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The second checkbox of the Configuration group is Save and restore workspace content. If this checkbox is clear, Flash programming applications overwrite any data in RAM. To save the current RAM data, check this box. (Saving RAM data slows down the NVMC; checking this checkbox is equivalent to entering the SAVECONTEXT and LOADCONTEXT commands.) Flash Module Handling Flash parameter files (which have the extension .FPP) contain MCU-specific parameters, as well as programs to handle internal flash modules. (The FPP Files section includes additional information about .FPP files.) The .FPP files also include codeapplet descriptions of flash operations; later text of this manual includes these descriptions. You also may use the Command Line component to handle flash operations. The NVMC Commands section explains the corresponding commands. The NVMC dialog box has buttons for commands you can apply to each block. These buttons are dynamic: active if the operation is possible for at least one selected item, disabled if the operation is not possible. • Select All/Unselect All — The Select All... button selects all modules in the list box. When the button got pressed, the button changes to “Unselect All”, that can be pressed to remove all current selections. • Enable/Disable — The Enable button enables all selected modules currently disabled. The Disable button disables all selected modules currently enabled. (The possibility of enabling or disabling a flash module depends on the MCU features and context.) • Protect/Unprotect — The Protect button protects all selected modules currently unprotected. The Unprotect button unprotects all selected modules currently protected. (The possibility of protecting or unprotecting a flash module depends on the MCU features and context.) NOTE For some MCUs, protection is possible only for the Boot section and boot routines, not for the entire module. Please see Hardware Considerations on page 478 for protection information about your CPU derivative. • Erase — The Erase button removes any programming from all selected Flash modules. (That is, it assigns the value 0xFF or 0x00 to each byte.) Erasure changes the module status to Blank. If all the selected modules already are blank, the Erase button is disabled. • Load — The Load.. button arms all selected modules, executes a LOAD command, then disarms the modules. If you click the Load.. button without selecting any flash modules, the NVMC utility selects and loads all the modules. HC(S)12(X) Debugger Manual 473
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