Download User manual - e-Adventure - e-UCM

Transcript
http://e-adventure.e-ucm.es
2.3.4. EXAMPLE: Adding an item to a scene
Once an item has been created, it can be referenced form anywhere in the chapter. For instance, a
reference to the item can be added to one or more scenes. This example shows how to add an item to a
scene.
The first step is selecting the relevant element from the left panel or structure panel. In this case we
will select the scene where we want to place the item and the “Element references” tab of that scene in the
right side panel. Now the center panel shows a list of references on top and a preview of the scene at the
bottom. Clicking the add button ( ) next to the reference list allows us to add a new reference of one of
the three element types in <e-Adventure>: items, NPC (Non-Player Characters) and set-items. To add an
item to the scene, choose that option. This will prompt a dialog asking for the specific item that we wish
to reference by providing a list of elements of the selected type. For this example we will choose the
recently created “Book” item y then click the OK button. The item will be added in a default position
(Figure 24).
Figure 24. Scene edition panel, “Element references” tab just after adding a new element reference
As most elements in <e-Adventure>, element references can be scaled and moved using drag-anddrop. Changes in the element reference only affect that reference and not the item in itself. Besides, this
panel includes fields (just on top of the preview) to modify the position and scale of the references with
higher precision. This allows the book to be correctly placed over the table in our example (Figure 25).
http://e‐adventure.e‐ucm.es ‐ 32/99 -