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LOOP delay - Manual
20
UNDO
UNDO cancels the previous movements in your loop.
If a function is active, UNDO cancels it.
Note!
It depends on the memory capacity how often you can strike UNDO
successively. Cancelling a previous movement in the loop needs at least the
half memory free.
The exact application of UNDO can only be learned through experience, because the
machine has its own way to decide, whether you made a change in the loop composition or
just played it. (See chapter AutoUndo if you want to know more)