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This watermark does not appear in the registered version - http://www.clicktoconvert.com CS6021 - Foundations of Interactive Media – Usability Project Report Overview This report hopes to assess the usability and design of the Nokia N-Gage game deck, and to highlight any problems that any potential user would face when first introduced to the system. The study was conducted with 5 potential users, with one user being used for a pilot study and the other 4 being used in the main study. The pilot study was run first as a trial run of the evaluation procedure, in order to iron out any potential problems and to insure that when conducting the main evaluations the examination team would know what to do. The evaluation used the thinking out loud method, where each user would describe verbally what they were doing at each stage of the study. This method provides the best indication of the thought process of the user and the mental mapping that takes place between what the user wishes to achieve and how they believe they can achieve it. Each user was asked to perform a number of tasks with the N-Gage, and the examiners observed the user. The users were give general goals to achieve rather than tasks that related directly to the N-Gage system. Each evaluation was video tapes, allowing the examiners to have a record of exactly what each user did, and, thanks to the thinking out loud method, why they did it. These tapes were examined in detail to determine the areas that the user had trouble in. A list of problem design and interface features was drawn up, and potential solutions to the problems were suggested. M.Sc. Interactive Media, University of Limerick, 2003 Page 3 of 70