Download Final document - Human Media Interaction

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Bachelor thesis – MiS20, the robotic soccer simulator
Hans Dollen
Wim Fikkert
C.6.1. Skidding
Skidding occurs whenever an object tries to accelerate faster that it possibly can resulting in loss of
movement force. This force cannot be transferred to the floor fully.
C.6.2. Drifting
Drifting occurs whenever an object, especially a robot, tries to turn to fast for its current velocity. It will not
drift out of the turn.
C.6.3. Noise movement
The ball is as not perfectly round as we simulate it currently in the MiS20. It is an orange golf ball which
means it has a number of small dents across its surface. This also implies that this ball will not move in a
straight line always, it will move from side to side sometimes. This is very hard to simulate. The best way to
accomplish a simulation of this behavior is to implement a noisy movement instead of a linear movement
as we have done.
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