Download Hand-held electronic game
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4,345,764 1. 2 mirror so. that the. person using the game sees the invad ing spaceships,.the barriers and the defending spaceship HAND-‘HELD ELECTRONIC GAME all in a single plane. Yet another object of the present invention is to pro vide mechanical means for moving the defending space ship so as to avoid the bombs of the invading spaceship. The means for moving the defending spaceship also This invention is concerned with hand-held games; and more particularly, with such hand-held games which simulate battles between the player’s rocket ship and a plethora of death dealing space invaders. acting to move the invading spaceships, thereby making The games in penny arcades at one time were ‘either mechanical or electro-mechanical. In the electro mechanical arcade games, when certain micro-switch it more difficult for the defending spaceship to “shoot down” the invading spaceships and to avoid the invad er’s bombs. Yet another object of the present invention is to pro bumpers were hit by a projectile directed by the player, relays would be operated to make noises, light lights, and add up scores. vide sound effects based upon or concurrent with oc currences in the hand held electronic game. , As the state of the art progressed, so did the sophisti cation of the penny arcade games. With the advent of A preferred embodiment of the present invention games using cathode-ray tubes, it became possible to features a hand-held box with a viewing screen at one have games which simulated, among other things, bat tles in space between different forces of miniature, simu end. A motion controlling push button lever isv mounted on each side of the hand-held box along with a “?ring” lated spaceships. It became possible to manipulate and push button switch on at least one side of the box. The direct a spaceship around the face of the cathode ray 20 viewing screen reveals a six by ?ve matrix of LED’s (six tube. columns and ?ve rows) representing the invading Thus, it became possible to create games wherein a spaceships. In addition, there is a barrier LED for each pair of players, each manipulating his own spaceship, tried to destroy the other player’s spaceship. With the advent of micro-processors, it became possible for an 25 individual player to play against the micro-processor controlled “enemy” or “invading spaceships”. This type of penny arcade game became extremely popular column. Another LED represents the defending space ship. The invading LED’s', the barrier LED’s and the defending LED’s are different colors. When the on-off switch is turned to “on”, the matrix of invading LED’s, the barrier LED’s and the defend ing LED’s are-all energized. Responsive to the position varying lever buttons, the defending spaceship moves and was set up for either a pair of individuals playing each other or a single individual playing against the 30 selectively right or left. Simultaneous thereto, the ma machine. trix of invading spaceships is ?rst moved to one side However, the penny arcade type games using cath limit, for example, the right side, and then to the other ode ray tube equipment are relatively heavy, unwieldy side limit, for example, the left side regardless of and expensive. Therefore, such games are not amenable for home use. Alternative games are available which 35 require the use of the cathode ray tube of the television receiver. Those games have the drawbacks of inactivat plurality of LED’s in a straight line which are lit se the cathode ray tubes of the television receivers, as well quentially to simulate the ?ring. If the defending space ship is aligned with an invading spaceship so that the . Accordingly, an object of the present invention is to provide new and unique hand-held electronic games. A related object of the present invention is to provide hand-held electronic games wherein the player is matching his skill against programmed equipment. Yet another object of the present invention is to pro vide hand-held electronic games wherein the player manipulates defending spaceships armed with “death rays” to defend against a plethora of invading space ships. A related object of the present invention is to provide hand-held electronic games wherein the plethora of invading spaceships is “above” the defending spaceship dropping “bombs” which the defending spaceship must or left. Responsive to the operation of the ?ring switch, the defending spaceship ?res its “death ray” comprising a ing the television receivers, damaging and wearing out as having a lack of mobility. whether the defending spaceship is being moved right “death ray” hits the invading spaceship, the invading spaceship is destroyed. The destruction is simulated by a distinctive explosive sound. 45 ‘ In the meantime, the invading spaceships are drop ping-bombs responsive to a program set in a micro processor. The dropping of the bombs are simulated by a burn or brightening or the LED’s in the column drop ping the bombs. If the defending spaceship is aligned 50 with the column dropping the bombs at the time the bottommost LED of the column exhibits a brightened intensity, the defending spaceship is “destroyed”. The destruction is simulated by a burn of the defender and by another distinctive sound. After the “destruction” of avoid to remain viable, while using its “death ray” in an 55 the defending spaceship, it is sequentially replaced by two more defending spaceships. attempt to destroy the invading spaceships. In addition to the physical movement of the invading Still another and related object of the present inven spaceships, the six by ?ve matrix is shifted electroni tion is to automatically increase the tempo of the bomb cally in a larger matrix, such as in an eight by six matrix. dropping operation as the game progresses thereby making it more dif?cult for the defending spaceship to 60 After av given number (15) of invading spaceships have been destroyed, the tempo of the game is automatically kill the enemy spaceships and avoid being destroyed. increased by increasing the speed and the frequency of Still another object of the present invention is to the bombs being dropped by the invaders. In addition, provide hand-held electronic games wherein the invad the tempo of the electronic shifting is valso increased. ing spaceships are in one plane; barriers, which the defending spaceship can use to avoid the bombs, are in 65 The increased tempo of the game is matched by the increased tempo of a background “heartbeat” sound‘ a plane parallel to the one plane; and wherein the de that is continually emitted, while the game is being fending spaceship is in yet another plane—all three played. planes being projected upon an angularly held two-way