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CHAPTER 2 GAME PLAN FOR A CONTEST 26 Keep a log of your performance in each contest: successes, mistakes, and what you could have done better; use this to rewrite and improve your game plan! The Judges Are Evil and Out to Get You Judges don't want to put easy problems on the contest, because they have thought up too many difficult problems. So what we do is hide the easy problems, hoping that you will be tricked into working on the harder ones. If we want you to add two non-negative numbers together, there will be pages of text on the addition of `0' to the number system and 3D-pictures to explain the process of addition as it was imagined on some island that nobody has ever heard of. Once we've scared you away from the easy problems, we make the hard ones look easy. `Given two polygons, find the area of their intersection.' Easy, right? It isn't always obvious that a problem is easy, so teams ignore the problems or start on overly complex approaches to them. Remember, there are dozens of other teams working on the same problems, and they will help you find the easy problems. If everyone is solving problem G, maybe you should take another look at it.[6]