Download UNWRELLA Step by step unwrapping and texture baking tutorial

Transcript
Introduction
Content
Defining Seams in
3DSMax
Applying Unwrella
Texture Baking
1
Final result
Unwrella FAQ,
users manual
In this chapter we will create optimal normal maps for the tick, using the projection of the tick_ZBrush on our low_poly_tick that was
unwrapped with Unwrella. In order to do this, please follow these steps:
Load from your downloaded tutorial now the 03_tick_texture_baking.max scene.
It can take a while, since it is a huge file with the 500.000 faces geometry imported from Zbrush.
After you have loaded the scene, you should see the model just as shown above.
Unwrella UV mapping tutorial. Copyright 3d-io GmbH, 2009. All rights reserved. Please visit http://www.unwrella.com for more details.