); There are too
many variables in its way from the gate to the (passenger load, delays, traffic, etc).
The best way of having accurate departing flights is to listen to a live tower frequency (look
for the links in the Resources page at and push the flight when
mentioned in the communications.
To push a flight from the Scheduled flight strips click on the flight strip you want and then, on the
pup up menu, select Activate. The flight strip will be moved from this tab to the Departures flight
strips tab. Once there you coud be able to clear it for takeoff.
Clearing for take off. Click on the flight strip in the Departures flight strips tab; a popup menu should
appear with the availables runways at the airport, click on the desired one and the plane will appear
in the radar screen after a few seconds (while turning its transponder on). The aircraft will take off in
automatic mode and after a short period the tag will become white, from then you could be able to
control it. All flights take off and climb until they reach 5000fts AGL (Airport altitude + 5000 feet).
You should guide the departing aircraft to its exit fix, look for its name in the Flight strip, and then
locate it in the radar screen.
Exit Fix
Check in to your SID charts for help on vectoring to the exit fix. You can practice any active SID with
Once the aircraft reaches the exit fix it will be transfered to a center control then it will dissapear from
your radar screen and flight strips tab, mission acomplished!.
If not succesfull while reaching the exit fix the aircraft should go off the radar screen and dissapear
from your flights, this will cost you a lot of points in your score.
All the files included in this package are copyright of bajasim.
Logotipes and trademarks presented in the scenery are property of its
holders and were used only as visual reference.