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Publishing Your
Application
Once you have finished building your application,
you need to determine how you will distribute it to
other users. WorldUp provides you with three
options:
• As a stand-alone application/simulation
• As an ActiveX control that can be embedded in
another application
• As an internet plug-in
Whichever you choose, you need to ensure that the
target system gets the project file (.UP) as well as all
of the models, scripts, images, behaviors, DLLs,
sounds, and whatever else is included in your
simulation. You can do this yourself, or you can
export your simulation using WorldUp’s Simulation
Packager, which packages all the components into a
single file, encrypts your scripts, and compresses the
whole package into a single ZUP file.
In addition to your simulation files, you need to
consider whether the correct player is installed on
the target computer. You should also consider
whether you want to distribute source script files
(.EBS) or encrypted script files (.EBX).
This chapter covers WorldUp’s role in these key
distribution choices.