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Unsurprisingly, mages gain the most benefit from a high magic attribute; the magic attribute’s modifier determines
the mage’s spellpower, which in turn governs the magnitude of a spell’s effect, including damage. For characters of
all classes, the magic attribute also increases the effectiveness of healing poultices, potions, and salves. A high magic
score is required to wield high-level staves or learn certain spells. Magic also contributes to mental resistance.
Characters cannot learn advanced skills unless they possess great cunning, so this attribute is useful for
any character who wishes to use skills effectively. It is doubly important for rogues, since many of their
class-specific talents are greatly improved by high cunning. Cunning helps characters identify weaknesses in
opponents’ armor, increasing the armor penetration score, and also contributes to mental resistance and the
persuasion side of Coercion.
Every point in constitution increases a character’s health score, allowing more damage before the character
falls on the battlefield. It is thus important for all characters on the front lines of combat. Constitution also
contributes to physical resistance.
Quick-Play Picks
Wa rrior
+3 strength
+1 dexterity
+1 willpower
Combat Training
Precise Striking, Shield
Block, and/or Shield Bash
Rogu e
+2 willpower
+3 magic
+1 strength
+3 dexterity
+1 cunning
Flame Blast and
Stealth and
Dual-Weapon Training
Skills, which are available to all humanoid characters, do not affect combat directly, although some may be
used during combat. Rogues gain one skill point every two levels, while warriors and mages gain one skill point
every three levels. Each skill has four levels of proficiency, but you must improve your cunning attribute to be
able to learn many higher-level skills. You begin the game with two skills pre-determined by your class and
background, and can learn one more free skill of your choosing. If you skip advanced character creation, the
game chooses for you.
Coercion reveals new dialogue options that can convince other characters to change their minds,
sometimes revealing new paths through a plot or more favorable terms for a deal. If a Persuade
option appears in dialogue, your chance of success is determined by your rank in Coercion and
your cunning score. If an Intimidate option appears instead, success depends on Coercion and
your strength score.