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targetFrameRate Syntax sprite(which3dSprite).targetFrameRate Description 3D sprite property; determines the preferred number of frames per second to use when rendering a 3D sprite. The default value is 30 frames per second. The targetFrameRate property is only used if the useTargetFrameRate property is set to TRUE. If the useTargetFrameRate property is set to TRUE, Director will reduce the polygon count of the models in the sprite if necessary to maintain the specified frame rate. Example These statements set the targetFrameRate property of sprite 3 to 45 and enforce the frame rate by setting the useTargetFrameRate property of the sprite to TRUE: sprite(3).targetFrameRate = 45 sprite(3).useTargetFrameRate = TRUE See also useTargetFrameRate tell Syntax tell whichWindow to statement(s) tell whichWindow statement(s) end Description Command; communicates statements to the window specified by whichWindow. The tell command is useful for allowing movies to interact. It can be used within a main movie to send a message to a movie playing in a window, or to send a message from a movie playing in a window to the main movie. For example, the tell command can let a button in a control panel call a handler in a movie playing in a window. The movie playing in a window may react to the first movie handler by executing the handler. The movie playing in the window may interact with the main movie by sending a value back to the movie. When you use the tell command to send a message to a movie playing in a window, identify the window object by using the full pathname or its number in windowList. If you use windowList, use the expression getAt(the windowList, windowNum), where windowNum is a variable that contains the number of the window’s position in the list. Because the opening and closing of windows may change the order of windowList, it is a good idea to store the full pathname as a global variable when referencing windows with getAt in windowList. 650