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Version History
Weapon coincidence model: A decidedly non-scientific stabilization fudge factor is also in place, with most Russian vehicles having worse stab systems than Western vehicles. The
sights will be pretty stable, but the guns will move around a
bit if the hull is rocking and rolling
The CV90s now have the variable coincidence window in place to
disable firing when out of coincidence
Fixed bug #274 (Suspension damage will now reduce the top
speed that a vehicle can have)
A new suspension model is in place. It will be related to the
bumpiness factor that is set in the terrain theme that is currently loaded. This means that you should critically review
existing terrain themes. High bumpiness should be reserved for
terrain with extreme roughness, e.g. a boulder-strewn mountain
or desert terrain.
Bumpiness will now influence the top speed of vehicles. MBTs
are a bit more resilient against bumps (since they have a high
mass/inertia and also because they're tracked), but they will
suffer suspension damage if crashing at top speed into bumpy
terrain; the computer-controlled drivers are supposed to reduce speed then, but can be overridden by a new acceleration
command
2.373
• Fixed a bug where in missions with spawning units the AAR
would show two vehicles overlapping each other
• Added artwork of the KONGSBERG PROTECTOR remote weapon station
• Added RBS70 dismounted air defense missile
• Added 2S6 TUNGUSKA air defense vehicle
• Added dry river beds (WADIS). In the map editor, start the
theme editor and designate a terrain as of „WADI” type. Then
paint/apply that terrain as you would with water. The maximum
depth of a WADI is 15m below its surrounding surface; it will
get deeper the more WADI terrain tiles are adjacent to each
other
• Fixed bug #819; added heterogeneous platoons. In order to mix
different vehicle types in one platoon, create a platoon as
normal, split it into individual vehicles, change their type,
and then merge them back into one platoon
• Fixed bug #820; added the option of a dismounted artillery observer. Press the F2 button to access the observer’s sight
view
2.372
• Added CV90/35 (external model)
2.370
• Decreased sensitivity for vehicles in „Stay” tactics to reposition themselves near the dedicated waypoint
• Some changes to infantry movement and avoidance routines. This
will hopefully help in MOUT scenarios.
• Some changes to the aiming/shooting routines of computer controlled gunners when confronted with very close ranges.
• Fixed a bug in the map view that could reduce your frame rate
to about half the normal value
• Fixed bug #769 where the turret roof of the Leo 2A4 wasn’t
rendered in the LEOPARD 2A4’s vision block view