Download PRIMER 9.4 user manual
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User manual Version 9.4, November 2009 Preamble Abstract Development status Memory requirements Output devices Revision history Text conventions used in this manual 1 Running PRIMER 1.1 Starting the code 1.2 Selecting a graphics device 1.3 If PRIMER will not start in "screen-menu" mode on your display 1.4 Running PRIMER in "Text-Only" mode. 1.5 Command Line arguments 2 Using Screen Menus 2.0 USING THE PRIMER SCREEN MENU SYSTEM 2.1 Basic screen menu layout 2.2 Mouse and keyboard usage for screen-menu interface 2.3 Dialogue input in the screen menu interface 2.4 Window management in the screen interface 2.5 Using standard "file filter" boxes. 2.6 Obtaining Help and advice. 2.7 Error and Warning messages 2.8 Checkpoint/Recovery files 2.9 Quick Pick Function 2.10 Using Parameters in Edit Panels. 3 Model manipulation 3.0 How PRIMER treats "models" 3.1 MODEL > CREATE 3.2 MODEL > READ 3.3 MODEL > WRITE 3.4 MODEL > MERGE 3.5 MODEL > COPY Copying models internally. 3.6 MODEL > DELETE Deleting internal models 3.7 MODEL > RENUMBER Renumbering models and/or their contents 3.8 Model Contents 3.9 MODEL > CHECK 3.10 Operations on models 3.11 Viewing models 3.12 Memory management and usage. 3.13 Include Files 3.14 INCLUDE transform 3.15 MODEL > BUILD 3.16 Model Modified 4 Model visualisation 4.0 Visualisation and labelling. 4.1 Basic drawing commands: LI(ne), HI(dden line), SH(aded image) 4.2 Data Plotting Commands: 4.3 Controlling Model Visibility 4.4 Controlling Entity visibility and labelling 4.5 BLANKING Controlling entity visibility 4.6 Dynamic Labelling 5 Keywords 5.0 Index to keywords 5.1 Keywords 5.2 Databases: Importing data from Pre-defined database files 5.3 Contact Penetration Checking 5.4 Contouring panel gaps for sliding contact 5.5 Contact Penetration Fixing 5.6 Contact gap fixing 5.7 Tied contact fixing 6 Tools 6.0 TOOLS 6.1 AIRBAGS 6.2 ASSIGN MASS 6.3 ATTACHED Displaying what is "attached to" things 6.4 BILL OF MATERIALS 6.5 BLANKING... Setting entity visibility. 6.6 CHANGING UNITS 6.7 CHECK... Running the model checker, and setting its options. 6.8 CLIPBOARD 6.9 COAT ENTITY: Coating entities with shells or segments PRIMER 0.1 0.1 0.1 0.1 0.1 0.2 0.3 1.1 1.1 1.1 1.3 1.4 1.6 2.1 2.1 2.1 2.3 2.7 2.8 2.17 2.18 2.19 2.19 2.20 2.22 3.1 3.1 3.3 3.3 3.7 3.13 3.26 3.26 3.27 3.33 3.38 3.56 3.56 3.56 3.58 3.68 3.71 3.106 4.1 4.1 4.2 4.9 4.24 4.26 4.31 4.36 5.1 5.1 5.2 5.290 5.298 5.315 5.317 5.322 5.324 6.1 6.1 6.16 6.65 6.77 6.82 6.92 6.93 6.95 6.96 6.105 Page i
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