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e. Filter(<which output>,<which filter>) = Highshelf,<filter frequency>,<filter gain>; Filter(<which output>,<which filter>) = Lowshelf,<filter frequency>,<filter gain>; The first form defines a high shelf filter at the specified frequency and the specified gain. <filter frequency> must be an integer between 20 and 20000Hz. <fitler gain> must be between -40.0 and 15.0 in dB. For example, Filter(1,2) = Highshelf,4000,3.0; // highshelf at 4kHz with 3dB gain f. Filter(<which output>,<which filter>) = Bandpass,<filter frequency>,<filter gain>,<filter bandwidth>; Defines a bandpass filter. <filter frequency> must be an integer between 20 and 20000Hz. <filter gain> must be between -40.0 and 15.0 dB. <filter bandwidth> must be between 0.05 and 4.0 in octaves. For example, Filter(1,2) = Bandpass,1000,-6.0,1.2; // bandpass at 1kHz, // -6dB gain and // 1.2 octave wide. g. Fade to Unity in <fade time expression>; Fade the mixer matrix to a unity matrix in the given fade time. <fade time expression> is an arithmetic expression to be evaluated to an integral number of frames assuming 30 frames per second. For examples, Fade to Unity in 30; // fade to unity matrix in 1 second Fade to Unity in (30 + random(60,120)); // fade to unity matrix // fade time is between 3 to 5 seconds h. Fade to Zero in <fade time expression>; Fade all mixer matrix to a zero matrix, i.e. all off, in the given fade time. <fade time expression> is an arithmetic expression to be evaluated to an integral number of frames assuming 30 frames per second. For example, Fade to Zero in 90; // everything off in 3 seconds i. Fade <input number> to <output gain list> in <fade time expression>; Fade the given input to the list of outputs at the given gain. <output gain list> is one or more of (<output number>,<gain expression>) separated by commas. <output number> specifies the output and <gain expression> is an arithmetic expression to be evaluated to a floating point number representing the crosspoint gain in dB. The cross-point gain must be less than or equal to zero dB. <fade time expression> is an arithmetic expression to be evaluated to an integral number of frames assuming 30 frames per second. For example, Fade 2 to (1,0.0),(2,-64.0) in 90; // fade input 2 to output 1 full 57