Download User Manual Vol. 3 Rendering
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Glossary Resolution The number of pixels in the horizontal and vertical dimensions of a display. Scan-line rendering Rendering which employs a scan-line algorithm. Scan-line algorithms operate by scanning each row of pixels in sequence to determine the visible surface and pixel value. Scan-line rendering can produce images more efficiently than ray tracing methods. Shader A shader or shader function can loosely be defined as a generic C-code function that calculates some aspect of the rendering environment such as a pixel’s background color or the effect of a surface’s transparency on the color of a pixel. Each shader has the notion of a named list of arguments or parameters. Shaders are categorized into several different shader Classes. Shadow That part of an object or region of space not directly illuminated by a particular light source. The shaded rendering methods, flat, gouraud and phong do not support shadows. Shadow map A depth-buffered image computed from the view point of a light source to support the rendering of shadows on object surfaces. Shadow maps can be computed once by an application and reused for any set of viewing parameters until the position of a light or an object’s geometry changes. As for other rendered images, shadow maps can be computed to an application specified image resolution. solidThinking User Manual 253