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Graphic editing of a MIDI sequence Detonate when the timeline is played the notes will be sent out over the period of time represented by the length of the edetonate in the timeline. This means that the time units shown in the editor window of edetonate are actually relative time units, because the real time in which they occur depends on the length of the event in the timeline. In the preceding example, for instance, each of the notes was drawn into edetonate as a 1-second note, but because the event stretches out over precisely one second in the timeline, the list messages will actually be sent to ticmd Notes every 1/6 of a second when the timeline is played. However, if you want the notes in edetonate to be played at exactly the same rate as they were drawn in the graphic editor window, select the edetonate and choose Fix Width from the Object menu. The length of the edetonate will be changed so that its notes play at the same rate as they were drawn in edetonate’s editor window. By selecting an edetonate editor and choosing Get Info...from the Object menu, you can assign it a name. It will then share its contents with any other edetonate editors that have the same name, or with a single detonate object that has the name as a typed-in argument in a patcher. 384
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