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Owners Manual BASS DRUM 808 1 2 DRUM SELECT 0 10 VOLUME 909 DRUM KIT 5 4 NOTE-OFF REC GEN MIDI SET 6 8 9 DISTORTION DEMO SAVE TYPE TRIGGER START STOP DATA ENTRY R'SHOT H'CLAP C'BELL HI HAT CYMBALS C'NGAS M'CAS CLAVES MIDI RX CH MIDI TX CH OUTPUT SET 7 ASSIGN BANK COMPARE WRITE TOM TOMS PROGRAM 5 UTILITY EDIT WRITE 0 PROTECT ENABLE HEADPHONES SNARE DRUM 3 FRONT CUT CONT / VELOCITY 5 0 TUNE 10 5 LEVEL 5 0 TUNE 10 5 LEVEL 5 0 TUNE 10 LEVEL 5 5 TUNE 0 10 5 LEVEL 5 TUNE 0 10 LEVEL 5 5 TUNE / TONE 0 10 5 LEVEL 5 TUNE 0 10 LEVEL SAVE SELECT SAVE WRITE LOW MID HIGH AUDITION AUTO TRIGGER 0 MODE 10 ATTACK / TONE 0 10 DECAY 0 10 TONE 0 10 SNAPPY 0 10 DECAY 1 2 R'SHT H'CLP C'BLL CLOSED 0 3 SELECT SELECT OPEN 10 DECAY CRASH 0 SELECT RIDE 10 DECAY LOW MID HIGH C'NGAS M'CAS CL'VES 1 SELECT 2 3 CONGA SELECT SELECT Table of Contents Introduction Section Front Panel Controls Rear Panel Connections Connections & Setting up Applications - Basic Applications - Advanced Master Volume Section Data Entry / Program Section Keypad Audition - Auto Trigger Button Mode Button - Program Change Midi TX & RX Channels Selecting Utility Mode Saving System Exclusive Data Dumps Loading System Exclusive Data Dumps Editing & Writing Programs Compare Function Voice Architecture / ASM TR808 & TR909 Notes Bass Drum Section Snare Drum Section 1 2 3 4 5 6 7 8 8 9 10 11 11 11 12 13 14 15 16 18 20 Tom Toms Section Rimshot / Handclap / Cowbell Section Hi Hat Section Cymbals Section Congas / Maracas / Claves Section Utility Mode Operation Drum Select Front Cut Controller / Velocity Note Off Recognition General MIDI Setup Output Set Assign Bank Distortion Factory Demo Din Sync Output Controller Map Factory Program List Factory Demo Guide MIDI Implementation MIDI Precussion Map Troubleshooting Guide Specification 22 24 25 26 28 30 30 31 32 33 35 36 37 39 40 40 41 42 44 45 46 47 48 49 * TR808 & TR909 are trademarks of Roland Corporation, Japan Thank you for buying the Novation DrumStation Rack drum synthesizer. The module you have purchased is ideal for producing the kind of classic synthesized drum sounds which have returned to popularity in recent years in various styles of dance music. Introduction Section The two most popular drum machines which originally produced these sounds - Roland’s TR808 & TR909* - are no longer manufactured and as a result, second-hand units are now changing hands for far more than their original selling prices (and indeed the selling price of the DrumStation). The DrumStation will allow you to produce these sounds with stunning realism and ‘tweak’ their parameters using the original analogue synthesis techniques, unlike sampling or PCM playback which ‘freezes’ the sound and makes it extremely difficult to edit. Additionally the DrumStation is programmable so once you have adjusted the sounds to your taste you can store them in complete ‘kits’. You have the recall of digital memories but with the life and warmth that only original analogue sounds have. To get you started 25 Factory kits have been provided and there are 15 User Programs which you can use to store your own kits, once you become familiar with the editing parameters. The DrumStation features stereo left/right and 6 individual assignable audio outputs so you can process your drum sounds individually through your mixer EQ and external effects. The DrumStation is triggered via MIDI, allowing you to program your drums on your favourite MIDI sequencer (hardware or software). The TR808 and TR909 kits can be accessed simultaneously allowing any combination of drum sounds to be played as a ‘Kit’. MIDI Controllers are transmitted when any drumsound editing knob is adjusted in real-time and these too can be recorded on a MIDI sequencer and reproduced from sequencer playback. For those who have vintage equipment supporting Roland DIN Sync the DrumStation uses the incoming MIDI Clock to generate the original Roland DIN Sync 5v output trigger for external devices. Welcome to a percussive “Analogue for the 90s”. * TR808 & TR909 are trademarks of Roland Corporation, Japan 1 Front Panel Controls 1 2 1 808 2 DRUM SELECT 0 10 VOLUME NOTE-OFF REC GEN MIDI SET 6 8 9 DISTORTION DEMO SAVE TYPE TRIGGER START STOP DATA ENTRY 6 7 8 9 BASS DRUM SNARE DRUM TOM TOMS R'SHOT H'CLAP C'BELL HI HAT CYMBALS C'NGAS M'CAS CLAVES MIDI RX CH MIDI TX CH OUTPUT SET 7 ASSIGN BANK COMPARE WRITE 5 PROGRAM 5 UTILITY EDIT WRITE 0 PROTECT ENABLE HEADPHONES 4 3 FRONT CUT CONT / VELOCITY 5 4 909 DRUM KIT 3 5 0 TUNE 10 5 LEVEL 5 0 TUNE 10 5 LEVEL 5 10 LEVEL 5 5 TUNE 0 10 5 LEVEL 5 TUNE 0 10 LEVEL 5 5 TUNE / TONE 0 10 5 LEVEL 5 TUNE 0 10 LEVEL SELECT SAVE WRITE LOW MID HIGH AUDITION AUTO TRIGGER 0 MODE 10 ATTACK / TONE 0 10 DECAY 0 10 TONE 0 10 SNAPPY 0 10 DECAY 1 Master Volume Section This section contains the Master Volume control, Drum Kit select buttons, Headphone output socket and the Program write switch. 2 Data Entry/Program Section This section contains the 12 Data Entry buttons, Display and Menu LED’s, Audition/AutoTrigger and Mode select buttons. 3 Bass Drum Section This section contains the Bass Drum Level, Tune, Attack/Tone, and Decay controls. 4 Snare Drum Section This section contains the Snare Drum Level, Tune, Tone, and Snappy controls. 5 Tom Toms Section This section contains the Tom Toms Drum Level, Tune, Decay and Select controls. 6 Rim Shot /HandClap Section 2 0 TUNE SAVE 1 2 R'SHT H'CLP C'BLL CLOSED 0 3 SELECT SELECT OPEN 10 DECAY CRASH 0 SELECT RIDE 10 DECAY LOW MID HIGH C'NGAS M'CAS CL'VES 1 SELECT 2 3 CONGA SELECT SELECT This section contains the Rim Shot and HandClap Level, Tune and Select controls. 7 Hi Hat Section This section contains the Hi Hat Level, Tune, Decay and Select controls. 8 Cymbals Section This section contains the Cymbals Level, Tune/Tone, Decay and Select controls. 9 Congas/Maracas/Claves Section This section contains the TR808’s Congas/Maracas/Claves Level, Tune, Select and Conga Select controls. Rear Panel Connections 1 This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: 1.This device may not cause harmful interference. 2.This device must accept any interference received, including interference that may cause undesired operation. DRUM SYNTHESISER MODULE CAUTION: DO NOT OPEN CASE. NO USER SERVICEABLE PARTS INSIDE. REFER TO QUALIFIED SERVICE PERSONNEL. 2 DIN SYNC 3 INDIVIDUAL OUTPUTS 4 MASTER OUTPUT OUT MIDI IN 1 2 3 4 5 6 LEFT 5 OUT - THRU RIGHT + POWER IN 9V DC MADE IN ENGLAND 1 DIN Sync. Out This connector is used to control the Tempo/Start-Stop of classic analogue drum machines or synthesisers from the MIDI Clock. 2 Individual Outputs The six connectors in this section are used to separate a drum sound(s) from the main stereo left/Right outputs. The sounds(s) can then be equalised or processed individually. 4 MIDI IN - This connector is used to receive MIDI Data from an external device. OUT - This connector is used to Transmit MIDI Data to an external device. THRU - This connector re-transmits MIDI Data received by the MIDI IN socket to an external device. 5 9V DC INPUT Connect the output plug of the AC Adapter supplied ( PSU-4 ) with the DrumStation to this socket. 3 Master Output The two connectors deliver a stereo line level output signal for connection to a mixing desk or amplifier. 3 Connections & Setting up This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: 1.This device may not cause harmful interference. 2.This device must accept any interference received, including interference that may cause undesired operation. DRUM SYNTHESISER MODULE CAUTION: DO NOT OPEN CASE. NO USER SERVICEABLE PARTS INSIDE. REFER TO QUALIFIED SERVICE PERSONNEL. DIN SYNC INDIVIDUAL OUTPUTS MASTER OUTPUT OUT MIDI IN 1 2 3 4 5 6 LEFT OUT THRU RIGHT - + POWER IN 9V DC MADE IN ENGLAND Novation PSU-4 Power Supply BASIC SETUP Mixer/Amplifier Audio Inputs Mixer/Amplifier MIDI OUT MIDI IN Computer/Sequencer MIDI OUT MIDI IN Master Keyboard/Module Connect the ‘Master output’ sockets of the DrumStation Rack to a suitable amplifier or mixing desk’s stereo inputs and set the ‘Volume’ control on the front panel to a reasonably high output level (9-10). This will maintain a good signal to noise ratio. Make sure that the input volume setting on your amplifier or mixer is initially set to zero. Connect the MIDI Out from your master keyboard or sequencer to the MIDI In on the DrumStation Rack and check that the ‘Write’ switch is in the ‘Protect’ position. Now, connect the power supply ( Novation PSU-4 ) to the socket marked ‘Power In 9VDC’ and plug into a suitable AC power outlet. Switch on the power to the DrumStation and the display should now illuminate showing the last selected program number. Now switch on your amplifier and adjust the volume accordingly. You can now use your master keyboard or sequencer to play the drum sounds of the currently selected program ( the DrumStation Rack is initially set at the factory to receive on MIDI channel 10). To listen to all 25 factory presets, first make sure the ‘Program’ LED is on ( if not, use the ‘Mode’ button to re-select ) and then use the ‘Data Entry’ keypad to call up sounds ‘00’ to ‘24’. See page 44 for factory program information. You can also use the ‘Audition’ button on the front panel to trigger the sounds. 4 On page 4 is a diagram of the basic way to set up the DrumStation Rack. Normally the Applications setup should be as follows: If the Master Keyboard is a “Workstation” i.e. it has a Synthesiser built in, turn “Local Off” or the equivalent in its MIDI setup. ( Refer to the manuBasic facturers Owners Manual for details on how to do this. ) Turn the Computer Software/Sequencer’s “Soft Thru” (or sometimes called “Echo Back”) to the “ON” or “Enabled” position. Now when selecting a “Track” in the Computer Software/Sequencer that is assigned to the MIDI RX channel of the Drumstation, (Refer: Page 11) playing the keyboard should play the Drumstation through the Headphones/Monitors. Similarly “Tracks” in the Computer Software/Sequencer that are assigned to the MIDI channel(s) of the “Workstation” should make it produce sound. If not please refer to the Keyboard & Computer Software/Sequencer manufacturers Owners Manuals for details on how to do this. Note:This setup does not allow the recording of knob movements on the Computer Software/Sequencer. This is because the MIDI output of the DrumStation is not connected to the input of the Sequencer/Computer. To record Knob movements in realtime refer Advanced Setup on page 6. Note: If there are additional Keyboards/Modules connected via MIDI as shown, this diagram does not include audio for the Keyboard/Module. The audio outputs of these devices must also be connected to the mixer. 5 Applications Advanced This device complies with Part 15 of the FCC Rules. Operation is subject to the following two conditions: 1.This device may not cause harmful interference. 2.This device must accept any interference received, including interference that may cause undesired operation. DRUM SYNTHESISER MODULE DIN SYNC INDIVIDUAL OUTPUTS MASTER OUTPUT OUT CAUTION: DO NOT OPEN CASE. NO USER SERVICEABLE PARTS INSIDE. REFER TO QUALIFIED SERVICE PERSONNEL. MIDI IN 1 2 3 4 5 6 LEFT OUT THRU RIGHT - + POWER IN 9V DC MADE IN ENGLAND Novation PSU-4 Power Supply ADVANCED SETUP MERGE Vintage Equipment DIN Sync Input Mixer/Amplifier Audio Inputs Mixer/Amplifier MIDI OUT MIDI IN Computer/Sequencer MIDI OUT MIDI IN Master Keyboard/Module This is the advanced way to setup the DrumStation and utilises all of the rear panel features. This setup allows realtime recording of knob movements onto the Computer Software/Sequencer as both the MIDI output of the keyboard and the MIDI output of the DrumStation are merged with an external (not supplied) MIDI Merge box. If the Master Keyboard is a “Workstation” i.e. it has a Synthesiser built in, turn “Local Off” or the equivalent in its MIDI setup. ( Refer to the manufacturers Owners Manual for details on how to do this. ) Turn the Computer Software/Sequencer’s “Soft Thru” (or sometimes called “Echo Back”) to the “ON” or “Enabled” position. Now when selecting a “Track” in the Computer Software/Sequencer that is assigned to the MIDI RX channel of the Drumstation, (Refer: Page 11) playing the keyboard should play the Drumstation through the Headphones/Monitors. Similarly “Tracks” in the Computer Software/Sequencer that are assigned to the MIDI channel(s) of the “Workstation” should make it produce sound. If not please refer to the Keyboard & Computer Software/Sequencer manufacturers Owners Manuals for details on how to do this. When using the DIN Sync feature ensure that your sequencer is transmitting MIDI Clock. If is is not this function will not work. 6 Volume - Rotary This knob adjusts the overall output volume of the DrumStation on both the Main L/R and Headphone outputs. The volume of a drum sound can be set individually using the ‘Level’ controls in each section. NOTE: This control can be overidden by MIDI Volume data. If a MIDI Volume of ‘0’ has been received by the DrumStation, no output will be heard regardless of the position of this knob. To reset the volume either transmit the relevant MIDI Volume level or move the Volume knob - this automatically overides the MIDI setting. Drum Kit - Buttons Here you select which drum kit (TR808 or TR909) will be edited when using the front panel controls or any of the Utility functions. Each ‘Progam’ has TR808 & TR909 sounds - see ‘Function 5 - General MIDI Setup’ on page 36. Master Volume Section 808 0 10 VOLUME 909 DRUM KIT PROTECT ENABLE HEADPHONES WRITE Write - Switch This switch protects your programs from accidental erasure. During normal operation it should be left in it’s ‘Protect’ position however, when you have edited or created a new program that you want to save, moving it to the ‘Enable’ position will allow you to “write” over an existing program - see “Writing a Program Into Memory” on page 13. Headphone - Socket Use this 1/4 jack socket to monitor the output of your DrumStation Rack via headphones. This output will drive any type of headphones. 7 Data Entry/Program Keypad 1 3 2 DRUM SELECT PROGRAM FRONT CUT CONT / VELOCITY MIDI RX CH 6 5 4 This is where you select the programs on the DrumStation Rack, set the MIDI transmit and receive channels, set the various utility functions and store newly edited programs. NOTE-OFF REC GEN MIDI SET MIDI TX CH OUTPUT SET 7 8 9 ASSIGN BANK DISTORTION DEMO SAVE TYPE TRIGGER START STOP UTILITY EDIT WRITE 0 COMPARE SAVE SELECT DATA ENTRY SAVE WRITE NOTE: When editing a program, the current position of a knob or switch will probably be totally different to that of the program selected, so when you turn a rotary control more than a few degrees or move a switch expect the sound parameter to “jump” to the new value. AUDITION AUTO TRIGGER MODE Data Entry Keypad - Buttons The 12 buttons of the calculator style ‘Data Entry’ keypad are used to call up and set the various operating parameters of each ‘Mode’. You can use two methods to enter a number : 1. DIGIT INPUT - using the buttons 0 to 9. NOTE: this must always be a two digit entry, for example : Selecting program sound 8 —— press the ‘0’ and ‘8’ buttons - display reads ‘08’. Selecting program sound 17 —- press the ‘1’ and ‘7’ buttons - display reads ‘17’. 2. INCREMENT/DECREMENT - using the ‘-’ and ‘+’ buttons. Press the ‘+’ button to move up to the next program or value. Press the ‘-’ button to move down to the next program or value. These buttons can also be used to ‘scroll’ through values by pressing and holding down until the desired value is reached. 8 Audition / Auto Trigger - Button This button is used to trigger a drum sound from the currently selected program. It provides a convenient way of monitoring a sound whilst working at the control panel. The Auto-Trigger function will play the currently edited sound automatically at a pre-determined tempo. Data Entry/Program Audition/AutoTrig Audition Press the Audition button to trigger the currently edited drum sound. When a control or switch in another section is moved, the Audition button will automatically change over to trigger that sound. Example: Move any control in the ‘Hi-Hat’ section - Audition button triggers the Hi-Hat, then move any control in the ‘Snare Drum’ section - Audition button triggers the Snare Drum etc. NOTE: In the ‘Tom Toms’, ‘Rimshot/Handclap/Cowbell’, ‘Hi Hat’, ‘Cymbals’ and 'Conga/Maracas/Claves’ sections the physical position of the ‘Select’ switch always determines which drum sound is triggered. Auto Trigger The Auto-Trigger plays a basic 4 beats / bar sequence, accenting beat one. To start the ‘Auto-Trigger’ running, press and hold the ‘Audition’ button and press the - ‘Trigger Start/Stop’ (‘0’) button on the data entry keypad. The currently edited sound will auto-trigger at the set tempo. When the control of a different drum sound is moved, the auto-trigger will ‘jump’ over to playing that sound. Example: If the last control moved was in the Snare Drum section, the auto-trigger will play the Snare Drum sound. Move any control in the Hi-Hat section - auto-trigger plays the Hi-Hat sound. Move any control in the Bass Drum section auto-trigger plays the Bass Drum etc. To stop the Auto-Trigger , press and hold the ‘Audition’ button and press the ‘0’ - ‘Trigger Start/Stop’ button. To adjust the tempo, start the autotrigger playing as above, press and hold the ‘Audition’ button and use the ‘+’ or ‘- ‘ 9 Data Entry/Program Program Change buttons on the data entry keypad to speed up or slow down the auto-trigger sequence. AutoTrigger tempo is a global setting and is not saved with each program. The Audition and Auto-Trigger features can also be used when editing sounds in the various Utility functions - see Utility Mode on page 30. MODE - Button This button is used to select which of the five main parameter ‘Modes’ are accessed by the ‘Data Entry’ keypad. The current mode is indicated by one of five LED’s on the right hand side of the display panel. NOTE: When the DrumStation Rack is switched on, ‘Program’ mode is automatically selected. Each time the Mode button is pressed the next ‘Mode’ in the menu will be selected i.e. MIDI RX Channel, MIDI TX Channel, Utility and Save. From ‘Save’, the next press will loop the menu back to the Program mode. MODE 1 - Program Change. This is where you select one of the DrumStation’s 40 programs. The program number displayed will be the one selected prior to power being turned off. To select a different program, first check that the ‘Program’ LED is on. Using the ‘Data Entry’ keypad as described above, you can quickly call up any of the DrumStation’s 40 programs. The recognised numbers in this mode are from ‘00’ to ‘39’. You can also use MIDI Program Change commands from a sequencer or other external MIDI device to call up programs. NOTE 1: Because the DrumStation Rack’s program numbers begin at ‘00’, the next higher number must always be used to call up the correct sound. i.e. to select program 18, transmit a MIDI Program Change 19. NOTE 2: The 25 factory sounds are stored in programs ‘00’ to ‘24’ whilst the 15 user locations from ‘25’ to ‘39’ are all initially set up with a basic drum kit - see page 44 for Factory Program listings. 10 MODE 2 - MIDI Receive Channel This is where you set the MIDI receive channel for the DrumStation Rack. Use the ‘Mode’ button to select the ‘MIDI RX Ch.’ mode - LED on, and then the ‘Data Entry’ keypad to enter your selection. The recognised numbers in this mode are from ‘01’ to ‘16’. NOTE: the ‘MIDI RX CH.’ LED will flash when MIDI data is received on this channel. Data Entry/Program MIDI/Utilities/Save MODE 3 - MIDI Transmit Channel This is where you set the MIDI transmit channel for the DrumStation Rack. Use the ‘Mode’ button to select the ‘MIDI TX Ch.’ mode - LED on, and then the ‘Data Entry’ keypad to enter your selection. The recognised numbers in this mode are from ‘01’ to ‘16’. NOTE: The MIDI Tx and Rx channel settings are memorized when the power is turned off. MODE 4 - Utility This is where you access the various Utility functions of the DrumStation Rack. See page 30 for full details on the operation and features of the Utility mode. MODE 5 - Save System Exclusive Data Dumps This is where you ‘Save’ the DrumStation Rack programs onto a computer or other data storage device using MIDI sysex dumps. There are two types of ‘Save’ as follows: Type 1 2 Function Save single program Save all programs Display Ident. SS SA 11 Data Entry/Program Loading Sysex Ensure that your data storage device is ready to accept the data. Use the ‘Mode’ button to select ‘SAVE’ mode - LED on, the display shows: PROGRAM MIDI RX CH MIDI TX CH UTILITY EDIT WRITE SAVE NOTE: The program ‘Saved’ will be the program currently selected in the ‘Program’ mode. If you were editing a program, the modified version will be saved. Press the ‘SAVE’ ( ‘+’ ) button to transmit the single program. To save all the programs in the DrumStation Rack press the ‘SAVE TYPE’ (‘-’) button once, the display changes to: PROGRAM MIDI RX CH MIDI TX CH UTILITY EDIT WRITE SAVE Ensure that your computer or data storage device is ready to accept the sysex bulk dump. Press the ‘SAVE’ ( ‘+’ ) button to transmit the ‘All programs’ dump. The Global settings ( MIDI Tx and Rx channels ) will also be saved. NOTE: The display will briefly go blank as the data is transmitted. Loading System Exclusive Data Dumps Single Programs 1 If you want to overwrite an existing program, select the ‘Program’ mode and call up the program number you want to use. Now, move the ‘Write’ switch to the ‘Enable’ position and transmit the sysex dump from your computer. The ‘Write’ LED on the display will flash to confirm reception. Return the ‘Write’ switch to the ‘Protect’ position. NOTE: This operation will erase the existing program and replace it with the program from the computer. 12 2 If you want to listen to a program before committing it to memory, select the ‘Program’ Data Entry/Program mode ( don’t worry about which program number comes up ). Ensure that the ‘Write’ switch is in the ‘Protect’ position and then transmit the sysex dump from your computer. The ‘Edit’ Editing/Writing LED on the display will come on to show that the program available is different to the one displayed i.e. an ‘edited’ program. Now you can use the ‘Compare’ procedure to select a suitable location to store the imported program - see the ‘COMPARE’ section on page 14. All Programs If you want to overwrite all the existing programs, move the ‘Write’ switch to the ‘Enable’ position and transmit the sysex dump from your computer. The ‘Write’ LED on the display will flash to confirm reception. Return the ‘Write’ switch to the ‘Protect’ position. NOTE: if the ‘Write’ switch is in the ‘Protect’ position when the sysex dump is transmitted from your computer the display will flash to indicate that the data cannot be loaded. Editing a Program To change or ‘Edit’ a program, simply adjust the parameters you wish to alter. The Edit LED on the display will flash to show that you are no longer listening to the stored program. If you do not store this new edit before calling up another program it will be lost. NOTE: Certain sounds are only available on each Kit.Example: The TR909 does not include a Cowbell (C’BLL ) If, whilst editing a Program, a sound is selected that does not appear on that particular kit, the DrumStation will automatically switch over to the relevant kit. The selected kit is always indicated by the ‘Drum Kit’ LED’s in the Master Volume section. Writing a Program into memory The program memory on the DrumStation Rack is divided up as below. If you edit a factory program, you can only save it in one of the 15 user program locations - just think of the 25 factory programs as a ‘Reference Library’ to take drum kits from. 13 If you want to start creating a drum kit of your own from scratch, use one of the ‘Blank’ kits initially stored in the user program locations. To store a new or edited program, move the ‘Write’ switch to the ‘Enable’ position - LED flashes. Now, using the ‘Data Entry’ buttons ( ‘0’ to ‘9’ only ) select the program number where you want to store the program. To store the program in the same location ( 25 to 39 only ) simply press the ‘WRITE’ button. If you want to listen to a program before overwriting it use the Compare function as follows: Data Entry/Program Compare COMPARE: When you have edited a program, move the ‘Write’ switch to the ‘Enable’ position and the Enable LED flashes. Press the ‘COMPARE’ button once and the ‘Edit’ LED will flash at a faster rate to indicate ‘Compare’ mode is active. You can now listen to the original program before deciding whether you want to overwrite it or not. Check the program using an external keyboard/computer or the ‘Audition’ button on the front panel. Pressing the ‘COMPARE’ button again will bring back the edited program. If you do want to save the program in this location, press the ‘WRITE’ button and the ‘Write’ LED on display panel flashes momentarily. If you don’t want to save the program in this location you can choose another by simply entering any program number from ‘25’ to ‘39’ using the ‘Data Entry’ keypad ( buttons ‘0’ to ‘9’ only / the ‘-’ and ‘+’ cannot be used ). Once again, you can check the programs using the ‘COMPARE’ feature and then, when you have found a suitable location, press the ‘WRITE’ button. The program is now saved. NOTE 1: Always return the ‘WRITE’ switch to the ‘Protect’ position after completing a save operation. This will avoid any accidental erasure of programs. The ‘Write’ LED will flash to warn you of the ‘Enabled’ state. NOTE 2: Programs can only be saved in the User locations (‘25’ to ‘39’). If you attempt to save a program into any of the Factory locations ( ‘00’ to ‘24’ ) the display digits will flash rapidly to warn that this operation cannot be competed. 14 Voice Architecture Voice Architecture In the original TR808 and TR909 , many analogue circuits were used to produce the imitations of the various drum sounds. The essential sounds produced by skins (Bass Drum and ASM TomToms) rely mainly on a pitched element, those produced by struck metal (HiHat & Cymbals) are based on multiple noise sources. Sounds like Snare and Rimshot use a combination of the two, one for the skins and one for the snare chain. As a result, there are different parameters for each drum sound, enabling you to make interesting variations within the sound category. Some parameters are only available on one or two sounds (eg. Attack on the TR909 Bass Drum ) because those parameters are not so useful on the other sounds. Each of the parameters is covered in the appropriate section where you need to understand how it relates to that particular sound. Other parameters feature on most or all sounds (eg. Decay, Tune & Level). Decay governs how quickly the sound dies away, Tune the pitch of the sound and Level the maximum volume it is played in the respective mix. Analogue Sound Modelling The DrumStation faithfully re-creates the original analogue sounds of the TR808 & TR909 using a new digital system specially developed by Novation - Analogue Sound Modelling (ASM). A typical drum sound has a very complex structure made up of many simple waveforms all occuring at the same moment in time. To re-model an original drum sound, first it must be broken down and analysed so as to identify the various simple waveforms in it’s structure as these can be synthesised more easily. When all these waveforms are regenerated and added back together the original sound is faithfully re-created in every detail and realtime ‘fluid’ changes to the character of the drum sound can still be made using any of the front panel controls, just like the original TR808 and TR909. 15 TR808 / TR909 Notes Drum Sounds The TR808 and TR909’s range of drum sounds were not identical. For your reference, the full set of sounds from the original units and the method used to re-create them in the DrumStation are listed below. Drum Sound Bass Drum Snare Drum Rim Shot Handclap Closed Hi Hat Open Hi Hat Ride Cymbal Crash Cymbal Low Tom Mid Tom High Tom Cowbell Low Conga Mid Conga Hi Conga Maracas Claves 16 ID BD SN RS HC CH OH RC CY LT MT HT CB LC MC HC MA CL TR808 ● ● ● ● ● ** ● ** ● ** ● ● ● ● ● ● ● ● ● TR909 ● ● ● ● ●+ ●+ ● ●+ ● ● ● ASM ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ SAMPLE ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ✔ ** Recreated using ASM on 808 only +Sample with ASM envelopes etc Drum Sound Controls TR808 / TR909 The TR808 and TR909 also had differences in their sound editing controls. To give the DrumStation enhanced sonic capabilities, the controls in each section will affect both drum Notes kits. For your reference, the controls of the original units and the DrumStation’s are as follows: 808 KIT ● DrumStation ● + ❍ 808 KIT BD SN RS HC CH OH CY LT MT HT CB LC MC HC MA CL LEVEL ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● TUNE ❍ ❍ ❍ ❍ ❍ ❍ ● ● ● ❍ ● ● ● ❍ ❍ TONE ● ● ● ATTACK DECAY ● ❍ ● ● ❍ ❍ ❍ SNAPPY ● 909 KIT ● DrumStation ● + ❍ 909 KIT BD SN RS HC CH OH CY LT MT HT RC LEVEL ● ● ● ● ● ● ● ● ● ● ● TUNE ● ● ❍ ❍ ❍ ❍ ● ● ● ● ● TONE ● ATTACK ● DECAY ● ● ● ❍ ● ● ● ❍ SNAPPY ● 17 Bass Drum Section This section controls the timbre of the Bass (or kick) drum, the lowest pitched instrument in both the conventional or electronic drum kit. This is one of the most crucial sounds for dance and many other styles of music. The classic analogue Bass drum’s are the TR909 and TR808 Bass drums. All the character of the original TR909 & TR808 Bass drums are faithfully reproduced using ASM Technology. BASS DRUM 5 5 0 TUNE 0 10 LEVEL 10 ATTACK / TONE 0 Level - Rotary This knob controls the volume of the Bass drum on both the stereo and individual outputs. When assigned to the stereo outputs this knob allows you to set the relative level of the bass drum in the “mix”. 10 DECAY Tune - Rotary This knob controls the pitch of the Bass drum. Turn anti-clockwise and the pitch will be lowered resulting in a ‘looser’ sound, clockwise and the pitch is raised, as if the skin on a real drum had been tightened. NOTE: This control was not featured on the TR808. To re-produce the original pitch setting of the TR808 Bass drum always set this knob to the 12 o’clock position. Attack/Tone - Rotary The TR909 and TR808 different controls for this sound so this knob has two functions depending on which ‘Drum Kit’ is currently selected. 808 909 18 Bass Drum Section Attack - When the TR909 kit is selected this knob will affect the percussive character of the Bass drum by changing the level of a shaped pulse or ‘thump’ at the beginning of the sound. At ‘0’ it is completely removed. As the knob is moved in a clockwise direction the ‘thump’ element will become increasingly louder. 808 909 Tone - When the TR808 kit is selected this knob will affect the tonal character of the Bass drum by changing the frequency content of the sound. At ‘0’ all of the higher frequencies in the sound are removed making the sound more rounded and ‘plummy’. As the knob is moved in a clockwise direction the higher frequencies are introduced giving a brighter, cleaner affect to the sound Decay - Rotary This knob controls the time it takes for the sound to die away once it has reached full volume. At ‘0’, the sound falls off immediately producing a very ‘tight’ sound. As the knob is moved in a clockwise direction the longer it takes for the level to drop to zero. A very long ring on the Bass drum is often used as a feature of dance grooves. 19 Snare Drum Section SNARE DRUM 5 5 0 TUNE 0 10 TONE 10 LEVEL 0 10 SNAPPY The classic Analogue snare drums have to be the TR909 and TR808 snares. They are a combination sound and comprise of two basic elements. Firstly there is the pitched element which simulates the vibration of skins on a snare shell and a noise element simulates the ‘snare’ chains. Although not totally convincing as the ‘real’ thing, the original TR909 & TR808 snares have a unique sound and have become ‘The’ Dance and Soul music snares. All the character of the original TR909 & TR808 snare drums are faithfully reproduced using ASM Technology. Four parameters are provided for adjusting the timbre of the snare sound on each drum kit. Level - Rotary This knob controls the volume of the Snare drum on both the stereo and individual outputs. When assigned to the stereo outputs this knob allows you to set the relative level of the Snare drum in the “mix”. Tune - Rotary This knob controls the pitch of the Snare drum. Turn anti-clockwise and the pitch will be lowered resulting in a ‘looser’ sound, clockwise and the pitch is raised, as if the skin on a real drum had been tightened. NOTE: This control was not featured on the TR808. To re-produce the original pitch setting of the TR808 Snare drum always set this knob to the 12 o’clock position. Snappy - Rotary This knob controls the amount of noise in the snare sound. The snare drum is unique in the fact that it is composed of two parts, a pitched element from the skin and a noise element from the metal snare. This parameter decides the proportional 20 level of that noise element. At ‘0’ it is completely removed. At ‘1’ the noise element is introduced and, as the knob is moved in a clockwise direction it will become increasingly louder relative to the pitched element. Snare Drum Section Tone - Rotary This knob alters the ‘character’ of the TR808 and TR909 Snare drums in different ways. TR808 - On this sound it changes the overall tone. At ‘0’, the sound is at it’s fullest. As the knob is moved in a clockwise direction the pitched element loses it’s lower frequencies and, if an amount of ‘Snappy’ is applied to the sound the noise element will become more ‘sharp’. TR909 - On this sound it changes the duration of the noise element introduced by the ‘Snappy’ control. At ‘0’ the noise element is at it’s shortest, producing a ‘tight’ effect. As the knob is moved in a clockwise direction the duration increases giving the Snare drum a broader, ‘looser’ sound. 21 Tom Toms Section Both the TR909 & TR808 feature three Analogue Tom - Toms, Low Tom, Mid Tom & High Tom. Using ASM the Drumstation recreates these sounds faithfully and adds more control. A ‘Decay’ parameter not originally found on the TR808 is added giving you even more flexibility. Each of the Toms has three parameters to adjust its timbre. TOM TOMS 5 5 0 TUNE 10 LEVEL LOW MID HIGH 0 10 DECAY 1 2 Level - Rotary This knob controls the volume of the Tom Toms on both the stereo and individual outputs. When assigned to the stereo outputs this knob allows you to set the relative level of the Tom Toms in the “mix”. 3 SELECT Tune - Rotary This knob allows you to change the pitch of the Tom Toms. The pitching of toms is particularly important as they are often use to create rising or falling patterns. Having selected the Tom-Tom whose pitch you wish to alter with the select switch, turn anti-clockwise and the pitch will be lowered resulting in a ‘looser’ sound, clockwise and the pitch is raised, as if the skin on a real drum had been tightened. Decay - Rotary This knob controls the time it takes for a tom sound to die away once it has reached full volume. At ‘0’, the sound falls off immediately producing a very ‘tight’ sound. As the knob is moved in a clockwise direction the longer it takes for the level to drop to zero. A long ring is often used for fills, whereas if a tom is used repeatedly in a pattern you may want to reduce its decay time. NOTE: This control was not featured on the TR808. To re-produce the original decay setting of the TR808 Tom Toms, 22 always set this knob to the 12 o’clock position. Tom Toms Section Select - Switch This switch selects which of the three Tom Toms will be edited by the Level, Tune and Decay knobs. NOTE: Each Tom Tom sound has it’s own individual MIDI Controller information so when recording via MIDI always check that this switch is pointing to the tom you want to change. When playing back via MIDI, the position of this switch is irrelevant. i.e. all controls for the 3 toms on each ‘Kit’ can be manipulated simultaneously via MIDI - see the ‘Controller Map’ section on page 42. 23 Rimshot/Handclap Cowbell Section R'SHOT H'CLAP C'BELL 5 5 TUNE 0 10 LEVEL R'SHT H'CLP C'BLL The three specific percussion sounds in this section are easily recognisable from their names. As the original TR808 and TR909 only had a Level control for these sounds no dynamic sound changes could be made. As the DrumStation uses samples for these sounds a Tune control has been added into this section to give the sounds greater dynamic scope. Level - Rotary This knob controls the volume of the Rim Shot, Handclap and Cowbell on both the stereo and individual outputs. When assigned to the stereo outputs this knob allows you to set the relative level of these sounds in the “mix”. SELECT Tune - Rotary This knob allows you to change the pitch of each of the sounds in this section. Turn anti-clockwise and the pitch will be lowered, clockwise and the pitch is raised. NOTE: This control was not featured on the TR808/909. To re-produce the original pitch setting of the TR808/909 sounds, always set this knob to the 12 o’clock position. Select - Switch This switch selects which of the three sounds will be edited by the Level and Tune knobs. NOTE: Each of the three sounds has it’s own individual MIDI Controller information so when recording via MIDI always check that this switch is pointing to the sound you want to change. When playing back via MIDI, the position of this switch is irrelevant. i.e all the controls can be manipulated simultaneously via MIDI - see the ‘Controller Map’ section on page 42. 24 In the Drumstation ASM is used to faithfully recreate the TR808’s Open and Closed High Hat sounds and Samples are used to recreate the TR909’s Open and Closed High Hat sounds. Hi Hat Section Level - Rotary This knob controls the volume of the Hi-Hat on both the stereo and individual outputs. When assigned to the stereo outputs this knob allows you to set the relative level of the Hi-Hat in the “mix”. HI HAT 5 Tune - Rotary This knob controls the pitch of the Hi-Hat. Turn anti-clockwise and the pitch will be lowered resulting in a ‘looser’ sound, clockwise and the pitch is raised, resulting in a ‘tighter’ sound. NOTE: This control was not featured on the TR808/909. To re-produce the original pitch setting of the TR808/909 sounds, always set this knob to the 12 o’clock position. 5 TUNE 0 10 LEVEL CLOSED 0 OPEN 10 DECAY SELECT Decay - Rotary This knob controls the time it takes for the Hi-Hat sound to die away. At ‘0’, the sound falls off immediately producing a very ‘tight’ sound. As the knob is moved in a clockwise direction the longer it takes for the level to drop to zero, producing a longer ‘tail-off’ to the sound. Select - Switch This switch selects whether the Open or Closed Hi-Hat sound will be edited by the Level, Tune and Decay knobs. NOTE: The Open and Closed Hi-Hats have their own individual MIDI Controller information so when recording via MIDI always check that this switch is pointing to the sound you want to change. When playing back via MIDI the position of this switch is irrelevant .i.e all the controls for these sounds can be manipulated simultaneously via MIDI - see the ‘Controller Map’ section on page 42. 25 In the Drumstation ASM is used to faithfully recreate the TR808’s Crash Cymbal sound and a Sample is used to recreate the TR909’s Crash and Ride Cymbal sounds. The TR909 has Level and Tune parameters only. With the Drumstation a ‘Decay’ parameter has been added to the Crash and Ride Cymbals for even greater control. Cymbals Section CYMBALS 5 5 TUNE / TONE 0 10 LEVEL CRASH 0 RIDE 10 DECAY SELECT Level - Rotary This knob controls the volume of the Cymbals on both the stereo and individual outputs. When assigned to the stereo outputs this knob allows you to set the relative level of the Crash and Ride Cymbals in the “mix”. Tune/Tone - Rotary The TR909 and TR808 different controls for this sound so this knob has two functions depending on which ‘Drum Kit’ is currently selected. 808 909 Tune - When the TR909 kit is selected this knob will change the pitch of the Crash and Ride cymbals. Turn anti-clockwise and the pitch will be lowered resulting in a ‘larger’ cymbal, clockwise and the pitch is raised, as if a smaller cymbal has been struck. 808 909 Tone - When the TR808 kit is selected this knob will affect the ‘character’ of the TR808 Crash cymbal by changing the fre- 26 quency content of the sound. Fully clockwise, all the frequencies in the sound are present, giving you the brightest sound possible. The further anti-clockwise you move the knob, the more high frequencies are removed, making the sound less harsh and intrusive. Cymbals Section Decay - Rotary This knob controls the time it takes for the cymbal to die away. At ‘0’, the sounds falls off rapidly. As the knob is moved in a clockwise direction the longer it takes for the level to drop to zero. The decay time of cymbals is quite critical especially if they are triggered repeatedly in the bar. Only set the longest decay time if you are using the cymbals sparingly in your songs. NOTE: This control was not featured on the TR909. To re-produce the original decay setting of the TR909 Cymbals, always set this knob to the fully clockwise position. Select - Switch This switch selects which TR909 Cymbal will be edited by the Level, Tune and Decay knobs. NOTE: The TR808 has one Cymbal sound. This switch has no effect on the TR808 Cymbal. It is used to switch between the two TR909 Cymbals. NOTE: Each Cymbal sound has it’s own individual MIDI Controller information so when recording via MIDI always check that this switch is pointing to the Cymbal you want to change. When playing back via MIDI the position of this switch is irrelevant.i.e all the controls for these sounds can be manipulated simultaneously via MIDI - see the ‘Controller Map’ section on page 42. 27 Congas/Maracas/ Claves Section C'NGAS M'CAS CLAVES 5 5 TUNE 0 10 LEVEL LOW MID HIGH C'NGAS M'CAS CL'VES 1 2 The sounds in this section were only featured on the TR808. They are however the classic selection for ballads and the like. The three Congas are recreated using ASM Technology and the Maracas and Claves are samples. As the original TR808 only had a Level control for the Maracas and Clave sounds no dynamic sound changes could be made. As the DrumStation uses samples for these sounds a Tune control has been added to give the sounds greater dynamic scope. Level - Rotary This knob controls the volume of each sound on both the stereo and individual outputs. When assigned to the stereo outputs this knob allows you to set the relative level of the Congas, Maracas and Claves in the “mix”. 3 CONGA SELECT SELECT Tune - Rotary This knob allows you to change the pitch of each of the sounds in this section. Turn anti-clockwise and the pitch will be lowered, clockwise and the pitch is raised. NOTE: This Tune control was not featured in the TR808’s Maracas and Claves sections. To re-produce the original pitch setting of these sounds, always set this knob to the 12 o’clock position. Conga Select - Switch This switch selects which of the three Congas will be edited by the Level and Tune knobs when the ‘Select’ switch is set to ‘Congas’. NOTE: Each Conga sound has it’s own individual MIDI Controller information so when recording via MIDI always check that this switch is pointing to the Conga you want to change. When playing back via MIDI, the position of this switch is irrelevant. i.e. all controls for the 3 Congas can be manipulated simultaneously via MIDI - see the ‘Controller Map’ section on page 42. 28 Select - Switch Congas/Maracas/ This switch selects which of the three sounds will be edited by the Level and Tune knobs. NOTE: Each of the three sounds has it’s own individual MIDI Controller information so when Claves Section recording via MIDI always check that this switch is pointing to the sound you want to change. When playing back via MIDI, the position of this switch is irrelevant. i.e all the controls for these sounds can be manipulated simultaneously via MIDI - see the ‘Controller Map’ section on page 42. 29 Utility Mode Operation Operational Procedure IMPORTANT NOTE: The operating system of the ‘Data Entry’ keypad is different in this mode ( all of the functions in the Utility mode are visually indicated in small text under the data entry buttons- see panel diagram on page 8 ). The ‘0’ to ‘9’ buttons are now used to call up ‘sub-directories’ of the Utility mode and the ‘-’ and ‘+’ buttons used to change their values whilst the display may flash alternatately between a value and a letter reference code. The nine sub-directories are as follows: Button 1 2 3 4 5 6 7 8 9 Function Drum Select Front Cut Controller / Velocity Note Off Recognition General MIDI Output Set Assign Banks Distortion Demo Display Ident. Selected Drum ‘FC’ ‘tu’-’to’-’At’-’dE’-’Sn’-’VL’ ‘nO’ ‘Gn’ ‘01’ to ‘r4’ ‘AA’-’Ab’-’AC’-’Ad’ ‘dS’ ‘dE’ Each drum has a display code which, in connection with the ‘Drum Kit’ select LED’s identifies which drum sound is currently selected or edited. The codes are as follows: 30 TR808 Bass Drum TR808 Snare Drum TR808 Low Tom TR808 Mid Tom TR808 High Tom TR808 Rim Shot TR808 Hand Clap TR808 Cowbell TR808 Closed HiHat TR808 Open HiHat TR808 Crash Cymbal TR808 Low Conga TR808 Mid Conga TR808 High Conga bd Sd t1 t2 t3 rS CP Cb CH OH cC C1 C2 C3 TR808 Maracas TR808 Claves Ar CL TR909 Bass Drum TR909 Snare Drum TR909 Low Tom TR909 Mid Tom TR909 High Tom TR909 Rim Shot TR909 Hand Clap TR909 Closed HiHat TR909 Open HiHat TR909 Crash Cymbal TR909 Ride Cymbal bd Sd t1 t2 t3 rS CP CH OH cC rC Utility Mode Drum Select Use the ‘Mode’ button to select the ‘UTILITY’ mode - LED on. Function 1 - Drum Select This is where you select the drum sound that will be edited. Each time you go into Utility mode, the selected drum sound will automatically be the one last edited on the front panel. The range, in connection with the front panel 808 and 909 ‘Drum Kit’ select LED’s is as follows: TR808-bd-Sd-t1-t2-t3-rS-CP-Cb-CH-OH-cC-C1-C2-C3-Ar-CL-TR909-bd-Sd-t1-t2-t3-rS-CP-CH-OH-cC-rC 31 Utility Mode Front Cut 808 PROGRAM MIDI RX CH MIDI TX CH 909 UTILITY EDIT WRITE SAVE Typical Display ident. ( TR808 Snare Drum ) Use the ‘+’ and ‘-’ buttons to “page” through the different drum sounds. Function 2 - Front Cut This function allows you to remove up to 99 milleseconds of the start or ‘front end’ of a drum sound to create a similar effect to sample editing. To hear the effect this has on a drum sound, listen to the demo whilst making reference to the Factory Demo Guide on page 45. Range = ‘00’ ( off ) to ‘99’ ( max ) Each increment = 1mS First, use the ‘Drum Select’ utility function to select the drum sound to be edited. Press the ‘FRONT CUT’ button once - the display alternates between: PROGRAM PROGRAM MIDI RX CH MIDI RX CH MIDI TX CH MIDI TX CH UTILITY UTILITY EDIT WRITE Display ident. 32 SAVE EDIT Value WRITE SAVE Use the ‘-’ and ‘+’ buttons to change the value. Use the ‘Drum Select’ function again to change these settings on another drum sound. This setting can be saved with the program. See ‘Writing a program into memory, on page 13. Utility Mode Controller / Velo NOTE: The Front Cut setting can also be accessed via MIDI. This feature allows real-time, dynamic changes to be made during a performance. See the ‘Controller Map’ section on page 42. Function 3 - Controller / Velocity NOTE: All of the sound editing front panel rotary controls on the DrumStation can be set to transmit and receive MIDI data allowing record and playback of any ‘live’ changes made during a performance. For more information see the ‘Controller Map’ section on page 42. This function allows you to choose whether a front panel control responds to MIDI Controller data or MIDI Velocity data. This setting does not affect the transmitted data i.e. the front panel controls will always transmit MIDI Controller data. Example 1: Snare Drum - If a control, say the snare drum’s ‘Snappy’ is set to receive MIDI Velocity, the harder a note is played the more ‘snap’ will be applied. Any number of controls in a section can be set-up in this way. In this example the ‘Tune’, ‘Tone’ and ‘Snappy’ controls could all be set to respond to Velocity data giving a wide character change to the Snare Drum between minimum and maximum velocities. Example 2: Closed HiHat - With the HiHat’s ‘Decay’ control set to respond to Velocity data an extremely realistic ‘Accent’ can be created as the decay time increases with velocity, much like the real instrument. The actual velocity (or volume) of the sound can be fixed at a predetermined level so that only the edit controls are affected 33 Utility Mode Controller / Velo by the velocity data. To hear the effect this can have on a drum sound(s), listen to the demo whilst making reference to page 45. Control Tune Tone Attack Decay Snappy Velocity Display Ident. ‘tu’ ‘to’ ‘At’ ‘dE’ ‘Sn’ ‘VL’ Only the controls relevant to a particular drum sound are available for selection with the exception of Velocity ‘VL’, which can be applied to every drum. Here are some typical examples: Drum TR808 Bass Drum TR909 Bass Drum TR808 Tom 2 Mid TR909 Crash Cymbal TR808 Crash Cymbal TR909 Snare Drum Rotary Controls Tune - Tone - Decay Tune - Attack - Decay Tune - Decay Tune - Tone Decay - Tone Tune - Tone - Snappy Display Idents. tu - to - dE - VL tu - At - dE - VL tu -dE - VL tu - to - VL dE - to - VL tu - to - Sn - VL First, use the ‘Drum Select’ utility function to select the drum sound to be edited. Range = ‘OF’ & ‘On’ 34 Response for tu - to - At - dE - Sn parameters: ‘OF’ - will respond to MIDI Controller data ‘On’ - will respond to MIDI Velocity data Response for VL parameter: ‘OF’ - has a fixed MIDI Velocity level ( 100 ) ‘On’ - will respond to MIDI Velocity data Utility Mode Note Off Recogn’t’n Press the ‘CONT./VELOCITY’ button once and the display alternates between: PROGRAM PROGRAM MIDI RX CH MIDI RX CH MIDI TX CH MIDI TX CH UTILITY EDIT WRITE SAVE Typical Display Ident. UTILITY EDIT WRITE SAVE Value Use the ‘-’ and ‘+’ buttons to change the value. Press the ‘CONT./VELOCITY’ button again to select ‘to’ ( Tone ) ‘At’ ( Attack ) etc. The display will loop back to ‘Tu’ ( tune ) after ‘VL’ ( Velocity ). Use the ‘Drum Select’ function again to change these settings on another drum sound. This setting can be saved with the program. NOTE: the ‘VL’ display ident. appears as a ‘UL’ on screen due to limitations of the 7 segment display. Function 4 - Note-Off Recognition This function is used to setup a drum sounds response to MIDI Note-Off messages. Normally, when a MIDI Note-On message is received a drum sound will play in full ( long decay on a bass drum, cymbal etc.) thus ignoring any Note-Off message. When set to recognised ( ‘rE’ ), the duration of the drum sound will be determined by the length of time a note is held 35 Utility Mode GM MIDI Setup down. When set to ignored (‘IG’) the drum sound will play in full regardless of the note duration. First, use the ‘Drum Select’ utility function to select the drum sound to be edited. Range = ‘rE’ ( recognised ) & ‘IG’ ( ignored ).Press the ‘NOTE-OFF REC.’ button once - the display alternates between: PROGRAM PROGRAM MIDI RX CH MIDI RX CH MIDI TX CH MIDI TX CH UTILITY EDIT WRITE SAVE Display Ident. UTILITY EDIT WRITE SAVE Value Use the ‘-’ and ‘+’ buttons to change the value. Use the ‘Drum Select’ function again to change settings on another drum sound. This setting can be saved with the program. Function 5 - General MIDI Setup This function is used to select which drum kit ( TR808 or TR909 ) is placed in the General MIDI drum map area. Range = ‘80’ ( TR808 ) & ‘90’ ( TR909 ). Press the ‘GEN.MIDI SET’ button once - the display alternates between: PROGRAM PROGRAM MIDI RX CH MIDI RX CH MIDI TX CH MIDI TX CH UTILITY EDIT WRITE Display Ident. 36 SAVE UTILITY EDIT Value WRITE SAVE Utility Mode Use the ‘-’ and ‘+’ buttons to change the value. As a secondary visual indication, the relevant ‘Drum Kit’ LED will flash. This setting can be saved with the program. See ‘Writing a proOutput Set gram into memory, on page 13. NOTE: Because the TR909 has fewer drum sounds than the TR808 ( Conga’s - Maracas - Cowbell etc.) only the drum sounds common to both units will be moved in this operation. - see the ‘MIDI Percussion Maps’ on page 47. Function 6 - Output Set The DrumStation’s output section consists of a Stereo left/right pair and six Individual outputs which enable a drum sound(s) to be processed separately. This function is used to select either a drum sound’s position in the ‘stereo field’ or one of the six individual mono outputs. OUTPUT Individual O/P 1 Individual O/P 2 Individual O/P 3 Individual O/P 4 Individual O/P 5 Individual O/P 6 Individual O/P 4 Stereo O/P Left 4 DISPLAY IDENT 01 02 03 04 05 06 04 L4 OUTPUT Stereo O/P Left 3 Stereo O/P Left 2 Stereo O/P Left 1 Stereo O/P Centre Stereo O/P Right 1 Stereo O/P Right 2 Stereo O/P Right 3 Stereo O/P Right 4 DISPLAY IDENT L3 L2 L1 Ct R1 R2 R3 R4 37 Utility Mode Output Set First, use the ‘Drum Select’ function to select the drum sound to be edited. Press the ‘OUTPUT SET’ button once - the display alternates between: PROGRAM PROGRAM MIDI RX CH MIDI RX CH MIDI TX CH MIDI TX CH UTILITY EDIT WRITE SAVE Display Ident.( Selected drum ) UTILITY EDIT WRITE SAVE Value ( Individual output 1 ) Use the ‘-’ and ‘+’ buttons to change the value. Use the ‘Drum Select’ function again to change settings on another drum sound. This setting can be saved with the program. See ‘Writing a program into memory, on page 13. Any number of drum sounds can be routed to an Individual output enabling a ‘stack’ of sounds to be processed in a similar manner. Example: TR808 Snare - TR909 Snare - TR909 Handclap all routed to output 1 - all treated with the same effect i.e. Reverb/Compression/Eq etc. NOTE 1: When a drum sound is routed to an Individual output it will be removed from the Stereo left/right mix and Headphone outputs. NOTE 2: The stereo output ‘Pan’ setting can also be accessed via MIDI. This feature allows real-time, dynamic changes to be made during a performance. See the ‘Controller Map’ section on page 42. 38 Function 7 - Assign Bank This function is used to setup the Pitch Play Assign Banks. There are four Assign banks, A, B, C, & D. Range = ‘AA’ to ‘Ad’. This feature places a drum sound in the centre of a one octave range of undefined MIDI note numbers allowing the drums pitch to follow a musical scale. Assign Bank Display Ident. MIDI Note Range Bank A ‘AA’ 12 ( C-1 ) Bank B ‘Ab’ 84 ( C5 ) Bank C ‘AC’ 96 ( C6 ) Bank D ‘Ad’ 108 ( C7 ) - Utility Mode Assign Bank 23 ( B-1 ) 95 ( B5 ) 107 ( B6 ) 120 ( C8 ) Press the ‘ASSIGN BANK’ and the display alternates between: PROGRAM PROGRAM MIDI RX CH MIDI RX CH MIDI TX CH MIDI TX CH UTILITY EDIT WRITE SAVE Display Ident. UTILITY EDIT WRITE SAVE Value ( Bass Drum ) Use the ‘-’ and ‘+’ buttons to change the value ( drum code ). This setting can be saved with a program. See ‘Writing a program into memory’ on page 13. Press the ‘ASSIGN BANK’ button again to select banks B, C and D. The display will loop back to ‘AA’ after ‘Ad ‘ 39 Utility Mode Distortion / Demo Function 8 - Distortion This function is used to add ‘Soft-knee’ distortion in varying amounts to a drum sound. To hear the effect this has on a drum sound listen to the demo whilst making reference to Page 45. Range = 0F ( Off ) to 15 ( Maximum ). First, use the ‘Drum Select’ utility to select the drum sound. Press the ‘DISTORTION’ button once and the display will alternate between: PROGRAM PROGRAM MIDI RX CH MIDI RX CH MIDI TX CH MIDI TX CH UTILITY EDIT WRITE SAVE Display Ident UTILITY EDIT WRITE SAVE Value ( level 3 ) Use the ‘-’ and ‘+’ buttons to change the value. This setting can be saved with a program. See ‘Writing a program into memory’ on page 13. NOTE: The Distortion setting can also be accessed via MIDI. This feature allows real-time, dynamic changes to be made during a performance. See the ‘Controller Map’ section on page 42. Function 9 - Demo This function demonstrates the full potential of the DrumStation Rack. If a Novation BassStation is connected to the MIDI Out socket and set to receive on MIDI channel 1 an accompaniment to the rhythm track can be heard. 40 To start the demo running, press the ‘DEMO’ button once - the display alternates between: PROGRAM PROGRAM MIDI RX CH MIDI RX CH MIDI TX CH MIDI TX CH UTILITY EDIT WRITE SAVE Display Ident Utility Mode Din Sync UTILITY EDIT WRITE SAVE Value ( Program Number ) As the demo plays, the value changes to show the currently used program. The demo will ‘loop’ continuously with a few seconds break between the end and beginning. To stop the demonstration at any time simply press the ‘DEMO’ button again. NOTE 1: The demo function does NOT operate if the ‘Autotrigger’ is running. NOTE 2: The changing program numbers can be used to ‘track’ the demo as it plays through which will help identify the various functions and effects detailed previously in this chapter and as summarised in the ‘Factory Demo Guide’ on page 45. DIN Sync. DIN Sync. was a standard developed by Roland for synchronising drum machines and basslines before the advent of MIDI. This feature on the DrumStation converts the incoming MIDI clock from your sequencer or sync box into the DIN Sync. format allowing you to control the tempo of a unit like the original TB303 etc. with your MIDI equipment. It sends a 5v pulse at a rate of 24ppqn (pulses per quarter note) to keep a slaved machine at the same tempo as your master clock. To use this feature, simply connect a suitable lead between the DrumStation’s output and the slave units DIN Sync input. When the MIDI clock is running the slave unit will play it’s current pattern or song at the same tempo. 41 Controller Map Distortion Tune Decay 39 40 41 Front cut Pan Distortion Tune Decay 42 43 44 45 46 Pan Tune 47 48 Hand Clap Pan Tune 49 50 Cowbell Pan Distortion Tune 51 52 53 Pan Tune Decay 54 55 56 Open HiHat Pan Tune Decay 57 58 59 Crash Cymbal Pan 60 High Tom (3) TR808 Kit Bass Drum Snare Drum Front cut Pan Distortion Tune Tone Decay 20 21 22 23 24 25 Front cut Pan Distortion Tune Tone Snappy 26 27 28 29 30 31 Front cut Pan Distortion Tune Decay 32 33 34 35 36 Front cut Pan 37 38 Rim Shot Closed HiHat Low Tom (1) Mid Tom (2) 42 Tone Decay 61 62 Low Conga (1) Pan Distortion Tune 63 64 65 Mid Conga (2) Pan Distortion Tune 66 67 68 High Conga (3) Pan Distortion Tune 69 70 71 Maracas Pan Tune 72 73 Claves Pan Tune 74 75 Front cut Pan Distortion Tune Attack Decay 105 106 107 76 77 78 TR909 Kit Bass Drum Snare Drum Front cut Pan Distortion Tune Tone Snappy 108 109 110 79 80 81 Front cut Pan Distortion Tune Decay 82 83 84 85 86 Front cut Pan Distortion Tune Decay 87 88 89 90 91 High Tom (3) Front cut Pan Distortion Tune Decay 92 93 94 95 96 Rim Shot Pan Tune 97 98 Hand Clap Pan 99 Low Tom (1) Mid Tom (2) Tune 100 Closed HiHat Pan Distortion Tune Decay 111 101 102 103 Open HiHat Pan Tune Decay 112 104 113 Crash Cymbal Pan Tune Decay 114 115 116 Controller Map Ride Cymbal Pan 117 Tune 118 Decay 119 Equivalent Controllers found on the BassStation Keyboard & BassStation Rack Module. Note: Controllers marked with * are only available on the BassStation Rack Module. BassStation Controller DrumStation Filter Frequency 105 TR909 Bass drum - Front Cut Filter Resonance 106 TR909 Bass drum - Pan Filter Mod Depth 107 TR909 Bass drum - Distortion Env 1 Attack 108 TR909 Snare drum - Front Cut Env 1 Decay 109 TR909 Snare drum - Pan Env 1 Sustain* 110 TR909 Snare drum - Distortion Env 1 Release* 111 TR909 Closed HiHat - Pan Env 1 Velocity* 112 TR909 Open HiHat - Pan 43 Factory Program List Prog No 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 44 NOTE : Factory programs 00 to 22 have their outputs set to the Left/Right Main Stereo Output. Programs 23 and 24 are setup to demonstrate the Individual Outputs. Kit Name Classic TR909 V1 ‘FX’ TR909/TR808 ‘Garage’ 909/808 Classic TR909 V2 ‘Hardcore’ TR909 ‘Rave/Jungle’ TR808 Classic TR808 V1 ‘Tune Me Up’ ‘Cut’ TR909 ‘Dynamic’ TR909 ‘Cut’ TR808 ‘Grunge’ TR909 ‘Dynamic’ TR808 ‘Grunge’ TR808 Classic TR909 V3 ‘Power’ TR909 ‘Power’ TR808 ‘A Bit Off’ TR909 ‘A Bit Off’ TR808 ‘Velo’ TR909 ‘VeloDis’ TR909 ‘VeloTom’ TR909 ‘VeloTom’ TR808 Classic TR909 Ind. Classic TR808 Ind. Description A typical setup of this instantly recognisable classic. Key velocity Mod - 909 Snare. Note off recognised - 808 Bass/909 Crash 808/909 kits setup in the ‘Garage’ style. Another setup of this timeless classic. Distortion effect on 808/909 Bass drums. 808 kit setup in the real ‘Rave/Jungle’ style. Familiar setup of the classic TR808. Ballad City. Key velocity Mod - Tuning on all 808/909 drums. Front Cut effect - Bass/Snare drums. Key velocity Mod - Decay, Attack etc. Bass, Snare, Toms, Hats & Cymbals. Front Cut effect - Bass/Snare drums. Distortion - Bass, Snare & Toms. Key velocity Mod - Decay, Attack etc. Bass, Snare, Toms, Hats & Cymbals. Distortion - Bass, Snare & Toms. Another setup of this timeless classic. Distortion - Bass, Snare & HiHats. Distortion - Bass, Snare & HiHats. Note off recognised - TR909 kit. Note off recognised - TR909 kit. Key velocity Mod - Tuning HiHats & Cymbals. Key velocity Mod - Tuning on Bass drum with distortion. Key velocity Mod - Tuning on Tom Toms. Key velocity Mod - Tuning on Tom Toms. Individual Outputs - 1= Bass 2= Snare 3= HiHats. Other sounds on Stereo Individual Outputs - 1= Bass 2= Snare 3= HiHats. Other sounds on Stereo. Factory Demo Guide Part No Prog Bars Features 1 01 1 to 4 Velocity Mod of TR909 Snare - Tuning and Snappy controls. Note-off recognised on TR808 Bass drum/ TR909 Crash Cymbal. 2 02 4 to 12 ‘Garage’ style demo of the classic TR808 & TR909 sounds. 3 03 12 to 18 Classic TR909 kit demo with dynamic tuning of Ride Cymbal and dynamic mod on Bass drum Front Cut/Tuning. TR808 Snare Panning. 4 04 18 to 26 ‘Hardcore’ style demo with dynamic mod of Crash Cymbal Tune/Pan, Bass Distortion/Pan, Open HiHat Tuning/Pan opposite channels & Handclap Pan. 5 05 26 to 31 ‘Rave/Jungle’ style demo using the classic TR808. 6 06 31 to Out Classic Ballad style demo using the classic TR808. 45 46 : OMNI ON,POLY : OMNI OFF, POLY Date : 10th - May - 1996 Mode 1 Mode 2 Version : 1.0 Aux messages :Local ON/OFF :All Notes OFF :Active Sense :Reset x x x x x :Clock System Real Time o o o x Control 1 Change 7 20 to 119 inclusive System exclusive x Pitch Bender o 0 - 39 *********** o o x x After Keys Touch Ch’s Program change True * x x x Velocity Note ON Note OFF 4 x Memorised Remarks o = Yes x = No : OMNI ON,MONO : OMNI OFF,MONO Start,Stop, Continue Voice parameters Volume Parameter Control Modulation Wheel v=1-127 o 0 - 39 Mode 3 Mode 4 x x x x o o x x x o o 12 - 120 12 - 120 ************ ************ Note True Number Voice 1 - 16 x ************ 1 - 16 Basic Default Channel Changed Recognised Mode Default Messages Altered Transmitted Function MIDI Implementation MIDI Key Number 24 25 26 27 28 29 30 31 32 33 34 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 56 62 63 64 70 75 MIDI Note ( Normal ) C0 C#0 D0 D#0 E0 F0 F#0 G0 G#0 A0 A#0 C1 C#1 D1 D#1 E1 F1 F#1 G1 G#1 A1 A#1 B1 C2 C#2 D2 D#2 G#2 D3 D#3 E3 A#3 D#4 Gn = 808 Drum Sound TR909 Bass Drum TR909 Rim Shot TR909 Snare Drum TR909 Hand Clap TR909 Low Tom TR909 Mid Tom TR909 Closed HiHat TR909 High Tom TR909 Crash Cymbal TR909 Ride Cymbal TR909 Open HiHat TR808 Bass Drum TR808 Rim Shot TR808 Snare Drum TR808 Hand Clap TR808 Snare Drum TR808 Low Tom TR808 Closed HiHat TR808 Low Tom TR808 Closed HiHat TR808 Mid Tom TR808 Open HiHat TR808 Mid Tom TR808 High Tom TR808 Crash Cymbal TR808 High Tom TR909 Ride Cymbal TR808 Cowbell TR808 High Conga TR808 Mid Conga TR808 Low Conga TR808 Maracas TR808 Claves Gn = 909 Drum Sound TR808 Bass Drum TR808 Rim Shot TR808 Snare Drum TR808 Hand Clap TR808 Low Tom TR808 Mid Tom TR808 Closed HiHat TR808 High Tom TR808 Crash Cymbal TR909 Ride Cymbal TR909 Open HiHat TR909 Bass Drum TR909 Rim Shot TR909 Snare Drum TR909 Hand Clap TR909 Snare Drum TR909 Low Tom TR909 Closed HiHat TR909 Low Tom TR909 Closed HiHat TR909 Mid Tom TR909 Open HiHat TR909 Mid Tom TR909 High Tom TR909 Crash Cymbal TR909 High Tom TR909 Ride Cymbal TR808 Cowbell TR808 High Conga TR808 Mid Conga TR808 Low Conga TR808 Maracas TR808 Claves MIDI Percussion Maps Note: When using a KORG or Yamaha instrument the note values differ by one octave from those in this table. i.e. C3 on a Korg / Yamaha equals C2 on everything else. Note: There is no TR808 Ride Cymbal Note: There is no TR808 Ride Cymbal 47 Troubleshooting Guide If the DrumStation Rack does not operate as expected, make reference to the troubleshooting guide below. Remember in most cases, problems that appear to be caused by equipment malfunction can often be traced to human error. No power Check that the Power supply not connected correctly or you are using an A/C adaptor of the incorrect polarity. Check polarity of 9v DC output plug (center pin +.) No sound Check that the Volume’ knob is not set at ‘0’ Check that the current Program is not saved with ‘Level’ knob(s) set to ‘0’ Check you are not sending a MIDI volume message ( Controller 7 ) set to zero - this will also affect the headphone output No Individual Output Check that the sound is not assigned to different output check settings on all outputs Check that the drum sound level knob is not set (or saved) in the ‘0’ position Knob movements cannot be recorded on my sequencer Some sequencers feature the ability to ‘Remap’ the MIDI Channel. .Check that the playback channel of the track on your sequencer corresponds to the RX channel of the Drumstation. Some sequencers feature the ability to ‘Filter’ out Controller data. Check this feature is not active on your sequencer. Some sequencers feature the ability to ‘Remap’ Controllers.Check this feature is not active on your sequencer. Refer to your sequencer’s owners manual for details. Changes to the Level knobs are not recorded on my sequencer This is because no controller is generated by the DrumStation’s individual Level knob’s for this purpose. The DrumStation will respond to Controller 7 (Volume) but this will alter the total level of all drumsounds simultaneously. The way to do it is to adjust the velocities of the individual notes themselves in your sequencer. For this reason it is popular to have one drumsound per track on the sequencer as it make velocity adjustments easy. 48 Sounds Featured Sounds : Modelled : Samples : Polyphony : Specifications TR808, TR909 Bass, Snare, Tom Toms, Hi Hat, Cymbals (TR808), Congas Rimshot, HandClap, Cowbell, Cymbals (TR909), Maracas, Claves 8 note MIDI Programs : Controllers : Note-Off Recognition : General MIDI : 40 Total - 25 Factory/15 User All front panel rotary controls except Individual drum “Level” rotary controls. Via MIDI - Front Cut, Pan and Distortion on most sounds. Refer Controller Map on page 42. Selective Note-Off recognition for each drum sound. Selective Drum Kit (TR808/TR909) for placement within the GM map. Connections MIDI : Outputs : DIN Sync : Power : IN/OUT/THRU Stereo Left/Right + 6 Individual Outputs & Headphone Output - 24 ppqn 9VDC 500mA input. Use Novation PSU-4 Dimensions / Weight Case Style : Width : Depth : Height : Weight : 1U 19” Rackmount 483mm 110mm 44mm 1.9kg NOTE: Specification and design subject to change without prior notice, due to improvements. 49 FCC Information ( U.S.A.) 1. IMPORTANT NOTICE: DO NOT MODIFY THIS UNIT! This product, when installed as indicated in the instructions contained in this Manual, meets FCC requirements. Modifications not expressly approved by Novation may void your authority, granted by the FCC, to use the product. 2. IMPORTANT: When connecting this product to accessories and/or another product use only high quality shielded cables. Cable/s supplied with this product MUST be used. Follow all installation instructions. Failure to follow instructions could void your FCC authorisation to use this product in the USA. 3 NOTE: This product has been tested and found to comply with the requirements listed in FCC Regulations, Part 15 for Class “B” digital devices. Compliance with these requirements provides a reasonable level of assurance that your use of this product in residential environment will not result in harmful interference with other electronic devices. This equipment generates/uses radio frequencies and, if not installed and used according to the instructions found in the users manual, may cause interference harmful to the operation of other electronic devices. Compliance with FCC regulations does not guarantee that interference will not occur in all installations. If this product is found to be the source of interference, which can be determined by turning the unit “OFF” and “ON”, please try to eliminate the problem by using one of the following measures: Relocate either this product or the device that is being affected by the interference. Utilise power outlets that are on different branch (Circuit breaker or fuse) circuits or install AC line filter/s. In the case of radio or TV interference, relocate/re orient the antenna. If the antenna lead-in is 300 ohm ribbon lead, change the lead-in to co-axial type cable. If these corrective measures do not produce satisfactory results, please contact the local retailer authorised to distribute this type of product. The statements above apply ONLY to products distributed in the USA. CANADA The digital section of this apparatus does not exceed the “Class B” limits for radio noise emissions from digital apparatus set out in the radio interference regulation of the Canadian Department of Communications. Le present appareil numerique n’emet pas de bruits radioelectriques depassant les limites applicables aux appareils numeriques de la “Classe B” prescrites dans le reglement sur le brouillage radioelectrique edicte par le Ministere Des Communications du Canada. This only applies to products distributed in Canada. Ceci ne s’applique qu’aux produits distribues dans Canada. Other Standards ( Rest of World ) This product complies with the radio frequency interference requirements of the Council Directive 89/336/EC. Dette apparat overholder det gaeldenda EF-direktiv vedr¯rendareadiost¯j. Cet appareil est conforme aux prescriptions de la directivecommunautaire 89/336/EC Diese Ger‰te entsprechen der EG-Richtlinie 89/336/EC. Specifications subject to change: The information contained in this manual is believed to be correct at the time of going to press. However, Novation reserves the right to change or modify the specification without notice or obligation to update existing units. Copyright 1996 Novation Electronic Music Systems Ltd. Printed in England