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| fryrender SWAP user manual
Using the application
03
fryrender SWAP needs an existing fryrender scene in order to operate.
The scene must be provided in the native fryrender format, consisting
of a .fry file, one or several .bin files under the /frames subfolder, and
the texture maps used, placed under the /maps subfolder. Such structure will be obtained by using any of our fryrender plugins and exporting your scene like you would normally in fryrender.
The process that enables a fryrender scene to be used in SWAP is divided in three well differenced stages
that must be followed in strict order:
1. Data generation
The Generation stage produces 3 variations of your
source scene that will output all the channels needed to perform the material swapping in real-time.
This stage is invoked from the Generate button you
will find in the SWAP main toolbar.
The first step is to specify which object you want
to do material swapping on (Figure 2). That object
will be the one you will be allowed to modify in
real-time later. You will also need to select which
camera you want to use to render the views.
Due to the nature of the compositing process used by SWAP, accurate
results will be achieved only if the
swappable object is completely in
focus in the rendered view.
Then SWAP will generate three new .fry files, called
white.fry, black.fry and mirror.fry, next to your
Fig 2. Picking an object and a camera to be used in
the Generate stage.