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Program Appendix C For Decel Jerk: 2 jd [% of Time] = 1+ jd [EU/s3] vmax [EU/s] 100 dmax [EU/s2] Jerk Programming in Units/Sec3 If you want to specify the jerk in 'Units/sec3' instead of '% of time', adjust your jerk value as follows so that you get the value that you programmed. Programmed Decel Rate2 Temporary Speed = Desired Decel Jerk value in Units/Sec3 Start Speed - Programmed Speed k= Max (Programmed Speed, Temporary Speed) if (k < 1) •Instruction faceplate Decel jerk in Units/Sec3 = Desired Decel Jerk in Units/Sec3 else •Instruction faceplate Decel jerk in Units/Sec3 = Desired Decel Jerk in Units/Sec3 * k Unique Program Considerations If you program a move by using the % of Time units, the programming software computes an Accel Jerk = a2/v where a = the programmed Accel Rate and v = programmed Speed. Therefore, the higher the programmed speed, the lower the computed Jerk. The system has a Jerk priority planner. In other words, Jerk always takes priority over acceleration and velocity. Therefore, you always get the programmed Jerk. If a move is velocity-limited, the move does not reach the programmed acceleration and/or velocity. Once you reach the velocity limit for the length of the move, as the velocity is increased, the move takes longer and longer to complete. Decel Jerk is computed similarly to the Accel Jerk described above. The only difference is that instead of a2/v, Decel Jerk = d2/v, where d = the programmed Decel Rate. Rockwell Automation Publication MOTION-UM003F-EN-P - March 2015 261