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Timeline of Max messages Tutorial 41 each of its markers out its third outlet, to be stored in the menu object. This menu can then be used to cause timeline to go immediately to any of the markers. • Try using the menu to jump to a specific section in the timeline. You can do this while the timeline is playing. Editing the timeline The timeline in this tutorial example has already been arranged and saved in a file named tutorial41.ti. You can make changes to the timeline by bringing the graphic editor window to the foreground. For example, you can change the volume graph in the Intro section just by clicking and dragging on the control points in the graph, or by clicking where no control point exists to create a new one. • Double-click on the etable editor of pitches in the Intro section. You will be presented with a table editing window, and you can change the values in the pitch table. Notice that the table editing window has a title: intropitches. That’s because this particular etable has been linked to the table intropitches object in the action patch. When you create an etable (or efunc) event editor in a timeline track, you can link it to an existing table object (or funbuff object in the case of efunc) by selecting it, choosing the Get Info...command from the Object menu, and typing in the name of the object as the Table Label for your editor. From then on, any changes you make in the etable will affect the table object to which it is linked, and vice versa. 191