Download Introduction to Digital Computers

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3-34. The method of pictorially representing a
step-by-step solution to a problem before
computer instructions are written to
produce the desired results is called
what?
3-29. Which of the following is NOT a basic
characteristic of a computer?
1. It needs commands
2. It needs specifically defined
operations
3. It can think
4. It can understand instructions only in
an acceptable form
1.
2.
3.
4.
3-30. How many fundamental and discrete
steps are involved in solving a problem
on a computer?
1.
2.
3.
4.
3-35. What two types of flowcharts are there?
1.
2.
3.
4.
Five
Two
Three
Four
System and programming
System and data
Processing and programming
Processing and data
3-36. What are the four basic tools used in
flowcharting?
3-31. In the advance planning phase of
programming, what are the first two
steps?
1. Advanced symbols, graphic symbols,
flowcharting template, and
flowcharting worksheet
2. Fundamental symbols, graphic
symbols, flowcharting template, and
flowcharting worksheet
3. Fundamental symbols, mathematical
symbols, flowcharting symbols, and
flowcharting worksheet
4. Fundamental symbols, advanced
symbols, flowcharting template, and
flowcharting worksheet
1. Program coding and machine
readable coding preparation
2. Problem understanding/ definition
and flowcharting
3. Test data preparation and test run
performance
4. Documentation completion and
operator procedures preparation
3-32. Which of the following is NOT part of
defining every aspect of a problem?
QUESTION 3-37 IS TO BE JUDGED TRUE
OR FALSE.
1. What information (or data) is needed
2. Where and how will the information
be obtained
3. What is the desired output
4. What is the computation time
3-37. Fundamental symbols are standard for
the military, as directed by Department
of the Navy Automated Data Systems
Documentation Standards,
SECNAVINST 5233.1.
3-33. Once you have a thorough understanding
of the problem, what is the next step in
programming?
1.
2.
3.
4.
Flowcharting
Constructing
Documenting
Debugging
1. True
2. False
Gathering information
Coding the program
Flowcharting
Debugging
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