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Transcript
X14 S2 Manual
5/6/96 1:37 PM
Page 85
85
collide with the planet. The only reason ever to get close to an enemy vessel is to make an honorable, point-defense laser “coup de grace”, to eliminate the opponent’s last crew member.
Mmrnmhrm Xform – The
X-form is actually two ships in
one. Its special power allows it to
transform from one form into the other.
The Y-Wing form of this ship is fast but not
very maneuverable, and it fires long range homing
missiles that do only a small amount of damage. The XWing form is slow, but has good turning capability, and fires
a powerful double-lance, convergent laser. One very effective
way to take advantage of this ship is to stay mostly in the faster Y-wing
form, transforming into the X-Wing form only to make quick turns or ward
off would-be attackers when they get too close.
Shofixti Scout – Shofixti Scout ships are small
and very quick. They have a limited number of crew, and a relatively weak forward firing gun with a moderate range. The special
capability of this ship is that it can detonate itself
like a big bomb, and cause great damage to an opponent’s ship. Of
course, this requires that the Shofixti ship get itself close enough before
detonating.
Shofixti captains who are patient may find that their little gun can be quite
effective when fighting slow, or short-ranged enemy vessels.
Syreen Penetrator – This space vessel has the unique potential to leave
a battle much stronger than it enters it. The goal of a Syreen ship is