Download Gaze-supported input devices for day-to
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2.3 Eye-trackers Two MAGIC 4 pointing techniques where implemented in [30]. The first technique was called “liberal”, with this technique each new fixation outside a boundary (a certain distance from the current gaze point) teleports the cursor to the new fixation. The second technique was called “conservative” and only teleports the cursor if the manual input device has been actuated. While the “liberal” approach was found faster in the experiment and overall subjects liked it better for its responsiveness, in a real life computer setting the over-activeness of the cursor (i.e. teleporting all the time to the current fixation event without triggering the manual input device) makes it an unusable approach. An interesting add-on on the “conservative” technique was the usage of an intelligent biased, instead of teleporting the cursor to center of the gaze area the cursor position is offset to the intersection of the manual actuation vector and the boundary of the gaze area but results does not shown a significant improvement by using the intelligent bias. 2.3.3 Gaze-supported input devices Studies that compare input devices and their performance in common computer task like pointing and dragging can be found [19] in the literature. Finding studies that compare the performance of input devices that are augmented with eye-tracking capabilities is difficult. While [24] proposed several interaction techniques that can be implemented in a hand-held multitouch device (an iPod touch in their experiment) they do not compare their performance with a mainstream pointing device like the mouse. From the three types of interaction techniques proposed only two (MAGIC touch and zoom lenses) are target agnostic (i.e. the pointing is decoupled of the knowledge of the position of the potential targets). We discarded the zoom lenses approach (a magnifying lens appears near the point of gaze making the refinement of the cursor position easier) because it incorporates an intermediate state that increases the time of the interaction. The technique refereed as MAGIC tab cycles between the targets that are within a selection mask based on the gaze point, in order to implement this technique knowledge about the targets needs to be provided making the technique target aware instead of target agnostic (MAGIC tab works similar to the TAB key of the keyboard). While more and more operating systems provides ways to expose and manipulate the widgets of other applications a target agnostic approach makes the interaction technique suitable for any application without the need to expose or modify anything. For this reason in this study we are only focusing on pointing techniques that are target agnostic. Our main contribution with this work is to compare different input technologies when they are combined with the gaze information. 4 Manual And Gaze Input Cascaded or Manual Acquisition with Gaze Initiated Cursor 21