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Test 5—Probability object
Tutorial 29
Summary
To create your own object, make a patch that includes inlet and outlet objects (and changeable #
arguments if appropriate), save the patch, then use your object by typing the name of the file into
an object box in some other patch.
The PassPct object is similar to the gamble object from the previous chapter. It passes or suppresses
the bang messages it receives, according to some percentage of probability.
You can transpose a note by an arbitrary number of octaves by first calculating its pitch class (with
a % 12 object), and then adding some multiple of 12 to the pitch class.
You can create a direct or inverse linear relationship between two ranges of numbers using the linear mapping procedure described in this chapter.
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