Download Kobold2D v2.x Documentation

Transcript
KKAdBanner: if you enable ads you should also enable AutorotationType = Autorotation.UIViewController in
config.lua so that ads are rotated correctly.
Kobold2D v1.1.2 Release Notes
The Most Important Changes & Additions
compatible with Xcode 4.4
Minor Improvements & Bug Fixes
Libraries updated
Known Issues
Kobold2D v1.1.3 Release Notes
The Most Important Changes & Additions
compatible with Xcode 4.5
fixed: iOS 6 initial rotation issue
iPhone 5 widescreen enabled in all template projects (
see below how to enable for your app)
Mountain Lion: no need to lower security level to run Installer. Package is now signed by "identified developer".
NEW: Kobold2D Class Templates available, installed to Xcode. Use as basis for new CCNode class files. Includes stubs of frequently
used methods: init, onEnter, cleanup, dealloc, update.
Minor Improvements & Bug Fixes
added C function isWidescreenEnabled() to report if app is running on a widescreen device with widescreen "enabled" (ie when
[email protected] is included in the project)
added CCNode category methods:
removeChildrenInArray:(id<NSFastEnumeration>)childArray cleanup:(BOOL)cleanup (removes the children
of the given array)
setPositionRelativeToParentPosition:(CGPoint)pos (positions child node relative to parent's position, instead of
lower-left corner of parent's texture - call with CGPointZero to center node on parent)
Libraries updated
Known Issues
Existing projects must add a [email protected] image with size of 640x1136 pixels to their project to enable iPhone 5
widescreen support.
Kobold2D v1.x.x Release Notes
This Kobold2D version is not available yet!
This page describes changes to Kobold2D which have been implemented, but the Kobold2D version it refers to has not been
released yet.
The Most Important Changes & Additions
Minor Improvements & Bug Fixes
Libraries updated
Known Issues