Download Spikemark Manual - Creative Conners
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Cue Links Figure 250 3. Link the two cues together using a Time Link or Position Link. In the example in Figure 251, Cue 1 and Cue2 are linked with a Time Link. Figure 251 NOTE: When linking two cues to automatically change a motor’s speed, do NOT use a Completion Link, as this will bring the motor to a complete stop. Use a Time Link or Position Link in order to smoothly change speeds. “Ping-Pong” a Motor—Changing a Motor’s Position Creating a “Ping Pong” Motor effect creates an “infinite” loop, where the motor travels between two positions without coming to a hard stop. Instead the motor gracefully decelerates to zero-speed, changes direction, and then immediately accelerates in the opposite direction. 143