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Transcript
The Basics
Movement
To move units, you first select the units
to move and then right click in an
adjacent hex. Alternatively, you can
click in the starting hex, move the
mouse to the destination hex, and
release the button (this is "drag-anddrop"). The Main Program will calculate
a path of minimum movement cost and
automatically move the selected units
toward the destination hex. Unless
Fog-of-War is in effect, you can undo
movement by using the Undo Movement command of the Command Menu.
The cost of moving units depends on the terrain being moved into and the
current Weather. These values are Parameter Data and can be determined
using the Parameter Data Dialog.
Stacking Limits
Normally, the total strength of all units in a given hex cannot exceed the limit
set by the Max Stacking parameter data value. This limit restricts the standard
movement of units and also applies to attacking units in Combat. However,
when units are using Rail Movement (see below), special stacking rules apply:
• Entrained units can enter a hex in excess of the Max Stacking limit
provided that the total strength of all Entrained units in the hex does
not exceed the Max Stacking limit. For example, with a Max Stacking
limit of 225 points, it would be possible to place 225 strength points of
standard forces in a hex, plus move 225 strength points of Entrained
units into the hex.
• If a hex is overstacked because of Entrained units in the hex, then it
is not possible for an Entrained unit to detrain in the hex.
Separate Stacking Limitations
Nations with the Separate Stacking attribute (Soviet for example), cannot stack
units with units from any other nation, nor can those units combine in a single
attack with units from any other nation.
Rail Movement
Up to specified limits, it is possible to Entrain units
and move them via rail lines. The ability of each
nation to entrain units is listed as the Rail Capacity in
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