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FRM [Page 63 / 78] Faculty Reference Manual Autodesk 3ds Max (52 Hrs) Lecture 16: advanced modeling, referencing external object with XRef, materials XRefs, merging modifiers, using proxies, controllers XRefs, asset tracking, Class Assignment: Assignment 23 Lab Assignment: Assignment 24 Lecture 17: schematic view, graph editors, schematic view interface, working with hierarchies, connecting nodes, copying modifiers and materials between nodes, assigning controller and wiring parameters, working with grid and background, using list views. Class Assignment: Assignment 25 Lab Assignment: Assignment 26 Lecture 18, 19 & 20: deformations, painting deformations, accessing brush presets, controlling deformation directions, limiting deformations, relax and revert modifiers, edit mesh modifiers, edit poly modifiers, edit geometry with cap holes, delete mesh, extrude modifiers, face extrude modifiers, optimize modifier, multires modifier, smooth, symmetry, tessellate modifiers, edit normals, normal, STL check modifiers, subdivision surface, mesh smooth, turbo smooth, HSDS modifiers. Class Assignment: Assignment 27 Lab Assignment: Assignment 28 Lecture 21, 22 & 23: working with compound objects, morphing keys, conform objects, shape merge objects, mesher object, blob mesh object, scatter objects, connect object, loft object using shape, path, surface parameters, skin parameters, loft deformations with scale, twist, teeter, bevel, fit, pro Boolean and pro cutter objects. Class Assignment: Assignment 29 Lab Assignment: Assignment 30 Lecture 24 & 25: Patch modeling, patch grids, editing patches, modifiers for patch objects, editable path editing vertices, handles, edges, patch and elements, patch select modifiers, edit path modifiers Class Assignment: Assignment 31 Lab Assignment: Assignment 32 Lecture 26 & 27: NURBS, nurbs curves, nurbs surfaces, cobbering to nurbs object, editing nurbs, surface and curve approximation, nurbs creation toolbox, lofting nurbs surface, creating UV loft surface, creating 1 rail & 2 rail sweep surface, nurbs modifiers. Class Assignment: Assignment 33 Lab Assignment: Assignment 34 Lecture 28: Adding and styling Hair, understanding hair, working with hair, growing hair, setting hair, styling hair, style interface, hair preset, hair instances, rendering hair, understanding cloth, creating cloth, garment maker, creating cloth from geometry, clothing 3D model Class Assignment: Assignment 35 Lab Assignment: Assignment 36 Lecture 29 & 30: Using specialized materials, matte. Shadow materials, Ink ‘n’ paint, using architectural materials, direct shader, mental ray materials and shades, arch & design materials, Pro materials, car paint materials, bump and displacement materials, subsurface scattering materials Class Assignment: Assignment 37 Lab Assignment: Assignment 38 Lecture 31: unwrapping UVs and Pelt Mapping, UVW modifiers, add and clean modifiers, map scaler camera map modifier, using unwarpe UVW modifiers, edit UVWs interface, relaxing modifier, quick planner, mapping multiple objects, using spline mapping, using pelt mapping, selection seams, positioning the projection gizmo, stretching the pelt mapping, rendering UVs templates. Class Assignment: Assignment 39 Lab Assignment: Assignment 40 Lecture 32: creating baked materials, using channels, map channel info and select channel modifier, rendering to texture, general setting, selecting object to bake, output setting, automatic mapping settings, creating normal maps, using projection modifiers. Class Assignment: Assignment 41 Lab Assignment: Assignment 42 Page 2 of 3