Download Modelling Objects for Simulation of Breakables

Transcript
Abstract
In English
This thesis describes a destruction system, which has been developed to create
and simulate breakable objects in a real-time gaming context. The goal of this
thesis is to describe how this destruction system, which can be used in a lowbudget game development, was created. The design of the destruction system
is based on a study of related works that appear in graphics literature. Details
concerning implementation of how fragments are procedurally modelled and how
destruction is simulated are explained. Finally the system is tested to determine
its limitation and the results are reected upon.
In Danish
Dette speciale beskriver et system, der er udviklet til at skabe og simulere objekter, der kan gå i stykker i realtid i spil. Målet med denne afhandling er at
beskrive, hvordan et ødelæggelses-system, der kan bruges i lav-budgets spiludviklingsprojekter, er blevet udviklet. Ødelæggelses-systemets design er baseret
på en undersøgelse af relaterede værker, der ndes i graklitteraturen. Det
forklares hvordan fragmenter proceduremæssigt bliver modelleret, og hvordan
ødelæggelse er simuleret. Til sidst testes systemet for at nde dets begrænsninger, og der reekteres over resultaterne.