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LOOP delay - Manual 29 During RUNNING state When you press UNDO, you jump one entire loop back in the memory — all you recorded since you have been in the same part of the loop is erased. There is a rounding so that if you tap next to a loop start, you jump back to the start of the last loop. If you press UNDO long, it erases always the current and the whole last loop. So if you press it long, it does not matter when you press it. This function is helpful if you have made a mistake in a carefully built loop. You can apply UNDO as part of your own creativity, too: try out different phrases onto an existing loop and delete them in case you do not like them (see also Correcting page 39). Hint ! If your LOOP delay has sufficient memory, you can go back to the history of the loop composition by pressing UNDO several times. The same goes for FEEDBACK (see page 19). oldest loop is overwritten third but last loop UNDO second but last loop last loop current loop before reading sample writing sample UNDO output input after new last loop new second but last loop new current loop reading sample output Note! last complete loop being overwritten writing sample input Changed timing cannot be reverted. As a consequence, UNDO goes back in different steps after a multiplication (try out!). UNDO works together with AutoUndo. You may be amazed sometimes in what part of the song you end up, if you do not understand the co-operation between Undo and AutoUndo. If it is not possible to execute this function correctly (maybe not a whole loop passed since the last change of beat time or maybe there is not enough memory capacity) the LED goes dark and nothing happens if you press the key. Sometimes the LED may blink, because the conditions for UNDO keep changing during the loop runs. Synchronisation can change the conditions, too.