Download Version History
Transcript
P.O. Box 654 ○ Aptos, CA 95001 ○ USA Fax: +1-(650)-257-4703 • • • • Version History Weapon coincidence model: A decidedly non-scientific stabilization fudge factor is also in place, with most Russian vehicles having worse stab systems than Western vehicles. The sights will be pretty stable, but the guns will move around a bit if the hull is rocking and rolling The CV90s now have the variable coincidence window in place to disable firing when out of coincidence Fixed bug #274 (Suspension damage will now reduce the top speed that a vehicle can have) A new suspension model is in place. It will be related to the bumpiness factor that is set in the terrain theme that is currently loaded. This means that you should critically review existing terrain themes. High bumpiness should be reserved for terrain with extreme roughness, e.g. a boulder-strewn mountain or desert terrain. Bumpiness will now influence the top speed of vehicles. MBTs are a bit more resilient against bumps (since they have a high mass/inertia and also because they're tracked), but they will suffer suspension damage if crashing at top speed into bumpy terrain; the computer-controlled drivers are supposed to reduce speed then, but can be overridden by a new acceleration command 2.373 • Fixed a bug where in missions with spawning units the AAR would show two vehicles overlapping each other • Added artwork of the KONGSBERG PROTECTOR remote weapon station • Added RBS70 dismounted air defense missile • Added 2S6 TUNGUSKA air defense vehicle • Added dry river beds (WADIS). In the map editor, start the theme editor and designate a terrain as of „WADI” type. Then paint/apply that terrain as you would with water. The maximum depth of a WADI is 15m below its surrounding surface; it will get deeper the more WADI terrain tiles are adjacent to each other • Fixed bug #819; added heterogeneous platoons. In order to mix different vehicle types in one platoon, create a platoon as normal, split it into individual vehicles, change their type, and then merge them back into one platoon • Fixed bug #820; added the option of a dismounted artillery observer. Press the F2 button to access the observer’s sight view 2.372 • Added CV90/35 (external model) 2.370 • Decreased sensitivity for vehicles in „Stay” tactics to reposition themselves near the dedicated waypoint • Some changes to infantry movement and avoidance routines. This will hopefully help in MOUT scenarios. • Some changes to the aiming/shooting routines of computer controlled gunners when confronted with very close ranges. • Fixed a bug in the map view that could reduce your frame rate to about half the normal value • Fixed bug #769 where the turret roof of the Leo 2A4 wasn’t rendered in the LEOPARD 2A4’s vision block view