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4 | fryrender SWAP user manual Using the application 03 fryrender SWAP needs an existing fryrender scene in order to operate. The scene must be provided in the native fryrender format, consisting of a .fry file, one or several .bin files under the /frames subfolder, and the texture maps used, placed under the /maps subfolder. Such structure will be obtained by using any of our fryrender plugins and exporting your scene like you would normally in fryrender. The process that enables a fryrender scene to be used in SWAP is divided in three well differenced stages that must be followed in strict order: 1. Data generation The Generation stage produces 3 variations of your source scene that will output all the channels needed to perform the material swapping in real-time. This stage is invoked from the Generate button you will find in the SWAP main toolbar. The first step is to specify which object you want to do material swapping on (Figure 2). That object will be the one you will be allowed to modify in real-time later. You will also need to select which camera you want to use to render the views. Due to the nature of the compositing process used by SWAP, accurate results will be achieved only if the swappable object is completely in focus in the rendered view. Then SWAP will generate three new .fry files, called white.fry, black.fry and mirror.fry, next to your Fig 2. Picking an object and a camera to be used in the Generate stage.