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CR-PLAY Project no. 661089 Deliverable 4.4 High-fidelity Prototypes for mixed pipeline Annex A – High-fidelity Prototype: User Manual 1.0 1. CR-PLAY Technology in a nutshell CR-PLAY is an innovative mixed pipeline for videogame development that allows the integration of Image Based Rendering, Video Based Rendering and 3D Textured Objects generated from images, together with traditional 3D contents, in the videogame development process. The pipeline is composed by three main phases: Capture: the User takes pictures of the scene/object that he wants to insert in the game. Reconstruct: the User use specific tools to create IBR Assets, VBR Assets and 3D Textured Objects generated from images. Edit and Play: reconstructed assets are integrated with traditional contents and the game is created and deployed. Each asset created with the CR-PLAY mixed pipeline have specific characteristics that can be exploited in the creation of a game. IBR Assets are detailed representations of outdoor and indoor environments, created from a set of input images. They are mainly suited for advanced backdrops thanks to their intrinsic parallax and the possibility of simulating occlusion on traditional 3D objects. Figure 15 – Images taken during the Capture phase (above) and example of IBR scene (derived from the images) with occlusion from different views (below) VBR Assets allow the detailed simulation of dynamic elements (moving and animated objects) and represent them in advanced video-textures, able to reproduce specific video sequences according to external gameplay events. 28