Download - CR-PLAY

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CR-PLAY Project no. 661089 Deliverable 4.4
High-fidelity Prototypes for mixed pipeline
Annex A – High-fidelity Prototype: User Manual 1.0
1. CR-PLAY Technology in a nutshell
CR-PLAY is an innovative mixed pipeline for videogame development that allows the integration of Image
Based Rendering, Video Based Rendering and 3D Textured Objects generated from images, together with
traditional 3D contents, in the videogame development process. The pipeline is composed by three main
phases:
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Capture: the User takes pictures of the scene/object that he wants to insert in the game.
Reconstruct: the User use specific tools to create IBR Assets, VBR Assets and 3D Textured Objects
generated from images.
Edit and Play: reconstructed assets are integrated with traditional contents and the game is
created and deployed.
Each asset created with the CR-PLAY mixed pipeline have specific characteristics that can be exploited in
the creation of a game.
IBR Assets are detailed representations of outdoor and indoor environments, created from a set of input
images. They are mainly suited for advanced backdrops thanks to their intrinsic parallax and the possibility
of simulating occlusion on traditional 3D objects.
Figure 15 – Images taken during the Capture phase (above) and example of IBR scene (derived from the images) with
occlusion from different views (below)
VBR Assets allow the detailed simulation of dynamic elements (moving and animated objects) and
represent them in advanced video-textures, able to reproduce specific video sequences according to
external gameplay events.
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