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C R E A T I N G S H O W S Figure 3.13 Top view when laying out firing position markers. Renaming Positions When scripting a show, it is helpful to have position names that are more descriptive than the default names assigned when creating the positions. Names such as background left or roof top let you know where the position is, rather than pos 1 and pos 2. The position names you create will also be used in the printed setup reports and firing scripts, so try to be descriptive while still keeping the names short. To rename a position, simply select it in the list and then type the new name into the Name field. Deleting Positions To delete a position that is no longer needed, simply select its select its name in the position list, then click the delete button. Note that positions which have effects assigned to them can not be deleted. You would first have to remove all effects from the position using the Cue Editor, then return to the Position Editor to delete the position. ShowSim does not allow you to delete all firing positions, as there must be at least one firing position present in any show. Thus deleting the last firing position is not allowed. Once you are happy with all your firing positions, click the Done button to make them permanent. Camera Animation One of the primary benefits to scripting shows in a 3D environment is the ability to view the show from any angle to get an accurate perspective of how the display will be seen from different positions. You can even use the mouse to change the viewing position in real time as a show is playing in the simulator. However, the best way to take advantage of this type of viewing is to build a camera animation script into the show itself. This script is just a simple chronological listing of camera transitions as they occur during the show. Figure 3.14 shows the utility panel that is used to create camera animations. 34