Download FactoryTalk View Machine Edition User`s Guide
Transcript
Each time errors occur while importing text into an application, the ImportErrors.txt file is overwritten. If errors occurred while importing text, or if the import was canceled, a message appears in the Diagnostics List, and in the FactoryTalk Diagnostics log file. Canceling importing If some, but not all, of the text in an application seems to have been modified, the import might have been canceled. If you cancel the import before it is complete, any text strings that were changed are not restored to their original values. To restore the text originally in the application, import the text from the backup text file you created before importing. Setting up multiple language support for graphic libraries When you create an application, the graphic libraries installed with FactoryTalk View are “language neutral” by default. This means that graphic objects in the libraries always display their text strings as shipped, regardless of the current application language. Since the current application language is ignored, text strings never appear as undefined. You can change the default for any graphic library, so that it supports multiple languages instead of a single language. When you do this, when you open the library you can view the text strings that are defined for the current application language. If the library’s text strings have not been defined for the current language, the undefined strings appear as single question marks. If you turn off a graphic library’s multiple language support, and then save the library, only strings for the current application language are saved. The current application language therefore becomes the “language neutral” language. Any strings for other languages are deleted. To turn on support for multiple languages in a graphic library 1. Right-click an empty area in the graphic library display, and then click Display Settings. 2. In the General tab, select Support Multiple Languages. After you turn on support for multiple languages, when you save the graphic library, all strings that support language switching are saved in the current application language. For information about saving libraries in multiple languages, see page 19-17.