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questionnaires with the users of Mobile ELDIT. There are both positive and negative outcomes. Most of the problems we found up to now are of a formal nature and are not directly related to our research work. Therefore the positive outcomes reported at the beginning of this section are much more important for us and encourage us in our approach. Nevertheless we find it important to report them as they would be common for all research in mlearning domain and might help for the future development of mobile learning applications. 5.4.1 Positive Outcomes D The users of Mobile ELDIT found the system very easy to use. Even those that have never used similar devices started using the system almost without problems after a 10 minutes introduction. The users liked the browser interface a lot, as they felt familiar with this way of interaction. D One thing that almost all users mention they liked in having a mobile learning system is the availability – because of the fact that the device is light and small one can put it in his/her pocket or purse and have it with him/her all the time. D Some users of Mobile ELDIT were familiar with ELDIT (the online desktop system). They reported, after getting used with the mobile system, to have started to use the two systems in different ways. As the mobile one was more comfortable for using it in any moment they started using it for systematic studying, especially on the road. However often the mobile system was utilised also at home even when a PC was available. On the other hand they started to utilize the online system more often for searching and controlling the meaning of the arbitrary words, mainly at work. D The users liked a lot the freedom that the mobile device gives them. Some of them often used the system in the train while travelling, others at home or in the office. To the question “Is there a place where you preferred using the system? Why?” one user responded “On the coach. Because it is comfortable 125