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199 20 Publishing Your Application Once you have finished building your application, you need to determine how you will distribute it to other users. WorldUp provides you with three options: • As a stand-alone application/simulation • As an ActiveX control that can be embedded in another application • As an internet plug-in Whichever you choose, you need to ensure that the target system gets the project file (.UP) as well as all of the models, scripts, images, behaviors, DLLs, sounds, and whatever else is included in your simulation. You can do this yourself, or you can export your simulation using WorldUp’s Simulation Packager, which packages all the components into a single file, encrypts your scripts, and compresses the whole package into a single ZUP file. In addition to your simulation files, you need to consider whether the correct player is installed on the target computer. You should also consider whether you want to distribute source script files (.EBS) or encrypted script files (.EBX). This chapter covers WorldUp’s role in these key distribution choices.