Download user manual - Fastline Simulation
Transcript
Rolling Stock Features This expansion contains HSA scrap wagons painted in maroon and Railfreight flame red and grey weathered liveries. Each of those versions is also supplemented loaded and empty versions with suitably modified physics to ensure a loaded train feels much different to an empty one. The expansion also contains a couple of more novel features. Body Switching As noted in the description of the rolling stock, approximately the first 240 HEA wagons were built with a central access ladder which was moved to the left hand side for the remainder of the build. A number of these early wagons found themselves converted to HSA hoppers.We have created this expansion to automatically switch the position of the ladder (based on the wagon number) and make a few other small changes to take in to account this variation of ladder location. Intelligent Tail Lamps Historically we have provided rear versions of our wagons fitted with a tail lamp as we felt that current solutions to automatically display a tail lamp didn’t really allow the control and versatility we desired. However, through some lateral thinking and perseverance we’ve finally come up with an automatically scripted solution which comes very close to the level of control we required. The key features of our ‘intelligent’ tail lamp are: ◊ layer services will display a lamp at the rear end and this will move up and down the train as vehicles are coupled/ P uncoupled. ◊ I services will display a lamp at rear and this should move up and down as vehicles are added or removed in A scenarios ◊ Loose consists will not display any lamps - including portions detached from Player and AI services ◊ L amps can be prevented from showing on any wagon by adding a N prefix to the vehicle number in the scenario editor either before or after the decal override if this is used ◊ L amps can be forced to appear in a similar manner by using a Y prefix. (If used with a single vehicle a lamp will appear at one end but the wagon may need to be rotated for the lamp to be where you want it). ◊ I services with a Service Class of ‘Special’ will not display a lamp and this needs to be forced to appear with a A prefix ◊ L oose consists are treated by Train Simulator as ‘Special’, if you wish a tail lamp to appear on one end (or indeed both ends) of such a consist you will need to force it to appear by adding a Y prefix to the relevant wagon(s). ◊ In a free roam scenario, selecting a consist with a Special type to become the player service will enable the lamps as per a normal service. In circumstances where the automatic display of a tail lamp is not desired, for example during shunting manoeuvres in a yard, adding a prefix of N to the vehicle number will prevent a tail lamp from being displayed on that vehicle. Conversely, if a tail lamp is required to be displayed and this does not happen automatically, for example a loose consist left in a siding, adding a prefix of Y will force a tail lamp to be displayed on the outer end of that wagon. Notes: ue to the way that the script executes when you add prefixes the results will not be shown until you save and D reload the scenario. Texture Switching Given the battering that the wagons received by grabs and magnets we have created three different textures for the Railfreight liveried version which are applied at random when placed in the game. This is not enabled for the maroon version as photographs suggest the battering was less apparent due to the darker overall colour. Tare and infill switching Given the two different methods of conversion the infill of the hopper bottoms, and where required, the associated tare weight patch have been randomised to appear as wagons are placed. Load Randomisation As wagons are not loaded in a nice neat and uniform way we have provided a number of different load shapes that are applied at random in the game to allow a little bit of variation down the train. Logo Randomisation There were at least five different styles of branding applied to (mainly) the Railfreight liveried wagons. These are available for the wagons and are applied randomly to all of the Railfreight liveried versions but also sparingly to the maroon ones. The logos can also be controlled using alphabetical prefix overrides as described below. Additionally, using a # as the prefix will prevent any logos from being displayed.