Download Menu Controls - fastcat.org : Home
Transcript
X14 S2 Manual 5/6/96 1:37 PM Page 85 85 collide with the planet. The only reason ever to get close to an enemy vessel is to make an honorable, point-defense laser “coup de grace”, to eliminate the opponent’s last crew member. Mmrnmhrm Xform – The X-form is actually two ships in one. Its special power allows it to transform from one form into the other. The Y-Wing form of this ship is fast but not very maneuverable, and it fires long range homing missiles that do only a small amount of damage. The XWing form is slow, but has good turning capability, and fires a powerful double-lance, convergent laser. One very effective way to take advantage of this ship is to stay mostly in the faster Y-wing form, transforming into the X-Wing form only to make quick turns or ward off would-be attackers when they get too close. Shofixti Scout – Shofixti Scout ships are small and very quick. They have a limited number of crew, and a relatively weak forward firing gun with a moderate range. The special capability of this ship is that it can detonate itself like a big bomb, and cause great damage to an opponent’s ship. Of course, this requires that the Shofixti ship get itself close enough before detonating. Shofixti captains who are patient may find that their little gun can be quite effective when fighting slow, or short-ranged enemy vessels. Syreen Penetrator – This space vessel has the unique potential to leave a battle much stronger than it enters it. The goal of a Syreen ship is