Download ODEON Room Acoustics Program
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4 Materials This chapter covers material properties and the facilities available from within the Materials List. 4.1 Special Materials Material 0 (transparent) Assigning Material 0 to a surface corresponds to removing the effect of the surface completely from all calculations. Hence surfaces with this material assigned: • • Offer no hindrance to rays, either in energy or direction Are excluded from the calculated active surface area of the room, and therefore do not affect the estimate of the room's volume produced by Global Estimate or Quick Estimate Reverberation This facility can be used to temporarily "remove" surfaces such as doors or reflectors from the room or to define a phantom surface over which an energy map (a grid) is to be plotted. Material 1 (totally absorbent) The totally absorbent material (Material 1) may be used for modeling outdoor situations, e.g. an open roof. This is the only material, which will stop the rays during ray tracing and no reflections are generated from surfaces assigned this material. The material list consists of a window containing two lists, the surface list and the material library. When selecting a surface in the surface list, the surface is automatically highlighted in the corresponding 3D Materials window. The Material list window consists of two parts: • Surface List (left part of the window) • Material List (right part of the window) Some of the functions available, at the local toolbar as well as from the toolbar dropdown menu: • • • • • • • • • • Assign Material, assigns the material selected in the material list to the surface(s) selected in the surface list. Assign Material for all surfaces, assigns the material selected in the material list to all the surfaces in the room. Global Replacement replaces all appearances of the material assigned to the selected surface in the surface list, with the material selected in the material list. This is useful if you wish to replace all appearances of a material with another, e.g. using two layers of plasterboard instead on one. Assigning Scattering coefficient is done a little different. You simply select the field at the surface and enter the scattering coefficient using the keyboard. Assigning Transparency coefficients, select field at the surface and enter the transparency coefficient directly using the keyboard. Assigning wall Type allowing calculation of Transmission through walls or fine tuning scattering /diffraction algorithms. Repeat Scattering coefficient assigns the scattering coefficient last entered in the surface list to the current selected surface. Repeat Scattering coefficient for all surfaces, assigns the scattering coefficient assigned to the surface selected in the surface list to all the surfaces. Quick Estimate for fast evaluation of reverberation times and listing of summarized absorption areas, while assigning materials etc. Edit /Add a material allow to create new materials or to edit existing ones. The material editor available assists in mixing different materials into one. 4-60