Download TrainPlayer/TrackLayer Manual
Transcript
Click To Insert When developing scripts by hand, you often need to enter junction or switch numbers and positions. TrainPlayer can do this for you when you right-click a junction or switch. With the Script Editor window visible, and the edit cursor positioned where you want the insertion to go, right-click and choose one of: ● ● ● Insert junction number: inserts J followed by the number of the switch or junction. This is typically used when entering an AT or AFTER condition to cause an action at a junction. Insert throw here: inserts THROW followed by the switch number, followed by the current switch position, then carriage return. This will ensure that the switch goes to its current position when the script executes that statement. Insert throw alternate: inserts THROW, switch number, then the other position of the switch, i.e., where it would be if thrown. This is a shortcut for throwing the switch, then inserting "throw here." Go To Statement If you right-click a line in the script text window, the menu includes a command Go To Statement. This means advance the script pointer to this statement, so the next time you begin playing, it starts here. This is not quite as handy as it sounds. Moving the script pointer does not move the trains, so unless the trains are in the right places, starting the script from an arbitrary statement will not work well. However, there is a detail which can get around this in many cases: if the line you select has a position indicator -- an AT (T,J,D) wait condition specifying a precise location -- then the train will jump to that location when you choose the command. The train
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