Download Zero88 ILLUSION 500 Instruction manual
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Memories Figure 5 - 2 : Memories Screen (Detail) Memories - Common Data The following data is common to all memories regardless of their type, and is displayed on the Memories screen: • • • • • • • • • • Memory Number (0 - 999.9) Trigger - Determines how the memory is triggered (GO button, Auto or At Time). Type - Scene, Multi-part Scene, Chase, Sound to Light or Ripplesound. • • Information - A text string used to describe the memory (30 chars). Delay Down - The time delay after the memory has been triggered before the HTP channels start to fade down. Fade Down - The time taken for the HTP channels to fade down. Delay Up - The time delay after the memory has been triggered before the HTP channels start to fade up. Fade Up - The time taken for the HTP channels to fade up. 5-2 • • • Colour Delay - The time delay after the memory has been triggered before the fixture colour parameters start to fade to their new levels. Colour Transition - The time taken for the fixture colour parameters to fade to their new values. Beamshape Delay - The time delay after the memory has been triggered before the fixture beamshape parameters start to fade to their new levels. Beamshape Transition - The time taken for the fixture beamshape parameters to fade to their new values. Position Delay - The time delay after the memory has been triggered before the fixture position parameters start to fade to their new levels. Position Transition - The time taken for the fixture position parameters to fade to their new values. Dwell - The time that the memory remains at its programmed levels. Memory Numbers Memory numbers can be whole numbers (1, 2, 3 etc) or numbers with a decimal point (1.1, 1.2, 1.3 etc). This allows up to 9 memories to be inserted between two whole number memories. The range of available memory numbers is 0.1 to 999.9. Memory Triggers The memory triggers available depend on the Time Input option selected in Desk Setup: Real Time - Go, Automatic or At Time triggers are available. If memory trigger is set to At Time, the start time is specified in the form hh:mm:ss (hours, minutes and seconds). SMPTE or MIDI Time - Automatic or At Time triggers are available. If the memory trigger is set to At Time, the start time is specified in the form hh:mm:ss:ff (hours, minutes, seconds and frames). Illusion 500 Manual 73-741-00 Issue 2