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Mesh deform modifier Use these terms to control the functionality of the mesh deform modifier: add (3D texture) normalList face textureCoordinateList mesh (property) textureLayer meshDeform (modifier) vertexList (mesh deform) neighbor Miscellaneous clearAtRender resetWorld clearValue revertToWorldDefaults directToStage sendEvent loadFile() setCollisionCallback() registerForEvent() unregisterAllEvents registerScript() revertToWorldDefaults Model resources Use these terms to work with 3D model resources: count newModelResource deleteModelResource resolution modelResource resource name type (model resource) Models Use these terms to work with 3D models: 36 addToWorld position (transform) boundingSphere removeFromWorld clone renderStyle cloneDeep resource cloneModelFromCastmember rotate count scale (transform) deleteModel shadowPercentage isInWorld() shaderList model transform (property) modifier translate Chapter 2