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74
Scene Workview
Chapter 7 Using the Workviews
be moved independently, while a pane is fixed in a
position within a window, possibly resizable using a
splitter.
Scene Workview
The Scene Workview is the most commonly used
workview for creating new objects, editing their
properties, assembling the scene, and laying out the
scene graph. The Scene Workview consists of the
Nodes pane on the left, the Scene Graph pane on the
right, and the Property pane at the bottom.
Scene Graph
pane
Toolbar
Nodes
pane
Window
splitters
clicking on the Instantiate Selected Type
button
or by dragging and dropping the type from the
Nodes pane to the Scene Graph pane.
The supported Node types are geometries of type
Block, Cone, Cylinder, Imported, Sphere and
Text3D; Lights of type DirectedLight, SpotLight
and PointLight; Groups of type Group, Switcher,
and LevelOfDetail with other types such as Fog,
MaterialNode and RenderNode.
The Scene Graph pane displays the scene graph,
which shows how the objects are organized in your
scene. You can rearrange the objects in a scene
graph using the drag and drop method.
Note The following types are special in that they
cannot have children: Fog, MaterialNode, and
RenderNode. Also, the Geometry and Light types
are abstract which means they cannot be
instantiated. You use their derived types instead.
The Property pane is helpful for viewing and
changing the properties of an object. The Property
pane has four tabs:
All – Shows all the properties of the selected object.
The properties shown in Red are protected or readonly which means they cannot be changed.
Important – Shows the most specific and basic
properties of an object which are required to create
the object.
Property
pane
Subtype – Shows all the properties that exist in the
derived type that don’t exist in its parent.
Editable – As the name says, lists all the properties
which can be edited.
Scene Workview
The Nodes pane shows all the Node types, which are
the types that can be added to the scene graph, and
their instances. Here you can create new objects by
You can create custom subtypes of any of the Node
types in this Workview, adding properties as
necessary. You cannot add or delete properties for
the built-in types. You can delete properties that you
have added to your custom types.