Download ShowSim 3D Manual
Transcript
starting point, then fill in the rest of the pattern stars by clicking on the grid. This saves you the difficult task of trying to draw a perfect circle of stars. Another tool that can be used as a guide for star placement is the watermark feature. The watermark button will take all the stars currently on the grid and make a duplicate set of grey inactive star markers. These grey stars will not be part of the burst pattern, but can sometimes be useful as a guide for where to place your stars. For example, lets say you wanted to create a face pattern shell that had a yellow circle with green eyes and a mouth inside. Each pattern can only be represented in one color, so you would have to make one pattern for the yellow circle and one pattern for the green face. Since the circle already exists as a stock pattern, you wouldn t need to make that one. You would only need to make the face pattern such that it fits inside the existing circle pattern. So you would start by selecting the Ring pattern from the template listing, then clicking the Watermark button to convert the ring stars to watermark stars. This way you know where the boundaries of the ring pattern will be, which helps you draw a corresponding face pattern to fit inside. Care must be taken not to accidentally click the watermark button, as it removes all active stars without any way to get them back or un-do the watermark operation. The Clear button will remove all the active red stars from the grid but will not clear the watermark stars. The Clear-All button will remove both the active red stars and the grey watermark stars. When your star pattern is complete, use the Save button to make the changes permanent. The Delete button can also be used to delete patterns from your pattern database which are no longer needed. Testing and Saving You can test your shells at any time by clicking the Test button on the button bar. The [x] button next to the Test button is used to stop any active simulation and clear the display area of any activity. Save- once you have everything just the way you want it, clicking the Save button will add the new shell to your database. If you were editing an existing shell, then the Save button will update the settings of the existing shell. Clone- the clone button is used to duplicate an existing effect and save it as a new name or even in a different effect library. If you were adding a new effect then Clone won t really be copying anything, rather it will behave just like the Save button only with the option to save in a different effect library than the one selected in the Effect Browser. The clone feature can save a lot of work when making new shells that are very similar to existing shells. All you need to do is find an effect that is pretty close to what you want, change the name and tweak the settings to do what you want, then clone it as a new effect. Delete- the delete option will remove the effect from your effect library if you are editing an existing effect. If you were creating a new effect, then clicking Delete would just cancel the operation and nothing would actually get deleted. Cancel- the cancel button will close the editor without saving any changes. 102