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RP6 ROBOT SYSTEM - 4. Programming the RP6 Also very helpful is an overview labelled “AVR Memory Usage” at the end: Size after: AVR Memory Usage ---------------Device: atmega32 Program: 6858 bytes (20.9% Full) (.text + .data + .bootloader) Data: 148 bytes (7.2% Full) (.data + .bss + .noinit) This indicates that our program occupies 6858 Bytes in memory and reserves 148 Bytes RAM for static variables (of course this does not include dynamic values for Heap and Stack, but explaining this would go beyond the scope of this manual. You should always keep at least a few hundred bytes of free RAM). We have a total amount of 32KB (32768 Bytes) Flash ROM and 2KB (2048 Bytes) RAM. The Boot loader requires 2K out of 32KB Flash ROM – leaving 30KB for free use. Always keep an eye on the program size, to make sure that it fits into the available memory! (The RobotLoader will not transfer to large programs!). The above example program will leave 23682 free bytes in ROM. In fact, this rather short example program RP6Base_LEDs.c is occupying so much of the available memory because it contains the whole RP6Library! So don't worry, there is plenty of space for your programs and small programs do not require too much memory. The function library alone occupies more than 6.5KB flash memory, but it handles a lot of important work for you already. Usually your programs will be smaller than the RP6Libary. 4.2. Program upload to the RP6 The RobotLoader may now be used to upload the recently compiled program to the robot. Please add the generated hexfile to the RobotLoader's file list by clicking “Add”, make sure the entry is selected and then click “Upload!”, just like you did with the selftest-program. Now switch to the terminal tab and check the output. Of course, you will have to start the program before you see any output from it. In the terminal this is easily done by pressing [STRG]+[S] on the keyboard, by using the menu item “Start” or by sending a “s” – of course after a reset you have to wait a second for the “[READY]” message from the Bootloader! The key combination [STRG]+[Y] can be used as well. After the upload has finished, the program is started straight away with this shortcut! The first sample program is very simple and will only start a running LED flashlight and output some text through the serial interface. Before you start writing your own programs, we will introduce the language C in a mini Crash-Course... - 60 -