Download Editor™ Manual - GlobalStreams
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Editor™ Manual Copyrights. Copyright 1998-2004, GlobalStreams, Inc. All rights reserved. The GlobeCaster System software, content and documentation are copyright 1998-2004. This User Manual may not, in whole or in any part, be copied, photocopied, reproduced, translated, or reduced to any electronic medium or machine readable format without the prior written consent of an authorized representative from GlobalStreams, Inc. Certain image and clip art files are Copyright © 1998, Image Ideas Inc., Richmond Hill, ON, Canada. Certain images are Copyright © 1998 Izzy Schwartz Photography, Sacramento, CA. Certain font files are Copyright © 1996, Bitstream, Inc., Cambridge, MA and copyright © 1996-1999, Media Workshop, Inc., Beaverton, OR. Certain 3D objects are Copyright © 1999 Zygote Media Group, Provo, UT. All rights reserved to their respective holders. Trademarks. GlobalStreams, GlobalStreams and the GlobalStreams logos, GlobeCaster and the GlobeCaster logos, Warp Engine, GlobeCaster Editor, GlobeCaster Animator/Compositor, Time Machine, GlobeCaster Effects Generator, GlobeCaster Character Generator, GlobeCaster Switcher, GlobeCaster Virtual Sets, ClipMem, and 3D Video Tracing are trademarks of GlobalStreams, Inc. Trinity is a registered trademark of GlobalStreams, Inc. Windows and Windows NT are registered trademarks of Microsoft Corporation. Bitstream is the registered trademark of Bitstream, Inc. Artbeats, InnoVision, Izzy and other trademarks used in the GlobeCaster materials are the property of their respective holders. Patents. Various technology in the GlobeCaster System is patented in the United States, including without limitation patent numbers 5,941,997, 5,978,876, 5,872,565. Other patents, in the United States and othercountries, are pending. Acknowledgments. The Software is based in part on the work of the Independent JPEG Group. Artbeats Software, Inc. provided visual imagery for the Fire, Arc, Bloom, Cityscape, Waterfall, Smoke, Tvwater, and FireStage effects. Edito r Manu al GlobeCaster Table of Contents Chapter 1: Document Overview.................................................................... 3 Introduction .................................................................................. 4 Conventions .................................................................................. 5 Chapter 2: Quick Start ................................................................................ 9 Adding Events ..............................................................................10 Changing The Duration Of Events ...........................................................14 Creating Cuts ...............................................................................16 Creating Dissolves ..........................................................................18 Adding Effects ..............................................................................21 Adding A Graphic Overlay ...................................................................24 Live Input Events ...........................................................................26 Chapter 3: Reference ...............................................................................31 Introduction To The Interface................................................................32 Customizing The Interface .................................................................. 34 Using Monitor And Transport Controls ...................................................... 43 Working With Clips .........................................................................70 Working With Timelines .....................................................................81 Effect Properties Panel as Chroma Keyer .................................................. 123 Using Advanced Editing Modes ........................................................... 124 Timeline Flattening ........................................................................ 135 Digitizing With Time Machine ............................................................. 138 Exporting Time Machine Clips with Audio Compression ................................... 153 Animating Audio On The Timeline ......................................................... 155 Mixing Audio ............................................................................. 161 Using Options And Applications Buttons .................................................. 170 Chapter 4: Tutorials ............................................................................... 181 Linear Editing ............................................................................. 182 Non-Linear Editing With Time Machine .................................................... 212 Using Advanced Editing Modes ........................................................... 256 Sync Roll Editing .......................................................................... 279 Appendix I: Keyboard Commands............................................................. 303 Appendix II: Troubleshooting Guide............................................................ 309 FCC Notice........................................................................................... 313 Index .................................................................................................. 317 GlobeCaster System License Agreement .................................................... 331 Application Notes .................................................................................. 337 i Ta ble o f Co nten ts ii GLOBECASTER EDITOR MANUAL DOCUMENT OVERVIEW CHAPTER 1 2 Edito r Manu al GlobeCaster 3 Chapter 1 Document Overview This chapter provides information on how this manual is organized. It also introduces conventions used within the manual, and provides information on how to get in touch with GlobeCaster Tech Support and GlobalStreams. NOTE: This manual makes references to the following GlobeCaster applications: GlobeCaster Switcher. If you are a GlobeCaster Post user, you will not have GlobeCaster Switcher. The following topics are covered: • Introduction..................................................................................... 4 • Conventions..................................................................................... 5 Do cume nt Ove r view 4 Chapter 1 Introduction This manual explains how to use the GlobeCaster Editor, GlobeCaster’s linear and non-linear (if Time Machine is installed) editor. It details how to use buttons, panels, and pop-up menus. It also includes tutorials. You will find the following sections in the manual: Quick Start Reference Tutorials Appendices A guided tour of the GlobeCaster Editor that helps new users get a feel for the application. It shows you how to add stills and effects to a timeline, and how to play them back. A description of all the buttons, panels, and pop-up menus in the GlobeCaster Editor. There are also explanations about the interface, such as how to customize the layout or the parts of the timeline. It also explains functions you can perform with mouse or keyboard actions. You will also find instructions on how to use Time Machine to digitize clips in this chapter. Step-by-step instructions and graphics show you how to perform basic to advanced editing tasks in the GlobeCaster Editor. You learn the basics of linear and nonlinear editing, as well as how to create specific types of projects. A collection of information, including keyboard shortcuts and FAQ’s. Edito r Manu al GlobeCaster 5 Conventions Before you get too far into the manual, here are some of the conventions that appear within. General Conventions Mouse Conventions The following formats are used to identify special instructions or important points in this manual. 1. (numbered) Indicates step-by-step instructions to follow. Bold Type Indicates words you should type, buttons you should click, names of menus or windows, and file path names. Italic Type Indicates emphasis of important points. GlobeCaster is designed for use with a two-button mouse. The following table explains mouse commands used in this manual. Click Place the mouse pointer over an object. Press the left mouse button and immediately release. Click-and-drag Place the mouse pointer over an object. Press the left mouse button. While holding the button down, move the mouse around. This is used mainly to draw boxes over objects to select them. Double-click Place the mouse pointer over an object. Press the left mouse button twice quickly and immediately release. Drag-and-drop Place the mouse pointer over an object. Press the left mouse button and hold it down. Drag (move) the object anywhere on your screen. When you release the mouse button, the object is dropped where the mouse pointer is aimed. Right-click Place the mouse pointer over an object. Press the right mouse button and immediately release. Do cume nt Ove r view 6 Chapter 1 GLOBECASTER EDITOR MANUAL QUICK START CHAPTER 2 8 Edito r Manu al GlobeCaster 9 Chapter 2 Quick Start This section introduces you to editing on the GlobeCaster Editor timeline. The timeline provides a graphical representation of your projects, which makes it easy to trim or move events, such as clips and effects. While editing with the GlobeCaster Editor, you can scrub through your timeline and see every non-linear clip, dissolve, wipe, digital video effect, graphic, title, and still instantly in its full resolution without rendering. In order to get you up and running so you can get a feel for how the GlobeCaster Editor timeline works, in this Quick Start you will use some of the framestores provided with GlobeCaster to place dissolves, wipes, digital video effects, and an overlay on your timeline. When you are ready to work with your own video sources, the tutorials in this book give you step-by-step directions on how to assign decks and tape names, log clips, build a timeline, and digitize clips (if you have Time Machine installed). This Quick Start walks you through the following: • Adding events ................................................................................ 10 • Changing the duration of events ................................................... 14 • Creating cuts.................................................................................. 16 • Creating dissolves .......................................................................... 18 • Adding effects ................................................................................ 21 • Adding a graphic overlay ............................................................... 24 • Using live video ............................................................................. 26 Qu ick St art 10 Chapter 2 Adding Events The first thing you’ll do is add an event to the timeline. Events can be stills, linear or digital clips, transitions, or effects. But before you begin, let’s take a quick look at the GlobeCaster Editor interface. Shown below are two different GlobeCaster Editor interfaces, one for each model of GlobeCaster, Studio (Figure 2.1) and Post (Figure 2.2). 2 Button Output Monitor Source Button Add Clip Button Scroom Bar Position Bar Figure 2.1: The Studio GlobeCaster Editor Interface Edito r Manu al GlobeCaster 11 Figure 2.2: The Post GlobeCaster Editor Interface When you first open the GlobeCaster Editor, by default it has the settings you need to dive in and do this Quick Start. But if you or someone else has been exploring in it, check to see that the 2 button and Add Clip button are on (they are yellow when they are on). Also, make sure the right output monitor source button says Timeline. If it says Recorder or Off, right-click on it and select Timeline from the pop-up menu. OK, you’re ready to start having fun. Here’s how to add an event to the timeline: 1. Find the following picon in the \GlobeCaster\Bins\Stills\Manmade bin. (For instructions on how to navigate through the bins, see the GlobeCaster User Guide.) Figure 2.3: Still Picon 2. Double-click on the picon. It is loaded onto the timeline. Qu ick St art 12 Chapter 2 TIP: You can select multiple objects and drop them in the timeline. You can also drop multiple files onto the timeline. To do so, click on and hold the multiple files, drag the files to the timeline, and release the mouse button. Figure 2.4: Picon on the Timeline 3. Click on the Timeline button on the toolbar (Figure 2.5). Timeline Button Figure 2.5: The Timeline Button 4. Click the First Frame button in the transport controls on the toolbar (Figure 2.6). First Frame Button Figure 2.6: The First Frame Button Edito r Manu al GlobeCaster 5. 13 Click the Play button in the transport controls on the toolbar. Play Button Figure 2.7: The Play Button You see the image on the right (output) monitor. You also see the Position Bar, a thin, black vertical line, move across the timeline while the timecode above the Position Bar changes, reflecting its current position. You can also scrub through the timeline by clicking-and-dragging the Position Bar through the timeline. The GlobeCaster Editor instantly shows you the video at whatever position you move to. TIP: The following functions help you move around on the timeline: • Scroom (scroll and zoom) bar - Located at the bottom of the timeline, the scroom bar moves the timeline horizontally when you drag it to the left or the right, and zooms in and out when you drag it up or down. • Sizing the timeline - You can also zoom in and out by right-clicking on any gray area of the timeline. This brings up a pop-up menu with zoom selections. This pop-up menu also contains a Fit All option, which is handy for sizing the timeline so you can see everything on it. • Position Bar - You can place the Position Bar anywhere on the timeline by clicking where you would like it to appear. Qu ick St art 14 Chapter 2 Changing The Duration Of Events Next you’ll change the duration of the event you placed on the timeline. Trimming clips is easily done by clicking-and-dragging the trimming handles on the ends of each clip. Here’s how to shorten the event you placed on the timeline: 1. Click on the trimming handle (the raised bar at the end of the clip) on the right side of the event and drag left to shrink the event bar (Figure 2.8). Trim Handles Figure 2.8: Trimming the Event The event is now shortened. To watch it, proceed to the next steps. 2. Click on the Timeline button on the toolbar (Figure 2.9). Timeline Button Figure 2.9: The Timeline Button 3. Click the First Frame button in the transport controls on the toolbar (Figure 2.10). First Frame Button Figure 2.10: The First Frame Button Edito r Manu al GlobeCaster 4. 15 Click the Play button in the transport controls on the toolbar (Figure 2.11). Play Button Figure 2.11: The Play Button The length of time the still image is on the screen decreases. Now you’re ready to add another event to the timeline and create some transitions. Qu ick St art 16 Chapter 2 Creating Cuts Next you’ll add another event and watch the cut between the two events. 1. Locate another still, such as the following one from the \GlobeCaster\Bins\Stills\Manmade bin. Figure 2.12: Still Picon 2. Double-click on the picon to load it into the timeline (Figure 2.13). You can also drag the picon from the bin to the timeline. TIP: If the timeline is zoomed out and you want to see all of your clips, right-click in a gray area of the timeline and choose Fit All from the popup menu. Figure 2.13: Two Clips on the Timeline 3. Click the Timeline button on the toolbar (Figure 2.14). Timeline Button Figure 2.14: The Timeline Button Edito r Manu al GlobeCaster 4. 17 Click the First Frame button in the transport controls on the toolbar (Figure 2.15). First Frame Button Figure 2.15: The First Frame Button 5. Click the Play button in the transport controls on the toolbar (Figure 2.16). Play Button Figure 2.16: The Play Button This time, as you watch the right (output) monitor, the GlobeCaster Editor performs a cut as it reaches the end of the first event and the beginning of the next. Qu ick St art 18 Chapter 2 Creating Dissolves Next you’ll create a dissolve between the two events. One of the great things about the GlobeCaster Editor is that it makes it easy to create this common transition. To create a dissolve, do the following: 1. Click on the second event, drag it to the track below, and drop it. Drag the second clip to the left so that the two clips overlap (Figure 2.17). Figure 2.17: Second Event In Place 2. In the overlapped area, right-click on either event and choose Create Dissolve from the pop-up menu (Figure 2.18). Figure 2.18: Choosing Create Dissolve A new track called FX (effects) appears directly below the two video tracks (Figure 2.19). The tan bar that appears in this track represents the transition between the two events. Edito r Manu al GlobeCaster NOTE: A simple dissolve appears in the FX track as a tancolored bar. If you drag one of GlobeCaster’s effects into the FX track (which we will do shortly), the effect’s picon is displayed. The numbers on the bar, such as1>2, indicate the transition will switch from the image source on the Video 1 (top) track to the image on the Video 2 (second) track. 19 Figure 2.19: The FX Track with a Dissolve 3. Click the Timeline button on the toolbar (Figure 2.20). Timeline Button Figure 2.20: The Timeline Button 4. Click the First Frame button in the transport controls on the toolbar (Figure 2.21). First Frame Button Figure 2.21: The First Frame Button 5. Click the Play button in the transport controls on the toolbar (Figure 2.22). Play Button Figure 2.22: The Play Button Qu ick St art 20 Chapter 2 On the right (output) monitor, you see a smooth dissolve between the two events instead of the cut you saw before. At this point you have already mastered some of the basics of editing in the GlobeCaster Editor timeline: adding events, changing their duration, and creating transitions. The next section shows you how to easily jazz up your project by dropping effects into the timeline. Edito r Manu al GlobeCaster 21 Adding Effects In this section, you will use effects instead of dissolves to transition between events. First, you will add two more events. Then, you will add three effects. Here’s how to add effects to the timeline: 1. Choose two more picons from the \GlobeCaster\Bins\Stills\Manmade bin. Figure 2.23: Two Events to Add to the Timeline 2. Drag the picons into the timeline, placing them in alternating video tracks (Figure 2.24). Place them so the events overlap. TIP: If the timeline is zoomed in and you want to see all of your clips, right-click in a gray area of the timeline and choose Fit All from the pop-up menu. Figure 2.24: Four Events with Dissolves 3. Right-click on an event in each overlap area, and select Create Dissolve from the pop-up menu. You should have three dissolves on your timeline (previous figure). 4. Locate the following picons in the \GlobeCaster\Bins\Fx\Sampler bin. Figure 2.25: Effect Picons 5. Drag-and-drop each picon onto a dissolve event on the FX track (Figure 2.26). Qu ick St art 22 Chapter 2 NOTE: The GlobeCaster Editor scales the duration of any effect you drop on an existing transition event if it can. Some effects are a fixed length. In this case the length of the effect may not match the length of the overlap between the events, and you need to scale the lengths of the clips or move them on the timeline to fit the effect. For information on how to trim or move clips, see “Building A Timeline” on page 198. Figure 2.26: Three Effects in Timeline You see the effects picons replace the tan-colored bars. 6. Click the Timeline button on the toolbar (Figure 2.27). Timeline Button Figure 2.27: The Timeline Button 7. Click the First Frame button in the transport controls on the toolbar (Figure 2.28). First Frame Button Figure 2.28: The First Frame Button 8. Click the Play button in the transport controls on the toolbar (Figure 2.29). Play Button Figure 2.29: The Play Button Edito r Manu al GlobeCaster 23 In the right (output) monitor, you see the GlobeCaster Editor play through the timeline, performing the effects between each event. If you want to save your timeline at this point, do the following: 1. Click on the Timeline Picon in the toolbar (Figure 2.30). Figure 2.30: The Timeline Picon 2. Drag the picon into the bin where you want to save it. Your timeline is saved. To clear the timeline, click the New button to the right of the Timeline Picon. To reload your saved timeline, double-click on its picon in the bin or drag it onto the timeline area. Now that you’ve learned how to include effects in your projects, feel free to experiment with the other effects included with GlobeCaster to see what they do. When you’re ready, the next section shows you how to add a graphic overlay to this timeline. Qu ick St art 24 Chapter 2 Adding A Graphic Overlay An overlay event combines with video events, rather than replacing them. In this section, you will add a spinning globe lower third overlay to your timeline. First, you will change the effects you added in the last section to dissolves (some of them use the downstream key that the overlay will need). Here’s how: 1. Right-click on the effects and choose Replace with Dissolve from the pop-up menu. The effects are replaced with dissolves (Figure 2.31). Figure 2.31: Dissolves on Timeline 2. Locate the following picon in the \GlobeCaster\Bins\Fx\Sampler bin. Figure 2.32: Overlay Effect Picon 3. Drag the picon into the timeline and drop it anywhere. A new track labeled DSK (downstream key) appears on the timeline, and the picon is located on this track. Figure 2.33: Graphic Overlay on Timeline You can move this event around and increase or decrease its duration as you wish. An overlay element appears on the video at the point in the timeline where its left Edito r Manu al GlobeCaster 25 edge appears, and goes away when the right edge is reached. The video is not otherwise affected. This means that the graphic overlay can appear on top of one or more video events. 4. Click the Timeline button on the toolbar (Figure 2.34). Timeline Button Figure 2.34: The Timeline Button 5. Click the First Frame button in the transport controls on the toolbar (Figure 2.35). First Frame Button Figure 2.35: The First Frame Button 6. Click the Play button in the transport controls on the toolbar (Figure 2.36). Play Button Figure 2.36: The Play Button In the right (output) monitor, you see the GlobeCaster Editor play through the timeline with the overlay appearing over the events where you placed it. At this point, you’ve gotten a feel for working in the GlobeCaster Editor timeline. If you’d like to try working with live video rather than stills, go on to the next section. Qu ick St art 26 Chapter 2 Live Input Events So far, you have been using stills rather than tape or live sources. You can replace these still images with live video inputs quite easily. If your GlobeCaster has video sources connected to inputs, do the following: 1. Locate the following picons in the \GlobeCaster\Bins\Clips\Live bin. For definitions of the input picons, See “Live Input Picons” on page 27. Figure 2.37: Input Picons 2. Drag-and-drop the picons for the inputs you have video sources connected to onto the stills on your timeline, alternating between them. For example, if you have sources connected to inputs 1 and 2, your timeline looks like this: Figure 2.38: Live Events on the Timeline Edito r Manu al GlobeCaster 3. 27 Click the Timeline button on the toolbar (Figure 2.39). Timeline Button Figure 2.39: The Timeline Button 4. Click the First Frame button in the transport controls on the toolbar (Figure 2.40). First Frame Button Figure 2.40: The First Frame Button 5. Click the Play button in the transport controls on the toolbar (Figure 2.41). Play Button Figure 2.41: The Play Button You see the transitions between the live video in the right (output) monitor. In this Quick Start, you have learned the basics of working on the GlobeCaster Editor timeline. When you’re ready to work with your own clips, try the tutorials in this book. They teach you to assign your decks, log clips, build more complicated timelines, and batch digitize your clips (if you have Time Machine installed). Live Input Picons Here are descriptions of the input icons: Live Audio 1-4—Records the audio from the source(s) connected to the audio inputs. Picon one (1) represents the first stereo pair of audio inputs, two (2) the second, etc. Qu ick St art 28 Chapter 2 Live Video 1-8—Records the video from the source(s) connected to the video inputs. Mute—Used to erase audio on the record deck. To use this icon, drag the icon on onto the timeline (Figure 2.42). Then perform the clip to mute the record tape. There must be overlapping audio from other sources to achieve silence. Figure 2.42: Muted Clip Out—Used for recursive effects. Drag this picon onto the timeline for a reverb type sound. For best results, leave the sound between four and six decibels. Out video recursion produces repeated video (Figure 2.43). Figure 2.43: Using the Out Button for a Recursive Effect EDITOR MANUAL REFERENCE CHAPTER 3 30 Edito r Manu al GlobeCaster 31 Chapter 3 Reference This section of the manual documents how each button, panel, and pop-up menu of the GlobeCaster Editor software operates. The explanations of these functions are grouped according to the following topics: • Introduction to the interface.......................................................... 32 • Customizing the interface.............................................................. 34 • Using monitor and transport controls ........................................... 43 • Working with clips ........................................................................ 70 • Working with timelines ................................................................. 81 • Timeline Pop-Up Menu ................................................................. 99 • Using advanced editing modes .................................................... 124 • Timeline Flattening...................................................................... 135 • Digitizing with Time Machine ..................................................... 138 • Animating audio on the timeline................................................. 155 • Mixing audio................................................................................ 161 • Using options and application buttons........................................ 170 Refe ren ce 32 Chapter 3 Introduction To The Interface When you first open the GlobeCaster Editor, you see two monitors in the middle of the top of the screen, with bins next to them on the sides of the screen (Figure 3.1). For information on changing the interface, see “Customizing The Interface” on page 34. Bin Monitor Controls Toolbar Timeline Figure 3.1: The GlobeCaster Editor Interface The main toolbar for the GlobeCaster Editor is across the middle part of the screen (Figure 3.2). Clip Controls Timeline Audio Monitor Controls Main Controls Options Buttons Applications Buttons Figure 3.2: The GlobeCaster Editor Toolbar Buttons on the toolbar are grouped according to function, as shown in the previous figure. Options that are not currently available are grayed out. This includes buttons for non-linear editing if Time Machine is not installed. In addition to the toolbar buttons, there is a set of transport controls under each monitor. These controls change for some editing modes. Edito r Manu al GlobeCaster 33 As well as the toolbar and transport control buttons, there are a number of panels and pop-up menus that are accessed by right-clicking. The following sections begin with an explanation of how to customize the GlobeCaster Editor interface, and then describe the functions of each group of buttons on the interface, as well as associated panels and pop-up menus. For information on how to use the bins and general information on navigating in GlobeCaster, see “The GlobeCaster Interface” and “Basic Functions” chapters in the GlobeCaster User Guide. Refe ren ce 34 Chapter 3 Customizing The Interface The GlobeCaster Editor interface layout is flexible, and the default layout that you see when you first open the GlobeCaster Editor can be modified in several ways to suit your needs. You can choose to display one, two, three, or four monitors; change the size and number of open bins; and change the size of the timeline. Monitors You can choose to display two, three, or four monitors by clicking on the blue 2, 3, or 4 buttons in the Timeline Controls on the toolbar. Figure 3.3: The GlobeCaster Editor Interface with Four Monitors Displayed The right monitor displays the output (timeline or record deck), and the left monitors display inputs. When three or four monitors are displayed, they replace the bin windows at the top of the screen. In most of the six editing modes you can select the number of monitors you wish to view, but in the Trans Edit (Transition Edit) mode four monitors are required and are automatically displayed. NOTE: Your PC monitor must be set to 1280-by-1024 resolution to see all four monitors. This is the minimum resolution required for GlobeCaster software. To return to the layout you saw when you opened the GlobeCaster Editor, with two monitors and bins at the top, click on the blue Add Clip button on the toolbar. Add Clip is the default editing mode. Edito r Manu al GlobeCaster 35 You can also choose to display one large monitor by clicking on the blue View button in the Timeline Controls on the toolbar. Figure 3.4: The GlobeCaster Editor Interface with the View Monitor Displayed This monitor displays the output, and is useful for reviewing the final output of your project. To return to the layout you saw when you opened the GlobeCaster Editor, with two monitors and bins at the top, click on the blue Add Clip button on the toolbar. Refe ren ce 36 Chapter 3 Bins You can also change the layout of the interface by changing the number of bins open. One way to do this is to toggle on or off the bins at the top and bottom of the screen. Another way to do this is to resize bins and open new bin windows. Toggling Top and Bottom Bins On and Off To toggle on and off the bins at the top and bottom of the screen, click on the gray Top Bins or Btm Bins buttons on the right side of the toolbar. The Figure 3.5 shows the GlobeCaster Editor with top bins off and bottoms bins on. Top Bins Button Btm (Bottom) Bin Button Figure 3.5: The GlobeCaster Editor Interface with Bottom Bins Open and Top Bins Closed To return to the default layout, click on the Btm Bins button to toggle the bottom bins off and the Top Bins button to toggle the tops bins on. Resizing Bins and Opening New Bins You can also resize bins and open new ones. To do this, do the following: Edito r Manu al GlobeCaster 1. Click on a corner of the bin so that the border turns white (Figure 3.6). Figure 3.6: Clicking on the Corner of a Bin 2. Drag your mouse upward to move the bottom edge of the bin up. You see dark stripes in the blank area below the bin (Figure 3.7). 37 Refe ren ce 38 Chapter 3 3. Right-click in the blank area. You see a pop-up menu. Figure 3.7: The Bin Pop-Up Menu 4. Select New Bin Window from the pop-up menu. Edito r Manu al GlobeCaster A new bin appears in the space that previously was blank (Figure 3.8). Figure 3.8: The New Bin 39 Refe ren ce 40 Chapter 3 You can open new bins in the bin windows at the top and bottom of the screen. Figure 3.9 shows the GlobeCaster Editor interface with four bins open in the top bin windows. Figure 3.9: The GlobeCaster Editor Interface with Four Bins Open Edito r Manu al GlobeCaster Timelines 41 You can also change the size of the timeline on the interface. You might want to do this if you want to open only one bottom bin. To do this, click on the corner of the timeline window and drag it to resize the timeline smaller. Then right-click in the blank area and choose New Bin Window from the pop-up menu. You can open more than one timeline window at once, but both show the currently loaded timeline. This could be handy if you want to see two sections of a single timeline on the screen at the same time. To do this, repeat the steps above, except select New Timeline Window from the pop-up menu. You can open timelines in the bin areas at the top of the screen, but because this space is narrower it is more likely that you’ll want to open them in the bin/timeline area across the bottom of the screen. Figure 3.10 shows the GlobeCaster Editor interface with two windows of the same timeline open. Figure 3.10: The GlobeCaster Editor Interface with Two Views of the Timeline Once you have the interface set up the way you want, you can save the layout (as you can in all GlobeCaster applications). To do this, right-click in the gray area at the bottom of a bin and select Save Layout from the pop-up menu. A picon representing the layout appears in the bin (Figure 3.11). Saving the layout also Refe ren ce 42 Chapter 3 saves any bin sorting and picon display options you have selected. (For information on how to set bin properties, see the GlobeCaster User Guide.) Saved Layout Picon Figure 3.11: Picon for a Saved Layout As in all GlobeCaster applications, you can set up any number of layouts, one for each project if you want. The GlobeCaster Editor opens with the last layout you saved. If you want a different layout, double-click on the picon for that layout. Now that you know how to set up the interface to suit your needs, the following sections will explain the functions of the buttons on the interface, as well as associated panels and pop-up menus. Edito r Manu al GlobeCaster 43 Using Monitor And Transport Controls Control buttons under each monitor and on the toolbar allow you to create and edit clips. Transport controls allow you to control your RS-422a decks and to play digitized clips if you have Time Machine installed. The Main Controls on the toolbar control the source that is selected there: Timeline, Recorder, or Source. If Source is chosen here, and you have three or four monitors displayed, the Main Controls manipulate the active source. Select which one is active by clicking on the monitor panel’s Source Type button. The right monitor is the output monitor. The controls under that monitor control either the timeline or record deck, and are the same for both outputs. The other monitors display input sources, which you select from a pop-up menu. The controls under these monitors change depending on which editing mode is selected. The following sections explain how to use the various monitor and transport controls. Main Controls The Main Controls are the blue buttons (yellow when they are turned on) in the center of the toolbar. They control the source you select, Timeline, Recorder, or Source. Timecode Window Shuttle Slider Source Type Button Tape Name Button Source Status Message Area Figure 3.12: The Main Controls Here’s how the Main Control buttons work: Refe ren ce 44 Chapter 3 Timeline Selects the timeline as the source controlled by these transport buttons, allowing you to play through the timeline. Selects program out to be played on the external monitor and on the on-screen monitor. Fades out audio from other sources that may be playing at the same time. If you are doing non-linear editing (you have Time Machine installed), you can scrub through everything on the timeline. If you are doing linear editing, these buttons allow you to see transitions and stills. The clips themselves, however, do not play in order to save wear and tear on your VTRs. However, if you would like to scrub through your clips, you can do so by turning on Tape Scrub in the Editor Options panel (see “Tape Scrub” on page 95 for information on how to do this). Recorder Selects a record deck as the source controlled by these transport buttons. Selects the video from the record deck’s input module to be played as program out on the external monitor and the on-screen monitor. Plays audio from the record deck. If you have more than one record deck, right-click on the Recorder button to select the record deck you want to activate from the pop-up menu. (If you do not see the deck you want listed, check its configuration in the Serial Devices panel. Since it is a record deck, make sure you have assigned it an output slot. For more information on the Serial Devices panel, see the “Using Configure Panels” chapter in the GlobeCaster User Guide.) Edito r Manu al GlobeCaster Source Sets the active input source as the source controlled by these Main Controls. Selects that source as program out to be played on the external monitor. Fades in audio of the source has audio. When you click on this Source button in the Main Controls, the Source Type button under the left monitor(s) lights up (Figure 3.13). Figure 3.13: The Source Type Button Under the Left Monitor Whichever source you have the Source Type button under the left monitor set to (Source A, Source B, Source C, Clip, Frame, Matte, or Black), is now the source controlled by the Main Controls. Source A, Source B, and Source C are your input decks. Before you can switch between them here, you need to assign which deck is Source A, B, or C. To assign decks as Source A, B, or C, first right-click on the Source Type button (upper left button) under one of the left monitors and choose Source A (or B or C) from the pop-up menu. Then move down to the Main Controls and right-click on this Source button. From the pop-up menu, choose the deck you would like to assign. For example, to assign a deck as Source A, do the following: Right-click on the Source Type button under one of the left monitors (Figure 3.14. 45 Refe ren ce 46 Chapter 3 Figure 3.14: Right-Clicking on the Source Type Button Under a Left Monitor Select Source A from the pop-up menu. Right-click on the Source button in the Main Controls (Figure 3.15). Figure 3.15: The Source Button in the Main Controls A pop-up menu listing your decks appears. Figure 3.16: The Source Button Pop-Up Menu Edito r Manu al GlobeCaster If the deck you want is not listed, check its configuration in the Serial Devices panel. For more information on the Serial Devices panel, see the “Using Configure Panels” chapter in the GlobeCaster User Guide. Select the deck you wish to assign as Source A from the pop-up menu. The deck you selected is now assigned as Source A. Once you have assigned your source decks, you can switch between them by choosing Source A, B, or C from the Source Type buttons under the left monitors. TIP: The GlobeCaster Editor disables all controls on the source panel if it is unable to use the deck. It displays a message indicating the nature of the problem. After assigning a deck to a source, the controls may remain disabled if, for example, the deck has no tape in it or the tape needs to be named. Tape Name (Frame, Record #, Reel #, Clip) Lists the name of the active source/output. Click on it to see a pop-up menu listing the loaded sources. In the example at the beginning of this section, the source is an unnamed framestore, and the default name is Frame. Other defaults are Record # for a record tape, Reel # for a source tape, and Clip for a digitized clip. To choose an input or record tape already used, click on this Tape Name button and choose the item from the pop-up menu. You can click on this button to see a pop-up menu listing the sources of the active type (selected with the Source Type button; see previous definition) loaded into each monitor. Load files into a monitor by clicking on them or dragging them from a bin into a monitor. (Whether you single-click or double-click to load files into monitors depends on the setting you select for Load files to source in the Editor Options panel. For information on this function, see “Editor Options Panel” on page 93.) For framestores, matte colors, and digitized clips, each monitor has a separate list of files loaded into it. For deck sources, however, all tapes assigned for a project are listed so you can swap tapes around in your decks as you wish. 47 Refe ren ce 48 Chapter 3 TIP: You can quickly switch between loaded files by selecting them from this pop-up menu. Then, you can adjust their length by using the Duration timecode box, and click Splice to place them on the timeline. You can replace the default names of tapes and clips. It is particularly important to name source tapes so the GlobeCaster Editor (and you) can keep track of them. If several of your source tapes are named Reel 2, for example, the GlobeCaster Editor assumes they are the same tape and cannot distinguish between them when assembling a timeline. To avoid this, it is best to give the tape the same name in the GlobeCaster Editor as the name that appears on the spine of the tape. To name a source tape, do the following: Set the Source Type button under the left monitor (Figure 3.17) to one of your source decks, Source A, Source B, or Source C. Make sure the Source button (see the previous definition for an explanation of this button) is on. Figure 3.17: The Source Button in the Main Controls Click on the Tape Name button (Figure 3.18). Edito r Manu al GlobeCaster Figure 3.18: Clicking on the Tape Name Button The Tape Properties pop-up menu appears (Figure 3.19). Figure 3.19: The Tape Properties Pop-Up Menu Choose New Tape from the pop-up menu. The GlobeCaster Editor assigns a default name to the tape (Reel #), which appears on the Tape Name button. To change the default name, click on the Tape Name button again and choose Tape Properties from the pop-up menu. The Tape Properties panel appears (Figure 3.20). (See “Tape Properties Panel” on page 56 for information on how to use this panel). 49 Refe ren ce 50 Chapter 3 Figure 3.20: The Tape Properties Panel Type in the name of the tape (the example uses DemoTape) in the box above Tape Name. The name of the tape appears on the Tape Name button. The tape name is also now listed on the pop-up menu (Figure 3.21). Figure 3.21: The Tape Name on the Pop-Up Menu Edito r Manu al GlobeCaster To delete the name of a tape from the Tape Properties pop-up menu, click on the Options button on the right side of the GlobeCaster Editor toolbar. This opens the Editor Options panel (Figure 3.22). Remove Unused Tapes Button Figure 3.22: The Editor Options Panel Click on the Remove Unused Tapes button. For information on how to rename a clip, see “Current Clip Picon Pop-Up Menu” on page 72. 51 Refe ren ce 52 Chapter 3 Track 1, Track 2, Track 3 Determines which track of the timeline clips are placed on when you use the Splice, AutoSplice, or Overwrite buttons. (For an explanation of these buttons, see “Right Monitor Controls” on page 59.) Click on the Track button and select the track you want from the pop-up menu. (You only see the popup menu if you are using more than one video track on the timeline.) You can also use this feature if you want to split a clip on the timeline where there are clips in more than one track. Click on this button to select the track of the clip you want to split from a pop-up menu. Then place the Position Bar where you want to split the clip, and click the Split button or press Control + s on the keyboard. Or, you can rightclick on the clip you want to split, and choose Split at PosBar from the pop-up menu. In this case, you do not need to use the Track buttons, because the clip you right-click on is the one that is split. Video, A1, A2, A3, A4 These are master record safes, turning off the ability to record to the record tape. If these buttons are lighted, that channel is recorded over. For most applications, these buttons should be left on, or your master won’t match your timeline. Turning these buttons off could be useful if, for example, you already have audio laid down on the record tape and want to prevent recording over the audio. Buttons that are grayed out are not active for your deck configuration. Turn them on in the Serial Devices configure panel (for information on how to use this panel, see the GlobeCaster User Guide). Timecode Window Displays the position of the current source. Shuttle Slider, Lock Button Used just like a shuttle control on a deck. The further the slider is pulled from the center, the faster the tape travels. Tapes can be shuttled backward or forward. If the Lock button is on, the slider snaps back to center (and pauses the tape) when you stop dragging it. Edito r Manu al GlobeCaster Transport Controls Control the selected device. The buttons, in order from left to right, are: First Frame Moves to the first frame. Rewind Rewinds Reverse Play Plays in reverse Jog Back 1 Frame Moves back one frame at a time Pause Puts deck in Pause mode, pausing playback if the deck is rolling, or spooling the tape so it is ready to play if the deck is stopped. Jog Forward 1 Frame Moves ahead one frame at a time Play Plays normally Fast Forward Fast forwards Last Frame Moves to the last frame Stop One click stops the current source; two clicks despools the tape TIP: Usually the space bar acts as All Stop for all decks or processes in progress. However, if the Timeline is selected as your output, it toggles between Play and Pause. Source Status (Stopped) Displays the status of the selected source. In the example at the beginning of this section, this is Stopped. Eject Ejects the tape in the deck currently being controlled. All Stop Stops all controlled equipment or processes in progress, such as timeline assembly or digitizing clips. 53 Refe ren ce 54 Chapter 3 Message Area Lists important messages. If your decks don’t respond properly, check here to see what the problem is and how to resolve it. This is also where you see prompts to swap source tapes. If the message is too long to read all of it, right-click on the message area and it brings up the message in a pop-up box. OK Clears messages in the Message Area. Preview Shows what an edit looks like without actually recording it. The type of preview performed depends on the Preview Mode selected in the Editor Options panel (see “Editor Options Panel” on page 93). To use this, select one or more events on the timeline, then click Preview. You must have a striped tape in the record deck and set the in point for the record deck in order to use this function. (See “Striping A Tape” on page 189 and “Setting the Recorder’s In Point” on page 198 for instructions on how to do these.) Review Plays back and reviews the edit that was just laid down onto the master tape. Or, reviews the spot on the record tape that is about to be recorded over. To check what is on your record tape before laying down a clip in that spot, click on a clip on the timeline to select it, then click the Review button. On the output (right) monitor, you see what is on the record tape at the timecode where the new clip would be recorded. Perform Records individual edits to the master tape. When you select clips or effects and click Perform, the GlobeCaster Editor records just those events from the timeline. (To select multiple clips or events, hold down the Control key and click on the items.) As edits are performed, the Validation Bar at the top of the Timeline changes color to reflect the sections that have already been laid down to the master. Green sections have been recorded, red sections have not. Edito r Manu al GlobeCaster Assemble Assembles (records) the entire timeline, or whichever events haven’t already been recorded. You can tell which events have been recorded by looking at the Validation Bar above the timeline. Green sections have been recorded, red have not. If you have already recorded some events on the timeline, but you want them to be re-recorded the next time you assemble the timeline, you can click on Reset timeline for assembly in the Editor Options panel. In this panel you can also choose between two modes for assembling timelines, Sequential or Checkerboard (see “Editor Options Panel” on page 93 for information on how to use this panel). 55 Refe ren ce 56 Chapter 3 Tape Properties Panel In the Tape Properties panel, you can name tapes, record data about them, or access the Tape Audio Properties panel. To access the Tape Properties panel, click on the Tape Name button in the Main Controls (Figure 3.23). Tape Name Button Figure 3.23: Clicking on the Tape Name Button Select Tape Properties from the pop-up menu. The Tape Properties panel appears. Figure 3.24: The Tape Properties Panel Here’s how to use the panel: Tape Name Type in the name of the tape and press Enter in your keyboard. It appears on the Tape Name button, and on the Tape Properties pop-up menu. After you change a tape’s name, the GlobeCaster Editor searches the current project and changes all clips logged from that tape so that your clips remained linked to the correct tape. Edito r Manu al GlobeCaster Recordable Designates a tape as a record tape. This light must be on in order to record to a tape. However, if you use the default Record1 name for the tape in your record deck, this button is automatically turned on. Turning on this button also adds the name of the record tape from the current timeline to the tape list when you create a new timeline. Audio Properties Opens the Tape Audio Properties panel, where you can set the audio levels the tape (see “Tape Audio Properties Panel” on page 161). The levels you set here apply to all clips made from the tape, unless you set different levels for individual clips in the Clip Audio Properties panel (see “Clip Audio Properties” on page 164). Be sure to set the audio properties before you log clips. Changing the properties does not affect clips that have already been logged. 57 Refe ren ce 58 Chapter 3 Name, Value These fields give you a place to record notes about your tapes. You can create any category you want in the Name field, and enter your notes in the Value field. To use this feature, in the Name field type in the name of attributes regarding the tape, such as Date, Created By, Project Name, Storage Location, etc. Then, type in the information for the attribute in the Value box. For example, if you typed in Date in the Name field, enter the date, such as 2/29/00, in the Value field. The attribute from the Name field appears in the display window above these two fields. Click on an attribute to select it. The selected attribute has a check mark next to it, and you see the information entered in the Value box. A scroll bar appears to the right of the window if needed. Figure 3.25: The Name and Value Fields and Display Window Delete Deletes the selected attribute. The selected attribute has a check mark next to it in the display window above the Name box. Edito r Manu al GlobeCaster Right Monitor Controls 59 Generally, the right monitor displays your output. The transport controls under the right monitor allow you to control the source you select there, Recorder or Timeline. You can also set it to Off. In the advanced editing modes, the right monitor displays frames from your clips to assist in specific editing tasks. In this case, the controls also change according to the function of the editing mode (see “Using Advanced Editing Modes” on page 124 for information on the monitor controls in these modes). Figure 3.26 shows the right monitor controls in the default editing mode, Add Clip. Current Position In Point Out Point Figure 3.26: The Right Monitor Transport Controls Here’s how these buttons work: Timeline/ Recorder/ TM Recorder/ Off Selects which output is displayed by the monitor and controlled by its buttons. The right monitor displays the timeline or the record deck. Right-click on the button to select Timeline, Recorder, TM Recorder, or Off from the pop-up menu. The Off option is provided in case you do not want to watch the tapes shuttling while the timeline is assembled. When you select TM Recorder, the Time Machine Recorder Panel is displayed. For more information on this panel, see “Time Machine Recorder Panel” on page 64. Timecode Window Indicates the timecode on the VTR currently being controlled. Timecode is in standard SMPTE format (HH:MM:SS:FF). Refe ren ce 60 Chapter 3 Mark In/ Mark Out Replaces the selected clip in the timeline with one that you mark. For example, you can click on a clip on the timeline so that it is selected, adjust the in and/or out point of the clip, then click Replace. The new version of the clip replaces the original one on the timeline. Changing the in point of the clip will move the start point of the clip on the timeline, and changing the out point of the clip will change the clip’s end point on the timeline. Modifying only the in point or only the out point will change the clip’s duration; modifying both may also change the duration. You can also use the Replace button in conjunction with a source’s in point, out point, and duration timecodes to trim an event on the timeline. When you click on an event on the timeline, the Source Type button under the active left monitor changes to match the event type: Source A (or B or C) for a linear clip, Clip for a digitized clip, Frame for a framestore, etc. You can type in the source in and out points you want for the event in the In Point and Out Point timecode boxes to slip the source. You can also type in the duration you want for the event in the Duration timecode box under the left monitor and click the Replace button. The new version of the event, of the duration you specified, replaces the previous one on the timeline. This method is convenient when you want to trim an event to a precise length. Using both monitors’ In Point timecode boxes and the Replace button is similar to using the mouse to drag the left handle of the clip in the timeline. In Point/Out Point Timecode Displays the in and out points of a selected item, or the timecode of the in and out points on the timeline that you mark with the Mark In, Mark Out buttons. You can also enter the desired timecode here and press the Enter button on your keyboard to set the in and out points. Splice This button becomes active when a clip is created. Clicking this places the newly created clip into the timeline at the position of the Position Bar. It splits any existing clip, placing the remainder of the existing clip at the end of the new clip. If the Ripple button on the toolbar is turned on, any existing clips beyond the spliced one are moved down the timeline (see “Ripple” on page 90 for information on this function). Edito r Manu al GlobeCaster AutoSplice Automatically places clips onto the timeline at the Position Bar as you log them. You can use this when logging clips from either linear or digitized sources. Click the Mark In and Mark Out buttons to log the clips. Your clips appear on the timeline as you mark them. Overwrite Splices in a newly created clip at the Position Bar, but instead of moving existing clips down the timeline, it overwrites what was after the Position Bar for the duration of the clip being added. Auto3Pnt (Auto 3 Point) Used for three-point editing. This means that once you define three of the four timecode points relating to the clip (in and out point on the source tape, and in and out point on the timeline), the GlobeCaster Editor automatically places the clip on the timeline. The GlobeCaster Editor always calculates the fourth point, but when Auto 3 Point is on it automatically places the clip on the timeline after you mark the third point. For example, you can mark the in and out points of your clip, and then mark the in point on the timeline where you want it to start. Since the GlobeCaster Editor already knows the duration, it can calculate the out point on the timeline and place the clip in the correct spot. Or, you can mark the in and out points on the timeline where you want the clip to go, and then mark the in or out point of the clip. Since the GlobeCaster Editor knows the duration from the timeline timecode, it can calculate the other point for the clip and place it on the timeline. AutoBatch Automatically adds clips to the Batch List in the Batch Digitize window for later digitizing as you mark them. When using AutoBatch, you must click the New Clip button (top right) in order to clear the previous clip before logging the next clip, unless you click Splice or Overwrite. Sending your clips to the Batch Digitize window does not save them. To save them, you must open the Batch Digitize window and either digitize the clips or save the To do list before exiting the GlobeCaster Editor. See “Digitizing With Time Machine” on page 138 for information on how to use the Batch Digitize window. 61 Refe ren ce 62 Chapter 3 New Clip Clears the settings so you can create a new clip. If you are logging clips from a source deck, this resets the Clip Properties to the default for the tape. You must click this button if a source panel contains information about an event selected on the timeline and you wish to mark a new clip. Cue In Shuttles the Position Bar in the timeline or moves the record tape to the timecode in the window to the left. Or, you can enter a timecode in the timecode display window to the left, then click Cue In. The Position Bar jumps to this point. Cue Out Shuttles the Position Bar in the timeline or moves the record tape to the timecode in the window to the left. Or, you can enter a timecode in the timecode display window to the left, then click Cue Out. The Position Bar jumps to this point. Replace Replaces the selected clip in the timeline with one that you mark. For example, you can click on a clip on the timeline so that it is selected, adjust the in or out point of the clip, then click Replace. The new version of the clip replaces the original one on the timeline. This is different in the 1.2 version, in which the changes to the in and out points are applied to the clip on the timeline as they are marked. You can also use the Replace button in conjunction with a source’s Duration timecode to trim an event on the timeline. When you click on an event on the timeline, the Source Type button under the active left monitor changes to match the event type: Source A (or B or C) for a linear clip, Clip for a digitized clip, Frame for a framestore, etc. You can type in the duration you want for the event in the Duration timecode box under the left monitor and click the Replace button. The new version of the event, of the duration you specified, replaces the previous one on the timeline. This method is convenient when you want to trim an event to a precise length. Edito r Manu al GlobeCaster AutoSave Automatically saves clips in the default clips bin (set under Global Settings) as they are marked. Mark the in point of the clip, then the out point, and it appears in the designated bin. Then click the New Clip button before logging your next clip. (For information on how to use the Global Settings panel, see the “Using Configure Panels” chapter in the GlobeCaster User Guide.) Right Monitor Transport Controls Control the selected device. The buttons, in order from left to right, are: Rewind Rewinds Reverse Play Plays in reverse Jog Back 5 Frames Moves back five frames at a time Jog Back 1 Frame Moves back one frame at a time Pause Puts deck in Pause mode, pausing playback if the deck is rolling, or spooling the tape so it is ready to play if the deck is stopped Jog Forward 1 Frame Moves ahead one frame at a time Jog Forward 5 Frames Moves ahead five frames at a time Play Plays normally Fast Forward Fast forwards Stop One click stops the current source; two clicks despools the tape 63 Refe ren ce 64 Chapter 3 Time Machine Recorder Panel The Time Machine Recorder Panel allows you to record an input directly into the Time Machine. Timecode Window Source Button New Clip Button Input Button Figure 3.27: Time Machine Recorder Panel Here is how the buttons work: Source Button Allows you to return to the Timeline, Recorder, or Off mode. Timecode Window Provides an estimate of how much time has been recorded. New Clip Button Creates a new clip. Input Button Allows you to select which input source is recorded. Ch 1/2 Allows you to choose which physical audio input to record. Record Button Allows you to record. Stop Button Allows you to stop recording. When you stop recording, the picon of the recorded clip is placed in the Clip Controls on the main tool panel. You can drag-and-drop the picon into any bin, save it to the clips directory, or click on the properties to check its properties. Insert Video, A1 & A2 Allows you to select which component is recorded. Edito r Manu al GlobeCaster Left Monitor Controls 65 The left monitors display input sources, whether tapes in your source decks, digitized clips (if Time Machine is installed), framestores, matte color, or black. The controls for the left monitor change depending on which of the six editing modes is selected. This section describes the controls for Add Clip mode, the default editing mode. This mode functions similar to the GlobeCaster Editor 1.2 version, and is used for logging clips and building timelines. The advanced editing modes, Trim Clip, Trim Edit, Slip Source, Slide, and Transition Edit, are used for fine-tuning and precision editing. For information on the monitor controls in the advanced editing modes and how to use these editing modes, see “Using Advanced Editing Modes” on page 124. Figure 3.28 shows what the left monitor controls look like in Add Clip mode with a digitized clip selected as the source. Current Position Source Type Button In Point Out Point Duration Figure 3.28: The Left Monitor Controls in Add Clip Mode Here’s how the left monitor control buttons work in Add Clip mode: Source Type Button Right-click on the Source Type button under one of the left monitors. (Source A, Source B, Source C, Clip, Frame, Matte, Black) Figure 3.29: Clicking on the Source Type Button Under the Left Monitor A pop-up menu appears (Figure 3.30). Refe ren ce 66 Chapter 3 Figure 3.30: The Monitor Source Type Pop-Up Menu Source A Select this item for a deck source. Clip Select this item for a Time Machine clip. Frame Select this item for a Framestore. Matte Select this item for a Matte. Black Select this item for Matte Black. Live Select this item for a live source. Details Toggles the detailed deck information off or on. Always show Original Source In & Out Used with a Time Machine clip. Although a Time Machine clip has an in-point of 0 and an endpoint that corresponds to the duration of the clip, the footage it represents may start in the middle of the source tape. At certain points, it may be more convenient to use the Time Machine Clip’s in and out points, while at other times it may be more helpful to use the original source’s in and out points. Selecting this menu item toggles between the two options. Timecode Displays current timecode of the selected source. Shuttle Slider, Lock Button Used just like a shuttle control on a deck. The further the slider is pulled from the center, the faster the tape travels. Tapes can be shuttled backward or forward. If the Lock button is on, the slider snaps back to center (and pauses the tape) when you stop dragging it. You can also use the slider in the Main Controls to shuttle the active source. Edito r Manu al GlobeCaster Mark In/ Mark Out Used for logging clips. As a source (tape or digitized file) is played, clicking Mark In logs the in point, and clicking Mark Out logs the out point. When using a tape as the source, the tape must be named before these buttons function (see “Tape Name” on page 47 for instructions on how to name tapes). When you click Mark In, a picon of the first frame appears in the Current Clip picon in the toolbar (Figure 3.31). Figure 3.31: The Current Clip Picon In Point/Out Point Timecode Displays the in and out points of a selected item. Mark the in and out points of a clip by cueing to the desired point and clicking the Mark In, Mark Out buttons. Or, you can enter the desired timecode here and press the Enter button on your keyboard to set the in and out points. 67 Refe ren ce 68 Chapter 3 Duration Displays the length of the selected source in timecode. Type in a timecode and press Enter on your keyboard to change the duration. For framestores, matte color, and black, you can set a default length. To do this, right-click on the Duration timecode box. A pop-up menu appears. Figure 3.32: The Duration Box Pop-Up Menu Choose Save as default value to set the default length for framestores, matte color, and black. Choose Reset to default value to change a duration you modified back to the default. Choose Save as minimum effect length to specify the default length of a loaded effect in a timeline. This only applies to variable length effects. Cue In Shuttles the source to the position shown in the In Point timecode box. Cue Out Shuttles the source to the position shown in the Out Point timecode box. -/+ Increases or decreases the length of the source by 1 second. Edito r Manu al GlobeCaster Left Monitor Transport Controls Control the selected device. The buttons, in order from left to right, are: Rewind Rewinds Reverse Play Plays in reverse Jog Back 5 Frames Moves back five frames at a time Jog Back 1 Frame Moves back one frame at a time Pause Puts deck in Pause mode, pausing playback if the deck is rolling, or spooling the tape so it is ready to play if the deck is stopped Jog Forward 1 Frame Moves ahead one frame at a time Jog Forward 5 Frames Moves ahead five frames at a time Play Plays normally Fast Forward Fast forwards Stop One click stops the current source; two clicks despools the tape 69 Refe ren ce 70 Chapter 3 Working With Clips Settings affecting clips can be adjusted using the Clip Controls, the Clip Main Properties panel, and the Color Correction panel. This section explains how to access and use these functions. Clip Controls The Clip Controls are the green buttons (yellow when they are turned on) on the left side of the toolbar. They are used to save clips, move them on the timeline, digitize them, and open other panels for working with clips. Figure 3.33: The Clip Controls Here’s what these buttons do: Properties Brings up the Clip Main Properties panel, where you can set basic properties of the clip, such as play speed, which audio and video channels are recorded, and color correction. See “Clip Main Properties Panel” on page 75 for information on how to use this panel. Edito r Manu al GlobeCaster Current Clip Picon The picon of the currently selected clip. When a clip is first generated, the first frame of the clip is turned into a picon to represent the clip. This picon can be dragged into a bin or dropped right onto the timeline. By right-clicking on the Current Clip Picon, you can choose a new frame to represent this clip by selecting Set Picon from the pop-up menu. You can also rename or delete the clip from this pop-up menu. See the next section, “Current Clip Picon Pop-Up Menu,” for information on how to do this. The picon can be used for other sources as well: Framestores, ClipMems, etc. You can select a source and then use the picon to drag-and-drop a copy of the source onto the timeline in a different location, or copy over an existing source. Furthermore, you can select an effect and its picon will be shown. You can drag-and-drop a copy of the effect onto the timeline in a different location, or copy over an existing effect. Additionally, you can drag-and-drop the effect picon into a bin and save the current properties as a .lfx (linear effect) file. Note that this does not create a copy of the effect file; only a reference to the effect and the properties associated with it are saved. Save Saves the current clip in the GlobeCaster\Bins\Clips directory, or whatever directory you set in the Global Settings panel. For information on how to use the Global Settings panel, see the “Using Configure Panels” chapter in the GlobeCaster User Guide. Lift Removes the selected clip from the timeline, leaving a space. Extract Removes the selected clip and closes the gap in the timeline where the clip was. Split Splits the selected clip or still at the Position Bar. Same as Split at PosBar on the timeline pop-up menu, or Control + s on the keyboard. TIP: You can use Control + s to split clips and stills as the timeline plays back. 71 Refe ren ce 72 Chapter 3 Merge If two clips are from the same source tape and have contiguous timecode (as the halves of a split clip would), this merges the clips back together. To use this, click on the first clip to select it, then click on the Merge button. Digitize Digitizes selected clips (if Time Machine is installed). Each clip has a default of 1 second of trim room at the head and tail of the clip. Digitized clips are shown as dark blue on the timeline. They are saved on the Time Machine hard drives. You can create shortcut picons for Time Machine clips and save them in any bin by dragging the clip picon into the bin. Undo Undoes any timeline change and most Clip Properties panel changes, in reverse sequence. Redo Redoes undone timeline changes and most Clip Properties panel changes, in reverse sequence. Only Disk, Use Freeze Only Disk limits the extension of a digitized clip to the length of the 1-second trim room at each end of the clip. In other words, it cannot extend past the information saved to disk. If this is turned off, the clip can be extended beyond the trim room. However, the clips must then be re-digitized from its original source tape. Use Freeze allows a digitized clip to be extended beyond the trim room by using a freeze-frame of the first or last frame to fill the extra time. Batch Current Clip Picon Pop-Up Menu Opens the Batch Digitize window, where you can select settings for individual clips and digitize selected clips in a batch. See “Digitizing With Time Machine” on page 138 for information on how to do this. The Current Clip Picon pop-up menu has options that allow you to rename or delete a clip, create a new picon to represent the clip, or open the Clip Main Properties panel. Edito r Manu al GlobeCaster 73 To access the panel, right-click on the Current Clip picon in the Clip Controls. Figure 3.34: The Current Clip Picon Pop-Up Menu The pop-up menu has the following options: Properties... Brings up the Clip Main Properties panel, where you can set basic properties of the clip, such as play speed, which audio and video channels are recorded, and color correction. See the following section for information on how to use this panel. Rename Allows you to assign a new name to the selected clip. Once you select this option from the pop-up menu, a cursor appears at the end of the name of the clip on the Current Clip picon. You can add to the existing name, or you can use the backspace delete key to delete the existing name and type in a new one. Up to two lines of a clip name are displayed at a time. As with any file, you can also rename clips by rightclicking on the picon in the bin and selecting Rename from the pop-up menu, but be careful not to delete the file name extension. NOTE: File names starting with an underscore (_) are hidden names and are not displayed on the picon in the bin. Delete Deletes the selected clip. Set Picon Creates a new picon to represent the clip. If your GlobeCaster has a ClipGrab card, the new picon is taken from the active monitor on the interface, giving you flexibility to choose the image. If you do not have a ClipGrab card, the frame displayed on the Program monitor when this button is clicked is the new image for the picon. If an event is selected on the timeline, its picon is also updated. Refe ren ce 74 Chapter 3 Record to hard drive This option appears if the clip is a linear clip. It creates a ClipMem, a bit of digitized video recorded to the RAM on the Warp Engine card and stored on the PC hard drive. This is useful if you do not have a Time Machine. It allows you to store a short clip of uncompressed digitized video and then use it for rotoscoping, animation, transitions between clips on the same source tape, etc. The amount of video storage you have depends on the amount of RAM on your Warp Engine. With 128 MB of RAM (the maximum) you can record just over 6 seconds of video. The standard 16 MB of RAM records 20 frames, or 2/3 of a second. If the clip you want to record to the hard drive is longer than the capacity of the RAM, the GlobeCaster Editor creates multiple ClipMems. This option is the same as the Record to Harddrive option on the Timeline pop-up menu (see “Timeline Event Pop-Up Menu” on page 99). Edito r Manu al GlobeCaster Clip Main Properties Panel 75 The Clip Main Properties panel is where you set the basic properties of a clip, such as play speed, which audio and video channels are recorded, and color correction. Access the panel by clicking on the Clip Props button in the Clip Controls, or by right-clicking on a clip on the timeline or the Current Clip picon and choosing Properties from the pop-up menu. Panel Button Figure 3.35: The Clip Main Properties Panel Here’s how to use the panel: Panel Button Click on this to bring up a pop-up menu. You can choose Clip Main Properties (the current panel) or Clip Audio Properties to open that panel. For information on the Clip Audio Properties panel, see “Clip Audio Properties” on page 164. Reel Lists the name of the tape that the clip was recorded from. Refe ren ce 76 Chapter 3 Record Sets which channels of the clip are recorded. Only V affects what appears in the timeline. To create an audio-only clip, turn off the V (video) button. To see the audio tracks, click on the + next to the name of the video track to the left of the timeline. To disable audio for the clip, turn off the A1 and A2 buttons (and A3 and A4 if applicable). This also turns them off on the Clip Audio Properties panel (see “Clip Audio Properties” on page 164 for information on this panel). Once the video is turned off, to turn it back on right-click on the audio clip on the timeline and select Properties to open the Clip Main Properties panel. Audio Edit Lock Locks or unlocks the audio track with the video. Turning this off allows you to move the audio independently of the video in order to do split audio edits. To see the audio tracks, click on the + next to the name of the video track to the left of the timeline. When the Audio Edit Lock buttons are off, you see grab bars on the ends of the audio clips on the timeline. You can unlock either the beginning (In) or end (Out) of an audio track, or both. Turning these buttons off also turns the channel buttons off on the Clip Audio Properties panel (see “Clip Audio Properties” on page 164 for information on how to use this panel). Play Speed Adjusts the playback speed and direction for nonlinear clips. Clicking on the button brings up a popup menu with the following options: 8x Rev (Reverse), 4x Rev, 2x Rev, Reverse, Half Rev, Quarter Rev, Quarter Fwd (Forward), Half Fwd, Normal, 2x Fwd, 4x Fwd, 8x Fwd. Loop Count An easy way to repeat a non-linear clip over and over. Enter the number of loops you want, and the clip automatically loops that many times. The new duration is automatically reflected in the length of the clip on the timeline. Rate Sets the strobe rate for a clip, either linear or nonlinear (see Strobe below). Compression Ratio Displays the compression level used for Time Machine clips. This is the relative compression setting (Default, 1, 2, 3, 4, 5, or 6) selected when the clip was digitized. For more information on compression levels, see “Digitizing With Time Machine” on page 138. Run Default setting, which plays the clip normally. Edito r Manu al GlobeCaster Color Correction Panel Freeze Freezes the first frame of a clip and holds it for the duration of the clip. Strobe Stutter-steps the clip as if a strobe light was going off. The rate can be set in the Rate window (see above). Setup When a clip is selected, clicking on this brings up the Color Correction panel, where you can correct color problems in the clip or create special color effects. Changes you make are saved for this clip when you close the panel. See the following section for information on how to use this panel. Use Tape Default Resets color correction settings to the default settings. Use this if you tried to adjust the color for a clip but decide the default color looked better. Set as Tape Default Applies current color correction settings to all clips subsequently made from a given tape. Copy to all clips from same tape Applies current color correction settings to all clips (both those already made and those made subsequently) from a given tape. 77 This panel is used to correct for inconsistencies in the colors of your inputs. If videotape on input 3 looks too dark, this is the place to correct it. Color correction settings can also be used to create all kinds of special effects, such as posterization and solarization. To access the Color Correction panel, click on the Setup button on the Clip Main Properties panel, or click on the Configure button in either the GlobeCaster Refe ren ce 78 Chapter 3 Switcher or the GlobeCaster Editor programs and select Color Correction from the pop-up menu. Color Picon Figure 3.36: Color Correction Panel To save the values you set as the default settings, close the panel. The settings are automatically saved. To save the values as a separate file to be used on a special-case basis, drag the color picon to a bin and save it. The values can then be called up by dragging the picon onto an input module number (1-8) on one of the busses in the Switcher. Or, you can open the Color Correction panel, select the input module number you want, and then drag the picon from the bin back onto the color picon on the panel. To get rid of the changes you made, click on the Reset button. The values return to the original defaults. Or, click on the Revert button. The values revert to the last settings you saved. Here’s how to use the settings: Input Indicates the number of the input source being adjusted. Each input can be adjusted independently. To select another input to adjust, click on the box with the number and select the input number you want. Reset Resets values to the original defaults. Revert Resets values to the last settings you saved. Edito r Manu al GlobeCaster Color Picon The square to the right of the Reset button is the Color Picon. You can drag-and-drop this picon into a bin to save color correction settings. This makes it easy to apply the same settings to multiple inputs. To load the saved settings into an input, drag the picon onto an input module number (1-8) on one of the busses in Switcher. Or, you can open up the Color Correction panel for the desired input, drag the picon from the bin, and drop it on the Color Picon window. Hue Changes the color values of the video input. If images have an unwanted color, or hue, adjust the Hue value to compensate for it. Sat (Saturation) Increases or decreases the amount of color, or saturation, in the picture. If the colors seem too vivid, lower the Saturation value. If the colors are washed out, increase the Saturation value. Luma Controls the contrast of the picture. To make the picture look crisper, increase the Luma value. In the broadcast industry, this is often referred to as gain. Setup Controls the brightness of the picture. In the broadcast industry, this is also called pedestal. White Hue, White Mag White Hue and White Mag (Magnitude) adjust the color of the whitest parts of the signal. You may run across a piece of video that has whites that don’t look white. If you see something on a tape that should be white but has a red or green tinge, the camera was not properly white balanced when the video was shot. White Hue defines the color added to the white parts of the signal, adjustable by using the colored slider, and White Mag determines how much color is added. To remove a color from the white parts of the image, set White Hue to the opposite color, and adjust White Mag to the appropriate level to cancel out the offending color. Black Hue, Black Mag If the black areas of the video have an unwanted tint, the Black Hue and Black Mag (Magnitude) settings can correct this. They operate the same way as White Hue and White Mag. Black Hue defines the color added to the black parts of the image, adjustable by using the colored slider. Black Mag sets the level of the color added. If the black areas of the video have a green tinge, try adding a little red. 79 Sometimes adjusting these values can result in a color signal that is too hot or too low for the average transmitter to transmit, or the average television to display properly. When this happens, we refer to the video signal as being illegal. To Refe ren ce 80 Chapter 3 prevent this from happening, the bottom of the panel contains three buttons that limit the video signal. Each one, when turned on, acts as a video police officer and makes sure values are within CCIR-601 specifications. Limit High Luma Limits the upper end of the luma value to prevent the whites from being illegal values. Limit Low Luma Limits the lower end of the luma value to prevent the blacks from being illegal values. Limit Chroma Limits the color signals, keeping them within legal values. Edito r Manu al GlobeCaster 81 Working With Timelines The GlobeCaster Editor timeline is where you put together all the pieces of your project. When building timelines, you choose settings that affect how clips on the timeline behave by using the Timeline Controls buttons, the Timeline Properties panel, the Editor Options panel, and pop-up menus that appear when you rightclick on various parts of the timeline. You can use the GlobeCaster Editor’s clip priority rules to quickly perform some types of edits. You can also append a timeline to one that is already loaded. This section of the chapter covers the following topics: • Parts of the timeline • Selecting clips on the timeline • Using clip priority • Appending a timeline • Functions of buttons, panels, and pop-up menus Refe ren ce 82 Chapter 3 Parts Of The Timeline Figure 3.37 shows the parts of the timeline. Position Bar Tree Duration Timecode Validation Bar Track Ending Timecode Scroom Bar Events Vertical Scroll Bar Figure 3.37: The GlobeCaster Editor Timeline Following is an explanation of how the parts of the timeline work: Timecode When you start a new timeline, you see two timecode numbers at the top of the timeline, one at each end. These represent the points on the master tape where the GlobeCaster Editor will lay down the timeline. To set the timecode for the beginning of the timeline, click on the Options button on the right side of the screen to open the Editor Options panel. Next to Timeline Starts At, type in the timecode you want. Or, click Mark, and the current timecode on your record tape is imported. As the Position Bar moves through the timeline, the timecode for its location is displayed. Timecode is also displayed when you click on an event to move it on the timeline. Beginning and ending timecode are both displayed for the event, unless the event is of such a short duration that there is not room for both to be displayed. In that case, only the beginning timecode is displayed. Validation Bar The red bar at the top of the timeline. Parts of the bar turn green as edits have been recorded to the master tape. If you add elements to the timeline after recording to the master, the bar above these elements is red. The next time you click on Assemble, the GlobeCaster Editor adds the changed sections of the timeline to the master (see “Assemble” on page 55 for information on how to use the Assemble function). Edito r Manu al GlobeCaster Tree Expands or shrinks the display of tracks on the timeline. Clicking on a plus sign displays that track’s child track(s), and clicking on a minus sign hides that track and its child tracks. Position Bar The vertical black bar on the timeline depicts the position on the timeline of the output you are seeing. You can scrub through the timeline by dragging the position bar through it, or you can skip to a part of the timeline by dragging the position bar there. The timecode of the position bar’s location is displayed above it. You can quickly place this bar anywhere on the timeline by clicking in the spot where you would like it to appear. While scrubbing through a clip, you can stop the playback and freeze the position of the Position Bar by pressing the space bar on your keyboard. (When Timeline is the active source, the space bar toggles between Play and Stop.) You can fine tune the location of the Position Bar by using the left and right arrow keys on your keyboard. This is handy for marking the spot where you want to trim or split a clip, start or end a transition, start or end an audio track, etc. Tracks A track on the timeline represents a chronological sequence of events. Multiple tracks make it possible to switch between images and effects. A timeline can have up to 13 tracks: Events • Three video tracks: Video 1, Video 2, Video 3 • Transition/warp effect track: FX • Up to four downstream key tracks: DSK, DSK2, DSK3, DSK4. Each video track also has child Audio tracks, which in turn have child Levels tracks. Split audio edits can be performed in the Audio tracks, and audio levels are controlled in the Levels tracks. (You must first animate audio levels before changing them in the Levels tracks. For information on how to do this, see “Animating Audio On The Timeline” on page 155.) • Up to four GPI tracks: GPI 1, GPI 2, GPI 3, GPI 4 for activating GPI triggers. • Pause track, for pausing the timeline. Video clips, audio clips, and effects that are placed on the timeline. 83 Refe ren ce 84 Chapter 3 Selecting Clips On The Timeline Scroom Bar Scrolls and zooms the timeline. To scroll the timeline left or right, click on the Scroom bar and drag left or right. To zoom the timeline in and out, click on the Scroom bar and drag up or down. To do both at once, click on the Scroom bar and drag diagonally. You can also zoom by right-clicking on the timeline and selecting a zoom setting from the pop-up menu. Vertical Scroll Bar Scrolls the timeline up and down. Click on the bar and drag it up or down. Duration Timecode Displays the length of the selected event. Before performing a number of operations, such as digitizing clips, changing clip properties, or using the Preview or Perform functions, you need to select the clips on the timeline that you want to affect with that action. You can select multiple events by holding down the Control key on your keyboard and clicking on the events, or you can right-click on an event in the timeline and choose one of the selection options, such as Select All, Select Track, Select From Here, etc. (see “Timeline Event Pop-Up Menu” on page 99 for all of the selection options). Using Clip Priority Priority of clips on the timeline is a powerful way to control which source appears. The general rule for priority of the video tracks is the top track gets priority. In other words, if there is more than one clip at a point in the timeline, the clip in the highest track is played. Here are the specific priority rules: • If there is no clip, the GlobeCaster Editor plays black. • If there is one clip, the GlobeCaster Editor plays that clip. • If there are two or more clips that overlap, plays the one on the highest track. As the timeline plays through, if the clip on top runs out, the GlobeCaster Editor “drops down” to the clip on the next highest track. This is in effect a cut edit. If a clip begins again on a higher track, GlobeCaster “jumps up” to that clip, also creating a cut. If the clip on the higher track is shorter than the clip on the lower track (overlapped on both sides), then the GlobeCaster Editor begins with the lower clip, and the higher, shorter clip is seen as an insert or cut-away. This is a quick way to perform an L-cut (also called a split audio edit), where the audio for the bottom clip continues as the video cuts to the upper clip and then back. Occasionally it’s inconvenient to move a clip from track to track just to change its priority, so the GlobeCaster Editor provides a handy way to break the priority rule. To do this, right-click on a clip and choose Higher Priority from the pop-up menu. This tells the GlobeCaster Editor to play the entire clip from start to finish, even if there are clips on the higher priority tracks. If two clips overlap and both have Higher Priority turned on, then the old rule applies: the clip on the higher track plays throughout. Edito r Manu al GlobeCaster 85 Where two clips overlap, you can cut back and forth between them by adding “fake dissolves.” If you have overlapping clips on the Video 1 and Video 2 tracks, for example, you can create dissolves and set them to go from the Video 2 track to the same Video 2 track. Because the dissolve is from and to the same video source, it simply plays that source. This way, the GlobeCaster Editor plays the video on the Video 1 track until it comes to the dissolve. Then it plays the clip on the Video 2 track for the length of the dissolve, after which it goes back to the clip on the Video 1 track. To use dissolves to cut between overlapping video sources, do the following: 1. Right-click on the overlapping area of one of the clips and choose Create Dissolve from the pop-up menu. A dissolve appears in the FX track (Figure 3.38). Dissolve Figure 3.38: Timeline with Dissolve in the FX Track 2. Adjust the dissolve to the duration you want the clip on the Video 2 track to play. 3. Repeat this until you have all your dissolves in place (Figure 3.39). Figure 3.39: Timeline with Dissolves 4. Right-click on the first dissolve and choose Effect Properties from the pop-up menu. Refe ren ce 86 Chapter 3 The Effect Properties panel appears in the upper left of your screen (Figure 3.40). Figure 3.40: The Effect Properties Panel 5. Click on the video track button (it says Video 1) next to From at the top of the panel (Figure 3.41). Figure 3.41: The Video Track Button A pop-up menu appears. Use this menu to select which track the dissolve starts from. Edito r Manu al GlobeCaster 6. 87 Choose Video 2 from the pop-up menu. Figure 3.42: Choosing the Video 2 Track 7. Click on the Video Track button next to To and choose Video 2 from the popup menu. The dissolve on the timeline has the numbers 2>2 on it, indicating the dissolve goes from the Video 2 track to the Video 2 track. 8. With the Effect Properties panel still open, click on the next dissolve on the timeline to select it. 9. Set From and To to the Video 2 track. Your timeline now has two overlapping clips with a series of dissolves set from the Video 2 track to the Video 2 track (Figure 3.43). Figure 3.43: 2>2 Dissolves on the Timeline That’s it, you have set up the dissolves so they will act as cuts between the two clips. The GlobeCaster Editor will play the clip in the Video 1 track, except where the dissolves are, where it will play the clip in the Video 2 track. Appending A Timeline TIP: To speed the time it takes to navigate around the timeline, you can cut a large project into smaller sections, then paste all the timelines together when you’re ready to record the project. If you have a timeline loaded in the GlobeCaster Editor, you can append another timeline to it. This feature is convenient if you are creating a lengthy project. To append a timeline, do the following: 1. Load the first timeline by double-clicking on its picon or dragging the picon to the timeline. 2. Click in a blank area of the bin to deselect the picon for the first timeline. 3. Click on the picon for the second timeline so that it is selected (yellow). 4. Holding down the Control key on your keyboard, drag the picon for the second timeline to the timeline area on the interface. When the Position Bar is where you want the second timeline to begin, release the mouse button. Refe ren ce 88 Chapter 3 Watch for the appended timeline to appear before releasing the Control button. TIP: Be sure to release the mouse button, wait for the appended timeline to appear, then release the Control button. Figure 3.44: Dragging the Second Timeline Picon to the Timeline The second timeline appears, beginning where the Position Bar was located when you released the mouse button. Figure 3.45: The Second Timeline is Appended after the Position Bar The timeline begins at the point where the Position Bar was when you released the mouse button. You can place the Position Bar in the midst of the first timeline. If you do this, the second timeline will overwrite the remainder of the first timeline. Timeline Controls You can use the Timeline Controls to save a timeline, select one of six edit modes, open additional monitors, or set special properties for the timeline. These controls are the blue buttons (yellow when they are turned on) on the left side of the toolbar. Timeline Picon Figure 3.46: The Timeline Controls Here’s what these buttons do: Timeline Opens the Timeline Properties panel, where you can record information about your timelines. See “Timeline Properties Panel” on page 92 for information on how to use this panel. Edito r Manu al GlobeCaster Timeline Picon This picon represents the entire timeline. The picon can be dragged and dropped into a bin to save your project. When Editor is busy loading events on the timeline, you see a horizontal status bar go up and down on this picon. Right-clicking on the picon brings up the Timeline Picon Pop-Up Menu, where you can rename the timeline, create picons for it, or open the Timeline Properties Panel. See the following section for information on how to use the Timeline Picon Pop-Up Menu. Save Saves the timeline in the Bins\Clips\Projects directory, or whatever default path you set in the Global Settings panel. For information on how to use the Global Settings panel, see the “Using Configure Panels” chapter of the GlobeCaster User Guide. Trim Clip An editing mode for trimming single clips that displays the first frame of the selected clip in the left monitor, and the last frame of the clip in the right monitor. The controls trim or add time to the beginning or end of the clip. See “Trim Clip Mode” on page 127 for information on this editing mode. Trim Edit An editing mode for adjusting edits between two clips. This is useful for precision editing down to individual frames. You can trim time off or add to the clips. See “Trim Edit Mode” on page 129 for information on this editing mode. Slip Src (Source) An editing mode used to adjust the in and out points of a clip without changing its duration or position on the timeline. It “slips” the video forward or backward, in effect trimming one end and extending the other simultaneously. This is useful, for example, if you finish building a timeline but decide you wish one clip started a few frames earlier. See “Slip Source Mode” on page 131 for information on this editing mode. Slide An editing mode that locks the selected clips into a single series. You can then adjust the in and out points of the entire series. This mode is similar to Slip Source, except the overall length of the series changes as you adjust the in and out points of the series. See “Slide Mode” on page 132 for information on this editing mode. 89 Refe ren ce 90 Chapter 3 Timeline Picon Pop-Up Menu New Clears the timeline and starts a new one. If you have unsaved changes in the currently loaded timeline, the GlobeCaster Editor asks whether you want to save them before opening a new one. 2, 3, 4 Selects two-, three-, or four-monitor display. Add Clip The default editing mode. Used when logging clips or adding clips to a timeline project. The right monitor displays the timeline or record deck, and the left monitor displays the selected input source. Trans (Transition) Edit An editing mode used to adjust the beginning and ending of transitions. Adjustable transitions, such as wipes and dissolves, automatically adjust in length to match the overlap of the two clips. When the GlobeCaster Editor is in Trans Edit mode, it automatically goes to a four-monitor display. See “Transition Edit Mode” on page 133 for information on this editing mode. View A single-monitor mode. This larger monitor is useful for viewing the final output. To exit this mode, click on the edit mode you wish to return to (Add Clip is the default). Ripple When this is on, the GlobeCaster Editor automatically shifts the elements of a timeline to compensate for any changes you make. If you insert a clip, for example, clips farther down the timeline shift over to make room for the new clip. The Timeline Picon pop-up menu allows you to manage picons for your timelines, open the Timeline Properties panel (see “Timeline Properties Panel” on page 92), or save the timeline information as a text edit decision list (EDL). To access it, right-click on the timeline picon in the Timeline Controls. Timeline Picon Figure 3.47: Right-Clicking on the Timeline Picon Edito r Manu al GlobeCaster The Timeline Picon pop-up menu appears (Figure 3.48). Figure 3.48: The Timeline Picon Pop-Up Menu The pop-up menu has the following options: Properties Brings up the Timeline Properties panel, where you can record information about your timelines (see following section). Rename Allows you to assign a new name for the timeline. To do so, select Rename from the pop-up menu. Then type in the name for the timeline. It is displayed on the timeline picon on the toolbar (Figure 3.49). Changing the name on the timeline picon does not change the name of the timeline already saved in the bin, but if you drag the timeline picon from the toolbar to the bin, a new copy appears in the bin with the new name. Timeline Picon Timeline Name Figure 3.49: Naming a Timeline As with any file, you can also rename timelines by right-clicking on the picon in the bin and selecting Rename from the pop-up menu, but be careful not to delete the file name extension (.ptl). Set Picon Creates a new picon for the timeline, using whatever image is on your Program monitor screen. Reset Timeline Picon Resets the timeline picon back to the default for timelines that have had a picon set on them. New Project Clears the current timeline and allows you to start a new project. 91 Refe ren ce 92 Chapter 3 Timeline Properties Panel Make all picons If you build a timeline in the GlobeCaster Switcher, this creates picons for all the clips. Save Text EDL (Edit Decision List) Changes the format in which the timeline is saved. When this is selected, dragging the picon into a bin saves a CMX 3600 text EDL. Any CMX editor can then use this edit decision list. Play in Loop Plays the timeline in a loop, returning to the beginning and playing it through again each time it reaches the end. The Timeline Properties panel provides a place to record information about your timelines. Access it by clicking on the Timeline button or right-clicking on the Timeline Picon and choosing Properties. Display Window Figure 3.50: The Timeline Properties Panel Here’s how to use the panel: Display Window Displays the names of properties you created. To view information about a property, click on it in this window to select it. A check mark appears next to it, and the information is displayed in the Value window. Name Type in the name of properties you would like to record information about, such as name of the project, date, number of source tapes, etc. Then press Enter on the keyboard. Value Type in the information for the properties you created, then press Enter on the keyboard. Delete Deletes the selected property. Edito r Manu al GlobeCaster Editor Options Panel 93 In the Editor Options panel, you can choose settings related to editing on the GlobeCaster Editor timeline. The settings affect the way clips on the timeline behave, how the GlobeCaster Editor assembles clips, and how your decks behave. To access the panel, click on the gray Options button on the right side of the toolbar. The Editor Options panel appears in the upper left corner of the screen. Figure 3.51: The Editor Options Panel Refe ren ce 94 Chapter 3 Here’s how to use the Editor Options panel: Drag Clips: Move/Roll Click on Move or Roll to determine how clips behave when you drag them. The default mode, Move, allows you to move a clip by dragging it in the timeline. Click on the clip anywhere, except on the trim handles, and drag it where you want. Roll allows you to move the “window” of the clip on the source tape. This changes the in and out points of the clip, without moving the clip on the timeline or changing its length. This accomplishes the same function as the Slip Src (Slip Source) editing mode (see “Slip Src (Source)” on page 89 for information on this mode), but by dragging the mouse instead of using the interface transport controls. This Roll button is automatically turned on when you open Slip Source mode. To use the Roll function, do the following: Click on the Roll button. Your mouse pointer turns into the roll cursor, a circular yellow arrow over the selected clip. Drag the roll cursor to the left to make the clip begin and end earlier on the source tape, and to the right to make the clip begin and end later on the source tape. As you drag the roll cursor, you see the In Point and Out Point timecode under the left monitor change. The clip does not move on the timeline. Edito r Manu al GlobeCaster Edits: Lock Trans(ition)/ Trim Clip/ Slide Edit Click on either Lock Trans, Trim Clip, or Slide Edit to determine how clips behave when you move the edit points between two clips. Lock Trans locks the in or out points of a transition with the in or out points of the clips when you drag the clips on the timeline. So, if you make the overlap area of the clips shorter, the transition is also shorter. This contrasts to Slide Edit option, in which the length of the transition remains the same although its starting or ending point is changed. The Lock Trans button is automatically turned on in Transition Edit mode. See “Transition Edit Mode” on page 133 for information about this editing mode. Trim Clip is the default setting. When in Trim Clip mode, clips are trimmed when you move the edit point. This can also be done using the transport controls when in Trim Clip editing mode. See “Trim Clip Mode” on page 127 for information on this editing mode. When in Slide Edit mode and you move the edit point between two clips, length is added to or subtracted from the clips to keep the transition the same length. This mode moves neighboring effects at the same time to keep the effects lined up with the clip. The Slide Edit function performs the same function as the Trim Edit editing mode (see “Trim Edit Mode” on page 129 for information on this editing mode), but by dragging the mouse instead of using the interface transport controls. Follow Rec (Recorder) When this button is on and the recorder deck is played, the Position Bar on the timeline follows the timecode on the recorder deck. Tape Scrub Turns on the ability to scrub through linear tape sources in the timeline. Tape Scrub mode gives linear editing in the GlobeCaster Editor the feel of a non-linear system. It does, however, put a little more wear on the tapes, so we left it as an option. With this option on, scrub through your tapes either by moving the Position Bar or by using the Main Controls. 95 Refe ren ce 96 Chapter 3 Auto Beats Auto Beats is an easy way to match edits to beats on a music track. Play the record deck and click on Mark In each time you want to create a new clip. The GlobeCaster Editor inserts alternating black and white placeholders into the timeline. You can use the shuttle control (or Play Speed in the Clip Main Properties panel) to play the tape slowly to capture the beat points precisely on the timeline. After marking the beats, rewind the tape and play it back while the GlobeCaster Editor cuts between black and white on the beats. This makes it easy to see whether you’ve missed any beats. When the timing is perfect, drop your source clips or stills from the bin onto each black or white clip. The GlobeCaster Editor automatically trims the source clip out points. Auto Scrub Length Allows you to control how audio scrubbing responds. You can set the length of audio (frames) to play for each position bar movement, and select how you wish to play the audio. You can choose either Play up to pos bar, Play centered around pos bar, or Play from pos bar (Figure 3.52). Figure 3.52: The Audio Scrub Playback Pop-Up Menu Edito r Manu al GlobeCaster Load Files To Source Sets whether Single Click or Double Click loads framestores, matte color, or digitized clips into a monitor. Click on this button, and choose Single Click or Double Click from the pop-up menu. In the default mode, Single Click, clicking once on a file’s picon in a bin loads that picon into a monitor. Double-click on the picon to load the file onto the timeline. Sometimes you may not want files to load into the monitor when you single-click on them. In this case, select Double Click, and the file won’t load unless it is double-clicked. Drag the picon to load it onto the timeline. You can also drag picons to load them into the monitor. When you load a file, the Source button changes to the appropriate source type (Clip, Frame, Matte, or Black). See “Source Type Button” on page 65 for information on this button. TIP: If the monitor is grayed out, it means a complete source has not been designated, and you cannot drag-and-drop files into it (although you can still click on files to load them into such a monitor). Examples of incomplete sources are Source A, Source B, or Source C if no deck has been assigned to them, or if the deck has no tape or the tape has not been named, or Clip if no digitized clip is selected on the timeline. Preview Mode Sets how an edit is previewed. Clicking on this button brings up a pop-up menu with the following options: VVV, VBV, BVB. VVV (video video video) shows the video already on the record tape before the edit in point, the edit, and the video after the edit out point. BVB (black video black) blacks out the video already on the record tape before and after the edit, showing only the edit. VBV (video black video) shows the video on the tape before and after the edit, but blacks out the edit. 97 Refe ren ce 98 Chapter 3 Auto-Assemble Method Sets the method GlobeCaster uses to assemble clips on a timeline. Clicking on this button brings up a pop-up menu with the following options: Sequential or Checkerboard. Sequential runs the clips in order on the timeline. This allows you to see the timeline assembled in order. Checkerboard mode analyzes the timeline and lays down every clip from each source tape in one pass by skipping down the timeline and performing edits out of sequence. This saves time and tape swapping because each tape source needs to be inserted only once. GlobeCaster even checks whether needed source tapes are already in the decks at the beginning of the Auto-Assemble and lays down the clips from those tapes first. Timeline starts, Mark Allows you to match the timeline start time to a specified timecode start time on your master tape. When you click the Mark button, the GlobeCaster Editor reads the current time on the selected record deck, and starts the timeline at that point. Or, you can type in the timecode of the starting point you desire and press Enter on your keyboard. Reset timeline for assembly Resets the Validation Bar at the top of the timeline so that all the elements of the timeline are recorded to the master tape then next time you click Assemble. The Validation Bar is a line across the top of the timeline that indicates which sections have been laid down to the master. Green sections have been recorded, red have not. If you don’t click this button, only new elements are added to the master when you click Assemble. This option is handy if for some reason you want to re-record a clip that has already been laid down to the master. Remove Unused Tapes Removes the name of tapes not required for the current timeline from the Tape Name button popup menu (for information on using this button, see “Tape Name” on page 47). Load Timeline On Scrub Loads the timeline when the timeline is scrubbed. Unload TL Unloads the data in the current timeline. Load Timeline From PosBar Loads the timeline starting at the current location of the position bar. Edito r Manu al GlobeCaster Timeline Event Pop-Up Menu Reaction Frames Compensates for user reaction time when using the Mark In or Mark Out buttons. If you type 5 here, for example, the GlobeCaster Editor marks the in and out points 5 frames earlier than where you hit the mark buttons. Postroll Sets the amount of time the deck rolls after an edit. Max Safe Preroll Sets the maximum time before an event that the GlobeCaster Editor prerolls. Default is 30 seconds. Adjusting this setting could be handy if you need frames right at the beginning of a tape. If you decrease this number or set it to 0, the GlobeCaster Editor won’t try to back up past the beginning of the tape. Abort edits if off by more than Sets the degree of accuracy the GlobeCaster Editor requires. The GlobeCaster Editor is a frameaccurate editor, but allows you the flexibility of using decks that are less than frame accurate. This setting is the number of frames within which the GlobeCaster Editor requires all edits to be accurate. All VTRs occasionally miss an edit by not syncing up during the preroll. If the edit is off by more than the number of frames specified, the GlobeCaster Editor stops before the edit begins and tries it again. Aborted Edit Retries Sets the number of times the GlobeCaster Editor tries to perform an edit. 99 The Timeline Event pop-up menu appears when you right-click on an area of the timeline. It is context sensitive, so the options you see depend on what is on the timeline and whether you right-click on a clip, effect, or blank area of the timeline. In general, the features on the pop-up menu allow you to delete or select events, Refe ren ce 100 Chapter 3 make choices about how the timeline is displayed, set properties for clips, animate audio levels, digitize clips, or perform specialized functions. Figure 3.53: Timeline Event Pop-Up Menu Edito r Manu al GlobeCaster For clarity in this manual, each menu will be shown on the timeline and then explained in the following sections. Video Event Menu Audio Event Menu Keyframe Menu Track Menu Audio Level Track Menu Figure 3.54: Possible Pop-Up Menus on the Timeline Keyframe Menu To access the Keyframe menu, right-click on a keyframe control knob (Figure 3.55). Keyframe Control Knob Figure 3.55: Keyframe Control Knob 101 Refe ren ce 102 Chapter 3 The Keyframe pop-up menu appears. It has settings that allow you to manipulate the volume of your audio tracks. Figure 3.56: The Keyframe Pop-Up Menu Edito r Manu al GlobeCaster Audio Event Menu 103 To access the Audio Event menu, right-click on an audio event in an Audio track, the following menu is displayed. . Figure 3.57: Audio Event Menu Refe ren ce 104 Chapter 3 Audio Level Track Menu The Audio Level Track menu (Figure 3.58) is displayed when you right-click on the Audio Level Track. Figure 3.58: The Audio Level Track Pop-Up Menu Edito r Manu al GlobeCaster Video Event Menu 105 The Video Event menu (Figure 3.59) is displayed when right-click on an event in the Video track. Figure 3.59: The Video Event Pop-Up Menu Refe ren ce 106 Chapter 3 Track Menu The Track Menu (Figure 3.60) is displayed when you right-click on a track a track that has children. The items: Expand Tree, Expand All, and Collapse Tree will only be available on tracks that have children. Figure 3.60: The Track Pop-Up Menu Timeline Menu Items Following is an explanation of the options that may appear on the Timeline popup menus, listed in alphabetical order. Add Dip Adds several keyframes to make the audio drop out momentarily. The dip can be modified by moving the keyframes. Figure 3.61: A Dip Added to an Audio Level Track Add Fade In Adds a keyframe to form a fade in. Figure 3.62: A Fade In Added to an Audio Level Track Edito r Manu al GlobeCaster Add Fade Out Adds a keyframe to form a fade out. Figure 3.63: A Fade Out Added to an Audio Level Track Add Keyframe Adds a keyframe to the audio track of the timeline. This keyframe allows you to adjust the level up or down. Transitions between keyframes are represented by lines in the audio track. Add Pause Point Creates a pause point event on the Pause track. Figure 3.64: Added Pause Point When playing the timeline back, the timeline will automatically pause at the points without you having to hit the Pause button. You can then wait before hitting the Play button to continue playing the timeline. If you have a looping effect that you want to play while the timeline is paused, select Loop While Paused on the Effect Properties panel. For more information, see “Loop While Paused” on page 119. 107 Refe ren ce 108 Chapter 3 Add to Batch Digitize Available when you right-click on an event. Adds selected events to a list to be digitized later. First, select the event or events you want to digitize. Do this by clicking on the event, or by holding down the Control key on your keyboard and clicking on multiple event. Or, right-click on an event and choose one of the select options, such as Select All or Select From Here, from the pop-up menu. Once you have selected the events, right-click on one of them and choose Add to Batch Digitize from the pop-up menu. When you’re ready to batch digitize the events, click on the Batch button in the Clip Controls to open the Batch Digitize window. (For information on how to use the Batch Digitize window, see “Digitizing With Time Machine” on page 138.) Adjust color Available when you right-click on matte color clip on the timeline. Choosing this option opens the Matte Color panel, where you can change the color of the clip. For information on how to use this panel, see “Effect Border Color And Matte Color Panels” on page 121. Animate Level Available if you right-click on a gray area of a Level track between the start and end of an audio clip, or if you right-click on the audio clip on the Audio track. Turns animation on so you can adjust the volume level of the audio tracks, creating fade ins, fade outs, peaks, and dips. You see the Animate Level option when you right-click in a gray area of an Audio Level track between the in and out points for the audio. (You can also turn on Animate Level by clicking on the Animate button in the Clip Audio Properties panel. See “Clip Audio Properties” on page 164 for information on how to do this.) Once you have selected Animate Level, you can adjust the volume levels on the timeline. Rightclick on a gray area of the timeline again. Now you see the following options at the bottom of the popup menu: Add Keyframe, Add Dip, Add Fade In, and Add Fade Out. For information on how to animate audio, see “Animating Audio On The Timeline” on page 155. Edito r Manu al GlobeCaster Collapse Tree Available if you right-click in a Video or Audio track. Hides child tracks of the selected track. Audio 1-4 are child tracks of the Video tracks, and one Level track is a child track of each Audio track. Choosing Collapse Tree is the same as clicking on the - sign next to the name of the parent tracks. Create CrossFade You see this option when two clips overlap. It creates fade ins and fade outs on both audio tracks of both clips. The GlobeCaster Editor fades out the audio on the first clip on the timeline, and fades in the second clip. Figure 3.65: A Cross-Fade Added to an Audio Level Track Create Dissolve Available if you right-click on a clip in an area where it overlaps with another clip. Creates a dissolve transition where two clips overlap. Cubic Makes the transition from one keyframe to the next a curved line. Figure 3.66: Keyframes Set to Cubic This “rounds out” the transitions between keyframes by varying the rate at which the audio level changes. Delete Event Available if you right-click on an event. Removes the event that you right-clicked on from the timeline. Delete Key Deletes the selected keyframe. 109 Refe ren ce 110 Chapter 3 Delete Selected Events Available if you right-click on an event. Removes selected events from the timeline. Select multiple events by holding down the Control key and clicking on the events. Digitize to Time Machine Available if you have Time Machine installed and you right-click on an event. Digitizes selected clips. Digitized clips are saved onto your Time Machine hard drives. Digitized clips are indicated on the timeline by a dark blue color. To save a picon of the clip as a shortcut, click on the clip on the timeline to select it, then drag the Current Clip picon into a bin. Double track height Available if you right-click in an open Level track. Displays the selected Level track at twice its current height. This is useful for precisely editing audio level keyframe positions. Edit Key Opens the Edit Key panel, where you can precisely adjust the level of the selected keyframe (see the previous section for information on how to use this panel). Effect Properties Available if you right-clicked on a transition, such as a dissolve. Brings up the Effect Properties panel, where you can set properties that allow you to tailor effects to your needs. See “Effect Properties Panel” on page 118 for information on how to use this panel. Expand All Available if you right-click on a Video or Audio track. Displays all child tracks belonging to the selected track. Expand Tree Available if you right-click on a Video or Audio track. Displays child tracks of the selected track. Audio 1-4 are child tracks of the Video tracks, and one Level track is a child track of each Audio track. Choosing this pop-up menu option is the same as clicking on the + sign next to the name of the parent track. Fit All Available if you right-click in a gray area of the timeline (not on an event). Sizes the timeline so that the entire timeline fits into the window. Fit Selected Available if you right-click in a gray area of the timeline (not on an event). Sizes the timeline so that all selected items fit into the window. Edito r Manu al GlobeCaster Flatten Event Flattens all events in the event’s range into a Time Machine Clip. Available if you right-click on an event. Flatten Selected Performs a flatten event on each selected event. Available if you right-click in an open track. Flatten Timeline Flattens all the events on the timeline into a Time Machine clip. Available if you right-click in an open track. Halve track height Available if you right-click in an open Level track. Displays the selected Level track at half its current height. Higher Priority Available if you right-click on an event. If two or more clips or effects are in the same area on a timeline, GlobeCaster applies a top-down prioritization. In other words, it plays back the clip on the highest track in the timeline. Occasionally, however, it’s inconvenient to move a clip from track to track just to change its priority, so the GlobeCaster Editor provides a handy way to break the priority rule. Right-click on a clip and choose Higher Priority. This tells the GlobeCaster Editor to play the entire clip even if there are overlapping clips on the higher priority tracks. If two overlapping clips both have Higher Priority turned on, then the old rule applies: the clip on the higher track plays. Hold Maintains the value of the previous keyframe until the next keyframe. Figure 3.67: Keyframes Set to Hold This means the audio level jumps from the setting of one keyframe to the setting of the next. Invert Selection Available if you right-click on an event. Selects the items on the entire timeline that previously were not selected, and deselects those that were. Invert Track Available if you right-click on an event. Selects the items on a single track that previously were not selected, and deselects those that were. 111 Refe ren ce 112 Chapter 3 Linear The default mode, this makes the transition from one keyframe to the next a straight line. Figure 3.68: Keyframes Set to Linear This means the audio level changes at a constant rate from one keyframe to the next. Make A/V Edit Available if you create a dissolve between two linear clips from the same source tape, then rightclick on one of the clips in the area where they overlap. Creates an A/V roll edit, a type of edit unique to GlobeCaster. Instead of using a single frame to perform a transition between two clips on the same source tape, the A/V roll edit converts a portion of one of the clips to a ClipMem. A ClipMem is a bit of digitized video recorded to the RAM on the Warp Engine. In essence, you are transitioning between two sources, and the resulting edit is indistinguishable from a standard A/B roll edit. To create an A/V roll edit, right-click on one of the clips where they overlap and select Make A/V Edit from the pop-up menu. (The clip you right-click on is the one the GlobeCaster Editor makes the ClipMem of.)The GlobeCaster Editor creates a ClipMem for the length of the transition. If the transition is longer than the maximum length for a ClipMem in your system, the GlobeCaster Editor creates as many ClipMems as are needed to cover the transition. The ClipMems are saved in Bins\Clips. The next time you click on Assemble, the GlobeCaster Editor loads the ClipMem file into the Warp Engine, and records the transition in one pass and the other video clip in the next pass. If the edit uses multiple ClipMems, the GlobeCaster Editor makes multiple passes. The GlobeCaster Editor matches frames to make the finished edit look seamless (you must have decks capable of match-frame editing for this to work). Edito r Manu al GlobeCaster Keep in mind that the Warp Engine is being used as a video recording and playback device, so you cannot use warp effects at the same time. Wipe and dissolve effects (with or without graphics) work great with a ClipMem, but not warping digital video effects. For these type of effects, use the A/X roll edit described below. See “Creating A/V And A/ X Edits” on page 206 for more detailed instructions on creating an A/V edit. Make A/X Edit Available if you create a dissolve between two linear clips, then right-click on one of the clips in the area where they overlap. Creates an A/X roll edit, which is a transition between two clips on the same tape. GlobeCaster does this by using a single frame for one of the clips during the transition. To create an A/X roll edit, right-click on the clip you want to “freeze” during the effect, and select Make A/X Edit from the pop-up menu. The GlobeCaster Editor automatically selects the correct frame of the transitional effect, and splits the clip into a video clip leading up to the transition and a framestore lasting the precise length of the transition. When you next click Assemble, the GlobeCaster Editor lays the first clip onto the master, and then cues up the framestore and the second clip for the second pass. Matchframing is done automatically, so the edit looks seamless (you must have decks capable of matchframe editing for this to work). The framestores are saved in GlobeCaster\Bins\stills\AX_stills, if you ever want to use them again. See “Creating A/V And A/X Edits” on page 206 for more detailed instructions on creating an A/X edit. Properties Available when you right-click in a gray area of an Audio Level track between the in and out points for the audio; when you right-click on the audio clip on the Audio track; or when you right-click on the clip in the Video track. Brings up the Clip Main Properties panel, where you can set the basic properties of a clip, such as play speed, which audio and video channels are recorded, and color correction. You can also access the Clip Audio Properties panel, where you can set the audio levels for a clip. See “Clip Main Properties Panel” on page 75 and “Clip Audio Properties” on page 164 for information on how to use these panels. 113 Refe ren ce 114 Chapter 3 Record to Harddrive Available if you right-click on a linear clip. It creates a ClipMem, a bit of digitized video recorded to the RAM on the Warp Engine card and stored on the PC hard drive. This is useful if you do not have a Time Machine. It allows you to store a short clip of uncompressed digitized video and then use it for rotoscoping, animation, transitions between clips on the same source tape, etc. The amount of video storage you have depends on the amount of RAM on your Warp Engine. With 128 MB of RAM (the maximum) you can record just over 6 seconds of video. The standard 16 MB of RAM records 20 frames, or 2/3 of a second. If the clip you want to record to the hard drive is longer than the capacity of the RAM, the GlobeCaster Editor creates multiple ClipMems. Redo Available if you used the Undo function. Redoes undone actions in reverse sequence. Remove Gap Available if you right-click in a gray area where there are no events in any tracks on the timeline. Removes dead time from a timeline, such as a space that is left when you delete a clip. Selecting Remove Gap moves clips on the right side of the timeline to the left in order to close the gap. Remove All Gaps Available if you right-click in a gray area where there are no events in any tracks on the timeline. Removes dead time from a timeline, such as a space that is left when you delete a clip. Selecting Remove All Gaps moves all of the clips on the right side of the timeline to the left in order to close all of the gaps. Replace with Dissolve Available if you right-click on a transition. Replaces the current effect with a dissolve. Reset track height Available if you right-click on an open Level track. Resets the selected track to its original height. Select All Available if you right-click on an event. Selects all events on the timeline. Select From Here Available if you right-click on an event. Selects the event you right-clicked on and all following events on the timeline. Select From Here on This Track Available if you right-click on an event. Selects the event you right-clicked on and all following events on that track of the timeline. Edito r Manu al GlobeCaster Select None Available if you right-click on an event. Deselects all events on the timeline. Select Track Available if you right-click on an event. Selects all events on a track of the timeline. Show Filenames Upon Selection Allows for easy identification of project items when needed. Snap Available if you right-click anywhere on the timeline. Brings up the Snap Frames pop-up menu, where you can turn the Snap feature on or off, or choose the number of snap frames. (See “The Snap Frames Pop-Up Menu” on page 117 for information on how to use this pop-up menu.) Split at PosBar (Position Bar) Available if the Position Bar is over a clip you rightclicked on. Splits the clip at the location of the position bar. This is useful when trimming clips. Scrub through the clip, stopping at the frame where you would like the clip to end. The position bar is located at this frame. Right-click on the clip and choose Split at PosBar. Delete the new clip created to the right of the Position Bar to get rid of the extra footage. The clip you want, trimmed to the exact ending frame you want, remains to the left of the Position Bar. TIP: You can also press Control + s on your keyboard to split clips and stills at the Position Bar. You can use this method to split clips and stills as the timeline plays back. Turn into Framestore Available if you right-click on a clip. Creates a framestore (still) of the clip, using the first frame. Undo Available if you have just performed an action on the timeline. Undoes actions in reverse sequence. Ungroup Audio and Video Events Available when you have a clip that has both video and audio components. Right-click on this clip and select Ungroup Audio and Video Events. This will split the clip into its two components: the video event and the audio events. In this state, the events can be moved or trimmed independent of one another. However, the audio events will remain locked to each other. Zoom 1/2 Available if you right-click in a gray area of the timeline (not on an event). Displays the timeline at half its current length, if the timeline is zoomed out. If it is not zoomed out, this function does not shrink the length of the timeline. 115 Refe ren ce 116 Chapter 3 Zoom All Available if you right-click in a gray area of the timeline. Enlarges the display of the entire timeline. Zoom at Position Bar, Zoom at PosBar Available if you right-click in a gray area of the timeline (not on an event). Enlarges the display of the area of the timeline where the position bar is. Zoom x2 Available if you right-click in a gray area of the timeline (not on an event). Displays the timeline at twice its current length. You can select this multiple times. Edito r Manu al GlobeCaster The Snap Frames Pop-Up Menu 117 Similar to those in graphics programs, the snap function aids in lining up clips precisely on the timeline. When Snap is turned on, the alignment bar turns yellow when it is within the set number of frames. You can then release the event, and it jumps into place. The Snap Frames pop-up menu is where you can set the margin within which clips snap into place, and where you can turn this function on or off. The Snap function works for audio events if the Levels tracks are open. If the Levels tracks are not open, Snap functions for the Video tracks only. Access the Snap Frames pop-up menu by right-clicking in a gray area of the timeline to bring up the Timeline pop-up menu (see previous section), and selecting Snap. The Snap Frames pop-up menu appears. Figure 3.69: The Snap Frames Pop-Up Menu To turn the snap function on or off, choose Snap Off. Or select the number of frames you want as the snap margin. Refe ren ce 118 Chapter 3 Effect Properties Panel With the Effects Properties panel, you can tailor effects to your needs by adjusting attributes such as softness, duration, direction, etc. To access the panel, right-click on an effect in the timeline, bringing up the Timeline pop-up menu. Choose Effect Properties. The Effect Properties panel appears in the upper left corner of the screen. Effect Picon Figure 3.70: The Effect Properties Panel Some of the values in the panel are for wipes or downstream effects. Values and buttons are grayed out when they don’t apply to the selected effect. Here’s how to use the Effect Properties panel: Effect Picon Displays the picon of the selected effect. From, To Designates which track a transition starts from and moves to. Clicking on these buttons brings up a pop-up menu with the options Video 1, Video 2, and Video 3 (if you have all three video tracks open on your timeline). This is a handy way to change the effect without having to move clips on the timeline. Edito r Manu al GlobeCaster Aux (Auxiliary) Use this button in conjunction with the Border button at the bottom of the panel to create wipes with a third video source as the border for the wipe. First, click on the Border button and select Auxiliary Source from the pop-up menu. Next, click on this Aux button near the top of the panel. You see a pop-up menu listing the video tracks of the timeline: Video 1, Video 2, and Video 3. Choose the track that has the video source you want to use as the border for the wipe. For example, if you have a wipe that transitions from the Video 1 track to the Video 2 track, place the source you want to use as the border on the Video 3 track underneath the wipe, and set this button to Video 3. Effect Info Displays information about the effect, including its type. Fade In Sets how long (in frames) it takes for an effect to fade in. Set this value by highlighting the number in the box, typing in the desired number, and pressing Enter on your keyboard. You can also click on the number and drag your mouse up or down. Fade Out Sets how long (in frames) it takes for an effect to fade out. Set this value by highlighting the number in the box, typing in the desired number, and pressing Enter on your keyboard. You can also click on the number and drag your mouse up or down. Duration Works only with variable length effects (i.e. wipes). This allows you to change the duration (in frames). Reversed Reverses the direction of an effect. Click on this button to turn it on. Loop While Paused Supports effects that are looping while the timeline is paused. Select this button if you have an effect that you want playing while the rest of the timeline is paused. Surface Wipe: Softness Adjusts the softness of the edges of the effect. Set this value by highlighting the number in the box, typing in the desired number, and pressing Enter on your keyboard. You can also click on the number and drag your mouse up or down. Try 25 for a soft edge for your wipe without losing the shape of the wipe. Flip Vertically Flips a transition vertically. For example, if a wipe transitions from the top, clicking Flip Vertically makes it transition from the bottom. 119 Refe ren ce 120 Chapter 3 Border Brings up a pop-up menu with the following options: Off, Solid Color, Graphics, and Auxiliary Source. These options allow you to apply a border to wipes. If you cannot apply a border to the effect selected, this button is grayed out. Use this Border setting in conjunction with the Surface Wipe: Softness setting. If the Softness setting is left on the default setting of 1, the wipe has a hard edge with very little border, and you won’t be able to see the border you assign. Try setting the Softness at 25 for a soft edge and a visible border. Here’s what the Border choices do: Off gives the effect no border. Solid Color adds a colored border to the effect (Figure 3.71). The color can be changed by clicking on the mini color picon next to the Border button. This brings up the Effect Border Color panel (see the following section for information on how to use this panel). Figure 3.71: A Clockwise Wipe with a White Border Graphics allows you to select the graphics from the current DSK (downstream key) as a border. Edito r Manu al GlobeCaster 121 Use this button in conjunction with the Aux button at the top of the panel to create wipes with a third video source as the border for the wipe. First, click on this Border button and select Auxiliary Source from the pop-up menu. Next, click on the Aux button near the top of the panel. You see a pop-up menu listing the video tracks of the timeline: Video 1, Video 2, and Video 3. Choose the track that has the video source you want to use as the border for the wipe. For example, if you have a wipe that transitions from the Video 1 track to the Video 2 track, place the source you want to use as the border on the Video 3 track underneath the wipe, and set this button to Video 3. Effect Border Color And Matte Color Panels The Effect Border Color and Matte Color panels look and function the same. The Effect Border Color panel gives you a place to select the color of a border for an effect. The Matte Color panel is used to select the color of a matte clip on the timeline. Value Slider Color Picon Value Window Mini Color Picons Figure 3.72: Effect Border Color Panel The Effect Border Color panel is used in conjunction with the Solid Color option for Border on the Effect Properties panel. If you choose Solid Color, you can set the color here. You can select a color from a set of pre-mixed colors, or mix your own color. To access the Effect Border Color panel, right-click on an event to bring up the Event pop-up menu, and choose Effect Properties. This opens the Effect Properties panel (see previous section for information on how to use the Effect Properties panel). On this panel, click on the mini color picon next to the Border button at the bottom right of the panel. The Effect Border Color panel appears. To access the Matte Color panel, right-click on a matte clip on the timeline, and choose Adjust color from the pop-up menu. Refe ren ce 122 Chapter 3 Here’s how to use the Effect Border Color and Matte Color panels: Revert Resets settings to the original color. Color Picon Displays the current color. As you edit the color, the picon changes to show the new color. Drag this picon into a bin to save the current color. RGB/HSV Sets the color format. Clicking this button brings up a pop-up menu with the options RGB (red green blue) or HSV (hue saturation value). Choose RGB to adjust the colors of the picon, and HSV to adjust the hue, saturation, and value. Then use the sliders and value windows on the top right of the panel to adjust the properties you chose. Red, Green, Blue/Hue, Saturation, Value Sliders and Windows Clicking-and-dragging these three sliders changes the color values. If you selected RGB, the sliders adjust red, green, and blue values. If you selected HSV, the sliders adjust hue, saturation, and value. You can also adjust these values by typing a number into the value windows to the right of the sliders and pressing Enter on your keyboard. Mini Color Picons These small color picons in the lower right corner of the panel serve as a palette of pre-mixed colors. They can be selected by dragging-and-dropping them into the color picon on the panel, or by double-clicking on them. The color of a mini color picon can also be changed by dragging-anddropping the color picon onto it, allowing you to customize the colors in the mini picon palette. Like the color picon, the color of a mini color picon can be saved by dragging it into a bin. Default Resets the mini color picons to the default colors. Any custom color picons you created are lost unless you saved them by dragging their picons to a bin. Pick Allows you to pick a color from any image on the screen and match it exactly. To do this, click on the Pick button. The video on the on-screen monitor freezes so you can pick a color from the current frame. Still holding down the mouse button, drag the mouse over the color you want. Release the mouse button. The color that the mouse is over loads as the color picon, and its values are displayed as the color values. Edito r Manu al GlobeCaster 123 Effect Properties Panel as Chroma Keyer You can place a Chroma Key file as an event on the timeline’s FX track similar to placing a dissolve, wipe, or other transition between two video events. Instead of being a transition, the Chroma Keyer will key one of the video sources over the other. If you choose the Properties menu item, the Effect Properties panel will be shown with a slightly different interface as shown in Figure 3.73. Figure 3.73: Alternate Effects Properties Panel This alternate Effects Properties panel has these different features: Key Designates which track is the key source. Over Designates which track is the background source. Mode Displays a drop-down box that allows you to select the keyer mode. Refe ren ce 124 Chapter 3 Using Advanced Editing Modes The GlobeCaster Editor has five advanced editing modes that help you fine-tune your edits quickly and precisely. These editing modes are Trim Clip, Trim Edit, Slip Source, Slide, and Transition Edit. In these editing modes, the frames displayed in the monitors and the controls under the monitors are tailored for specific tasks. This section explains the purpose of each mode and the functions of its buttons. To activate one of the advanced editing modes, click on its button in the Timeline Controls on the toolbar (Figure 3.74). Figure 3.74: The Timeline Controls Or, use the keyboard shortcuts: 1 Trim Clip 2 Trim Edit 3 Slip Source 4 Slide 5 Trans Edit 6 Add Clip 7 View Shift + 2 Two-monitor mode Shift + 3 Three-monitor mode Shift + 4 Four-monitor mode The default editing mode is Add Clip. This is the general-purpose editing mode for logging clips and building a timeline. In this mode, the left monitors display sources and the right monitor displays the output, the timeline or record deck. To return to this mode, click on the Add Clip button in the Timeline Controls on the toolbar. The advanced editing modes can be used for linear or non-linear editing. When working with linear clips, turn on Tape Scrub in the Editor Options panel if you want the monitors to update as you adjust the clips (see “Editor Options Panel” on page 93 for information on how to do this). Edito r Manu al GlobeCaster 125 The advanced editing modes are useful when working with digitized clips, as Time Machine automatically adds 1 second of trim room on each end of the clip. The advanced editing modes let you see the true in and out points of the clips. For all but one of the editing modes, you can choose whether to view two, three, or four monitors. The exception to this is Transition Edit mode. This mode requires a four-monitor display and opens four monitors automatically when you click the Trans Edit button. Slip Source and Slide modes work differently in the two-monitor display, but if you open four monitors these two modes are the same. In four-monitor mode, both Slip Source and Slide function as Slip Source for the clip in the middle two monitors and Slide for the clips in the end monitors. Both the Slip Src and Slide buttons on the interface light up to remind you that both modes are active. This allows you access to both functions at once, so you can choose to adjust the in and out points without changing the clip’s duration or position on the timeline (Slip Source mode), or by adjusting the duration of the clip and adjusting neighboring clips to compensate (Slide mode). In the advanced editing modes, gray tracks that simulate the sprocket holes on the edge of film appear above and below the monitors (Figure 3.75). These are a visual cue to help you see which frames are on the same clip. If the sprocket holes are continuous between two monitors, the frames displayed by the monitors are on the same clip. If there is a break between the sprocket holes, the frames are from different clips. Sprocket Holes From Different Clips Sprocket Holes From Same Clip Sprocket Holes From Same Clip Figure 3.75: Film Sprocket Holes in Transition Edit Mode In each editing mode, transport controls appear under appropriate monitors. These controls are similar to the controls on a VTR. Refe ren ce 126 Chapter 3 Following is a description of the transport controls: Transport Controls Control the selected device. The buttons, in order from left to right, are: • Jog Back 10 Frames Moves back or trims 10 frames at a time • Jog Back 5 Frames Moves back or trims five frames at a time • Jog Back 1 Frame Moves back or trims one frame at a time • Pause Puts deck in Pause mode, pausing playback if the deck is rolling, or spooling the tape so it is ready to play if the deck is stopped. • Jog Forward 1 Frame Moves ahead or trims one frame at a time • Jog Forward 5 Frames Moves ahead or trims five frames at a time • Jog Forward 10 Frames Moves ahead or trims 10 frames at a time The following sections explain the functions of the other monitor controls in the advanced editing modes, as well as the purpose of each mode. Edito r Manu al GlobeCaster Trim Clip Mode 127 Trim Clip mode is designed for trimming single clips. It displays the first frame of the selected clip in the left monitor, and the last frame of the clip in the right monitor (Figure 3.76). The controls trim or add time to the beginning or end of the clip. There is an option, Loop Clip, that allows you to play the clip repeatedly in a loop so you can see the in and out points as you adjust them. Figure 3.76: Trim Clip Mode Following is an explanation of the control buttons in Trim Clip mode: In/Out Timecode Displays the timecode of the selected clip’s in point and out point. To set a specific timecode as the in or out point, type in the timecode and press Enter on your keyboard. Revert Undoes changes to the selected clip and reverts to the clip settings from the last saved version of the timeline. The timeline must have been saved at least once in order for this to work. To use this function, click on the desired clip to select it, then click on the Revert button. The clip may not be able to revert if you have trimmed it and moved another clip into its spot on the timeline. Loop Clip Plays the selected clip in a continuous loop. You can use this feature to repeatedly play a clip as you finetune its in and out points. To stop the loop, click this button again, or click the stop or pause buttons in the transport controls. Refe ren ce 128 Chapter 3 Loop Clip Timecode Sets the amount of the timeline that is included in the loop before and after the clip. If you type 00:00:01:00, for example, and press Enter on your keyboard, the loop begins playing 1 second before the clip and continues playing 1 second after the clip. Use the -/+ buttons to the right to decrease or increase this time by 1 second. Duration Displays the duration of the clip. Change the duration of the clip by typing in a timecode and pressing Enter on your keyboard. Use the -/+ buttons to the right to decrease or increase the duration by 1 second. Edito r Manu al GlobeCaster Trim Edit Mode 129 Trim Edit mode helps you adjust edits between two clips. It is designed for precision editing down to individual frames. The left monitor displays the last frame of the preceding clip and the right monitor displays the first frame of the selected clip. You can trim time off or add to the clips. There is an option, Loop Edit, that allows you to play the transition between the clips repeatedly in a continuous loop, and an option, Loop Clip, that allows you to play the selected clip in a loop. Figure 3.77 shows the GlobeCaster Editor in Trim Edit mode. NOTE: Click on the second clip of the edit to select it in order to load the monitors properly. Figure 3.77: Trim Edit Mode In Trim Edit mode, you can also choose to display four monitors if you want to see the first frame of the first clip and the last frame of the selected clip. Following is an explanation of the buttons in Trim Edit mode: Out/In Timecode Displays the timecode of the last and first frames of the edit. To set a specific timecode as the last or first frame of one of the clips, type in the timecode and press Enter on your keyboard. Revert Undoes changes and reverts to the properties set for the clip in the last saved version of the timeline. Loop Edit Plays the selected portion of the timeline in a loop. This allows you to watch the edit repeatedly and see the new in and out points as you change them. To stop the loop, click this button again, or click the stop or pause buttons in the transport controls. Refe ren ce 130 Chapter 3 Loop Edit Timecode Sets the amount of the timeline that is included in the loop before and after the edit. If you type 00:00:01:00, for example, and press Enter on your keyboard, the loop begins playing 1 second before the edit and continues playing 1 second after the edit. Use the -/+ buttons to the right to decrease or increase this time by 1 second. Loop Clip Plays the selected clip in a continuous loop. You can use this feature to repeatedly play a clip as you fine-tune its in and out points. To stop the loop, click this button again, or click the stop or pause buttons in the transport controls. Loop Clip Timecode Sets the amount of the timeline that is included in the loop before and after the clip. If you type 00:00:01:00, for example, and press Enter on your keyboard, the loop begins playing 1 second before the clip and continues playing 1 second after the clip. Use the -/+ buttons to the right to decrease or increase this time by 1 second. Duration Displays the duration of the clip. Change the duration of the clip by typing in a timecode and pressing Enter on your keyboard. Use the -/+ buttons to the right to decrease or increase the duration by 1 second. Edito r Manu al GlobeCaster Slip Source Mode 131 Slip Source edit mode is used to adjust the in and out points of a clip without changing its duration or position on the timeline. It “slips” the video forward or backward, in effect trimming one end and extending the other simultaneously. This is useful, for example, if you finish building a timeline but decide you wish a clip started a few frames earlier. In Slip Source mode, the monitors and controls look like Figure 3.78: Figure 3.78: Slip Source Mode You can also open four monitors in Slip Source mode. If you do this, you see the Slide mode button on the toolbar also turn on. This indicates that the selected clip, shown in the middle monitors, is in Slip Source mode, and the neighboring clips, shown in the monitors on the ends, are in Slide mode. This is the same when you open four monitors in Slide mode. In Slip Source mode, the Roll and Slide Edit buttons in the Editor Options panel are on by default. These options allow you to perform the same options with the mouse as with the transport controls. Roll causes the mouse to behave like Slip Source when you click on a clip, and Slide Edit causes the mouse to behave like Trim Edit mode when you click on the trimming handle of a clip. To change these options, open the Editor Options panel by clicking on the Options button on the right side of the toolbar. See “Editor Options Panel” on page 93 for more information about this panel. Following is an explanation of the controls in Slip Source mode: Src In/Src Out Timecode These boxes display the timecode on the source tape. This is different than timecode displays in the other editing modes, which display either the timecode of the timeline or the output tape. Revert Undoes changes and reverts to the properties set for the clip in the last saved version of the timeline. Refe ren ce 132 Chapter 3 Slide Mode Slide editing mode is designed to adjust cut edits. In Slide mode, you can extend the length of a clip, and the neighboring clip is automatically trimmed to compensate. Figure 3.79 shows the monitors and controls in Slide mode. Figure 3.79: Slide Mode You can also open four monitors in Slide mode. If you do this, you see the Slip Source mode button on the toolbar also turn on. This indicates that the selected clip, shown in the middle monitors, is in Slip Source mode, and the neighboring clips, shown in the monitors on the ends, are in Slide mode. This is the same when you open four monitors in Slip Source mode. When four monitors are open in Slide mode, the Roll and Slide Edit buttons in the Editor Options panel are on by default. These options allow you to perform the same options with the mouse as with the transport controls. Roll causes the mouse to behave like Slip Source when you click on a clip, and Slide Edit causes the mouse to behave like Trim Edit mode when you click on the trimming handle of a clip. To turn these options off, open the Editor Options panel by clicking on the Options button on the right side of the toolbar. See “Editor Options Panel” on page 93 for more information about this panel. Following is an explanation of the controls in Slide edit mode: Out/In Timecode Displays the timecode of the last and first frames of the clips. To set a specific timecode as the last or first frame of one of the clips, type in the timecode and press Enter on your keyboard. Revert Undoes changes and reverts to the properties set for the clip in the last saved version of the timeline. Edito r Manu al GlobeCaster Transition Edit Mode 133 Transition Edit mode (Trans Edit on the button face) is used to adjust the beginning and ending points of transitions. Adjustable transitions, such as wipes and dissolves, automatically adjust in length to match the overlap of the two clips. When the GlobeCaster Editor is in Transition Edit mode, it automatically goes to a four-monitor display. If you do not see frames from your clips displayed in all four monitors, click in the timeline on the second clip of the transition to load them into the monitors. In Transition Edit mode, the Lock Trans button in the Editor Options panel is on by default. This locks the in and out points of a transition to the in and out points of a clip when you drag the trimming handles of the clip. So, if you make the overlap area of the clips shorter, the transition is also shorter. To turn this option off, open the Editor Options panel by clicking on the Options button on the right side of the toolbar. See “Editor Options Panel” on page 93 for more information about this panel. Figure 3.80 shows the monitors and transport controls in Transition Edit mode. Figure 3.80: Transition Edit Mode Following is an explanation of the controls in Transition Edit mode: Trn (Transition) Out Displays the timecode for the first frame of the transition on the first clip. Out Displays the timecode for the last frame of the first clip. Trn (Transition) In Displays the timecode for the first frame of the second clip. In Displays the timecode for the last frame of the transition on the second clip. Revert Undoes changes and reverts to the properties set for the clip in the last saved version of the timeline. Refe ren ce 134 Chapter 3 T (Transition) Duration Displays the length of the transition. -/+ Decreases/increases the length of the transition by 1 second. Edito r Manu al GlobeCaster 135 Timeline Flattening Timeline flattening allows the user to compress the events on a timeline into one TM Clip event. You can select the whole timeline or only certain events to be flattened. Flattening a Single Event To flatten a single event, simply right-click on an event in the timeline and select Flatten Event from the menu. For instance, right-clicking on a dissolve event displays the popup menu shown in Figure 3.81. Figure 3.81: Flatten Event Selecting Flatten Event will compress everything found in the range of the dissolve event (Figure 3.82) and place the resulting flattened clip on the first track. Selected Range Figure 3.82: Selected Range Refe ren ce 136 Chapter 3 Flattening Multiple Events Flattening multiple events is similar to flattening a single event. First, select the events to be compressed (by holding the Ctrl key and left-clicking on each event). Flatten them by right-clicking on the timeline to display the following drop-down menu (Figure 3.83), and then select Flatten Selected. Figure 3.83: Choosing Flatten Selected Not only will the selected events be flattened, but everything in the range of those events will also be flattened, as shown as Figure 1.5. Each selected event will be replaced by its resulting flattened clip. Selected Range Figure 3.84: Selected Ranges Flattening the Timeline To flatten the entire timeline, simply right-click on the timeline as above and select Flatten Timeline. This will flatten the entire timeline into one TM Clip. This is especially useful if you want to export the entire timeline as an AVI clip. Edito r Manu al GlobeCaster 137 Flattening Notes and Tips Here is some information that will help you with your timeline flattening. • Digitize any linear clips before flattening. • There are only two video channels on the Time Machine, one of which is used to record the resulting clip. Thus, if there is a transition between two clips, one of the clips is recorded to a warp engine as if it were a ClipMem. The longer the transition, the more memory is required on a ClipMem. If there is not enough memory on a warp engine, then the transition will be split into multiple segments, resulting in more than one flattened clip. • During the flattening process, you may see one of the Time Machine clips being played, this is just the Time Machine clip being recorded to a warp engine. • There are eight channels of audio treated as four stereo pairs on a Time Machine. One stereo pair is used to record, so only three stereo pairs can be played during a flatten. An error message will be shown if more than three pairs is attempted. • Flattening clips will result in generation loss. If digitized quality is an issue, only flatten those events that require flattening, rather than the entire timeline. This technique can be applied to those with limited memory resources as well. • When flattening, an effect may get split. If it was a variable size effect, it can no longer be resized, nor should it be moved in order for it to look continuous after part of it has been flattened. • All flattened clips are stored in the Time Machine and have the file structure: Flat.timelinename.startpoint.duration Refe ren ce 138 Chapter 3 Digitizing With Time Machine This section of the chapter explains how the GlobeCaster Editor’s digitizing functions work. If you have Time Machine installed, there are several ways to digitize clips. You can digitize clips on the timeline, or send clips to a queue to be digitized in a batch. The Batch Digitize window allows you to adjust settings, such as compression level and color correction, for individual or groups of clips. You can also digitize your program out in the GlobeCaster Switcher by using the VTR Transport/Sync Roll/Live Digitize panel. See the GlobeCaster Switcher Manual for information on how to do this. You can digitize WAV and AVI files by dragging them onto the timeline, or by adding them to the Batch Digitize list. Each digitized clip has a default of 1 second of trim room at the head and tail of the clip. This is so you can make minor adjustments in the in and out points without having to re-digitize the clip from the source tape. When you are working with non-linear clips, the GlobeCaster Editor automatically accounts for changes you make to the playback speed and loop count. For example, say you set the playback speed for a clip to play in reverse. When you scrub through that clip on the timeline, you see the end of the clip first. Then it plays back to the beginning of the clip as you scrub through the clip on the timeline. And, if you open an advanced editing mode, such as Trim Clip, what you see in the monitor labeled First Frame, Selected Clip is actually the last frame of the clip, since that is what you see first when the clip is played in reverse. You can re-digitize a clip if you want to change its properties, such as the compression level used. You can, for example, initially digitize all your clips for a project at a high compression level, giving you smaller file sizes. Then, when you have built your timeline and know which clips you actually want to use, you can delete the extras and re-digitize the ones you want at a lower compression level for better image quality. Edito r Manu al GlobeCaster Where Are The Clips Saved? NOTE: If you delete the clips from the Time Machine hard drives, the shortcuts in the bins will be useless unless you redigitize them. Don’t make the mistake of thinking you have a copy of a clip saved in a bin. The picon in a bin is only a shortcut, as the clips are saved only on the Time Machine hard drives. 139 Time Machine saves digitized clips to your dedicated Time Machine hard drives inside your GlobeCaster unit. You can also create shortcut picons for Time Machine clips and save them in any bin by dragging the clip picon into the bin. For most practical purposes, the shortcut picons act just like clips. This is not true, however, when it comes to deleting the clips. You can delete shortcuts to the clips in the bins where they are located, but to delete the clips themselves you must navigate to the Time Machine hard drives. You can access the Time Machine hard drives by parenting up through your bins. This allows you to delete clips or load clips directly from the hard drive. To access the Time Machine hard drives, do the following: 1. In one of the open bins on your screen, click the A button in the upper right corner of the bin (Figure 3.85). Parent Button A Button Time Machine Drives Icon Figure 3.85: The System Bin NOTE: You can save as many shortcuts to Time Machine clips in bins as you want. Multiple shortcuts can reference the same audio and video footage on the Time Machine hard drives. Each shortcut can contain different clip properties, such as in and out points, strobe rate, etc. This opens additional options for bin navigation. 2. Click on the Parent button until you get to the System bin. You see four options in the system bin: Desktop, Logical drives, Time Machine, and GlobeCaster (previous figure). 3. Double-click on the Time Machine picon. You see an icon of a book (Figure 3.86). This represents the “volume” of Time Machine you are using. Currently there is only one volume. Home Button Figure 3.86: Volume Icon in Time Machine Bin 4. Double-click on the volume icon. Refe ren ce 140 Chapter 3 NOTE: These clips are the actual audio and video data only. The Time Machine hard drives do not contain clip properties, such as in and out points, strobe rate, etc. These clip properties are saved in the shortcuts for the clips in the bins on your PC. You see a bin containing picons of your digitized clips (Figure 3.87). Figure 3.87: Digitized Clips on Time Machine Hard Drives To load your digitized clips into a monitor or onto the timeline, drag the picon from this bin to where you want to load it. This is where you delete your clips from the Time Machine drives. To do this, right-click on a clip picon and choose Delete from the pop-up menu. When you want to return to the bin you started from, click the Home button. Digitizing A Clip On The Timeline To digitize a clip on the timeline, (left-)click on the clip to select it. Then, rightclick on the clip and choose Digitize to Time Machine from the pop-up menu, or click on the Digitize button on the toolbar. You see a horizontal bar go up and down in the picon for the clip, telling you that Time Machine is digitizing the clip. The bar containing the clip picon on the timeline turns dark blue, indicating it is digitized You can select multiple clips to digitize on the timeline. There are two ways to do this. One is to hold down the Control key on your keyboard and click on the clips to select them. The other is to right-click on a clip and choose one of the select options, such as Select All, Select Track, Select From Here, etc., from the pop-up menu (see “Timeline Event Pop-Up Menu” on page 99 for information on all the selection options). Once you select the clips, digitize them the same way as single clips, by choosing Digitize to Time Machine from the pop-up menu, or by clicking on the Digitize button on the toolbar. Edito r Manu al GlobeCaster Selecting Clips For Batch Digitizing 141 There are three ways you can add clips to the Batch Digitize bin. You can select them from the timeline, you can use AutoBatch to automatically send them to the Batch Digitize bin as you log them, or you can drag picons from a bin into the Batch Digitize window To do list. Sending your clips to the Batch Digitize window does not save them. To save them, you must open the Batch Digitize window and either digitize the clips or save the To do list before exiting the GlobeCaster Editor. You can send clips from as many tapes as you want to the Batch Digitize window. Once you open that window, you can select all the clips from each tape by clicking on the tape name in the Tape List. Or, you can digitize the whole batch, and Time Machine prompts you to change tapes as needed. Selecting Clips to Batch Digitize from the Timeline To queue clips for batch digitizing from the timeline, select the clips you want to digitize. Do this by holding down the Control key on your keyboard and clicking on the clips you want, or by right-clicking on a clip and choosing one of the select options, such as Select All or Select From Here, from the pop-up menu. Then, right-click on one of the selected clips and choose Add to Batch Digitize from the pop-up menu. Using AutoBatch To automatically send clips to the Batch Digitize bin as you log them, click on the AutoBatch button under the right monitor. Log your clips by marking the in and out points, and clicking the New Clip button under the right monitor between each clip. Dragging Picons to the To do list When the Batch Digitize window is open (open it by clicking on the Batch button on the left side of the toolbar), you can add clips to the queue by dragging them from a bin to the To do list. You can also drag clips from the To do list to a bin to save a shortcut for that clip in the bin. Digitizing AVI And WAV Files There are two ways you can digitize AVI and WAV files. You can drag an AVI or WAV file from the bin onto the timeline in the GlobeCaster Editor, and if you have Time Machine installed, it is instantly digitized. Or, you can add it to the To do list in the Batch Digitize window. Do this by clicking on the Batch button on the left side of the toolbar to open the Batch Digitize window, then either dragging the AVI or WAV file picon from a bin into the To do list or double-clicking on the picon. Refe ren ce 142 Chapter 3 Dropping Video Files Into The Timeline When you drop video file (i.e. AVI, MOV, MP3) onto the timeline to digitize it, a new dialog box will be displayed allowing you to choose the quality settings. Figure 3.88: Importing AVI Compression Settings Using The Batch Digitize Window Use Default Compression Settings Click this box to use the default compression settings. When this option is checked, the dialog box is greyed out. Revert to Digitized Settings Click this option to revert back to the original settings for compression. Compression Use this slider to alter the compression level for the video file. The higher the number, the less the quality will be. Ok Click Ok to save your settings and continue importing the video file. Cancel Cancels any settings you’ve made and does not import the video file. Time Machine’s batch digitizing function is controlled through the Batch Digitize window. In this window, you can set properties for individual clips and select clips to digitize in a batch. Edito r Manu al GlobeCaster 143 To access this window, click on the Batch button on the left side of the toolbar. The Batch Digitize window opens . Tape List Batch List Message Area Figure 3.89: The Batch Digitize Window Here’s how the functions in these windows work: Clips Selected Displays the number of clips selected in the To do list. A clip is selected if the square button in the Select column is on (blue), and is not selected if this button is off (gray). Select clips by clicking on this button. Or, select all clips by clicking on the Select All button. Or, select all clips from a single tape by clicking on the name of the tape in the Tape List. Total Time Selected Displays the total length of the clips selected in the To do list. Approx Space Required Displays the approximate amount of space (in bytes) on your hard drive that the selected clips require. Space Available Displays the amount of available space (in bytes) on your hard drive. Tape List Lists the tapes from which the selected clips are taken. To select all clips from a single tape for digitizing, click on the name of the tape in the Tape List. Select All Selects all the clips in the To do list. Deselect All Deselects all the clips in the To do list. Remove Selected Removes the selected clip from the To do list. Active Deck Status Displays messages, such as Playing or Cueing, regarding the status of the active deck. Refe ren ce 144 Chapter 3 Start Begins digitizing the selected clips. Stop Halts the digitizing process. Manage Tapes Tells Time Machine which tape is currently in a source. This allows you to tell Time Machine that a new tape is in the deck before the tape is requested. To do this, click on the button. Select the deck you want from the pop-up menu. Another pop-up menu appears. Select the new tape you just placed in the selected deck. Batch List Picon This picon represents the Batch List (the clips listed in the To do list bin). You can save the list and digitize some or all of the clips later by dragging this picon into a bin. When you are ready to work in it again, double-click on it and it loads into the To do list. To set the image for this picon, select one (make sure only one clip is selected) clip in the To do list. Then right-click on this picon, and choose Set Picon to selected clip from the pop-up menu. As you digitize the batch, you see a white status bar go up and down in this picon until the digitizing is complete. Save List Saves the list of clips in the To do list so you can return to it later. The default bin these lists are saved in is GlobeCaster\Bins\Clips. The picon has a GlobalStreams logo (unless you set a picon), and the default name is Batch followed by a fourdigit number. The file extension is .pbl (The GlobeCaster Editor batch list). To open a list saved in a bin, open the Batch Digitize window and double-click on the picon. The list is loaded as the current To do list. Clip % A visual status bar that indicates how far the digitizing of a clip has proceeded. The bar turns green from the left. Total % A visual status bar that indicates how far the entire digitizing process (of all selected clips) has proceeded. The bar turns green from the left. Edito r Manu al GlobeCaster In Bin/In Timeline Use these buttons in conjunction with the Save Now button to designate where picons of digitized clips are saved. (All digitized clips are actually saved on the Time Machine hard drives, but picons representing shortcuts to these clips can be saved in any bin. So, what you are actually designating with these buttons is where the shortcuts are saved. In practice these picons behave as if they were the actual clips, except that if you want to delete the clip, and not just the shortcut, you must navigate to the Time Machine hard drives to do so. For information on how to do this, see “Where Are The Clips Saved?” on page 139.) In Bin stores picons of the clips in the bin designated for Unsaved TM in the Global Settings panel. The default is GlobeCaster\Bins\Clips. For more information on how to set paths in the Global Settings panel, see the “Using Configure Panels” chapter in the GlobeCaster User Guide. In Timeline places picons of the digitized clips directly in the timeline you are building. If you already have a timeline loaded, you are prompted to save. After choosing In Bin or In Timeline, click the Save Now button. You can save clip picons to both the timeline and the bin by choosing first one and clicking Save Now, and then choosing the other and clicking Save Now. Save Now Used in conjunction with the In Bin or In Timeline buttons (see explanation above). Message area, OK Displays messages regarding the status of the digitizing process. If there are errors, a message is displayed here. If the message is too long to see all of it, right-click on it and it is displayed in a popup window. Click OK to clear the message area. _, ?, X As in other Windows applications, _ minimizes the application, ? opens a help window, and X closes the application. 145 Refe ren ce 146 Chapter 3 Editor To Do List Closes the Batch Digitize window and returns you to the GlobeCaster Editor interface. If you want to save your To do list, click Save List before clicking on this button to exit the Batch Digitize window. Otherwise, when you restart or reset GlobeCaster the To do list will be lost. Across the bottom portion of the Batch Digitize window is the To do list. This not only acts as a bin, but also allows you to set certain features for individual clips. Here’s how to use it: As in other bins in GlobeCaster, right-clicking in a blank area of the To do list in the Batch Digitize window brings up a pop-up menu. The items on this menu allow you to manage the items in your bins. For information on how to use bin functions, see the “The GlobeCaster Interface” chapter in the GlobeCaster User Guide. A Toggles the navigation buttons (Back, Forward, Home, and Close) and long path name on and off. Note that the Parent button, which takes you up one level in the directory, is always available, whether A is toggled on or off. Right-clicking the A button brings up a pop-up menu with options that change how picons are displayed in the bin. These options are Large, Small, List, Detail, and Clip. Large: Displays the picons at a larger size. Small: Displays picons at a smaller size. List: Displays the picons and their names. Detail: Displays the picons and the following information: Name, Size, Type, Modified, and Attrib (attributes). Clip: Displays the picons and the following information: Name, Length, Source In (in point), Source Out (out point), and Comments. NOTE: If some of the fields of information in the bin do not appear in the display as you change the type of view, you can recover those fields by clicking the Parent button to go up one level in the directory, and then reopening the To do list folder. X Closes the bin. Open a new bin by right-clicking in the empty space on the screen and choosing New Bin from the pop-up menu. Edito r Manu al GlobeCaster Parent Takes you one level higher in the directory. If you click on this, you see the following folders, To do list, Tapes, and Volumes. To do list is the list of clips waiting to be digitized. It is the default folder that is open when you open the Batch Digitize window. The Tapes folder contains a folder for each tape, and clips from each tape. This allows you to quickly find and digitize clips from a specific tape. Volumes is for a future enhancement. Path box Shows exactly where on your hard drive a bin is found. Navigate through bins by typing a new path in this box. Back Takes you to the previous bin. If you haven’t opened any bins before the current one, this is grayed out. Right-clicking on the Back button brings up a navigation history pop-up menu for navigating without intervening stops. Forward Takes you to the bin that you navigated to after the current one, when navigating through a series of bins. If you haven’t opened any bins since you opened the current bin, this tool does not function. Right-clicking on the Forward button brings up a navigation history pop-up menu for navigating without intervening stops. Home Opens the bin that was open when a layout was last saved. There can be as many different Home bins as there are layouts for each application. Close Closes the bin. Another bin is opened in this space by right-clicking in the space and choosing New Bin from the pop-up menu. Or you can expand another bin into the empty space by dragging it out to a new size. Icon Displays a picon of the clip. Drag the picon to a bin to save a shortcut for the clip. 147 Refe ren ce 148 Chapter 3 Select, State Click on the square button in the Select column to select whether or not a clip is included in the batch to be digitized. If the square is dark blue, the clip is selected for digitizing; if the square is gray, the clip is not selected for digitizing. Clicking on this square also toggles the status of the clip in the State column between an active and inactive one. If the clip is a linear clip, its State toggles between Waiting and Ignored. If the state is Waiting, it means the clip is waiting to be digitized, and it will be included in the batch when you click Start. If the state is Ignored, the clip will be omitted from the batch. Sometimes you will want to re-digitize clips that have already been digitized in order to change their settings. If the clip has already been digitized, its State toggles between Digitized and Rescheduled. If the state is Digitized, GlobeCaster recognizes that the clip has already been digitized, and it will be omitted from the next batch. If the state is Rescheduled, the clip has been scheduled to be redigitized, and it will be included in the next batch. NOTE: If you are re-digitizing a clip and you do not want to overwrite the previously digitized version, be sure to change the name of the clip before you redigitize it. Name Displays the name of the clip. Tape Displays the name of the tape from which the clip is taken. Volume Indicates the Time Machine “volume” number where the clip is saved. Currently there is only one Time Machine volume. Start Displays the starting timecode of the clip. Length Displays the length of the clip in timecode. End Displays the ending timecode of the clip. Components Allows you to select the components you want: Video, Audio 1 & 2, or Audio 3 & 4. Edito r Manu al GlobeCaster Compression Allows you to select the relative level of compression for the clip. To do this, click on the button. A pop-up menu appears. Default, the automatically selected setting, gives the highest image quality. Moving from Default toward 6 gives you progressively more compression and, thus, less quality. You can set a different compression level for each clip to be batch digitized. The compression ratio can also be changed in the Digitize Settings panel. Access this panel by clicking on the Configure button on the GlobeCaster Editor toolbar and selecting Digitize Settings from the popup menu. For information on this panel, see the “Using Configure Panels” chapter in the GlobeCaster User Guide. NOTE: The GlobeCaster Time Machine uses wavelet compression to digitize video. Wavelet compression offers better video quality for less hard drive space than the standard M-JPEG compression, which most other non-linear editing systems use. A compression ratio of about 5:1 with Time Machine is visually unchanged, and is roughly equivalent to a 1.5:1 ratio on an M-JPEG system. Another advantage of wavelet compression is that you won’t see any digital artifacts, such as the pixel blocks that may show up on M-JPEG compressed video. Wavelet compression, even at high compression ratios, retains the look of analog tape. User Enter a user name for the clip here. This is convenient if your Time Machine is used by more than one person, and you want to keep track of your digitized clips. To enter a user name, click once on the clip to select it, then click in the User box. A cursor appears and you can type in the name. Project Enter the name of the project which the clip is part of. To do so, click once on the clip to select it, then click in the Project box. A cursor appears and you can type in the name of the project. Comments Enter comments here. To do so, click once on the clip to select it, then click in the Comments box. A cursor appears and you can type in your comments. Size Displays the size (in bytes) of the clip after it is digitized. This changes according to the compression level you choose. 149 Refe ren ce 150 Chapter 3 Rename/Delete Pop-Up Menu You can use the Rename/Delete pop-up menu to rename or delete a clip. To do this, select the clip. Then, right-click in the row of the selected clip. The Rename/Delete pop-up menu appears. Figure 3.90: The Rename/Delete Pop-Up Menu Select the desired option from the pop-up menu. If you select Delete, the clip is deleted from the To do list bin, but not from other bins where you have saved it. If you select Rename, the yellow band across the row of the clip you selected turns purple, and a cursor appears at the beginning of the clip name. Type in a new name for the clip and press Enter. Digitizing CD Audio Tracks You can digitize a CD audio track to the Time Machine by navigating to the CD drive on the host PC and dragging a .CDA (CD Audio) file onto the timeline. Figure 3.91 illustrates this process. Figure 3.91: Dragging a CD Audio File From the Bin When the .CDA file is dropped onto the timeline, the Track Name Search Panel is automaticallydisplayed allowing you to search for the correct name of the track. Once you have accepted the name (or have chosen your own) Editor will start digitizing the file. This process may take several minutes during which most of the buttons will become disabled. Edito r Manu al GlobeCaster Track Name Search Panel Before an CD Audio file is digitized, you have the option of searching for the correct name of the track using this panel. Figure 3.92: Track Name Search Panel Track Search Sites Lists all of the URLs you can search. Click on the site(s) you wish to use. URL: Type in the name of the URL you wish to search. Add Search Site Click on this button to add the URL to the Track Search Site list. Don’t Search Clicking this box will skip this panel the next time you import a .CDA file. Keep in mind that selecting this item will prevent this panel from displaying again. Holding down the SHIFT button while dropping the file onto the timeline will display this panel again. Automate Search Clicking this box will automatically search the site that you have selected from previous searches the next time you import a .CDA track. If the search returns conflicting track names, it will allow you to select from the choices (displayed in the Track Matches section); otherwise the panel isn’t displayed. Holding down the SHIFT button while dropping the file onto the timeline will display this panel again. 151 Refe ren ce 152 Chapter 3 Name Displays the name that will be used for this track. You may edit this name or select it from the Track Matches section. Status Box Box that displays the current status of the search process. Accept Name Click on this button to accept the name of the track. Cancel Search Click on this button to cancel the search process. Cancel Import Click on this button to canel importing (and digitizing) the track file. Edito r Manu al GlobeCaster 153 Exporting Time Machine Clips with Audio Compression On the timeline of a digitized clip, right-click to display the context menu. From this menu, select Export to AVI. The Audio/Video Export Configuration panel will display. Figure 3.93: Audio/Video Export Configuration Panel File Name Enter the name of the file you wish to export. You may click on the Browse button to popup the standard Windows® browser window. File Format Drop-down menu that contains the various file formats in which to which you may export. Video Codec Drop-down menu that contains compression schemes associated with your compute. Each computer will vary in the contents of this menu. Configure Certain codecs are configurable and have a configuration window associated with them. This button will popup the Configuration window if the currently selected codec is configurable. Width Adjusts the width. Either click in the value box or drag the slider to increase/decrease to change the value. Height Adjusts the height. Either click in the value box or drag the slider to increase/decrease to change the value. Refe ren ce 154 Chapter 3 Video Frame Rate Drop-down menu that allows you to select the frame rate of the video exported to the AVI file. Maintain Aspect Ratio When selected, locks the width and height adjustments together to maintain an even aspect of width and height. Use Square Pixels When selected, changes the pixels from rectangle to square. This is typically used when exporting AVIs to the Web. Crop to DVD Size When selected, removes the first two lines and the last four lines of the video frames creating a 720x480 resolution (for NTSC). Reverse Fields When selected, reverses the field order of every frame. Audio Format/Codec Drop-down menu that allows you to select the audio format. Each computer will vary in the contents of this menu. Audio Format Attribute Drop-down menu that is dependent upon the audio format that you choose. Ok Accepts the changes you’ve made and exports the file. Cancel Cancels the exportation process. Edito r Manu al GlobeCaster 155 Animating Audio On The Timeline The timeline audio tracks and pop-up menus give you the ability to adjust audio levels while working in the timeline. This is an easy way to sync the audio levels with the clips on your timeline. When you first place clips on the timeline, only video tracks are visible (Figure 3.94). Plus Signs Figure 3.94: Video Tracks on the Timeline To open the audio tracks for a video track, click on the plus sign next to the name of the video track, or right-click in a blank spot in the timeline and choose Expand Tree or Expand All from the pop-up menu. You see two audio tracks for each video track (Figure 3.95). Audio Tracks Figure 3.95: Video and Audio Tracks on the Timeline In addition to the audio tracks, which can be used to adjust the length of the audio clip, there is a Level track for each audio track. The Level track can be used to animate the volume level of the audio. To open the Level track, click on the plus Refe ren ce 156 Chapter 3 sign next to the name of the audio track, or right-click in a gray area of the timeline and choose Expand All from the pop-up menu. Keyframe Audio Level Tracks Figure 3.96: Video, Audio, and (Audio) Level Tracks on the Timeline To hide the tracks, click on the minus sign next to the name of the track. This hides the child tracks. In other words, if you click on the minus sign next to Audio 1, its child Level track is hidden. If you click on the minus sign next to Video 1, its two audio tracks and two levels tracks are all hidden. Right-clicking in the Level track brings up the Timeline pop-up menu (see “Timeline Event Pop-Up Menu” on page 99 for information on how to use this menu). The following options allow you to adjust the height of the Level tracks so you can edit precisely. Halve track height Displays the selected audio track at half its current height. Reset track height Resets the selected audio track height to its original height. Double track height Displays the selected audio track at twice its current height. (You may want to do this if you want to drag a level all the way down to Off. Or, you can right-click on a keyframe to open the Edit Key panel and use the slider to set the level to off. See the following section, “Edit Key Panel,” for more information on this.) Adjustments to the audio tracks are made by clicking-and-dragging on the audio clips or the audio keyframes, or via several pop-up menus. The pop-up menus are described in the following sections. Edito r Manu al GlobeCaster Decibel Level 157 When you left-click on a keyframe control knob (Figure 3.97) on a Level track, a box appears that indicates the decibel level of the audio in that track. Keyframe f Control Knob Figure 3.97: Decibel Level 0 dB represents an unchanged audio level. Audio engineers may find it helpful to know that the settings in the Level track act as an attenuator, and every -6 dB halves the audio level (-6 dB is half the original level, -12 dB is a quarter, -18 dB is an eighth, etc.). You can change the decibel level by dragging the keyframe down, or by typing in a number in the Edit Key pop-up box (see following section). You can also drag keyframes left or right, except for the beginning and ending keyframes, which are fixed at the ends of the audio clip. Refe ren ce 158 Chapter 3 Edit Key Panel The Edit Key panel allows you to fine tune the volume levels of the audio tracks. To access it, right-click on a keyframe. Select Edit Key from the pop-up menu (see the following section, “Audio Tracks Pop-Up Menu,” for information on how to use this menu). The Edit Key panel appears. Figure 3.98: The Edit Key Panel The Edit Key panel is a floating window, so you can drag it where you want it on the screen. Here’s how to use the Edit Key panel: Delete Event Deletes the selected keyframe. However, because each audio track must have a beginning and ending keyframe, you cannot delete these keyframes. Linear The default mode, this makes the transition from one keyframe to the next a straight line. Figure 3.99: Keyframes Set to Linear This means the audio level changes at a constant rate from one keyframe to the next. Edito r Manu al GlobeCaster Cubic Makes the transition from one keyframe to the next a curved line. Figure 3.100: Keyframes Set to Cubic This “rounds out” the transitions between keyframes by varying the rate at which the audio level changes. Hold Maintains the value of the previous keyframe until the next keyframe. Figure 3.101: Keyframes Set to Hold This means the audio level jumps from the setting of one keyframe to the setting of the next. Decibel Slider Adjusts the decibel level of the selected keyframe. 0 dB represents an unchanged audio level. The settings in the Level track act as an attenuator, and every -6dB halves the audio level (-6 dB is half the original level, -12 dB is a quarter, -18 dB is an eighth, etc.) TIP: To turn the volume Off at the selected keyframe, drag the slider all the way to the left. This may be easier than dragging the keyframe to the bottom of the track on the timeline. Event Value Displays the decibel level of the selected keyframe. To set this level precisely, click on this box and type in a number. 0 dB represents an unchanged audio level. The settings in the Level track act as an attenuator, and every -6dB halves the audio level (-6 dB is half the original level, -12dB is a quarter, -18 dB is an eighth, etc.) 159 Refe ren ce 160 Chapter 3 Time Slider and Timecode Animate Level Pop-Up Menu The timecode of the location of the keyframe on the timeline is displayed in the timecode box. It can be adjusted with the slider, or by typing a number into the box and pressing Enter on your keyboard. You cannot, however, move the beginning and ending keyframes with this, as they must match the length of the audio clip. The Animate Level pop-up menu has options that let you add keyframes to the audio level tracks or automatically create dips or fade ins and outs. To access this menu, right-click on a keyframe in the audio level tracks. A pop-up menu appears that is similar to the Audio Tracks pop-up menu, except it has options on the bottom of the list for adjusting the audio levels (Figure 3.102). Figure 3.102: The Animate Level Pop-Up Menu The Animate Level pop-up menu works the same as the Audio Tracks pop-up menu (“Keyframe Menu” on page 101). You can also right-click on an audio event or an audio level track to access a slightly different Animate Level pop-up menu. Edito r Manu al GlobeCaster 161 Mixing Audio In addition to adjusting the level of audio tracks on the timeline, with GlobeCaster’s optional audio system you can mix your audio sources. The GlobeCaster Editor’s audio controls are designed for post-production work, while the GlobeCaster Switcher’s Audio Mixer is designed for live audio mixing. Some audio controls in the GlobeCaster Editor appear on the toolbar. Other adjustments can be made in the Tape Audio Properties panel, the Clip Audio Properties panel and the Equalizer panel for each channel. Audio Controls The Audio Monitor Controls on the toolbar are to the right of the Editing Controls. These controls adjust the monitor audio only, and do not affect the program out audio. Figure 3.103: The Audio Monitor Controls Here’s what these controls do: Tape Audio Properties Panel Monitor Slider Controls the volume on the monitor outputs. VU Meter Mimics an LED level readout. Mute Button Turns off the volume for the monitors. The Tape Audio Properties panel allows you to adjust your audio sources for a tape. The settings you adjust are applied to all clips from that tape, unless you set properties for individual clips in the Clip Audio Properties panel (see “Clip Audio Properties” on page 164 for information on how to use this panel). Be sure to set the audio properties before you log clips. Changing the properties does not affect clips that have already been logged. To access the Tape Audio Properties panel, do the following: 1. Click on the Tape Name button in the Main Controls in the toolbar (Figure 3.104). Figure 3.104: The Tape Name Button Refe ren ce 162 Chapter 3 2. Choose Tape Properties from the pop-up menu. The Tape Properties panel appears in the upper left of your screen (Figure 3.105). Figure 3.105: The Tape Properties Panel 3. Click on the Audio Properties button. Edito r Manu al GlobeCaster The Tape Audio Properties panel appears (Figure 3.106). Figure 3.106: The Tape Audio Properties Panel Here’s how to use the panel: Use Source These buttons, A1, A2, A3, and A4, select which source channel is used. They can be mixed to record channels. Turn off all these buttons if you want to use video only from a tape. With these buttons off, all clips are added to the timeline without audio tracks. Trim A master gain control for the input. It is used to calibrate the input using reference tone levels. Send Left Controls the level of the left channel. Used in conjunction with external audio processing systems. Send Right Controls the level of the right channel. Used in conjunction with external audio processing systems. EQ Opens the Equalizer panel (see “Equalizer Panel” on page 165 for information on how to use this panel) for the channel. Mute No function for this panel. Pan Controls the left-right output of the audio track. Level Controls the actual level of the audio. 163 Refe ren ce 164 Chapter 3 Animate Clip Audio Properties No function for this panel. The Clip Audio Properties panel allows you to adjust your audio sources for individual clips. To set audio properties for all clips from a tape, use the Tape Audio Properties Panel (see “Tape Audio Properties Panel” on page 161 for information on how to use this panel). To access it, click on the Clip Props button in the Clip Controls on the left end of the toolbar. Or, right-click either in a Level track or on an audio clip in an Audio track and choose Properties from the pop-up menu. All three of these actions bring up the Clip Main Properties panel (see “Clip Main Properties Panel” on page 75). On this panel, click on the panel button in the upper left corner that says Clip Main Properties, and choose Clip Audio Properties from the pop-up menu. Panel Button Figure 3.107: The Clip Audio Properties Panel Here’s how to use the panel: Use Source These buttons, A1, A2, A3, and A4, select which source channel is played. They can be mixed to record channels. Turning these buttons on or off also turns them on or off on the Clip Main Properties panel, and vice versa. (See “Clip Main Properties Panel” on page 75 for information on this panel.) Edito r Manu al GlobeCaster Trim 165 A master gain control for the input. It is used to calibrate the input using reference tone levels. If you look at a digitized clip’s properties, you will see an additonal label in this area to indicate that the trim knobs only work when redigitizing the clip. Figure 3.108: Trim Knobs For Digitized Clips The trim knobs have no effect during clip playback. Send Left Controls the level of the left channel. Used in conjunction with external audio processing systems. Send Right Controls the level of the right channel. Used in conjunction with external audio processing systems. EQ Opens the Equalizer panel (see following section) for the channel. Mute Mutes the input. Pan Controls the left-right output of the audio track. Level Controls the actual level of the audio. Animate Allows the level of the audio track to be controlled in the timeline. Turn this on by clicking on the button. A Level track appears below each Audio track on the timeline. In this track you can add keyframes and adjust their positions, creating dips and fade ins or outs (see “Animating Audio On The Timeline” on page 155 for information on how to do this). If this light is not on, the levels set in the Levels track on the timeline for that channel are ignored. This means you can experiment with the levels, and you can turn off Animate without losing your track changes. Equalizer Panel The Equalizer panel for each channel controls a three-band parametric equalizer. To access it to adjust settings for all clips from a tape (from the Tape Properties panel), do the following: Refe ren ce 166 Chapter 3 1. Click on the Tape Name button in the Main Controls in the toolbar (Figure 3.109). Figure 3.109: The Tape Name Button 2. Choose Tape Properties from the pop-up menu. The Tape Properties panel appears in the upper left of your screen (Figure 3.110). Figure 3.110: The Tape Properties Panel 3. Click on the Audio Properties button. Edito r Manu al GlobeCaster 167 The Tape Audio Properties panel appears (Figure 3.111). Figure 3.111: The Tape Audio Properties Panel 4. Click on the EQ button for the desired channel. The Equalizer panel appears. You can also access the Equalizer panel to adjust settings for a single clip (from the Clip Audio Properties panel). To do this, click on the Clip Props button in the Clip Controls on the left end of the toolbar. Or, right-click either in a Level track or on an audio clip in an Audio track and choose Properties from the pop-up menu. All three of these actions bring up the Clip Main Properties panel (see “Clip Main Properties Panel” on page 75 for details on this panel). On this panel, click on the panel button in the upper left corner that says Clip Main Properties and choose Clip Audio Properties from the pop-up menu. The Clip Audio Properties panel Refe ren ce 168 Chapter 3 appears. Click on the EQ button for the desired channel to open the Equalizer panel. It appears in the upper right corner of the screen. Figure 3.112: The Equalizer Panel Changes you make are applied to the selected channel when you close this panel. Here’s how to use the panel: Edito r Manu al GlobeCaster High/Mid/Low Determines the settings for each range of the equalizer. Clicking on the button under these words brings up a pop-up menu with the options Flat, Notch, Peak, High Shelf (for the High range), and Low Shelf (for the Low range). Flat doesn’t make any modification to the sound. This is the default setting. Notch cuts (lowers) the selected frequency (-14dB) at the selected Q (.26-5.00). Peak boosts (raises) or cuts (lowers) the selected frequency (+/-14dB) at the selected Q (.26-5.00). High Shelf and Low Shelf set an upper or lower limit to the frequencies passed through the mixer. The setting you choose here determines which, if any, slider frequencies on the right side of the panel can be adjusted. If you select Flat, for example, none of the sliders can be adjusted. If you select Notch, you can adjust Freq and Q. If you select Peak, you can adjust Gain, Freq, and Q. And if you select High Shelf or Low Shelf, you can adjust Gain, Freq, and Slope, which replaces Q. Gain Sets the amount of EQ boost or cut to the frequencies in the selected range. Freq (Frequency) Sets the center frequency that the setting is applied to. This frequency is at the top of the Peak or at the bottom of the Notch, or set at the High Shelf or Low Shelf level. Q Sets the bandwidth of the EQ effect. In other words, it determines the range of frequencies around the selected frequency that are affected. A high value causes a very sharp drop-off before or after the selected frequency, and a low Q value causes the EQ to affect a larger range of frequencies around the selected frequency. 169 Refe ren ce 170 Chapter 3 Using Options And Applications Buttons Located on the GlobeCaster Editor toolbar are buttons that allow you to control the layout of the interface, access the vector scope/waveform monitor, access settings panels, and close the GlobeCaster Editor and open other GlobeCaster applications. The following sections explain the functions of these buttons. Options Buttons The Options buttons are the gray buttons on the right side of the toolbar. Figure 3.113: The Options Buttons Here’s what the Options buttons do: Vector Scope Top Bins Toggles on and off the display of bins you have open at the top of the screen. When you open extra monitors, they replace the display of these bins. To see the bins again, click on Top Bins. Btm (Bottom) Bins Toggles on and off the display of bins you have open at the bottom of the screen. When you click on this button, the timeline shrinks and a bin appears on each side of it. Click this button again to close the bins and expand the timeline. Scope Opens the vector scope/waveform monitor, if you have the ClipGrab card. See the following section for information on how to operate it. Options Opens the Editor Options panel, where you can set properties for working with timelines. See “Editor Options Panel” on page 93 for information on how to use this panel. Configure Brings up a pop-up list of the configure panels: Digitize Settings (if Time Machine is installed), Installed Cards, Keyer Settings, Color Correction, ProColor Correction, GPI Settings, Serial Devices, Input Sources, Input Settings, Output Settings, and Global Settings. VTRs are configured in the Serial Devices configure panel. For a comprehensive explanation of these panels, see the “Using Configure Panels” chapter in the GlobeCaster User Guide. The vector scope/waveform monitor analyzes details of the internal signal waveforms. It is available if you have a ClipGrab card installed. Edito r Manu al GlobeCaster 171 The GlobeCaster vector scope/waveform monitor is useful for analyzing picture content information, such as color correction, setup level, and peak signal levels, but not timing information. Because the internal signals in GlobeCaster are digital, there is no viewable timing data for the vector scope/waveform monitor to display. To access the scope, click on the Scope button in the gray Options Buttons on the toolbar. The vector scope appears (Figure 3.114). Figure 3.114: The Vector Scope The scope can also be accessed from the GlobeCaster Switcher by clicking on the Outputs button above the Program monitor and choosing Scope from the pop-up menu. When accessed from the GlobeCaster Switcher, the layout of the scope is slightly different than when accessed from the GlobeCaster Editor, but they function the same way. To turn the scope on, click the Run button on the left side of the scope. When this button is on, the scope updates as the video plays. If this button is not on, the scope displays color information from a frozen frame. This can be useful if you want to look at the information from a particular section of video. To do this, click the Run button off at the desired point, and it freezes the scope output. When viewing the scope, the letters stand for the following colors: R Red Mg Magenta B Blue Cy Cyan G Green Refe ren ce 172 Chapter 3 Yl Yellow Colors show up on the scope as illuminated areas in a position on the display that is proportional to their color. The distance of the illuminated area from the center of the scope is proportional to the saturation, and the position in the arc of the circle (at which degree it shows up) is proportional to the hue. White and black both show up as dots in the center of the scope. To close the scope, click on the Scope button in the Options buttons on the toolbar. Here’s how to use the options on the scope: Program (Source Button) Selects the source of the video to be analyzed. Click on the button and select the desired source from the pop-up menu. The options are: Program, Preview, Input 1-Input 8. The default is Program. Run Turns the scope on. Click this button if you want the scope to update as video plays. If this button is off, the scope analyzes a frozen frame. Field 1, Field 2 Selects which video field of each frame, Field 1 or Field 2, is analyzed. The button displays the field currently selected. To switch to the other field, click on the button. It toggles to the other field. For more information on video fields, see “Field” in the glossary of the GlobeCaster User Guide. 75% Gain Allows PAL users to adjust 100% color values to 75% color values. Edito r Manu al GlobeCaster Vector Scope Click this button to choose from the following types of scopes: Vector Scope, Y Waveform, Cb Waveform, Cr Waveform, or Parade. The default is Vector Scope. Vector Scope: Analyzes color information. Figure 3.115: The Vector Scope, Analyzing Color Bars With the color bars loaded, the dots line up into boxes. The dots are sharp points, indicating the source is a sharp signal. For the color bars, hazy, scattered dots indicate the signal has a lot of noise. For other images, which don’t have only pure colors as the color bars do, a pattern of scattered dots is normal. 173 Refe ren ce 174 Chapter 3 Y Waveform: Analyzes levels of brightness. 255 235 (White) 16 (Black) Super Black 0 Figure 3.116: The Y Waveform Monitor, Analyzing Color Bars The horizontal axis of the display represents the position of the signal on the screen from left to right. The vertical axis represents luminance values from 0 (bottom) to 255 (top).The top line represents a digital value of 235 (which corresponds to about 100 IRE for NTSC), and represents the whites in the picture. The bottom line represents a digital value of 16 (which corresponds to about 7.5 IRE for NTSC), and represents the blacks in the picture. Anything below this line is considered super black. Edito r Manu al GlobeCaster Cb Waveform: Measures the relative blueness of the picture. 255 240 Toward Blue 128 No Blue Toward Yellow 16 0 Figure 3.117: The Cb Waveform Monitor, Analyzing Color Bars The line in the center is a value of 128, which represents zero color (no blue). Dots above the line represent blues in the picture. Dots below the line represent yellows. 175 Refe ren ce 176 Chapter 3 Cr Waveform: Measures the relative redness of the picture. 255 240 Toward Red No Red 128 Toward Cyan 16 0 Figure 3.118: The Cr Waveform Monitor, Analyzing Color Bars The line in the center is a value of 128, which represents zero color (no red). Dots above the line represent reds in the picture. Dots below the line represent cyans. Edito r Manu al GlobeCaster Parade: Displays the Y Waveform, Cb Waveform, and Cr Waveform monitors in the same panel, from left to right. Figure 3.119: The Vector Scope/Waveform Monitor Applications Buttons Start Line Sets the horizontal line of the picture at which the scope begins analyzing color information. The top of the screen is line 0, and the bottom is line 243 for NTSC, 288 for PAL. # of Lines Sets the size of the vertical band that the scope analyzes. The entire screen is 243 lines for NTSC, 288 for PAL. All Lines Resets Start Line to 0 and # of Lines to 243 for NTSC, 288 for PAL, so that all lines of the picture are analyzed. Brightness Adjusts the brightness of the picture information the scope displays. Graticule Adjusts the brightness of the scope overlay. The Applications buttons are the tan buttons on the right end of the toolbar. 177 Refe ren ce 178 Chapter 3 TIP: Clicking on the Shift button and one of the Applications buttons opens the application without closing the GlobeCaster Editor. Figure 3.120: The Applications Buttons Here’s what the Applications buttons do: _, ?, X These work as they do in other Windows applications: _ minimizes the GlobeCaster Editor, ? opens a help window, and X closes the GlobeCaster Editor. Switcher Changes to the GlobeCaster Switcher control panel. The GlobeCaster Switcher and the GlobeCaster Editor programs are really two heads of the same application, so you can switch freely between them without losing information on the timeline. The Scroll Lock button is a keyboard shortcut to do this. Animator/ Compositor Exits GlobeCaster Editor; you are prompted to save any work on the timeline. Opens the GlobeCaster Animator/Compositor interface. Character Generator Exits GlobeCaster Editor; you are prompted to save any work on the timeline. Opens the GlobeCaster Character Generator interface. Effects Generator Exits GlobeCaster Editor; you are prompted to save any work on the timeline. Opens the GlobeCaster Effects Generator interface. GLOBECASTER EDITOR MANUAL TUTORIALS CHAPTER 4 180 Edito r Manu al GlobeCaster 181 Chapter 4 Tutorials This chapter introduces you to the basics of working in GlobeCaster’s Editor, doing both linear and non-linear editing (if Time Machine is installed). Keep in mind that the buttons, panel settings, and pop-up menu options are explained in the previous chapter. If you need further explanation of one of these, please refer to Chapter 3. Rather than explaining system functions, this chapter focuses on giving you step-by-step instructions on how to put those functions together to accomplish basic editing tasks. The following topics are covered: • Linear editing............................................................................... 182 • Non-linear editing with Time Machine ....................................... 212 • Using advanced editing modes .................................................... 256 • Sync Roll Editing ......................................................................... 279 Tuto rials 182 Chapter 4 Linear Editing This tutorial introduces you to the basics of linear editing in GlobeCaster’s Editor. You will learn how to set up your decks and tapes for editing, log clips, work with timelines, and use some of the GlobeCaster Editor’s special functions. The following topics are covered: • Setting up decks and tapes for editing • Striping a tape • Logging clips • Setting clip properties • Building a timeline • Appending a timeline • Creating A/V and A/X edits • Setting the record deck in-point • Getting your timeline to tape Setting Up Decks And Tapes Before you start editing the first time, you need to set up your decks and tapes. You need to assign your decks as record and source decks, and name your tapes. Once you have assigned your decks, the GlobeCaster Editor remembers this for future editing sessions. TIP: Once you get the layout set up the way you want, with the appropriate number of monitors and the bins you need, you can save the layout. Do this by rightclicking in an empty space in a bin and choosing Save Layout from the pop-up menu. A picon representing the layout appears in the bin. Tapes need to be named for new projects as each new tape is inserted in a deck. For existing projects, the list of tapes for the project is automatically loaded when you load the timeline. You just need to tell each source which tape is currently in its deck. When you open the GlobeCaster Editor for the first time, you see the default layout with a bin in each of the upper corners, two monitors in between the bins, a Edito r Manu al GlobeCaster toolbar across the middle of the screen, and the timeline at the bottom (Figure 4.1). Figure 4.1: The Default GlobeCaster Editor Layout The right monitor is the output monitor and can be set for either Timeline, Recorder, or Off. The left monitor displays the input source you select. Below each monitor is a set of controls. 183 Tuto rials 184 Chapter 4 Assigning Source Decks The first thing you’ll do is assign your source decks. Here’s how: 1. Below the left monitor, right-click on the Source Type button, the upper left button. Source Type Button Figure 4.2: The Source Type Button Under the Left Monitor 2. Choose Source A from the pop-up menu. 3. In the Main Controls in the middle of the toolbar (blue buttons), right-click on the Source button (Figure 4.3). Source Button Figure 4.3: The Source Button in the Main Controls You see a pop-up menu listing your decks (Figure 4.4). Figure 4.4: The Source Button Pop-Up Menu In order for your decks to appear on this list, you must have configured them on the Serial Devices panel. For information on how to do this, see the “Using Configure Panel” chapter in the GlobeCaster User Guide. 4. Select the deck you want to assign as Source A. 5. If you have additional source decks, repeat these steps, except choose Source B or Source C in step 2. Edito r Manu al GlobeCaster 185 Now your source decks have been assigned, and you can choose the deck you want by right-clicking on the Source Type button (following figure) below the left monitor and choosing Source A, Source B, or Source C from the pop-up menu. Source Type Button Figure 4.5: The Source Type Button The deck assignments you have made as Source A, Source B, and Source C are saved until you change them. Tuto rials 186 Chapter 4 Assigning A Record Deck Next you’ll assign your record deck. Here’s how: 1. Right-click on the Recorder button in the Main Controls. Recorder Button Figure 4.6: The Recorder Button in the Main Controls 2. From the pop-up menu, select the deck you want to use as your record deck for this project. In order for your deck to appear on the pop-up menu, it must be configured as a record deck in the Serial Devices panel. For information on how to do this, see the “Using Configure Panel” chapter in the GlobeCaster User Guide. That’s it. Your record deck is set. Naming Tapes Next you’ll tell the GlobeCaster Editor which tapes you are using. It is important to label each of your source and record tapes with a name and to tell the GlobeCaster Editor these names. That way, it can keep track of which tape each clip comes from. If you come back to a project later, for example, and want to use material from a timeline you have already made, the GlobeCaster Editor tells you which tapes to insert to re-create the timeline. Here’s how to name your tapes in the GlobeCaster Editor: 1. Place the tape in the appropriate source or record deck. 2. Click on the Tape Name button, below the Source button (Figure 4.7). The text on this button changes depending on the selected source. In this case, for an unnamed tape, it should say Reel #. Tape Name Button Figure 4.7: The Tape Name Button Edito r Manu al GlobeCaster 187 A pop-up menu appears. Figure 4.8: Tape Name Pop-Up Menu 3. Select New Tape from the pop-up menu. This assigns a default name to the tape. The default name for source tapes is Reel # and the default name for record tapes is Record #. This name now appears on the Tape Name button. 4. To assign a specific name to the tape, click on the Tape Name button again. 5. Select Tape Properties from the pop-up menu. This opens the Tape Properties panel in the upper left corner of the screen (Figure 4.9). Figure 4.9: The Tape Properties Panel Tuto rials 188 Chapter 4 6. In the first field, above Tape Name, type in the name of the tape (Figure 4.10) and press Enter on your keyboard. Figure 4.10: Typing in a New Tape Name 7. Close the panel by clicking on the X in the upper right corner. The name of the tape now appears on the Tape Name pop-up menu (Figure 4.11), and on the face of the Tape Name button. DemoTape on the Pop-Up Menu Figure 4.11: The New Name on the Tape Name Pop-Up Menu 8. Repeat this process until you have named all your tapes for the project in the GlobeCaster Editor, or whenever you add another tape in the midst of a project. Now all your tapes appear on the Tape Name pop-up menu. Each time you swap tapes (unless prompted to do so by the GlobeCaster Editor), let the GlobeCaster Editor know which tape you have inserted by clicking on the Tape Name button and selecting the tape from the pop-up menu. To remove tape names from the pop-up menu, you can click on the Remove Unused Tapes button in the Editor Options panel (see “Editor Options Panel” on page 93 for information on this panel). This removes the names of tapes that are not associated with clips on the current timeline. Edito r Manu al GlobeCaster Striping A Tape 189 In order to edit with GlobeCaster, your record tapes must use be striped (black with timecode). This ensures that there is continuous timecode from start to finish. When GlobeCaster edits, it performs insert edits, which use the existing timecode on the record tape as reference points for where to make the edits. It does not record over this timecode as it edits; the timecode remains intact. Because of this, if you are restriping a previously used tape, we recommend you rewind the tape to the beginning and restripe the entire tape. Avoid striping only a portion of a previously striped tape. TIP: To toggle between the GlobeCaster Editor and the GlobeCaster Switcher programs, press the Scroll Lock key on your keyboard. If you try to edit onto a tape that is not striped, your record deck fast forwards and rewinds back and forth until you click All Stop. The GlobeCaster Editor is telling the deck to go to a specific timecode, and the deck is searching in vain for this timecode. You can stripe a tape using the VTR Transport/Sync Roll/Live Digitize panel in the GlobeCaster Switcher. To stripe a tape, do the following: 1. Check your deck for a switch that can be set to Preset or Regen. If your deck has this switch, set it to Preset. Your deck uses its preset timecode number, such as 01:00:00:00, as the beginning timecode number. TIP: During editing you want to reset this switch to Regen. 2. Open the GlobeCaster Switcher and click on the Fade button in the group of buttons to the right of the T-bar (Figure 4.12). Figure 4.12: The Fade Button This fades the Program out to black, and provides a consistent, dark black for striping tapes. (The on-screen monitor is not affected by the Fade button, but you see black on your external monitor.) Tuto rials 190 Chapter 4 3. Click on the Panels button (Figure 4.13) and choose VTR Transport from the pop-up menu. Panels Button Figure 4.13: The Panels Button The VTR Transport/Sync Roll/Live Digitize panel appears in the upper right corner of the screen (Figure 4.14). Figure 4.14: The VTR Transport Panel Edito r Manu al GlobeCaster 4. 191 Click on the button that lists your record deck to turn it on (the button turns yellow). Figure 4.15: Selecting the Record Deck 5. Click on the record button, the one with the red dot (Figure 4.16). Record Button Figure 4.16: The Record Button 6. If you see a warning message asking whether you want to erase existing timecode, click Yes. Your tape is striping. Let it run for the length of the tape, or for as long as you need for the project you plan to record to the tape. 7. When your tape is striped, click the stop button (Figure 4.17). Stop Button Figure 4.17: The Stop Button TIP: To toggle between the GlobeCaster Switcher and the GlobeCaster Editor programs, press the Scroll Lock key on your keyboard. Now that your tape is striped, you are ready to record to it. If your record deck has a Preset/Regen switch, change it back to Regen. At this point your decks and tapes are squared away, and you’re ready to start logging clips in the GlobeCaster Editor. Tuto rials 192 Chapter 4 Logging Clips Now that your decks are assigned, you’re ready to log clips. In order for the GlobeCaster Editor to know which portions of your tapes you want to use, you must designate the in points and out points of the clips. To log clips in the GlobeCaster Editor, do the following: 1. Under the left monitor, right-click on the Source Type button to select your source deck (Source A, B, or C). Source Type Button Figure 4.18: The Source Type Button Under the Left Monitor Clicking on the Source Type button under the left monitor also turns on the Source button in the Main Controls on the toolbar (Figure 4.19). Source Button Figure 4.19: The Source Button in the Main Controls Once this button is on, you can use the transport controls under the left monitor to control the selected source deck. If you find that the transport controls under the left monitor are not functioning at some point during your session logging clips, make sure that this Source button is on. 2. Using the Tape Name button in the Main Controls, select the name of the tape you are using. Tape Name Figure 4.20: Choosing the Tape Name Edito r Manu al GlobeCaster TIP: To mark clips, you can type in the timecode in the in point and out point timecode fields (previous figure), then click the Mark In and Mark Out buttons. If you want the first frame of the clip to be the picon for the clip, be sure to cue the deck to the first frame before clicking the Mark In button. To cue the deck to the place where you want to begin logging clips, you can type in the desired timecode in the current position timecode field (previous figure), then press Enter on your keyboard. The deck cues to that frame. 193 3. Use the transport controls or shuttle slider under the left monitor to cue your tape up to your first in point. 4. When you find the place you want the clip to begin, click the Mark In button (or press m on the keyboard). Current Position Timecode Field In Point Timecode Field Mark In Button Out Point Timecode Field Mark Out Button Figure 4.21: The Mark In and Mark Out Buttons Once you begin creating a clip by clicking the Mark In button, you see a picon for the clip in the Clip picon window on the left side of the toolbar. Clip Picon Figure 4.22: The Clip Picon 5. Continue playing the tape or shuttle it to the place where you want the clip to end, and click the Mark Out button (or press the comma on the keyboard). 6. Drag-and-drop the Clip picon into an appropriate bin to save the clip, or drag the Clip picon onto the timeline for immediate use. 7. Repeat the steps above, clicking on the Mark In and Mark Out buttons and saving your clips. Tuto rials 194 Chapter 4 Using Automated Features The GlobeCaster Editor also has functions that make logging clips easier. Splice, Auto Splice, Auto 3 Point, Overwrite, and Auto Save help you place your logged clips where you want them. The buttons for these functions are under the output (right) monitor. (Auto Batch is for non-linear editing. See “Using AutoBatch” on page 218 for a tutorial on this function.) Splice To place a logged clip on the timeline, click the Splice button under the output (right) monitor (Figure 4.23), or press j on your keyboard. Splice Button Figure 4.23: The Splice Button The clip appears in the timeline, with the Position Bar at the last frame, ready to splice the next clip. Figure 4.24: The Spliced Clip on the Timeline AutoSplice If you are logging a series of clips that you want on a timeline, turning the Auto Splice function on automatically places clips on the timeline as you mark them. Edito r Manu al GlobeCaster 195 Click on the AutoSplice button under the output (right) monitor (Figure 4.25) to turn it on. AutoSplice Button Figure 4.25: The AutoSplice Button As you mark your clips they appear on the timeline at the location of the Position Bar. Auto 3 Point The Auto 3 Point feature is designed for three-point editing. The Auto3Pnt button is located under the output (right) monitor (Figure 4.26). Auto3Pnt Button Figure 4.26: The Auto3Pnt Button Three-point editing means that once you define three of the four timecode points relating to the clip (in and out point on the source tape, and in and out point on the timeline), the GlobeCaster Editor automatically places the clip on the timeline. The GlobeCaster Editor always calculates the fourth point, but when Auto 3 Point is on it automatically places the clip on the timeline after you mark the third point. For example, you can mark the in and out points of your clip, and then mark the in point on the timeline where you want it to start. Since the GlobeCaster Editor already knows the duration, it calculates the out point on the timeline and places the clip in the correct spot. Or, you can mark the in and out points on the timeline where you want the clip to go, and then mark the in or out point of the clip. Since the GlobeCaster Editor knows the duration from the timeline timecode, it calculates the other point for the clip and places it on the timeline. Overwrite The Overwrite function splices in a newly created clip at the Position Bar, but instead of moving existing clips down the timeline, it overwrites what was after the Position Bar for the duration of the clip being added. Tuto rials 196 Chapter 4 The Overwrite button is under the output (right) monitor (Figure 4.27). Overwrite Button Figure 4.27: The Overwrite Button AutoSave If you are saving a number of clips to the same folder, using AutoSave spares you the step of manually saving your clips. You tell the GlobeCaster Editor the path to the bin, and then every time you define a clip (mark its in point and out point) it is automatically saved to the bin. You can use this in conjunction with the other buttons to save clips to a bin at the same time you create a timeline. Here’s how to use AutoSave: 1. Click on the Configure button on the right side of the toolbar (Figure 4.28). Configure Button Figure 4.28: The Configure Button 2. Select Global Settings from the pop-up menu. Edito r Manu al GlobeCaster 197 The Global Settings panel appears (Figure 4.29). This is where you set the default path for files to be saved. Figure 4.29: The Global Settings Panel 3. NOTE: Be sure to end path names in the Global Settings panel with a backslash (\). Phrases after the last backslash are used as prefixes for file names. For example, if the Clips path name is set to In the Clips field, type in the path for your project bin. For a full explanation of the Global Settings panel, see the “Using Configure Panels” chapter in the GlobeCaster User Guide. 4. Close the Global Settings panel by clicking on the X in the upper right corner of the panel. 5. Click on the AutoSave button at the bottom of the right monitor controls to turn it on. D:\GlobeCaster 2B\bins\clips (with no final backslash), the default bin for clips is D:\GlobeCaster 2B\bins, and clips saved here are named clips# (numbers are assigned automatically). AutoSave Button Figure 4.30: The AutoSave Button AutoSave is now on, and each time you define a clip (mark both an in and an out point) it is automatically saved to the specified bin. Be sure to click the New Clip button under the right monitor between marking each clip. Tuto rials 198 Chapter 4 Setting Clip Properties By using the Clip Main Properties and Clip Audio Properties panels, you can set properties of individual clips. The properties you set in these panels apply only to clips you have selected. Select a clip by clicking on it in the timeline. In the Clip Main Properties panel, you can choose which audio or video channels are recorded, set audio tracks so they can be trimmed independently of their video tracks, or access the Color Correction panel. To access the Clip Main Properties panel, click on the Clip Props button in the Clip Controls on the toolbar, or rightclick on a clip on the timeline or the current clip picon and choose Properties from the pop-up menu. For a complete explanation of this panel, see “Clip Main Properties Panel” on page 75. In the Clip Audio Properties panel, you can change the audio levels or open the Equalizer Panel. To access it, click on the Clip Props button in the Clip Controls on the left end of the toolbar. Or, right-click either in a Level track or on an audio clip in an Audio track and choose Properties from the pop-up menu. All three of these actions bring up the Clip Main Properties panel. On this panel, click on the panel button in the upper left corner that says Clip Main Properties, and choose Clip Audio Properties from the pop-up menu. For a complete explanation of this panel, see “Equalizer Panel” on page 165. Building A Timeline Once you’ve logged your clips, you’re ready to put them together, along with any graphics or effects you’ve created in GlobeCaster’s other applications. The GlobeCaster Editor timeline is where you put all the pieces together. Setting the Recorder’s In Point When you build a timeline, it’s a good idea to start by setting the recorder’s in point. This tells the GlobeCaster Editor where you wish to begin recording on your record tape. By doing this when you begin building a timeline, you can use the Preview function to check sections of the timeline as you go. NOTE: Preview functions the same as Perform, which records portions of the timeline to tape, except Preview does not enable the insert mode on the record deck. So, in order to use Preview, you must have a striped tape in your record deck and have set the in point on the record tape. To set the recorder’s in point, do the following: 1. Click on the Options button on the toolbar (Figure 4.31). Options Button Figure 4.31: The Options Button Edito r Manu al GlobeCaster 199 The Editor Options panel appears in the upper left corner of the screen (Figure 4.32). Figure 4.32: The Editor Options Panel 2. You can set the in point for the record tape two ways. Do one of the following: a. If you know the timecode where you want the record tape to start, type the timecode in the Timeline starts field and press Enter on your keyboard. b. Using the transport controls, cue up your record tape to the point where you want your timeline to begin. Then, click on the Mark button to the right of the Timeline starts field (Figure 4.33). Mark Button Figure 4.33: The Mark Button Tuto rials 200 Chapter 4 The Timeline starts field now displays the current timecode on your record tape. When you Assemble the timeline, it begins recording at this point on the record tape. Adding Clips to the Timeline Now that you set the recorder’s in point, you are ready to place events on the timeline. NOTE: This part of the tutorial requires two source decks so you can transition between clips. If you have only one source deck, you can substitute framestores for clips on one of the video tracks. Here’s how to add clips to a timeline: 1. Drag-and-drop a clip from one of your bins onto the timeline. The clip appears on the timeline as a colored bar with the clip’s picon in the middle of it. Trimming Handle Figure 4.34: The First Clip on the Timeline The colored bar represents the length of the clip. You can change the duration of the clip (and also its in and out points on the source tape) by dragging left or right on the trimming handles on the end of the clip. You can move the clip by clicking on it anywhere except the trimming handles and dragging. 2. Double-click on a clip picon from a different tape in your bins. If you have only one source deck, use a framestore instead of a clip. The clip automatically appears at the end of the timeline. 3. Click-and-drag the first clip all the way to the left end of the timeline. Edito r Manu al GlobeCaster 4. 201 Click-and-drag the second clip and place it on the second (Video 2) track of the timeline so that the two clips overlap slightly (Figure 4.35). Figure 4.35: Overlapping Clips on the Timeline 5. Right-click on either clip in the overlapped area and choose Create Dissolve from the pop-up menu. This creates a dissolve between the two clips. It appears as a tan bar in the FX track of the timeline (Figure 4.36). Figure 4.36: Dissolve on the Timeline The dissolve is the same length as the overlapped area of the clips. Like the clips, its length can be adjusted by clicking-and-dragging on the trimming handles. Tuto rials 202 Chapter 4 Previewing The Timeline You now have a timeline with a dissolve transition between two clips. If you want to see the timeline play through, do the following: 1. Make sure your source tapes are in your decks, your decks are assigned, and your tapes are named. (If you have not yet done so, see the previous sections of this tutorial for instructions on how to do this.) 2. In the Main Controls, click on the Timeline button (Figure 4.37). Timeline Button Figure 4.37: The Timeline Button in the Main Transport Control This allows you to use the Main Controls to move through the timeline. This also turns on the Timeline button under the right monitor, setting the right monitor to display the timeline as the output. 3. In the Main Controls, click the First Frame button (Figure 4.38). First Frame Button Figure 4.38: The First Frame Button in the Main Controls This resets the timeline to play from the beginning. NOTE: You must select the events you want to preview. 4. Click on the clips and events you want to preview to select them (hold down the Control key and click on events to select multiple ones), or right-click on an event on the timeline and choose Select All from the pop-up menu. 5. Still in the Main Controls, click the Preview button. Preview Button Figure 4.39: The Preview Button in the Main Controls Edito r Manu al GlobeCaster NOTE: In order to use the Preview function, you must have a striped tape in your record deck and must have set the in point for the record tape. If you have not done this yet, see “Setting the Recorder’s In Point” on page 198. 203 On the right on-screen monitor you see the GlobeCaster Editor play the clips and dissolve between them. Tuto rials 204 Chapter 4 Adding Effects And DSK’s You’ve just learned the basics of linear editing on the GlobeCaster Editor timeline. If you’d like to experiment, try replacing the dissolve with some of the effects provided with GlobeCaster. To do this, drag-and-drop a picon from the GlobeCaster\Bins\FX\Sampler bin onto the dissolve event. The effect picon appears on the transition event. Figure 4.40: An Effects Picon on the Timeline Some effects, such as the one in the previous figure, are fixed-length effects, in which case you need to adjust the length of the transition (the overlap area of the clips) to fit the effect. Other effects, such as wipes and dissolves, can vary in length, and automatically load onto the timeline at the correct length to fit the transition. You can also try placing a downstream key on the timeline. The following DSK is in the GlobeCaster\Bins\FX\Sampler bin. It is the picon with flames along the bottom. The file name is _FlamAlf.tfx. NOTE: If your GlobeCaster is equipped with an additional DSK card, you will see an additional track on the timeline labeled DSK2. Two additional DSK cards will allow you to have two additional tracks on the timeline labeled, DSK2 and DSK3. These tracks function and behave just like the other tracks. Figure 4.41: The Flames DSK Picon Edito r Manu al GlobeCaster 205 The downstream key event appears in a separate DSK track (Figure 4.42). Figure 4.42: The Downstream Key on the Timeline You can change the length of the DSK independently of the length of the video clips. Saving Your Timeline At this point, you may want to save the timeline you created. First, it is helpful to name it. Here’s how: 1. Right-click on the Timeline Picon (Figure 4.43) in the Timeline Controls. Timeline Picon Save Button Figure 4.43: The Timeline Picon 2. Choose Rename from the pop-up menu. 3. Type in the name and press Enter on your keyboard. The timeline is renamed. Now you are ready to save it. To do so, drag the Timeline Picon into a bin. Or, click the Save button (previous figure) in the Timeline Controls. The timeline is saved in the path designated in the Global Settings panel. (For information on how to access the panel, see page 196.) Appending A Timeline If you have a timeline loaded in the GlobeCaster Editor, you can append another timeline to it. This feature is convenient if you are creating a lengthy project. To speed the time it takes to navigate around the timeline, you can cut the project into smaller sections, then paste all the timelines together when you’re ready to record the project. To append a timeline, do the following: 1. Load the first timeline by double-clicking on its picon or dragging the picon to the timeline. Tuto rials 206 Chapter 4 TIP: Be sure to release the mouse button, wait for the appended timeline to appear, then release the Control key. 2. Click on the picon for the second timeline so that it is selected (yellow). 3. Holding down the Control key on your keyboard, drag the picon for the second timeline to the timeline area on the interface. When the Position Bar is where you want the second timeline to begin, release the mouse button. Watch for the appended timeline to appear before releasing the Control key. Figure 4.44: Dragging the Second Timeline Picon to the Timeline The second timeline appears, beginning where the Position Bar was located when you released the mouse button. Figure 4.45: The Second Timeline is Appended after the Position Bar The timeline begins at the point where the Position Bar was when you released the mouse button. You can place the Position Bar in the midst of the first timeline. If you do this, the second timeline overwrites the remainder of the first timeline. Creating A/V And A/X Edits There may be times when you want to transition between two clips from the same source tape. This is especially true if you are working with only one play deck. GlobeCaster has two functions that allow you to do this with linear clips. One, the A/X edit, uses a single frame for one of the clips during the transition. The other, Edito r Manu al GlobeCaster 207 the A/V edit, is unique to GlobeCaster. It uses a ClipMem, a short bit of digitized video, during the transition. You do not need to have a Time Machine in order to use the A/X or A/V edit. (If you do have a Time Machine, you do not need to use A/ V or A/X edits; you can digitize one or both clips instead.) See “Make A/X Edit” on page 113 and “Make A/V Edit” on page 112 for more information on these types of edits. A/X Edit To create an A/X edit, do the following: 1. Click on the New button in the Timeline Controls (Figure 4.46). New Button Figure 4.46: The New Button This clears the timeline so you can build a new one. 2. Place two clips from the same source tape on the timeline so that they overlap. 3. Right-click in the overlap area of the clip you want to transition to and choose Create Dissolve from the pop-up menu. You now have two clips from the same tape and a dissolve between them on the timeline (Figure 4.47). Figure 4.47: Two Clips with Dissolve If you wish to use a wipe instead of a simple dissolve, drag a wipe picon on top of the dissolve on the timeline. (You do not need to create a dissolve first to place an effect as a transition. You can drag-and-drop a wipe, or any effect, on the overlapped area of the two clips and it appears in the FX track.) Tuto rials 208 Chapter 4 If you try to Preview this timeline at this point, you get an error message telling you it is not possible to mix two clips from the same tape. To make that possible, you will create the A/X edit. 4. Right-click on the clip you want to “freeze” during the transition and choose Make A/X Edit from the pop-up menu. Your deck scrubs through the clip to obtain the correct frame for the freeze. While it is doing this you see a loading bar going up and down in the Timeline Picon, indicating that the GlobeCaster Editor is busy. The GlobeCaster Editor selects the correct frame of the transition, and splits the clip into a video clip leading up to the transition and a framestore lasting the length of the transition (Figure 4.48). Framestore Figure 4.48: The A/X Edit on the Timeline The framestore is saved in GlobeCaster\Bins\Stills\AX_stills in case you wish to use it again. 5. Click Assemble in the Timeline Controls. The GlobeCaster Editor lays the first clip to your master record tape, and then cues up the framestore and the second clip for the second pass. When you play back your record tape, you see a seamless transition between the two clips. A/V Edit Creating an A/V edit is similar, except neither clip is “frozen” during the transition. Instead of using a framestore, the GlobeCaster Editor creates a ClipMem, a bit of digitized video recorded to the RAM on the Warp Engine. By creating a ClipMem, you are essentially transitioning between two video sources, and the resulting edit is indistinguishable from a standard A/B roll edit. To create an A/V edit, do the following: Edito r Manu al GlobeCaster 1. 209 Click on the New button in the Timeline Controls (Figure 4.49). New Button Figure 4.49: The New Button This clears the timeline so you can build a new one. 2. Place two clips from the same source tape on the timeline so that they overlap. 3. Right-click in the overlap area of the clip you want to transition to and choose Create Dissolve from the pop-up menu. You now have two clips from the same tape and a dissolve between them on the timeline. Figure 4.50: Two Clips with Dissolve If you wish to use a wipe instead of a simple dissolve, drag a wipe picon over the dissolve on the timeline. NOTE: Keep in mind that the Warp Engine is being used as a video recording and playback device, so it cannot create warp effects at the same time. Wipe and dissolve effects (with or without graphics) work great with a ClipMem, but not warping digital effects. For these type of effects, use the A/X roll edit described above. If you try to Preview the timeline at this point, you get an error message telling you it is not possible to mix two clips from the same tape. To make this possible, you will create the A/V edit. 4. Right-click on the clip you want to transition to (the clip you right-click on is the one the GlobeCaster Editor makes a ClipMem of) and choose Make A/V Edit from the pop-up menu. Your deck scrubs through the clips so GlobeCaster can digitize the require data. Tuto rials 210 Chapter 4 You see the overlapping section of one clip is separate from the rest of the clip and is blue (Figure 4.51). This indicates it has been stored as a digitized clip in system memory. ClipMem Figure 4.51: The A/V Edit on the Timeline If the dissolve is longer than the maximum length for a ClipMem (this depends on the amount of RAM on your Warp Engine), the GlobeCaster Editor creates as many ClipMems as needed to cover the transition. The ClipMems are saved in Bins\Clips\ClipMem. 5. Click Assemble in the Main Controls (Figure 4.52). Preview Button Figure 4.52: The Assemble Button The GlobeCaster Editor loads the ClipMem file(s) into the Warp Engine and records the transition in one pass and the other video clip in the next pass. When you play back your record tape, you see a seamless transition between the two clips. At this point, you have learned how to log clips, build a timeline, and work with some of GlobeCaster’s special effects. You are ready to record your timeline to tape. The next section shows you how. Getting Your Timeline To Tape Once you have previewed your edits and have fine tuned your timeline, you are ready to record the entire timeline to tape. To record the timeline to tape, do the following: 1. Click the Assemble button in the Main Controls in the toolbar (Figure 4.53). Edito r Manu al GlobeCaster NOTE: If some events have already been recorded to the master, only those that have not been recorded or have been changed are recorded. 211 Assemble Button Figure 4.53: The Assemble Button The entire timeline is recorded to tape. TIP: If you want to record everything to the master, including events that have already been recorded, you can click the Reset timeline for assembly button in the Editor Options panel (see “Editor Options Panel” on page 93 for information on this panel). If you wish to record only some events or clips, click on them to select them and then click Perform. 2. Once you have recorded to tape, you can click on the events on the timeline to select them, then click the Review button to view them and confirm they are OK. Review Button Figure 4.54: The Review Button The Review function shows you the events you selected on the timeline. That’s it, you now know the basics of linear editing with the GlobeCaster Editor. This tutorial taught you how to assign your decks, stripe a tape, log clips, build a timeline, and record your timeline to tape. More information on specific functions can be found in Chapter 3, “Reference.” Other tutorials in this chapter address different types of editing, such as editing to audio or L-cuts, as well as non-linear editing. Tuto rials 212 Chapter 4 Non-Linear Editing With Time Machine This tutorial is designed to assist you in non-linear editing with Time Machine. The following topics are covered in this section: • Digitizing clips • Batch Digitizing • Looking at source deck vs. clip timecode • Logging clips from a digitized clip • Digitizing AVI and WAV files • Changing loop count and playback speed • Building a hybrid (linear/non-linear) timeline Working with non-linear clips in the GlobeCaster Editor is similar to working with linear clips. The GlobeCaster Editor is designed so that you don’t have to worry about whether the clips you are using are linear or non-linear. You use the same tools to edit both. In fact, the last section of this tutorial shows you how to work with both on the same timeline, a hybrid timeline. However, there are of course advantages to working with non-linear clips. The greatest of these is increased speed. The GlobeCaster Editor with Time Machine can instantly cue your clips to the timecode or Position Bar location you specify. When you use the advanced editing modes, the on-screen monitors update instantly as you edit. With non-linear clips, you can also change the playback speed and direction. In general, digitizing your video and audio information gives you greater speed, flexibility, and versatility when working in your timeline. This tutorial shows you how to take advantage of some of these benefits. If you need information on assigning your decks, naming tapes, and logging clips, see the previous tutorial on linear editing. This tutorial assumes you have already learned these skills, and that you have linear clips to work with. Digitizing With Time Machine If you have Time Machine installed, there are several ways to digitize clips. You can digitize clips on the timeline, or send clips to a queue to be digitized in a batch. The Batch Digitize window allows you to adjust settings, such as compression level, for individual or groups of clips. You can also digitize your program out in the GlobeCaster Switcher by using the VTR Transport/Sync Roll/Live Digitize panel. See the the GlobeCaster Switcher Manual for information on how to do this. NOTE: You can redigitize a clip that has already been digitized. Doing this allows you to change the settings, such as the compression level. Each digitized clip has a default of 1 second of trim room at the head and tail of the clip. Digitized clips are saved on the Time Machine hard drives. You can also create shortcut picons for Time Machine clips and save them in any bin by dragging the clip picon into the bin. Digitizing Clips On The Timeline This section tells you how to digitize clips on the timeline: You can digitize AVI and WAV files by dragging them onto the timeline, or by adding them to the Batch Digitize list. Edito r Manu al GlobeCaster 1. 213 Place five linear clips on the timeline. Figure 4.55: Five Linear Clips on the Timeline 2. Make sure that the original tape is in the source deck it was assigned to. 3. Click on the first linear clip on the timeline to select it. The clip is highlighted in yellow (Figure 4.56) . Figure 4.56: The Clip Highlighted in Yellow 4. Do one of the following: a. Click on the Digitize button on the toolbar (Figure 4.57). Digitize Button Figure 4.57: Digitize Button b. Right-click on the clip and select Digitize to Time Machine from the popup menu. Tuto rials 214 Chapter 4 You see a horizontal status bar go up and down in the clip picon, telling you that Time Machine is digitizing the clip. You know Time Machine is finished digitizing when the status bar stops, your deck stops playback, and your clip turns dark blue on the timeline. Digitized clips are designated by dark blue. Next you will select more than one clip on the timeline to digitize. To do so, do the following: 1. Select the other four clips on the timeline. To do this, do one of the following: a. Hold down the Control key on your keyboard and click on each clip. b. Right-click on the second clip, and choose Select From Here from the pop-up menu (Figure 4.58). Select From Here Menu Option Figure 4.58: Choosing Select From Here The second clip and those after it are selected. 2. Repeat step 4 from above, either clicking on the Digitize button, or rightclicking on one of the clips and choosing Digitize to Time Machine from the pop-up menu. Time Machine digitizes each clip. Selecting Clips For Batch Digitizing The Batch Digitize window provides a convenient way to digitize groups of clips in a batch. You can see the clips in the Batch List displayed in a bin window. There, you can adjust settings for the clips and select which ones to include in the batch. There are several reasons why you may want to use the Batch Digitize window instead of digitizing clips on the timeline. You may want to view information about the clips or adjust settings, such as compression level. You may want to use AutoBatch to select the clips for digitizing as you log them. Or, you may want to log a large number of clips, then decide later which ones to digitize and use in your timeline. Edito r Manu al GlobeCaster NOTE: Sending your clips to the Batch Digitize window does not save them. To save them, you must open the Batch Digitize window and either digitize the clips or save the To do list before exiting the GlobeCaster Editor. 215 There are three ways you can add clips to the Batch Digitize bin. You can select them from the timeline, you can use AutoBatch to automatically send them to the Batch Digitize bin as you log them, or you can drag picons from a bin into the Batch Digitize window To do list. You will try each one of these. Selecting Clips to Batch Digitize from the Timeline Selecting clips for batch digitizing from the timeline is similar to digitizing from the timeline, except you choose a different pop-up menu option. To do this, do the following: 1. Place five linear clips on the timeline. Figure 4.59: Five Linear Clips on the Timeline 2. Make sure that the original tape is in the source deck it was assigned to. 3. Select the last three clips on the timeline. To do this, do one of the following: a. Hold down the Control key on your keyboard and click on the clips. Tuto rials 216 Chapter 4 b. Right-click on the third clip, and choose Select From Here from the popup menu (Figure 4.60). Select From Here Menu Option Figure 4.60: Choosing Select From Here Edito r Manu al GlobeCaster 4. Right-click on one of the selected clips and choose Add to Batch Digitize from the pop-up menu (Figure 4.61). Add to Batch Digitize Menu Option Figure 4.61: Choosing Add to Batch Digitize 5. 217 Click on the Batch button on the toolbar (Figure 4.62). Batch Button Figure 4.62: The Batch Button Tuto rials 218 Chapter 4 The Batch Digitize window opens across the lower part of the screen (Figure 4.63). Figure 4.63: The Batch Digitize Window You see the clips you selected in the To do list bin. 6. Click the Editor button (Figure 4.64) to close the Batch Digitize window and return to the main the GlobeCaster Editor interface for the next phase of this tutorial. Editor Button Figure 4.64: The GlobeCaster Editor Button Using AutoBatch Turning on the AutoBatch button automatically sends clips to the Batch Digitize bin as you log them. To do this, do the following: 1. Place a tape in your source deck. Use a different one than the one for the clips you used in the previous section. (Later in the tutorial you will want clips from two tapes.) 2. Select your source deck by right-clicking on the Source Type button (Figure 4.65) under the left monitor. Source Type Button Figure 4.65: The Source Type Button Edito r Manu al GlobeCaster 3. 219 Under the right monitor, click on the AutoBatch button (Figure 4.66) to turn it on. AutoBatch Button Figure 4.66: The AutoBatch Button 4. Click inside the Clip Name field and enter a short description for the clip. . Clip Name Figure 4.67: The AutoBatch Button 5. Cue your tape to your start point, and click on the play button under the left monitor (Figure 4.68). Play Button Mark In Button Mark Out Button Figure 4.68: The Left Monitor Controls 6. Mark a clip by clicking the Mark In and Mark Out buttons (previous figure), or press m for mark in and the comma key for mark out. Tuto rials 220 Chapter 4 7. Under the right monitor, click on the New Clip button (Figure 4.69), or press the period key on the keyboard. New Clip Button Figure 4.69: The New Clip Button 8. Repeat steps 5 and 6 to mark two more clips. 9. Click on the Batch button on the toolbar (Figure 4.70). Batch Button Figure 4.70: The Batch Button The Batch Digitize window opens across the lower part of the screen (Figure 4.71). Figure 4.71: The Batch Digitize Window You see the clips you logged in the To do list bin. Leave the Batch Digitize window open. You will work in it in the next section of the tutorial. Edito r Manu al GlobeCaster 221 Dragging Picons to the To do list When the Batch Digitize window is open, you can add clips to the list to be digitized by dragging them from a bin to the To do list. You can also drag clips from the To do list to a bin to save a shortcut for the clip. To add clips to the Batch Digitize list, do the following: 1. Locate a linear clip in one of your bins (Figure 4.72). Figure 4.72: Linear Clips in a Bin 2. Drag-and-drop the clip picon from the bin to the To do list. The clip is listed in the To do list, and can be selected for digitizing. Figure 4.73: The Clip Added to the To do list At this point, you have a number of clips from at least two different tapes in the To do list. You will use these in the next section, so this is a good time to save the batch list. To do this, do the following: 1. Locate the Batch List picon in the Batch Digitize window (Figure 4.74). Batch List Picon Figure 4.74: The Batch List Picon You will use this picon to save the list. But first you will set this picon to display an image you can recognize. 2. Choose the clip that you want to represent this Batch List. Tuto rials 222 Chapter 4 3. Click on the button in the Select column (Figure 4.75) to select the clip. Make sure only one clip is selected. Select Button Figure 4.75: The Select Button The row for that clip is highlighted in yellow. 4. Right-click on the Batch List picon. A pop-up menu appears (Figure 4.76). Figure 4.76: Batch List Picon Pop-Up Menu 5. Select Set Picon to selected clip. The picon for the clip you selected is now used as the picon for the Batch List (Figure 4.77). New Batch List Picon Figure 4.77: The New Batch List Picon Now you are ready to save the Batch List. 6. Drag the Batch List picon to the bin where you want to save the list. Edito r Manu al GlobeCaster 223 The list is saved in the bin. Batch Clip Picon Figure 4.78: The Batch List in the Bin Now you can reload the list into the To do list at any time by double-clicking on its picon in the bin. You can also save the Batch List by clicking on the Save List button under the Batch List picon (previous figure). It is saved to the bin designated for Unsaved TM in the Global Settings panel. For information on the Global Settings panel, see the “Using Configure Panels” chapter of the GlobeCaster User Guide. Using The Batch Digitize Window Once your clips are added to the To do list, the Batch Digitize window is a handy way to organize them and digitize groups of clips. In this part of the tutorial, you will use this window to rename your clips, set compression levels, turn off the audio on one clip, and digitize all the clips from one tape in a group. You will save your digitized clips in a bin. First you will rename all of your clips that are from a single source tape. You may find it easier to remember names that you give your clips rather than the default names the GlobeCaster Editor assigns when you create them. Here’s how to rename them: 1. Right-click in the Name column for the first clip from the tape you are using. A pop-up menu appears (Figure 4.79). Figure 4.79: The Rename/Delete Pop-Up Menu 2. Choose Rename from the pop-up menu. The yellow band across the row of the clip you selected turns purple, and a cursor appears at the beginning of the clip name. 3. Type in a new name for the clip and press Enter. The new name appears in the Name column. 4. Repeat this process for all of the clips from this same tape. Tuto rials 224 Chapter 4 Next you will set the compression level for three clips from a single tape. Here’s how: 1. Click on the triangular button in the Compression column for one of your renamed clips (Figure 4.80). Compression Button Figure 4.80: The Compression Button A pop-up menu listing the compression levels appears (Figure 4.81). Figure 4.81: The Compression Pop-Up Menu TIP: The varying compression levels are provided so you can make choices about image quality versus file size. When you begin a project, you can digitize your clips at a high compression level. Then, once you finish the project and have selected the clips you will actually use, you can re-digitize them at a lower compression level before recording them to your master tape. Time Machine compression levels range from Default to 6. Default gives the highest image quality. Moving from Default toward 6 gives you progressively more compression, and, thus, less quality. The GlobeCaster Time Machine uses wavelet compression to digitize video. Wavelet compression offers better video quality for less hard drive space than the standard M-JPEG compression, which most other non-linear editing systems use. Another advantage of wavelet compression is that you won’t see as many digital artifacts, such as the pixel blocks that may show up on M-JPEG compressed video. Wavelet compression, even at high compression ratios, retains the look of analog tape. 2. Choose 2 from the pop-up menu. Time Machine will use a compression level of 2 when it digitizes this clip. 3. Click on the compression button for the next renamed clip in the To do list. 4. Choose 4 for the compression level. 5. Click on the compression button for the next renamed clip in the To do list. 6. Choose 6 for the compression level. Edito r Manu al GlobeCaster 225 You have set compression levels of 2, 4, and 6 for three clips. After you digitize them, you can compare the quality from the different levels of compression. Don’t forget to look at one digitized with the Default setting, too. NOTE: The compression ratio can also be changed in the Before you digitize these clips, you will learn how to choose not to record the audio for a clip. Here’s how: Digitize Settings 1. panel. Access this panel by clicking on the Configure button on the GlobeCaster Editor toolbar and selecting Digitize Settings from the pop-up menu. For information on this panel, see the “Using Configure Panels” chapter in the GlobeCaster User Guide. Find the Components column of the Batch Digitize window (Figure 4.82). Figure 4.82: The Components Column 2. Click on the button labeled Audio 1&2 (Figure 4.83). Audio 1&2 Button Figure 4.83: The Audio 1&2 Buttons The button turns gray, indicating it is turned off. By default, the Audio 3&4 button is turned off. When you digitize this clip, the audio tracks will not be included. You could also digitize only the audio and not the video for a clip by clicking on the Video button to turn it off and leaving the audio buttons on. Next you will select all of the clips from the source tape you are working with for digitizing. Here’s how: 1. Find the Tape List at the top of the Batch Digitize window (Figure 4.84). Figure 4.84: The Tape List Tuto rials 226 Chapter 4 2. Click on the name of the tape you have been working from (Figure 4.85). In this tutorial, the example tape is Tutorial. Figure 4.85: Choosing the Tape Name All the clips from that tape are selected in the To do list (Figure 4.86). Select Button Figure 4.86: Clips from Tutorial Tape Selected You can tell which clips are selected for digitizing by looking at the square buttons in the Select column. If the button is blue, the clip is selected; if it is gray, the clip is not selected. Also, the State of the selected clips is Waiting. The State of the non-selected clips is Ignored. Another way to select clips is to click the Select All button to select all clips in the To do list. You can also hold down the Control key on your keyboard and click on the Select button for the clips you want to select. Now that you have renamed your clips, set the compression levels, turned off the audio for one clip, and selected all the clips from the tape you are working with, you are ready to digitize this batch of clips. Here’s how: 1. Make sure the source tape is in the deck you assigned it to. 2. Click the Start button (Figure 4.87). Start Button Figure 4.87: The Start Button Edito r Manu al GlobeCaster 227 Time Machine begins digitizing the clips. Two status bars, Clip % and Total %, tell you the progress of digitizing the current clip and the total batch. 3. When Time Machine finishes digitizing, click on the In Bin button in the upper right of the Batch Digitize window. In Bin Button Figure 4.88: The In Bin Button This tells Time Machine to save shortcuts to your clips into a bin. You must choose either In Bin or In Timeline each time you save a batch of digitized clips. In Timeline places them on a timeline in the GlobeCaster Editor. If you want to save the batch to both places you can do so, one at a time. 4. Click on the Save Now button (Figure 4.89). Save Now Button Figure 4.89: The Save Now Button Shortcuts for the digitized clips are saved to the bin set for Unsaved TM in the Global Settings panel. For information on how to use this panel, see the “Using Configure Panels” chapter in the GlobeCaster User Guide. Where Are The Clips Saved? Time Machine saves digitized clips to your dedicated Time Machine hard drives inside your GlobeCaster unit. However, shortcuts to the clips can be saved in any bin you wish. When you selected In Bin above, for example, shortcuts to the clips were saved in the bin designated in the Global Settings panel. You can also drag digitized clip picons from the timeline or the To do list to any bin where you want to save a shortcut for the clips. For most practical purposes, the shortcut picons act just like clips. This is not true, however, when it comes to deleting the clips. You can delete shortcuts to the clips in the bins where they are located, but to delete the clips themselves you must navigate to the Time Machine hard drives. If you delete the clips from the Time Machine hard drives, the shortcuts in the bins will not function on their own; you will have to re-digitize them from the source tape. Don’t make the mistake of thinking you have a copy of a clip saved in a bin. The picon in a bin is only a shortcut, as the clips are saved only on the Time Machine hard drives. Tuto rials 228 Chapter 4 NOTE: You can save as many shortcuts to Time Machine clips in bins as you want. Multiple shortcuts can reference the same audio and video footage on the Time Machine hard drives. Each shortcut can contain different clip properties, such as in and out points, strobe rate, etc. You can access the Time Machine hard drives by parenting up through your bins. This allows you to delete clips or load clips directly from the hard drive. To access the Time Machine hard drives, do the following: 1. In one of the open bins on your screen, click the A button in the upper right corner of the bin (Figure 4.90). Parent Button A Button Time Machine Drives Icon Figure 4.90: The System Bin This opens additional options for bin navigation. 2. Click on the Parent button until you get to the System bin. You see four options in the system bin: Desktop, Logical drives, Time Machine, and GlobeCaster (previous figure). 3. Double-click on the Time Machine icon. You see an icon of a book (Figure 4.91). This represents the “volume” of Time Machine you are using. Currently there is only one volume. Figure 4.91: Volume Icon in Time Machine Bin 4. Double-click on the volume icon. You see a bin containing picons of your digitized clips (Figure 4.92). Edito r Manu al GlobeCaster 229 NOTE: These clips are the actual audio and video data only. The Time Machine hard drives do not contain clip properties, such as in and out points, strobe rate, etc. These clip properties are saved in the shortcuts for the clips in the bins on your PC. Figure 4.92: Digitized Clips on Time Machine Hard Drives To load your digitized clips into a monitor or onto the timeline, drag the picon from this bin to where you want to load it. This is where you delete your clips from the Time Machine drives. To do this, right-click on a clip picon and choose Delete from the pop-up menu. When you want to return to the bin you started from, click the Home button. Tuto rials 230 Chapter 4 Using Automated Features Now that you know the basics of digitizing from the timeline and batch digitizing, this section of the tutorial will show you how to put some of these features together and quickly build a digitized timeline from a linear source tape. You will use the AutoBatch and AutoSplice features to automatically queue clips for digitizing and build a timeline as you log clips. Here’s how: 1. Place a linear tape in your source deck and select that deck for the Source Type button under the left monitor. To do this, right-click on the Source Type button (Figure 4.93). Source Type Button Figure 4.93: The Source Type Button Under the Left Monitor Choose the source deck from the pop-up menu. 2. Under the right monitor, click on the AutoBatch and AutoSplice buttons (Figure 4.94) to turn them on. AutoBatch Button Figure 4.94: The AutoSplice and AutoBatch Buttons Turning on AutoBatch causes clips to be automatically added to the Batch List in the Batch Digitize window as you log them. Turning on the AutoSplice button causes clips to be automatically added to the timeline as you log them. Edito r Manu al GlobeCaster 231 Cue your deck up to the place where you want to log clips and click the play button under the left monitor (Figure 4.95). Play Button Mark In Button Mark Out Button Figure 4.95: The Left Monitor Controls 3. Log a clip by clicking the Mark In and Mark Out buttons (previous figure), or by pressing m and the comma on your keyboard. As you log each clip, it appears on the timeline and is sent to the To do list in the Batch Digitize window. 4. Repeat step 4 to log four more clips. You see five clips on the timeline (Figure 4.96). Figure 4.96: Five Clips on the Timeline 5. Click the Batch button on the toolbar (Figure 4.97). Batch Button Figure 4.97: The Batch Button Tuto rials 232 Chapter 4 The Batch Digitize window opens across the bottom of the screen (Figure 4.98). Figure 4.98: The Batch Digitize Window You see the clips you logged in the To do list. 6. Click the Start button (Figure 4.99). Batch List Picon Figure 4.99: The Start Button Time Machine digitizes your clips. As it digitizes you see a loading bar going up and down in the Batch List picon and in the picon for each clip as it is digitized. You also see the green status bar for Clip % and Total % (Figure 4.100) telling you how far digitizing has progressed for the current clip and the batch as a whole. Clip % Status Bar Total % Status Bar Figure 4.100: The Clip % and Total % Status Bars (Solid Green) When these bars are solid green and the loading bar disappears from the Batch List picon, digitizing is completed. Edito r Manu al GlobeCaster 7. 233 When Time Machine finishes digitizing your clips, click the GlobeCaster Editor button on the right side of the screen to return to the main the GlobeCaster Editor interface. Figure 4.101: Digitized Clips on the Timeline Your clips on the timeline are now digitized. You can tell this because they are now dark blue. You can now edit the timeline like any other non-linear timeline. 8. Clip Versus Source Timecode Save the timeline. Neither the timeline or batch list has been saved yet. Under the left source monitors, you see a set of timecode numbers for the active source. There is an important difference between the timecode of a digitized clip when you select Clip as the source and the timecode you see when you select your source deck as the active source. This section explains that difference. Right-clicking on the Source Type button (Figure 4.102) under the left monitor(s) brings up the Source Type pop-up menu. Source A Button Figure 4.102: Source Type Pop-Up Menu From here, you select which source type you want to edit in the source monitor. To understand the difference between Clip and Source timecode, do the following: 1. Drag-and-drop a digitized clip onto the timeline. 2. Be sure the digitized clip’s source tape is in the deck. 3. Click the digitized clip in the timeline to select it. Tuto rials 234 Chapter 4 4. Right-click the Source Type button under the source monitor. The Source Type pop-up menu appears. 5. Select Clip. The Source Timecode sets itself to 00:00:00:00. This represents an absolute timecode for that digitized clip file (Figure 4.103). Source Timecode Source Type Button Figure 4.103: Timecode With Clip Selected This absolute timecode is here to make editing digitized clips easier. However, the timecode that represents the portion of the linear source from which the digitize clip was taken is still present. You can view this timecode by doing the following: 1. Click the Source Type button. 2. Select the source deck in which your tape is located (Source A, Source B, or Source C). A frame from your source tape appears in the source monitor. 3. Click the digitized clip in the timeline to select it. 4. Click the Cue In button under the source monitor. Edito r Manu al GlobeCaster 235 The GlobeCaster Editor tells your deck to scrub to the Mark In point for the clip on your source tape. The frame you see on the source monitor is the same frame you saw as the first frame of the digitized clip (Figure 4.104). Source Timecode Source Type Button Figure 4.104: Timecode With Source Selected Notice that the Source Timecode is the timecode from the linear source, and not the absolute timecode displayed when Clip is selected for Source Type. This feature exists so that you can automatically cue a source tape up to the original in point from which the digitized clip was taken. This way you can redigitize the clip if you need to, or adjust the in and out points to digitize a portion of source tape you may have missed the first time. Tuto rials 236 Chapter 4 Logging Sub-clips From A Digitized Clip Once you have a digitized clip, you can log sub-clips from it as though it were a linear source. Here’s how: 1. Navigate to the bin containing your digitized clip. 2. Drag-and-drop the clip’s picon into the source monitor (one of the left monitors). The clip loads. The first frame of the clip appears in the source monitor. The Source Type button changes to read Clip (Figure 4.105). Source Monitor Source Timecode Source Type Button In Point Timecode Out Point Timecode Figure 4.105: The Loaded Digitized Clip This makes the digitized clip a source. You can now log clips from it as though you were logging clips from a linear source. 3. Click the Play button. The clip plays. 4. Click the Mark In button a little bit before the point where you want the clip to begin. Leaving a little bit of lead in time on your clip is optional. It can make for easier editing later. If you know the timecode where you want the clip to begin, you can also mark the in point by typing the timecode into the In Point timecode field and then clicking the Mark In button. The GlobeCaster Editor instantly cues the clip to that frame. 5. Click the Mark Out button a little bit after the point where you want the clip to end. If you know the timecode where you want the clip to end, you can also mark the out point by typing the timecode into the Out Point timecode field and Edito r Manu al GlobeCaster 237 then clicking the Mark Out button. The GlobeCaster Editor instantly cues the clip to that frame. A picon of the clip appears as the Clip picon in the toolbar (Figure 4.106). The picon is the first frame of the clip. NOTE: You do not create new clip files when you log subclips from a digitized source clip. You are only creating shortcuts that point back to the digitized clip. Because of this, do not delete the digitized source clip. If you do, the sub-clips you created revert to linear clips. You then must re-digitize these clips from the linear source. Clip Picon Figure 4.106: The Clip in the Toolbar 6. Drag-and-drop the Clip picon onto the timeline. The clip appears in the timeline (Figure 4.107). Figure 4.107: The Clip in the Timeline You can edit the clip just like any other clip. Digitizing AVI And WAV Files The GlobeCaster Editor can digitize AVI and WAV files, and use them just like any other clip in the timeline. Here’s what you do: NOTE: If you are digitizing a WAV file, no event is visible. Click the + button to the left of the Video 1 track name. Audio tracks appear below the Video 1 track. These are your digitized audio tracks. 1. Navigate to the bin containing your AVI or WAV file. 2. Drag-and-drop the file’s picon into the timeline. The file begins to digitize. As it digitizes, a status bar goes up and down in the Timeline picon (Figure 4.108). Status Bar Figure 4.108: The Timeline Picon Once the file finishes, it appears in the timeline. The clip appears in the Video 1 track in the timeline. You can edit digitized AVI and WAV clips the same way you edit any other digitized clips. Tuto rials 238 Chapter 4 Changing The Playback Speed You can change the playback speed of a digitized clip. This is something you can’t do with linear clips. Here’s what you do: 1. Load your digitized clip into the timeline. 2. Right-click on the clip. The Timeline Event pop-up menu appears (Figure 4.109). Figure 4.109: The Timeline Event Pop-up Menu Use this pop-up to edit various properties of the timeline and change timeline viewing options. 3. Select Properties. Edito r Manu al GlobeCaster 239 The Clip Main Properties panel appears in the upper left corner of the interface (Figure 4.110). Play Speed Window Figure 4.110: The Clip Main Properties Panel The properties window shows the current Reel, Clip Name and you can use this panel to edit properties of a selected clip. In this case, you want to change this clip’s playback speed. 4. Click in the Play Speed window (previous figure). Tuto rials 240 Chapter 4 The Play Speed pop-up menu appears (Figure 4.111). NOTE: When you are working with nonlinear clips, the GlobeCaster Editor automatically accounts for changes you make to the playback speed and loop count. For example, say you set the playback speed for a clip to play in reverse. When you scrub through that clip on the timeline, you see the end of the clip first. Then it plays back to the beginning of the clip as you scrub through the clip on the timeline. And, if you open an advanced editing mode, such as Trim Clip, what you see in the monitor labeled Figure 4.111: The Play Speed Pop-Up Menu Use this pop-up to select the playback speed for the selected digitized clip. The first six options, from 8x Rev (eight times faster than normal speed in reverse) to Quarter Rev (one-fourth normal speed in reverse), play the clip in reverse. The last six options, from Quarter Fwd (one-fourth normal speed) to 8x Fwd (eight times faster than normal) play the clip forward. First Frame, Selected Clip is actually the last frame of the clip, since that is what you see first when the clip is played in reverse. 5. Select the playback speed you want. The clip automatically changes its length on the timeline to match the new playback speed. Edito r Manu al GlobeCaster Looping A Clip 241 You can make a digitized clip play in a loop. This is something you can’t do with a linear clip. Here’s what you do: 1. Load your digitized clip onto the timeline. 2. Right-click on the clip. The Timeline Event pop-up menu appears (Figure 4.112). Figure 4.112: The Timeline Event Pop-Up Menu Use this pop-up to edit various properties of the timeline and change timeline viewing options. 3. Select Properties. Tuto rials 242 Chapter 4 The Clip Main Properties panel appears in the upper left corner of the interface (Figure 4.113). Loop Count Window Figure 4.113: The Clip Main Properties Panel Use this panel to edit properties of a selected clip. In this case, you want to change this clip’s Loop Count. To make a clip loop, you change the value in the Loop Count window (previous figure). The number you enter is the number of times the clip plays. The default is 1. 4. Change the value in the loop count window to 2. The GlobeCaster Editor sets the clip to play in a loop twice. Notice the clip in the timeline doubles in size. Edito r Manu al GlobeCaster Building A Hybrid Timeline 243 In some situations, you may want to build a timeline that uses both non-linear clips (digitized on Time Machine) and linear clips (from one of your source decks). This type of timeline is called a hybrid timeline. The GlobeCaster Editor is designed so that you can use the same tools to edit linear and non-linear clips. One situation where you may want to build a hybrid timeline is when you want to use a long segment of tape without digitizing it, but you want to add effects and transitions at the beginning or end of the timeline. This is the type of timeline you will build in this part of the tutorial. What You Will Need You’ll need to make sure you have a few things ready so you can follow along with the project: • At least one source VTR connected. You’ll be working with clips from tape, so this is a must. • At least one source tape with timecode and video recorded. You’ll be using this to provide linear clips for your timeline. • At least one digitized clip on your Time Machine hard drives. You’ll also use a couple of video stills and DSKs (downstream keys). You can find some examples of these in the bins, or you can use your own. Building The Timeline In this tutorial, the example timeline has stills and non-linear clips at the beginning and the end, and a linear clip in the middle. There is also an overlay in the form of a credit roll on top of the linear clip. Begin the timeline with a fade up from black, so matte black is the first item on the timeline. 1. Navigate to the GlobeCaster\Bins\Clips bin, and find the picon labeled Matte Black (Figure 4.114). Figure 4.114: The Matte Black Picon in the Clips Bin Tuto rials 244 Chapter 4 2. Double-click the Matte Black picon to add it to the timeline (Figure 4.115). Figure 4.115: Matte Black Added to the Timeline You only need this clip to last for 1 second. If you see a different duration for the clip on your timeline, you’ll need to trim the clip with the GlobeCaster Editor’s Trim Clip editing feature. Here’s how: TIP: The keyboard shortcut for placing a 1 second matte black clip on the timeline is the k key. Make sure you are in Add Clip mode, press the k key, and the matte black clip appears on the timeline at the location of the Position Bar.. 1. If the Matte Black clip is not selected, click on it to select it. 2. Click the Trim Clip button (Figure 4.116) on the GlobeCaster Editor toolbar Trim Clip Button Figure 4.116: The Trim Clip Button Edito r Manu al GlobeCaster 245 The Trim Clip monitors and controls appear (Figure 4.117). Duration Field Figure 4.117: The Trim Clip Monitors and Controls Saving The Timeline 3. Adjust the duration of the clip to 1 second by typing 00:00:01:00 into the Duration field under the left monitor, or clicking on the + or - buttons next to the Duration field. 4. Click the Add Clip button to return to the default editing mode. This is a good time to save the timeline. Saving your work frequently is a good habit to develop. If a project doesn’t seem to be heading in the right direction, you can simply go back to an earlier version and start from there. Before you save the timeline, rename it. 1. Find the Timeline picon in the blue Timeline Controls on the toolbar (Figure 4.118). Timeline Picon Figure 4.118: The Timeline Picon Tuto rials 246 Chapter 4 2. Right-click on the picon and choose Rename from the pop-up menu (Figure 4.119). Rename Menu Option Figure 4.119: Choosing Rename from the Pop-Up Menu A cursor appears in the name on the Timeline picon in the toolbar. 3. Type in hybrid01 and press Enter on your keyboard The new timeline name appears on the Timeline picon (Figure 4.110). Figure 4.120: The New Name for the Timeline The file extension .ptl (The GlobeCaster Editor timeline) is added to the file name. 4. Navigate to a bin where you would like to save the timeline (Use the Top Bins and Btm Bins buttons to quickly open bins if necessary). 5. Drag the timeline picon to the bin and drop it. The timeline is saved there. As you continue to work on the project, you can save future versions as hybrid02, hybrid03, etc. Adding The Next Clip At this point you are ready to add the next clip. The example uses a digitized clip that’s an animated version of one of the stills found in the bins. Feel free to use a digitized clip of your own if you have one, or you can use any still. If you use a digitized clip, make sure it has a duration of at least 5 seconds. Edito r Manu al GlobeCaster 1. 247 Navigate to the Bins/Stills/Test folder, and find the _GCLogo.tfs picon (Figure 4.121). GlobeCaster Logo Still Figure 4.121: Picon for the GlobeCaster Logo Still 2. Drag- and-drop the picon onto the Video 2 track of the timeline, dropping it so that it begins at 01:00:00:02 (Figure 4.122). Figure 4.122: Adding the Second Clip to the Timeline 3. If necessary, click the Trim Clip button again and adjust the duration of the clip until it is at least 2 seconds. Now you will add a dissolve. Tuto rials 248 Chapter 4 4. Right-click on the clip you just dragged onto the timeline and choose Create Dissolve from the pop-up menu (Figure 4.123). Create Dissolve Menu Option Figure 4.123: Creating a Dissolve from the Pop-Up Menu You see a dissolve from black to the clip on the FX track of the timeline (Figure 4.124). Dissolve Figure 4.124: The Dissolve Added to the Timeline Checking The Edit Before going any further, check this edit. Edito r Manu al GlobeCaster 1. 249 Turn on View mode by clicking the View button (Figure 4.125). View Button Figure 4.125: The View Button 2. Click the First Frame button to rewind the timeline, then press the Play button (Figure 4.126). Play Button First Frame Button Figure 4.126: The First Frame and Play Buttons When you select View and play back the timeline, you see selected events that involve non-linear clips only, as this timeline does so far. After you view the edit, return to the default editing mode by clicking on the Add Clip button. Adding A Linear Clip At this point, you are ready to add your clip from tape. If you need more information on topics such as logging clips, naming tapes, and assigning source decks, see “Linear Editing” on page 182. We worked with the Source A deck in this project. To make it easy to follow along, you may want to also assign your source deck as Source A. (For information on how to do this, see “Assigning Source Decks” on page 184). 1. Make sure you are in Add Clip mode (click on the button on the toolbar if it is not on). 2. Put the tape with your footage into your source deck (making sure that it is powered up and connected to GlobeCaster, of course). 3. Use the transport controls under the monitor labeled Source A to play back the source tape (Figure 4.127). Figure 4.127: The Transport Controls for the Source A Deck Tuto rials 250 Chapter 4 4. When you see a good place to start the clip, press the Mark In button. 5. Continue playback of the tape, then press Mark Out to end the clip. Make sure your clip has duration of at least 20-25 seconds. Source Versus Timeline Timecode Next to the Mark In and Mark Out buttons under the Source Deck A monitor, you see timecode numbers. These timecode numbers are the actual location of the clip on the source tape. Be sure not to confuse these timecode numbers with those under the output (right) monitor, which represent the position of clip on the timeline. When you click the Mark In button, the GlobeCaster Editor creates a picon for the clip using the first frame of the clip (Figure 4.128). Clip Picon Figure 4.128: The Clip Picon Before you add this clip to the timeline, rename it. 6. Right-click on the Clip picon, and select Rename from the pop-up menu (Figure 4.129). Rename Menu Option Figure 4.129: Choosing Rename from the Pop-Up Menu A cursor appears at the bottom of the picon. 7. Type in a new name for the clip, such as B Roll, and press Enter on your keyboard. The Clip Picon displays the new name (Figure 4.130). Clip Picon Figure 4.130: The Renamed Clip Picon At this point, you are ready to add the clip to your timeline. Edito r Manu al GlobeCaster 8. Drag-and-drop the clip picon onto the Video 1 track of the timeline, making sure it overlaps the previous clip by about 1 second (Figure 4.131). Figure 4.131: Adding the New Clip Next, add a SMPTE wipe to this edit. 9. 251 Navigate to the GlobeCaster\Bins\FX\Wipes\ folder. 10. Select the _SMPTE0011NTSC.tfs picon (Figure 4.132). Wipe Picon Figure 4.132: The Picon for the SMPTE Wipe Tuto rials 252 Chapter 4 11. Drag the picon to the FX track of the timeline, and drop it at the in point of the B roll you just added (Figure 4.133). SMPTE Wipe Figure 4.133: Adding the SMPTE Wipe Checking The Edit Go ahead and take a look at this edit. Since this edit involves a clip from a tape machine, the process is a little different than with the last edit you reviewed. 1. Click on the Timeline button in the Main Controls (Figure 4.134) to turn it on. Timeline Button Figure 4.134: The Timeline Button 2. Click on the First Frame button to rewind the timeline, then click on the Play button (Figure 4.135). Play Button First Frame Button Figure 4.135: The First Frame and Play Buttons The timeline plays back, except for the B roll clip, which is replaced by that deck’s current output. Adding Elements To complete the project, you will add a few more non-linear events. First, add an overlay to the B roll clip. 1. Navigate to the GlobeCaster\Bins\CG\Projects folder. Edito r Manu al GlobeCaster 2. 253 Find the _PAGE0001.tfx picon (Figure 4.136). Title Roll Picon Figure 4.136: The Title Roll Picon This picon represents an overlay. 3. Drag-and-drop the picon onto the timeline a second or two after the previous effect ends (Figure 4.137). Overlay on DSK Track Figure 4.137: Adding the Overlay to the Timeline The effect appears on a new track labeled DSK (downstream key). Next you will add one more clip and effect. Tuto rials 254 Chapter 4 4. Drag-and-drop a digitized clip (or a still from the GlobeCaster\Bins\Stills directory) onto the Video 2 track. Make sure it overlaps the end of the B Roll clip for 1 second (Figure 4.138). The Last Clip Figure 4.138: Adding the Last Clip 5. Navigate to the GlobeCaster\Bins\FX\Wipes bin, and find the FlashWhite Wipe (Figure 4.139). Wipe Picon Figure 4.139: The Flash White Wipe Picon Edito r Manu al GlobeCaster 6. 255 Drag the picon to the FX track and drop it at the in point of the previous track (Figure 4.140). The Last Effect Figure 4.140: Adding the Last Effect Final Check This completes the timeline, so you wil .l review it one final time. Click on the First Frame button in the Main Controls to rewind the timeline, then click on the Play button (Figure 4.141). Play Button First Frame Button Figure 4.141: The First Frame and Play Buttons The timeline plays back, except for the B roll clip, which is replaced by that deck’s current output. You have now built a hybrid timeline, and seen how to combine non-linear and linear clips. Aside from the physical limitations imposed by playback from a tape source, the GlobeCaster Editor allows you to use the same set of tools for both linear and non-linear clips. Wrapping Up In this tutorial, you learned how to digitize clips on the timeline, how to use the Batch Digitize window, how to log sub-clips from a digitized clip, how to digitize AVI and WAV files, how to change playback speed and loop count for a clip, and how to build a hybrid timeline. You now are familiar with the basics of editing in the GlobeCaster Editor. To polish off your editing skills, read the tutorial “Using Advanced Editing Modes” on page 256. Other tutorials teach you how to do specific kinds of projects, such as “Using Advanced Editing Modes” on page 256. Tuto rials 256 Chapter 4 Using Advanced Editing Modes When you log clips or build a timeline with the GlobeCaster Editor, usually you have the Add Clip button selected (Figure 4.142). Add Clip Button Figure 4.142: The Add Clip Button This is the GlobeCaster Editor’s default editing mode, which is similar to the 1.2 version of the GlobeCaster Editor. But GlobeCaster software has added five advanced editing modes designed for quick and precise editing. Generally you use these modes once you already have clips on a timeline and want to fine tune your edits. This tutorial teaches you how to use the five editing modes: • Trim Clip • Trim Edit • Slip Source • Slide • Transition Edit The advanced editing modes are used for linear or non-linear editing. When working with linear clips, turn on Tape Scrub in the Editor Options panel if you want the monitors to update as you adjust the clips (see “Editor Options Panel” on page 93 for information on how to do this). When you digitize clips with Time Machine, 1 second is added to each end of the clip to give you trimming room. In the advanced editing modes, the monitors display the true in and out frames of the clip as marked, not the frames from the extra trimming room. In this tutorial you will work with each advanced editing mode. The tutorial also explains when to use each mode, and how to use some of the other tools you will encounter when using the editing modes. Edito r Manu al GlobeCaster How Many Monitors Should I Use? 257 When you open the GlobeCaster Editor, you see two monitors at the top of the screen (Figure 4.143). Figure 4.143: The GlobeCaster Editor with Two-Monitor View Selected By default, the GlobeCaster Editor starts up in Add Clip mode. The two monitors are set to display Source (Deck) A and the Timeline, along with transport controls appropriate for the display. The GlobeCaster Editor allows you to see three or four monitors, which you may want to do if you have multiple source VTRs. You can switch these monitors on and off with the Monitor View Buttons (Figure 4.144). Monitor View Buttons Figure 4.144: The Monitor View Buttons Tuto rials 258 Chapter 4 When you select 3, the GlobeCaster Editor displays the output (the default is Timeline) in the right monitor and your selected input sources in the other monitors (Figure 4.145). Figure 4.145: The GlobeCaster Editor with Three-Monitor View Selected The third monitor opens over the top left bin. When you select 4, the GlobeCaster Editor displays the output (the default is Timeline) in the right monitor and your selected input sources in the other monitors (Figure 4.146). Figure 4.146: The GlobeCaster Editor with Four-Monitor View Selected The fourth monitor opens over the top right bin. Edito r Manu al GlobeCaster 259 So far, this tutorial has only looked at the monitors while the GlobeCaster Editor is in Add Clip mode. If you select a different mode, such as Trim Edit, the functions of the monitors change (Figure 4.147). Figure 4.147: Four-Monitor View in Trim Edit Mode In this case, the monitors now work in pairs. The two monitors on the right show you the first and last frame of a clip you have selected on the timeline, while the two monitors on the left show you the first and last frame of the preceding clip. Furthermore, the monitors that are both ends of a clip are joined by a continuous line of sprocket holes (Figure 4.148). Figure 4.148: Sprocket Holes Displaying the Beginning and End of a Clip Viewing Bins Seeing all four monitors at once is usually more convenient, but sometimes you may need quick access to the bins that the two extra monitors replace. You can quickly open these bins by clicking the Top Bins button (Figure 4.149). Tuto rials 260 Chapter 4 NOTE: If your monitor and video card support it, you might consider using a larger screen size (1600x1200 or larger) for your GlobeCaster Editor display. This allows you to use the three- or four-monitor view modes all the time, while still leaving space for open bins, and even a larger timeline. Transport Controls Top Bins Button Figure 4.149: The Top Bins Button When you click the Top Bins button, the GlobeCaster Editor returns to twomonitor view mode, and the top left and right bins reappear. When you finish with the bins, you can click the Top Bins button again to return the GlobeCaster Editor to the three- or four-monitor view mode. Regardless of how many monitors you choose to display, there is always a set of pale red buttons directly below some or all of the monitors (Figure 4.150). Figure 4.150: Transport Controls These are the transport controls. These controls function slightly differently in the various editing modes. This is explained in the following sections about each editing mode. Controls that are ghosted out do not function in the editing mode you selected. Edito r Manu al GlobeCaster 261 Here are descriptions of the basic controls and how they function (in order from left to right): Jog Back 10 Frames—Moves back or trims 10 frames at a time Jog Back 5 Frames—Moves back or trims five frames at a time Jog Back 1 Frame—Moves back or trims one frame at a time Pause—Puts deck in Pause mode, pausing playback if the deck is rolling, or spooling the tape so it is ready to play if the deck is stopped Jog Forward 1 Frame—Moves ahead or trims one frame at a time Jog Forward 5 Frames—Moves ahead or trims five frames at a time Jog Forward 10 Frames—Moves ahead or trims 10 frames at a time Trim Clip Mode Trim Clip mode is designed for trimming the in and out points of a single clip. In this section of the tutorial, you will build a simple timeline, then experiment with the Trim Clip controls. 1. Start with a new timeline, and drag two clips back-to-back on to the Video 1 track (Figure 4.151). Figure 4.151: Adding Clips to the Timeline 2. Select the second clip you added by clicking on it. Tuto rials 262 Chapter 4 3. Click the Trim Clip button (Figure 4.152). Trim Clip Button Figure 4.152: The Trim Clip Button When you click the button, the monitors switch from displaying sources to displaying the first and last frames of the clip you selected (Figure 4.153). In Timecode Out Timecode Figure 4.153: Trim Clip Mode If you look at the transport controls, you can tell quite a bit about your clip. Under the left monitor is a field labeled In, and under the right monitor is one labeled Out. These are your in and out timecode numbers for the clip on the current timeline. Also under the left monitor is a field labeled Duration. This represents the amount of time the clip occupies on your timeline. To trim the clip, do one of the following: Edito r Manu al GlobeCaster • 263 Click the - or + buttons next to the Duration field to change the duration of the clip in 1 second (30 frame) intervals (Figure 4.154). - Button + Button Figure 4.154: Changing the Duration of a Clip • Click one of the Jog/Trim buttons to increase or decrease the in and out points by 1, 5 or 10 frames at a time (Figure 4.155). Jog/Trim Buttons Figure 4.155: Changing the In and Out Points with the Jog/Trim Buttons • Type in a new duration directly by clicking in the Duration field, typing the new duration, and pressing Enter (Figure 4.156). Duration Field Figure 4.156: Changing the Duration of a Clip from the Duration Field Under the left monitor is the Loop Clip button. This is a tool that allows you to play non-linear clips in a continuous loop so you can see them repeatedly as you adjust the in and out points. You can use the - or + buttons or type a number into the timecode field to set how much time before and after the clip the loop plays. For example, if the clip duration is 5 seconds and you type in 1 second in the Loop Clip timecode field, the loop plays the clip plus 1 second before and 1 second after the clip, for a total of 7 seconds. After you have set the length of the loop, click the Loop Clip button to play the loop. To stop the loop playing, click the Loop Clip button again, or click the stop or pause buttons in the transport controls. NOTE: The Loop Clip function does not work for linear clips. So far, you have worked on the second clip on the timeline. Now you will play with the first one a bit. Tuto rials 264 Chapter 4 1. Click on the first clip on the timeline. 2. Click on the + button next to the Duration field. Hmm. Nothing happens. That is because increasing this clip’s duration would cause its out point to be after the second clip’s in point. Since Trim Clip mode is for trimming one clip at a time, it does not allow you to affect the duration of clips other than the selected clip. Next you will look at what happens when the clips are on different tracks. First, you need to add a third clip to the timeline. 3. Drag another clip and drop it onto the Video 2 track so that its in point is the same as the previous clip’s out point (Figure 4.157). Figure 4.157: Adding the Third Clip to the Video 2 Track 4. Click the third clip to select it. 5. Click the Jog/Trim 10 Frames Back button (Figure 4.158). Jog/Trim 10 Frames Back Figure 4.158: Moving the Clip’s In Point You should have no trouble moving the third clip’s in point to before the second clip’s out point since they occupy different tracks. Trim Edit Mode When you need to change the edits between two clips you may want to use Trim Edit mode. Edito r Manu al GlobeCaster 1. 265 Start with a new timeline, and drag two clips back-to-back onto the Video 1 track (Figure 4.159). Figure 4.159: Adding Clips to the Timeline 2. Select the second clip by clicking on it. 3. Click the Trim Edit button (Figure 4.160). Trim Edit Button Figure 4.160: The Trim Edit Button The left monitor shows the last frame of the previous clip, and the right monitor shows the first frame of the selected clip (Figure 4.161). NOTE: Switching to three-monitor view adds the first frame of the previous clip. Four-monitor view adds both the previous clip’s first frame and the selected clip’s last frame. Figure 4.161: Trim Edit Mode Tuto rials 266 Chapter 4 In this example, you will move the edit by making the selected clip begin 8 frames earlier. 4. Under the right monitor, labeled First Frame, Selected Clip, click on the Jog/ Trim 5 Frames Back button (Figure 4.162). Jog/Trim 5 Frames Jog/Trim 1 Frame Back Button Back Button Figure 4.162: The Jog/Trim 5 Frames Back and Jog/Trim 1 Frame Back Buttons The edit moves back 5 frames. In the example, the in timecode of the selected clip goes from 00:00:07:10 to 00:00:07:05. The out timecode of the preceding clip also changes to 00:00:07:05. NOTE: The monitors update to show you the new in and out frames. In this case, however, because you are working with matte clips you do not see a change. 5. Click three times on the Jog/Trim 1 Frame Back button (previous figure). The in timecode for the selected clip and the out timecode of the preceding clip now read 00:00:07:02. You have moved the edit 8 frames earlier. Looping Edits If you look at the transport controls (Figure 4.163), you see that they are different than in Trim Clip mode. Loop Edit Button Loop Edit Timecode Figure 4.163: Trim Edit Mode Transport Controls Edito r Manu al GlobeCaster 267 Under the left monitor there is a button called Loop Edit (previous figure). When working with non-linear clips, this feature allows you to view the edit repeatedly as you adjust it. NOTE: The Loop Edit function does not work for linear clips. To use the Loop Edit button, do the following: 1. Click on the second clip of the edit you want to loop. 2. In the Loop Edit timecode field, type in the length of time that you want to include in the loop before and after the edit itself. Or, use the - and + buttons to decrease or increase the length by 1-second intervals. For example, we typed in 00:00:07:00 for our Loop Edit timecode. This means the loop plays 7 seconds before and 7 seconds after the edit. Figure 4.164: Setting the Loop Edit Time 3. Click the Loop Edit button. The button lights up and the selected portion of the timeline, including the edit, plays in a continuous loop. 4. Slip Src (Source) Mode To end the loop, click the Loop Edit button again, or click the stop or pause buttons in the transport controls. If you get all your clips on the timeline and then decide you want a clip to start or end several frames earlier or later, you can use Slip Source mode to adjust it. In Slip Source, you can change the in and out points of the clip without changing its duration or position on the timeline. It works by changing which part of a clip is used, slipping it forward or backward. To use Slip Source mode, do the following: Tuto rials 268 Chapter 4 1. Start with a new timeline and drag three clips back-to-back onto the Video 1 track (Figure 4.165). Figure 4.165: Adding Clips to the Timeline 2. Select one of the clips by clicking on it. 3. Click the Slip Src button (Figure 4.166). Slip Src Button Figure 4.166: The Slip Src Button The GlobeCaster Editor enters Slip Source mode, and you see the first and last frames of the selected clip in the monitors (Figure 4.167). Figure 4.167: Slip Source Mode Edito r Manu al GlobeCaster 4. 269 Click one of the Jog/Trim buttons to change the in point of the clip’s source timecode. You see the in point and out point of the clip change together. The duration and the rest of the timeline are not affected. The Roll And Slide Edit Buttons By default, when you activate Slip Source mode the Roll and Slide Edit options from the Editor Options panel (Figure 4.168) are selected. Roll Button Slide Edit Button Figure 4.168: The Roll and Slide Edit Buttons on the Editor Options Panel NOTE: Slip Source mode requires only the two-monitor view. If you select the fourmonitor view, the middle two monitors are in Slip Source mode and the outer two monitors are in Slide mode. These buttons affect the behavior of the mouse, so that you can perform the same action with the mouse as with the transport controls. The Roll button causes the mouse to behave like Slip Source mode, slipping the in and out points of the clip without changing its length or position on the timeline. Slide Edit causes the mouse to behave like Slide mode when you click on the trimming handle of a clip. If you don’t want to use the mouse this way, you can change the Roll setting to Move and the Slide Edit function to Trim Clip on the Editor Options panel (see “Editor Options Panel” on page 93 for more information on these functions). Tuto rials 270 Chapter 4 Slide Mode Sometimes you may want to change the clips immediately preceding and following the selected clip, without changing the duration of the selected clip. This is easy to do with the Slide editing mode. Start with a fresh timeline once again, and drag five clips back-to-back on to the Video 1 track (Figure 4.169). Figure 4.169: Adding Clips to the Timeline 1. Select the middle clip by clicking on it. 2. Click the Slide button (Figure 4.170). Slide Button Figure 4.170: The Slide Button Edito r Manu al GlobeCaster 271 This puts the GlobeCaster Editor into Slide mode (Figure 4.171). Figure 4.171: Slide Mode You see transport controls, a Revert button, a field displaying the out point of the preceding clip under the left monitor, and another field with the in point of the following clip under the right monitor. Also notice that the clip you selected does not appear at all. 3. Click the Jog/Trim 10 Frames Forward button. The selected clip moves 10 frames forward on the timeline. This makes the preceding clip 10 frames longer, and the following clip 10 frames shorter. The duration of the selected clip is not changed. The rest of the timeline is also unchanged. Using Four Monitors In Slide Mode If you use the four-monitor view in Slide mode, the GlobeCaster Editor actually provides a combination of Slide and Slip Source functions (shown in the Figure 4.172). Figure 4.172: Using Four Monitors in Slide Mode The middle two monitors are in Slip Source mode, and the outer two monitors are in Slide mode. So, you can perform Slide functions by using the transport controls Tuto rials 272 Chapter 4 under the first (far left) monitor, and Slip Source functions on the selected clip by using the transport controls under the second monitor. Trans(ition) Edit Mode So far this tutorial has covered a wide variety of editing tools, but it hasn’t yet covered timelines that contain effects other than cuts, such as dissolves, wipes, or warps. There is an editing mode designed specifically to adjust such edits, and it is called Transition Edit mode (Trans Edit). To experiment with Transition Edit mode, you need a simple timeline. 1. Start with a new timeline and drag three clips to alternating tracks, making sure the clips overlap (Figure 4.173). Figure 4.173: Adding Clips to the Timeline Next, you will create a dissolve between the first two clips. Edito r Manu al GlobeCaster 2. 273 Right-click the first clip in the overlapped area and choose Create Dissolve from the pop-up menu (Figure 4.174). Figure 4.174: Choosing Create Dissolve A dissolve appears on the FX track (Figure 4.175). Figure 4.175: The New Dissolve on the Timeline If you look carefully at the dissolve, you see that it begins exactly where the clips begin to overlap on the timeline, and ends exactly where the clips stop overlapping. Tuto rials 274 Chapter 4 NOTE: The fourmonitor mode is required to use Transition Edit mode, and is automatically selected when you click the Trans Edit button. 3. Click the Trans Edit button. Trans Edit Button Figure 4.176: The Trans Edit Button The GlobeCaster Editor enters Transition Edit mode (Figure 4.177). Figure 4.177: Transition Edit Mode Next you will adjust the dissolve you created. 4. Click the second clip to select it. When editing a transition in Transition Edit mode, the clip that begins at the transition must be the selected clip, and the clip that ends at the transition is the preceding clip. Therefore, the selected clip must be at least the second one on the timeline. Transport Controls, Part I Following is an explanation of the transport controls for the preceding clip (Figure 4.178). Figure 4.178: The Transport Controls for the Preceding Clip The first (left-most) monitor displays the frame of the preceding clip at the beginning of the transition. This is called the Transition Out Frame. Edito r Manu al GlobeCaster 275 The second monitor displays the last frame of the preceding clip. This is the Out Frame. There are three ways to edit the effect with these controls: • Click one of the Jog/Trim buttons under the Transition Out (far left) monitor (Figure 4.179). Jog/Trim Buttons Figure 4.179: The Jog/Trim Buttons Under the Transition Out Monitor These buttons make the effect happen earlier or later on the timeline. The preceding clip‘s duration and out point stay fixed, while the in point of the selected clip and duration of the transition change. You can also set a new Transition Out frame by typing a timecode in the Trn Out (Transition Out) field and pressing Enter on your keyboard. • Click one of the Jog/Trim buttons under the Out (second from left) monitor (Figure 4.180). Jog/Trim Buttons Figure 4.180: The Jog/Trim Buttons Under the Out Monitor These buttons increase or decrease the duration of the transition. The duration and in point of the selected clip remain the same, while the out point of the preceding clip and duration of the transition change. You can also set a new Out frame by typing a timecode in the Trn Out (Transition Out) field and pressing Enter on your keyboard. Tuto rials 276 Chapter 4 • Type a new number into the T Duration (Transition Duration) field (Figure 4.181). T Duration Field Figure 4.181: The T Duration Field The duration of the transition is shown in the T Duration Field. To change the duration, type the timecode into the field, or use the + or buttons next to it. The in point of the transition and selected clip are not affected, but the duration of the preceding clip and the transition change. Lock Trans Button When you enter Transition Edit mode, the Lock Trans button on the Editor Options panel is turned on by default (Figure 4.182). NOTE: This works only for transitions that do not have fixed lengths. If the transition on the timeline does not have trimming handles, it cannot be resized. Lock Trans Button Figure 4.182: The Lock Trans Button As long as this option is selected, you can use the mouse to change the in and out points of a transition between two clips and the clips automatically follow the changes. In other words, the effect always covers exactly the overlapped area of the clips. Edito r Manu al GlobeCaster Transport Controls, Part II 277 The transport controls for the selected clip (Figure 4.183) are similar to those for the preceding clip. Figure 4.183: The Transport Controls for the Selected Clip The third monitor from the left displays the Transition In Frame for the selected clip. This is the first frame where the selected clip begins to transition in. The fourth monitor, on the far right, displays the In Frame for the selected clip. This is the frame where the transition ends and Use these controls to change the in point on the timeline for the selected clip. The in point and duration of the effect change accordingly. Fixed Duration Effects Next you will add another transition to the timeline, this time between the second and third clips. But you will use a different type of effect. 1. From the home bin (GlobeCaster\Bins), navigate to the Fx\Sampler bin. 2. Find the picon for the _050_RotateTL.tfx effect (Figure 4.184). The _050_Rotate TL Effect Figure 4.184: Finding an Effect Picon TIP: When you move your mouse over a picon, its name appears in a pop-up box. 3. Drag the picon from the bin and drop it at the in point of the third clip on the timeline. Remember that a yellow position indicator appears when the clip is lined up exactly. Tuto rials 278 Chapter 4 You now have a new transition between the second and third clips (Figure 4.185). Figure 4.185: Adding the New Effect to the Timeline 4. Click the third clip to select it. Notice that the effect has no trimming handles, unlike the previous dissolve. This means that this effect has a fixed duration. If you try to use the transport controls, you cannot adjust the effect, only the in and out points of the clips. You also see a message in the GlobeCaster Editor’s Message Field (Figure 4.186). Figure 4.186: Fixed Length Effect Message TIP: You can quickly replace a fixed-length effect with a dissolve. To do this, right-click on the effect, and choose Replace with Dissolve from the pop-up menu. Wrapping Up If the duration of the fixed-length effect does not work for the transition between your clips, you have two choices: • If you are flexible about the duration of the transition between the clips, you can change the in and out points of the clips to match the fixed-length effect you selected. • If you don’t have a lot of flexibility on the duration, you can replace the fixedlength effect with one with a more suitable duration, or with a variable-length effect. In this tutorial, you learned how and when to use each of the GlobeCaster Editor’s five advanced editing modes: Trim Clip, Trim Edit, Slip Source, Slide, and Transition Edit. You also learned what the monitors show you in these modes. And, you practiced adjusting clips by using the transport controls, by dragging clips with the mouse, and by typing in timecode numbers. Edito r Manu al GlobeCaster 279 Sync Roll Editing In this tutorial, you will learn how to perform a sync roll edit using the functions of the VTR Transport/Sync Roll/Live Digitize panel in the GlobeCaster Switcher and then digitize the clips of this sync roll in the GlobeCaster Editor. Sync roll editing is a technique typically used when two or more cameras were set up at a live event, such as a wedding, and the feed from each camera was recorded to a different tape. The tapes are then brought back to the studio, synchronized to the same point in time, and played back simultaneously while the editor switches the tapes as if they were on location switching cameras live. Sync roll editing works in conjunction with the timeline building function of the VTR Transport/Sync Roll/Live Digitize panel. With this panel, you can create a timeline as you switch these tapes. That way, you can bring your timeline into the GlobeCaster Editor and make adjustments or corrections. By following this tutorial, you will get a feel for how to use the functions of the VTR Transport/Sync Roll/Live Digitize panel to sync roll edit and build a timeline that can be edited in the GlobeCaster Editor. This tutorial is broken up into six steps. These steps are: Setting Up The VTR Transport/ Sync Roll/Live Digitize Panel 1. Setting up the VTR Transport/Sync Roll/Live Digitize panel 2. Marking the starting points for your video sources 3. Sync roll editing and building a timeline 4. Setting picons for your timeline clips 5. Importing the timeline into the GlobeCaster Editor 6. Digitizing the timeline clips Before you can begin sync roll editing, you need to first set whether your RS-422 decks are play or record decks in the VTR Transport/Sync Roll/Live Digitize panel. By doing this, you will get a feel for one of this panel’s functions, which is controlling decks from the GlobeCaster Switcher. Only RS-422 compatible decks can be controlled from this panel. To set up the VTR Transport/Sync Roll/Live Digitize panel, follow these steps: 1. From the GlobeCaster Editor, toggle to the GlobeCaster Switcher by pushing the Scroll Lock button on your keyboard. You can use the Scroll Lock button to toggle between the GlobeCaster Editor and the GlobeCaster Switcher programs without losing your work in either application. Tuto rials 280 Chapter 4 The GlobeCaster Switcher program can also be opened by clicking the GlobeCaster Switcher button (Figure 4.187) in the toolbar. Switcher Button Figure 4.187: The Switcher Button You see the GlobeCaster Switcher program on your screen. 2. Click on the Panels button (Figure 4.188). Panels Button Figure 4.188: The Panels Button A pop-up menu appears. 3. Choose VTR Transport from the pop-up menu (Figure 4.189). VTR Transport Menu Option Figure 4.189: Choosing VTR Transport from the Pop-Up Menu You see the VTR Transport/Sync Roll/Live Digitize panel (Figure 4.190) in the upper right corner of your screen. With this panel, you can control VTRs directly from the GlobeCaster Switcher interface. This panel also gives you the flexibility to digitize live clips or build timelines that can be played back fromthe GlobeCaster Switcher or edited in the GlobeCaster Editor. In this Edito r Manu al GlobeCaster 281 tutorial, you will use the Build Timeline function to create a timeline that can be edited in the GlobeCaster Editor. Figure 4.190: The VTR Transport/Sync Roll/Live Digitize Panel 4. In the VTR Transport/Sync Roll/Live Digitize panel, set the source type for each deck to Play by clicking the Source Type button next to the source (Figure 4.191). In the example, Source 1 is used. Source Type Button Figure 4.191: The Source Type Button for Source 1 A pop-up menu appears. Tuto rials 282 Chapter 4 5. Choose Play from the pop-up menu (Figure 4.192). Play Menu Option Figure 4.192: Choosing Play from the Pop-Up Menu By doing this, you have set up the Source 1 deck as a play deck. Choosing Record from the pop-up menu makes the deck a record deck, which records your edits to tape as you sync roll edit. Since in this tutorial you will build a timeline and bring it into the GlobeCaster Editor, you do not need to set a record deck. Choosing Off from the pop-up menu turns off record and play functions for the deck. 6. Since you want all of your source decks to be play decks for this tutorial, repeat step 5 for each source deck. TIP: If you want to crash record your project as you sync roll edit it and build a timeline, you can do this by setting a deck as a record deck. Do this by clicking the Source Type button for the desired deck and choosing Record from the pop-up menu (Figure 4.193). Record Menu Option Figure 4.193: Choosing Record from the Pop-Up Menu Edito r Manu al GlobeCaster 7. 283 In the VTR Transport/Sync Roll/Live Digitize panel, select audio tracks in the mixer for your Source 1 deck by clicking the Mixer button (Figure 4.194) next to the source. Mixer Button Figure 4.194: The Mixer Button for Source 1 A pop-up menu appears. 8. Choose a mixer channel from the pop-up menu (Figure 4.195). This tutorial illustrates 3/4 being selected, but you could choose any pair of mixer channels. Figure 4.195: Choosing a Mixer Channel from the Pop-Up Menu By setting the mixer channels to 3/4 for your first source deck, you can control the audio coming from the source deck with the level sliders labeled 3 and 4 in the Audio Mixer panel (Figure 4.196). Choosing 5/6 from the pop-up menu sets the audio to correspond to the level sliders labeled 5 and 6 in the Audio Tuto rials 284 Chapter 4 Mixer panel. For more information on using this panel, see the GlobeCaster Switcher Manual. Figure 4.196: The Audio Mixer Panel 9. Select a mixer channel for each source deck by repeating steps 7 and 8 for each deck. Leave the VTR Transport/Sync Roll/Live Digitize panel open for now, you will use it again later in this tutorial. Edito r Manu al GlobeCaster 285 NOTE: If Time Machine is installed in your GlobeCaster, you can digitize the program out as you switch your video. Do this by clicking on the TimeMachine button (Figure 4.197), then clicking the Source Type button and choosing Time Machine Button Program Out from the pop-up menu (next figure). Because in this tutorial you will digitize the clips after you bring your timeline into the GlobeCaster Editor, you do not need to digitize the program out video. Figure 4.197: The Time Machine Button Program Out Menu Option Figure 4.198: Choosing Program Out from the Pop-Up Menu Now that you’ve set up the decks for your project, it’s time to mark in points for your sources. Tuto rials 286 Chapter 4 Marking Starting Points For Video Sources In this section of the tutorial, you will mark the starting point for each video source. The starting point will be where you want the tape to start playing when you click the Sync Roll button in the VTR Transport/Sync Roll/Live Digitize panel. Clicking this button cues up all decks and starts them playing, so you want to make sure to set in points for each tape. Follow these steps to mark the starting points for your video sources: 1. Select a source deck by clicking on the Source button for the desired deck (Figure 4.199). Selected Source Button Figure 4.199: The Selected Source Button 2. With the transport controls in the VTR Transport/Sync Roll/Live Digitize panel (Figure 4.200), shuttle to where you want the tape to begin when you start sync roll editing. This is where you mark the start point. Figure 4.200: The Transport Controls NOTE: When performing a sync roll, you want the in points on the video tapes marked at a reference point that denotes an instant in time. For example, many wedding videographers use multiple cameras to record the wedding from various angles. To synchronize the tapes from these cameras, a white flash is often used at the beginning. Once the in points for all of the tapes is set to the flash, they are synchronized in time. 3. When you get to where you want your tape to start, click the Mark button (Figure 4.201). Mark Button Figure 4.201: The Mark Button By doing this, you have marked an in point on your tape. Edito r Manu al GlobeCaster 287 Now, when you click the Cue button (Figure 4.202) with that source deck selected, the tape is cued to this point. Cue Button Figure 4.202: The Cue Button 4. Repeat steps 1 to 3 for each source deck until you have marked in points for each tape. 5. In the VTR Transport/Sync Roll/Live Digitize panel, cue up all of your decks by clicking the Cue All button (Figure 4.203). Cue All Button Figure 4.203: The Cue All Button Once you click the button, all of your tapes are cued to where you marked in points. Leave the VTR Transport/Sync Roll/Live Digitize panel open for now, as you will use it later in this tutorial. TIP: Individual tapes can be cued by selecting the Source button for the desired deck, then clicking the Cue button (Figure 4.204). Cue Button Figure 4.204: The Cue Button You are now ready to move to the next section of the tutorial. Tuto rials 288 Chapter 4 Sync Roll Editing And Building A Timeline Now that you have set in points for your tapes and have cued them up, you’re ready to begin sync roll editing. In this section of the tutorial, you will edit your video by switching your video sources as you would switch a live show. Using the functions of the VTR Transport/Sync Roll/Live Digitize panel, you will set it up so that a timeline is built as you switch your video. Later in this tutorial, you will bring this timeline into the GlobeCaster Editor and digitize the clips from the timeline. To sync roll edit and build a timeline, follow these steps: 1. In the VTR Transport/Sync Roll/Live Digitize panel, turn on the automatic timeline building function by selecting the Build Timeline button (Figure 4.205). Build Timeline Button Figure 4.205: The Build Timeline Button By doing this, you are telling GlobeCaster to automatically build a timeline as you are switching your video sources. This is necessary if you wish to fine tune the projects or digitize the individual clips in the GlobeCaster Editor. 2. In the VTR Transport/Sync Roll/Live Digitize panel, start a new timeline by clicking the New TL button (Figure 4.206). New TL Button Figure 4.206: The New TL Button NOTE: If you have a timeline loaded into the GlobeCaster Editor, and you do not start a new timeline, the timeline you create as you sync roll is automatically added to the end of the loaded timeline. 3. If there is an unsaved timeline loaded into the GlobeCaster Editor, you see a window that says, “Current GlobeCaster Editor project is not saved. Save Edito r Manu al GlobeCaster 289 changes now?” (Figure 4.207). If you want to save the project, click Yes. If you do not want to save the project, click No. Figure 4.207: The Save Project Window 4. In the VTR Transport/Sync Roll/Live Digitize panel, take note of the Rec Safety button (Figure 4.208). Select this button if you have assigned a deck as a record deck and are crash recording as you sync roll edit. The Rec Safety button offers a safety net for when you have assigned a deck as a record deck and are crash recording. With Rec Safety selected, when you click the Sync Roll, Start All, or Record buttons, a menu pops up asking if you really want to crash record. Rec Safety Button Figure 4.208: The Rec Safety Button The next step is to begin your sync roll editing. Before you do this, you may want to set up the GlobeCaster Switcher so that you can begin switching your video once you tell the VTR Transport/Sync Roll/Live Digitize panel to begin your sync roll. For example, you may want to load some transition effects and set your program out source before you begin your sync roll. 1. In the VTR Transport/Sync Roll/Live Digitize panel, begin your sync roll. There are two ways to do this: Tuto rials 290 Chapter 4 a. Click the Sync Roll button (Figure 4.209) to begin your sync roll. Sync Roll Button Figure 4.209: The Sync Roll Button When you click this button, the GlobeCaster Switcher first cues up your tapes to the in points you marked earlier and starts the record deck recording (if you assigned a record deck). If you have a Time Machine installed and selected the TimeMachine button, Time Machine begins digitizing a clip as you switch your video. b. Click the Start All button (Figure 4.210) Start All Button Figure 4.210: The Start All Button Clicking this button starts all the tapes playing and recording from wherever their current point is (if you assigned a record deck). If you have a Time Machine installed and selected the TimeMachine button, Time Machine begins digitizing a clip as you switch your video. An example of when you would use the Start All button is if you specifically need to start all your decks without cueing them up first. 2. Now that you’ve clicked the Sync Roll or Start All button, you can begin switching your project. For more information on switching video, see the GlobeCaster Switcher Manual. As you switch your video, GlobeCaster assembles your timeline in the GlobeCaster Editor. When you finish your sync roll, you can go into the GlobeCaster Editor to work with this timeline. Edito r Manu al GlobeCaster 3. 291 When you have finished switching your project, click the Stop All button (Figure 4.211) in the VTR Transport/Sync Roll/Live Digitize panel to stop all of your decks. Clicking this button also stops the build timeline function. Stop All Button Figure 4.211: The Stop All Button TIP: A Timeline picon that is saved to a bin can be loaded and played back in the GlobeCaster Switcher by double-clicking it. This loads the timeline into the FX window. This timeline is played by clicking the Auto button or by pushing the Space Bar on your keyboard. This timeline can also be loaded into the GlobeCaster Editor as you would any timeline. Once you have stopped all of your decks, your timeline is complete and you can save it to a bin or toggle to the GlobeCaster Editor to edit the event on the timeline. 4. Save the timeline to a bin by dragging-and-dropping the Timeline picon (Figure 4.212) from the VTR Transport/Sync Roll/Live Digitize panel to a bin. Start All Button Figure 4.212: The Timeline Picon 5. Close the VTR Transport/Sync Roll/Live Digitize panel by clicking the X button in the upper right corner of the panel. You’re now ready to move on to the next section. Tuto rials 292 Chapter 4 Bringing The Timeline Into the GlobeCaster Editor Now that you’ve finished your sync roll, you can bring the timeline you created into the GlobeCaster Editor for further editing or for digitizing your clips (if you have a Time Machine installed). After building a timeline in the GlobeCaster Switcher, there are two ways to bring a timeline into the GlobeCaster Editor. They are: 1. If you saved the timeline picon into a bin, then worked on other projects, and then came back to the GlobeCaster Switcher, do this: a. Bring up the GlobeCaster Editor by clicking the Editor button (Figure 4.213), or by pressing the Scroll Lock button on your keyboard. Editor Button Figure 4.213: The Editor Button You see the GlobeCaster Editor program on your screen. b. Locate the timeline picon (Figure 4.214) in the bin where you saved it. Figure 4.214: The Timeline Picon c. Load this timeline into the GlobeCaster Editor by double-clicking it. Edito r Manu al GlobeCaster 293 You see the timeline opened up in the GlobeCaster Editor (Figure 4.215). Your timeline will look different than the following figure, since you switched your own video. Figure 4.215: The Timeline in the GlobeCaster Editor 2. If you’ve just finished your sync roll and want to go directly to the GlobeCaster Editor to edit the timeline, press the Scroll Lock button on your keyboard. This is the hot key to toggle from the GlobeCaster Switcher to the GlobeCaster Editor programs. You see the timeline open in the GlobeCaster Editor (Figure 4.216). Your timeline will look different than Figure 4.216, since you switched your own video. Figure 4.216: The Timeline in the GlobeCaster Editor You are now ready to move on to the next step. Tuto rials 294 Chapter 4 Setting Picons For Timeline Clips Before you begin editing or digitizing anything on your timeline, it is a good idea to first set picons for all of your timeline clips. When a timeline that was built in the GlobeCaster Switcher is brought into the GlobeCaster Editor, all of the clips have a generic GlobalStreams picon on them. Setting picons for the clips puts a still from the clip on the clip’s picon. This makes it easier to determine what is on each clip. To set picons for your timeline clips, follow these steps: 1. In the toolbar, right-click on the Timeline picon (Figure 4.217). Figure 4.217: The Timeline Picon A pop-up menu appears. 2. Choose Make all Picons from the pop-up menu (Figure 4.218). Make All Picons Menu Option Figure 4.218: Choosing Make All Picons from the Pop-Up Menu Once you choose this option, the GlobeCaster Editor shuttles through the tapes and sets a picon for each clip in the timeline. On the timeline, you see a status bar moving up and down in each clip’s picon. This indicates that the GlobeCaster Editor is setting picons for each clip. With picons set for your clips, you are ready to digitize the clips. Digitizing The Timeline Clips Now that you have a timeline of your sync roll in the GlobeCaster Editor, you can edit the timeline as you would any project. You can also digitize your clips to Time Machine if you have one installed in your GlobeCaster. You do this by selecting the clips you want to digitize on the timeline, or by digitizing the clips in a batch using the Batch Digitize window. In this section of the tutorial, you will learn several ways to digitize clips. Edito r Manu al GlobeCaster NOTE: When Time Machine digitizes clips, an extra second is digitized at the beginning and end of the digitized clip. This gives you extra video to fine-tune your edits. 295 To digitize all of the clips on the timeline, follow these steps: Digitizing all Clips Using the Pop-Up Menu 1. In the timeline, select the first clip you wish to digitize by clicking on it. You see the event highlighted, indicating that it is selected (Figure 4.219). Figure 4.219: The Selected Clip 2. Digitize the selected clip by right-clicking on it and choosing Digitize to Time Machine from the pop-up menu (Figure 4.220). Digitize to Time Machine Menu Option Figure 4.220: Choosing Digitize to Time Machine from the Pop-Up Menu Once you choose this option, the GlobeCaster Editor cues up your decks and then begins digitizing the clip. You see a white status bar moving up and down in the clip’s picon, indicating that the clip is being digitized. 3. Repeat steps 1 and 2 for each clip in your timeline until all of your clips have been digitized to Time Machine. Digitizing Selected Clips with the Digitize Button in the Toolbar 1. In the timeline, select the first clip you wish to digitize by clicking on it. Tuto rials 296 Chapter 4 You see the event highlighted, indicating that it is selected (Figure 4.221). Figure 4.221: The Selected Clip 2. In the Clip Controls, click the Digitize button (Figure 4.222) to digitize the selected clip. Digitize Button Figure 4.222: The Digitize Button Once you choose this option, the GlobeCaster Editor cues up your decks and then begins digitizing the clip. You see a white status bar moving up and down in the clip’s picon, indicating that the clip is being digitized. 3. Repeat step 2 for each clip in your timeline until all of your clips have been digitized to Time Machine. Edito r Manu al GlobeCaster Digitizing Clips Using the Batch Digitize Window 1. Select all of the clips in your timeline by right-clicking on an event in the timeline and choosing Select All from the pop-up menu (Figure 4.223). Select All Menu Option Figure 4.223: Choosing Select All from the Pop-Up Menu In the timeline, you see that all of the events are selected. 297 Tuto rials 298 Chapter 4 2. Add all of the events to the Batch Digitize list by right-clicking on an event in the timeline and choosing Add to Batch Digitize from the pop-up menu (Figure 4.224). Add to Batch Digitize Menu Option Figure 4.224: Choosing Add to Batch Digitize from the Pop-Up Menu 3. On the toolbar, bring up the Batch Digitize window by clicking the Batch button (Figure 4.225) on the toolbar. Batch Button Figure 4.225: The Batch Button You see the Batch Digitize window (Figure 4.226) in the bottom half of your screen. From this window, you can set the properties for each clip, and digitize selected clips in a batch. For more information on using the Batch Digitize Edito r Manu al GlobeCaster 299 window, see “Using The Batch Digitize Window” on page 142 and the tutorial on non-linear editing in this chapter. Figure 4.226: The Batch Digitize Window NOTE: If you are logging clips, there is a fourth way to digitize them. You can turn on the AutoBatch button under the right monitor, and the clips are automatically sent to the Batch Digitize list as you mark them. When using the AutoBatch button, be sure to click on the New Clip button under the right monitor to clear the Clip picon between each clip. In this tutorial, you have already marked your clips using the VTR Transport/Sync Roll/Live Digitize panel, so you won’t use AutoBatch. For more information on the AutoBatch feature, see the tutorial on non-linear editing in this chapter, or “AutoBatch” on page 61. Once you’ve digitized all of your clips, you can edit your timeline as you would any project. This timeline can also be dropped into the FX picon in the GlobeCaster Switcher and played back. By completing this tutorial, you now have the skills to perform a sync roll edit and digitize timeline clips in the GlobeCaster Editor. For more tutorials using the GlobeCaster Editor, see the GlobeCasters Tutorials Manual. Tuto rials 300 Chapter 4 EDITOR MANUAL APPENDICES 302 Edito r Manu al GlobeCaster Appendix I Keyboard Commands Keyboard commands are a quick way to navigate through applications. In this appendix, you find keyboard commands for the GlobeCaster Editor: Clip Controls Accelerators Ctrl+L Lift. Ctrl+E Extract. Ctrl+S Split. Shift+M Merge. Shift+Ctrl+D Digitize. Ctrl+Z Undo. Ctrl+Y or Shift+Control+Z Redo. Ctrl+B Batch. 1 Enter trim clip mode. 2 Enter trim edit mode. 3 Enter slip source mode. 4 Enter slide clip mode. 5 Enter transition mode. 6 Enter add clip mode. 7 Enter view mode. Shift+2 Two monitor mode (actually @ sign). Shift+3 Three monitor mode (actually # sign). Shift+4 Four monitor mode (actually $ sign). Ctrl+R Toggle Ripple mode. Timeline Controls Accelerators 303 Keybo ard C omman ds 304 Appendix I Main Controls Accelerators A Select timeline/record deck. S Select source A. D Select source B (must be in 3 or 4 panel mode). F Select source C (must be in 4 panel mode). 0 Opens Source Pop-up Menu for currently active source. Space Bar All stop. E Preview. W Review. Q Perform. Monitor Controls Accelerators M Mark in. , (comma) Mark out. J Splice. K Overwrite. L Replace. . (period) New clip. G Cue in. H Cue out. Numpad + Increase duration on active source. Numpad - Decrease duration on active source. N Go to current timecode on current deck. Insert Enter duration timecode on active source. Home Enter in point timecode on active source. End Enter out point timecode on active source. Edito r Manu al GlobeCaster Edit Guide Accelerators Ctrl+M Toggle edit guide. Alt+M Go to next edit guide. Shift+Alt+M Go to previous edit guide. Ctrl+Alt+M Go to next created edit guide. Shift+Ctrl+Alt+M Go to previous created edit guide. Shift+Ctrl+M Select edit guide. C Play current deck. Shift+C or Alt+C Play 2x. V Pause/stop current deck. Shift+V or Alt+V Stop. Z Rewind current deck. Alt+Z Reverse play. X Fast-forward current deck. Alt+Q Rewind 4x. Shift+Alt+Q or Shift+Z Rewind 8x. Alt+W Rewind 1/4x. B Slow current deck. Alt+E Fast-forward 1/4x. Alt+R Fast-forward 4x. Shift+Alt+R or Shift+X Fast-forward 8x. Alt+A Rewind 5 frames. Alt+S Rewind 1 frame. Alt+D Forward 1 frame. Alt+F Forward 5 frame. VTR Accelerators 305 Keybo ard C omman ds 306 Appendix I Panel Accelerators O Open Editor Options Panel Ctrl+O Toggle Editor Options Panel P Open Clip Properties Panel Ctrl+P Toggle Clip Main Properties Panel Ctrl+Alt+P Toggle Clip Audio Properties Panel Ctrl+T Toggle Tape Main Properties Panel Ctrl+Alt+T Toggle Tape Audio Properties Panel Ctrl+V Toggle Vector Scope Panel Scroll Lock Toggle Switcher/Editor applications. Ctrl+Alt+A Launch Animator/Compositor (quit). Shift+Ctrl+Alt+A Launch Animator/Compositor (minimize). Ctrl+Alt+C Launch Character Generator (quit). Shift+Ctrl+Alt+C Launch Character Generator (minimize). Ctrl+Alt+E Launch Effects Generator (quit). Shift+Ctrl+Alt+E Launch Effects Generator (minimize). Ctrl+U Unload timeline. Alt+B Toggle Load Timeline from Pos Bar T Toggle Load Timeline on Scrub [ (left bracket) Set Audio Scrub Option to “Play up to pos bar” \ (backslash) Set Audio Scrub Option to “Play centered around pos bar” ] (right bracket) Set Audio Scrub Option to “Play from pos bar” Application Accelerators Miscellaneous Accelerators Edito r Manu al GlobeCaster Shift+P Convert timeline to PAL Tab Next source event Shift+Tab Previous source event left arrow Move position bar in timeline 1 frame left. right arrow Move position bar in timeline 1 frame right. Ctrl+left arrow Move position bar in timeline 10 frames left. Ctrl+right arrow Move position bar in timeline 10 frames right. Ctrl+up arrow Zoom in timeline x2 Ctrl+Alt+up arrow Zoom in timeline +10% Ctrl+down arrow Zoom out timeline x1/2 Ctrl+Alt+down arrow Zoom out timeline -10% Ctrl+? Launch Help window 307 Keybo ard C omman ds 308 Appendix I Edito r Manu al GlobeCaster 309 Appendix II Troubleshooting Guide This section is a troubleshooting guide to problems and possible solutions for the GlobeCaster Editor. I don’t see video on the monitor in the GlobeCaster Editor interface. In serial devices, check that the correct input numbers are dedicated to the correct decks or other video equipment. The GlobeCaster Editor won't import my EDL. • The file doesn't end in .edl. Solution: rename it so the extension is .edl. • Or the EDL isn't in CMX 3400 or 3600 format. Solution: save the EDL in that format in whichever tool you are saving the EDL. The GlobeCaster Editor EDLs don’t look the same when loaded back in. This is because the GlobeCaster Editor can't save all the transitions, downstream keys, color corrections, audio settings, etc. in a text EDL. It may also have to alter the data slightly so that the timeline can be understood by a CMX editor. If you want all your settings saved, don't save your timeline as an EDL until you want to take it to another system. “Whip” Edits. There is a jump in the image for the first frame or two at the in point of the edit on the record tape. This is called a “whip” edit. We know of two potential causes and their corresponding solutions. • Old media. If the tape is highly used, or if an edit has been done at that point several times, the area of the tape could get tired. Solution: Try newer media. • The heads on the deck have seen a lot of action. The heads may not switch cleanly from playing to insert editing. Solution: get the deck(s) serviced. Trou bles hoo ting Guid e 310 Appendix II When I am editing in the GlobeCaster Editor, the system aborts the edit. Several possible problems can cause aborted edits. Two things to look at right off the bat are: • If you have a Panasonic DVC Pro 640, 650, or 750, check the CF or CAP.LOCK menu setting. If there is a choice between 2F and 4F, set it to 2F. Setting it to 4F can cause some edits to be off by one frame EVERY time. • Is the timecode continuous during the preroll of the edit on all the tapes involved? If not, this can cause the editor to believe the edit will be wrong and therefore abort the edit. Try running decks using Timer1 timecode, which you can set in serial device properties (see the chapter on “Serial Devices” in the User’s Guide for more information on setting serial device properties). If neither of these things is causing the problem, try the following: • In Edit Options turn OFF Abort Inaccurate Edits. • For all playback decks involved in the edit, go to Deck Properties Panel and turn ON Disable Bumps. Also set Play Delay to zero (0). • Use the superimpose video out of all playback decks, so you can see a timecode window on the screen for each deck you look at. • Run simple cuts-only edits from each playback deck. • Cue to the in point of the edit on the record deck (after it's been performed) and look at the timecode in the superimpose text. Compare this time to the actual IN point for the source deck. There can be multiple problems observed, and they should be fixed in this order: • If in the previous step you didn't see anything from the source clip you marked, then it may mean that the edit deck didn't start recording at the right time. Although this wouldn't cause an edit to abort, it will make it more difficult to diagnose and fix that problem. Solution: Count out how many frames pass on the record deck before you see a frame from the source clip (including the one at the record in point). Multiply this number by 2 (to get fields) and call that the “edit delay adjustment.” (Note: if the edit actually started recording BEFORE the in-point this would be a negative number, the number of frames of source that were recorded before the in point multiplied by -2). Go to Configure--Serial Devices panel and select Properties for this edit deck. Add this “edit delay adjustment” to the number in the Edit Delay box and enter the result there. If the Edit End Delay was the same as the Edit Delay before you changed it, put the same result into Edit End Delay that you put into Edit Delay. Remember to go into Properties for the source decks and turn off the Disable Bumps button which you turned on at the beginning of this solution. It should improve the accuracy of the edits with most tape decks. • If the record tape correctly shows the source material starting at the record in frame, and ending on (but not including) the out frame, then do this: Edito r Manu al GlobeCaster 311 Look at the recorded timecode overlay at the in point on the record deck, and subtract that timecode from the actual source in-point for the clip. Multiply this number by 2 to get fields and enter it in the Play Delay number box in the Properties window for the source deck that the clip came from. (Get Serial Device Properties from Configure--Serial Devices panel). You may have to do this fix for each playback deck. At this point, you should be able to run an edit and have it be frame-accurate at least some of the time. If you go into Properties for the source decks and turn off the Disable Bumps button, it should improve the accuracy of the edits with most tape decks. Trou bles hoo ting Guid e 312 Appendix II Edito r Manu al GlobeCaster 313 FCC Notice This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense. FC C N otice 314 EDITOR MANUAL INDEX 316 Edito r Manu al GlobeCaster 317 Index Symbols ? Button, 178 Numerics 2 (Monitors) Button, 90 3 (Monitors) Button, 90 4 (Monitors) Button, 90 Animate Level, 108 Animate Level Pop-Up Menu Add Dip, 106, 107 Add Fade In, 106 Add Fade Out, 107 Add Keyframe, 107 Create Cross-Fade, 109 overview, 160 Animating Audio Levels, 108, 155 Animator/Compositor Button, A A/V Edit, Creating, 208 A/X Edit, Creating, 207 A1 & A2, Time Machine Recorder Panel, 64 Abort Edits If Off By More Than, 99 Aborting Edits Margin, 99 Retries, 99 Add Clip Button, 90 Add Dip, 106, 107 Add Fade In, 106 Add Fade Out, 107 Add Keyframe, 107 Add to Batch Digitize, 108, 141 Adding a Graphic Overlay, 24 Adding Clips To The Timeline, 200 Adding Effects And DSK’s, 204 Adding Effects to Timeline, 21 Adjust (Matte) Color, 108 Adjusting Black Hue, 79 Black Magnitude, 79 Hue, 79 Luma, 79 Saturation, 79 Setup, 79 White Hue, 79 White Magnitude, 79 Advanced Editing Modes See Editing Modes Aligning Events, Using Snap, 115 All Stop Button, 53 Animate (Audio) Button, 165 178 Appending A Timeline, 87, 205 Assemble Button, 55 Assembling A Timeline, Options, 98 Assigning Record Decks, 186 Assigning Source Decks, 45 Assigning Sources, 65 Audio adding cross-fade, 109 adding dips, 106, 107 adding fade ins, 106 adding fade outs, 107 adding keyframes, 107 animating levels, 165 animating on timeline, 155 controls, 161 cubic keyframes, 159 editing keyframes, 158 equalizer panel, 165 hold keyframes, 159 keyframe, decibel level, 157 level controls, 163, 165 linear keyframes, 158 mixing, 161 muting, 165 muting monitor, 161 pan controls, 163, 165 send left controls, 163, 165 send right controls, 163, 165 setting frequency, 169 setting gain, 169 setting q, 169 setting tape properties, 161 stripping, 163, 164 stripping, from digitized clips, 225 trim controls, 163, 165 VU meter, 161 Audio Controls monitor slider, 161 Mute button, 161 VU meter, 161 Audio Edit Lock Buttons, 76 Audio Levels Tracks doubling height, 110 halving height, 111 resetting height, 114 stripping, 76 unlocking, 76 Audio Levels, Animating, 108 Audio Properties Button, 57 Audio Tracks Pop-Up Menu Cubic, 109 Edit Key, 110 Hold, 111 Linear, 112 Auto Assemble Button, 98 Auto Beats, 96 Auto3Pnt, 61, 195 AutoBatch, 61, 218 Automatically Saving Clips, 63 AutoSave Button, 63, 196 AutoSplice Button, 61, 194 Aux(iliary) Button, 119 AVI Files, Digitizing, 141, 237 B Batch Button, 72 Batch Digitize Window Active Deck Status, 143 Approx Space Required, 143 Batch List picon, 144 Clip %, 144 Clips Selected, 143 Comments, 149 Components, 148, 225 Compression, 149 Deselect All, 143 digitizing clips, 226 Editor button, 146 End, 148 Icon, 147 In Bin button, 145 In Timeline button, 145 Length, 148 Ind ex 318 Manage Tapes button, 144 message area, 145 Name, 148 opening, 72 overview, 142, 223 Project, 149 Remove Selected, 143 renaming clips, 223 Save (Batch) List button, 144 Save Now button, 145 saving batch list, 144 saving clip from batch list, 147 Select, 148 Select All, 143 selecting clips, 148 setting compression level, 224 Size (Of Clips), 149 Space Available, 143 Start, 144 Start timecode, 148 State, 148 Stop button, 144 Tape, 148 Tape List, 143, 225 To Do List bin, 146 Total %, 144 Total Time Selected, 143 User, 149 Volume, 148 Batch Digitizing, 108 selecting clips for, 214 sending clips to list, 141 Batch List adding clips to, 221 Picon, 144 saving, 144, 221 selecting clips, 214 selecting clips in, 148 setting picon, 221 Bins changing the number of, 36 Black Hue, 79 Black Mag, 79 Blue Slider Effect Border Color panel, 122 Matte Color panel, 122 Border (Wipes) Button, 120 Btm (Bottom) Bins Button, 36, 170 Buttons, 98 -/+ clip duration, 128 source duration, 68 Transition Edit mode, 134 ?, 178 _, 178 2 Monitors, 90 3 Monitors, 90 4 Monitors, 90 A1, A2, A3, A4, 52 Add Clip, 90 All Stop, 53 Animate (Audio), 165 Animator/Compositor, 178 Assemble, 55 Audio Properties, 57 auto assemble, 98 Auto Beat, 96 Auto3Pnt, 61 AutoBatch, 61 AutoSave, 63 AutoSplice, 61 Aux(iliary), 119 Batch, 72 Border (for wipes), 120 Btm (Bottom) Bins, 170 BVB, 97 Character Generator, 178 Checkerboard, 98 Clip Props, 70 Configure, 170 Copy to all clips from same tape, 77 Cubic, 159 Cue In, 62, 68 Cue Out, 62, 68 Default (Effect Border Color/ Matte Color panels), 122 Digitize, 72 Double Click, 97 Duration (effects), 119 Effect Generator, 178 Eject, 53 Extract, 71 Fast Forward, 53 First Frame, 53 Flip (Effect) Vertically, 119 Follow Rec(order), 95 Freeze, 77 High (Equalizer), 169 Hold, 159 HSV/RGB, 122 In Bin, 145 In Timeline, 145 Jog Back 1 Frame, 53 Jog Back 10 Frames, 126 Jog Forward 1 Frame, 53 Jog Forward 10 Frames, 126 Last Frame, 53 Lift, 71 Limit Chroma, 80 Limit High Luma, 80 Limit Low Luma, 80 Linear, 158 Lock Trans, 95 Loop Clip (Trim Clip Editing Mode), 127 Loop Edit, 129 Loop while paused (effects), 119 Low (Equalizer), 169 main controls, 43 Manage Tapes, 144 Mark, 98 Mark In, 67 Mark In, Mark Out, 60 Mark Out, 67 master record safes, 52 Merge, 72 Mid (Equalizer), 169 Move, 94 Mute, 161, 165 New (Timeline), 90 New Clip, 62 OK, 54 Only Disk, 72 Options, 170 Overwrite, 61 panel (Clip Main Properties Panel), 75 Pause, 53 Perform, 54 Pick, 122 Play, 53 Preview, 54 Preview Mode, 97 Recordable, 57 Recorder, 44 Redo, 72 Remove Unused Tapes, 98 Replace, 62 Reset (Color Correction Panel), 78 Edito r Manu al GlobeCaster Reset timeline for assembly, 98 Reverse Play, 53 Reversed (effects), 119 Revert Color Correction panel, 78 Effect Border Color Panel, 122 Matte Color Panel, 122 Slide editing mode, 132 Slip Source editing mode, 131 Transition Edit mode, 133 Trim Clip Editing Mode, 127 Trim Edit mode, 129 Review, 54 Rewind, 53 RGB/HSV, 122 Ripple, 90 Roll, 94 Run, 76 Save (Batch) List, 144 Save (clip), 71 Save (Timeline), 89 Save Now (Batch Digitize), 145 Scope, 170 Set as Tape Default, 77 Setup, 77 Single Click, 97 Slide, 89 Slide Edit, 95 Slip Src (Source), 89 Source, 45 Source Type, 65 Splice, 60 Split, 71 Start (Batch Digitize), 144 Stop, 53 Stop (Batch Digitize), 144 Strobe, 77 Tape Name, 47 Tape Scrub, 95 Timeline, 44, 88 Top Bins, 170 Track #, 52 Trans(ition) Edit, 90 Trim Clip, 89 Trim Clip (Editor Options Panel), 95 Trim Edit, 89 Undo, 72 Use Freeze, 72 Use Source, 163, 164 Use Tape Default, 77 VBV, 97 Video, 52 View, 90 VVV, 97 X, 178 BVB Button, 97 319 Copy to all clips from same tape button, 77 Freeze button, 77 Loop Count, 76 overview, 75 panel button, 75 Play Speed, 76 record buttons, 76 reel name, 75 Run button, 76 Set as Tape Default button, 77 C CD Audio, digitizing, 150 Changing Playback Speed, 238 Changing Source Duration, 68 Changing the Duration of Events, 14 Character Generator Button, 178 Checkerboard Button, 98 Chroma Values, Limiting, 80 Clearing Clip Settings, 62 Clearing The Timeline, 90 Clip %, 144 Clip Audio Properties Panel animating levels, 165 level controls, 165 Mute button, 165 overview, 164 pan controls, 165 send left controls, 165 send right controls, 165 trim controls, 165 Use Source buttons, 164 Clip Controls, 70 Batch button, 72 Clip Props button, 70 current clip picon, 71 Digitize button, 72 Extract button, 71 Lift button, 71 Merge button, 72 Only Disk button, 72 Redo button, 72 Save button, 71 Split button, 71 Undo button, 72 Use Freeze button, 72 Clip Main Properties Panel Audio Edit Lock buttons, 76 compression ratio, 76 setting strobe rate, 76 Setup button, 77 Strobe button, 77 Use Tape Default button, 77 Clip Picon, Clearing Settings, 62 Clip Priority, 84 Clip Props Button, 70 ClipMems creating, 74 recording to PC hard drive, 114 using to make A/V edit, 112 Clips adding to timeline, linear, 200 audio equalizer panel, 165 automatically saving, 196 automatically splicing, 194 batch digitizing, 226 clearing settings, 62 Clip Main Properties panel, 75 color correction, 77 Color Correction Panel, 77 deleting, 73 deleting digitized, 140 digitized, where saved, 139 digitizing compression levels, 149 in Batch Digitize window, 142 naming projects, 149 on timeline, 110, 140 overview, 138, 212 selecting components, 148 size of, 149 using autobatch, 218 digitizing AVI and WAV files, 141 extracting, 71 Ind ex 320 freezing, 77 inverting selection on timeline, 111 inverting selection on track, 111 lifting, 71 logging, 192 logging from a digitized clip, 236 looping, 130, 241 looping (Trim Clip Editing Mode), 127 merging, 72 renaming, 73 saving, 71 saving from batch list, 147 selecting all on timeline, 114 selecting from here on a track of timeline, 114 selecting from here on timeline, 114 selecting none on timeline, 115 selecting track of timeline, 115 sending to batch (digitize) list, 214 setting audio properties, 164 setting higher priority, 84, 111 setting picons, 73 setting properties, 198 splicing, 194 splitting, 71, 115 strobing, 77 trimming, 127 trimming in Trim Clip mode, 261 Closing Editor, 178 Collapse Tree, 109 Color effect border, 122 matte, 108, 122 Color Correction adjusting black hue, 79 adjusting black magnitude, 79 adjusting hue, 79 adjusting luma, 79 adjusting saturation, 79 adjusting setup, 79 adjusting white hue, 79 adjusting white magnitude, 79 default settings, 77 limiting chroma values, 80 limiting luma values, 80 saving settings, 79 setting for all clips from a tape, 77 setting tape defaults, 77 Color Correction Panel Black Hue, 79 Black Mag, 79 color picon, 79 Hue slider, 79 Limit Chroma button, 80 Limit High Luma button, 80 Limit Low Luma button, 80 Luma slider, 79 overview, 77 Reset button, 78 Revert button, 78 saturation slider, 79 saving settings, 79 selecting input, 78 Setup slider, 79 White Hue, 79 White Mag, 79 Color Picon Color Correction panel, 79 Effect Border Color Panel, 122 Matte Color Panel, 122 Colors, Picking, 122 Components (Batch Digitize), 148 Compression level, setting, 224 overview, 149 ratio, 76 Configure Button, 170 Controls audio, 161 clip, 70 left (source) monitor main, 43 right (output) Monitor, 59 timeline, 88 Copy To All Clips From Same Tape Button, 77 Correcting Color, 77 Create Cross-Fade, 109 Creating Cuts, 16 Creating Cuts With Dissolves, 85 Creating Dissolves, 18, 109, 201 Cubic Keyframes, 159 Cue In Button, 62 Cue Out Button, 62 Cueing Decks, 62 Cueing Source Decks, 68 Current Clip Picon, 71 Current Clip Picon Pop-Up Menu deleting clips, 73 overview, 72 properties, 73 recording to hard drive, 74 renaming clips, 73 setting picons, 73 Customizing the Interface, 34 D d, 111 Decibel Level, Of Keyframe, 157 Decks assigning, record, 186 assigning, source, 184 cueing, 62 postroll, 99 preroll, 99 Default Bins, 196 Default Editing Mode, Add Clip Button, 90 Default Settings, Color Correction, 77 Default Source Duration, 68 Delete Event, 109 Delete Selected Event, 110 Deleting clips, 73 clips from batch list, 150 digitized clips, 140 Deselect All, Batch Digitize Window, 143 Designating Record Tapes, 57 Digitize Button, 72 Digitize To Time Machine, 110 Digitized Clips changing loop count, 76 compression ratio, 76 Only Disk button, 72 opening Batch Digitize window, 72 selecting for batch digitizing, Edito r Manu al GlobeCaster 108 Use Freeze button, 72 Digitizing CD Audio tracks, 150 Digitizing Clips, 110 automatically sending to Batch List, 61 AVI and WAV files, 141 batch digitize window, overview, 223 batch digitizing, 226 changing playback speed, 238 clip versus source timecode, 233 compression levels, 149 creating ClipMems, 74 deleting, 140 Digitize button, 72 in Batch Digitize window, 142 naming projects, 149 on the timeline, 140 overview, 138, 212 saving batch in bin, 145 saving batch list, 221 saving batch on timeline, 145 saving clip from batch list, 147 selecting clips in batch list, 148 selecting components, 148 sending to batch list, 214 setting batch list picon, 221 setting compression level, 224 size of clips, 149 using autobatch, 218 where they are saved, 139 Digitizing, AVI and WAV Files, 237 Dissolves creating, 109, 201 creating cuts with, 85 making A/V edit, 112 making A/X edit, 113 replacing with, 114 Double Click Button, 97 Double Track Height, 110 Dragging Clips, Options, 94 DSK, Adding To Timeline, 204 Duration (Effects) Button, 119 Duration of Source, Changing, 68 E Edit Decision Lists, Saving, 92 Edit Key Panel Cubic button, 159 decibel slider, 159 Delete Event button, 158 event (decibel) value, 159 Hold button, 159 Linear button, 158 overview, 158 time slider and timecode, 160 Editing Modes Add Clip, 124 overview Slide, 132, 270 Slip Source, 131, 267 Transition Edit, 133, 272 Trim Clip, 127, 261 Trim Edit, 129, 264 tutorial, 256 using Tape Scrub, 124 Editing To Audio, With Auto Beats, 96 Editor Interface, 32 Editor Options Panel abort edits margin, 99 aborted edit retries, 99 Auto Beats button, 96 Auto Scrub Length, 96 Follow Rec(order) button, 95 Load Timeline from PosBar, 98 Load Timeline on Scrub, 98 Lock Trans button, 95 Mark button, 98 maximum safe preroll, 99 Move, Roll buttons, 94 overview, 93 postroll, 99 preview mode, 97 reaction frames, 99 Remove Unused Tapes button, 98 Reset timeline for assembly, 98 Single/Double Click button, 97 Slide Edit button, 95 Tape Scrub button, 95 321 timeline starts timecode, 98 Trim Clip button, 95 Unload TL, 98 Edits aborting, 99 adjusting with Trim Edit, 264 looping, 129, 266 number of retries, 99 trimming, 129 EDL’s, Saving, 92 Effect Border Color Panel color picon, 122 Default button, 122 hue, saturation, value sliders, 122 mini color picons, 122 overview, 121 Pick button, 122 red, green, blue sliders, 122 Revert button, 122 RGB/HSV button, 122 Effect Generator Button, 178 Effect Picon, 118 Effect Properties Panel as Chroma Keyer, 123 Aux(iliary) button, 119 Border, 120 Duration button, 119 Effect Info, 119 effect picon, 118 Flip Vertically, 119 From, To buttons, 118 Loop while paused button, 119 overview, 118 Reversed button, 119 setting fade in, 119 setting fade out, 119 Surface Wipe Softness, 119 Effects A/V edit, 112 A/X edit, 113 border for wipes, 120 borders, matching colors on screen, 122 creating dissolves, 109, 201 designating tracks for, 118 duration, 119 fixed duration, 277 flipping vertically, 119 loop while paused, 119 notes about, 119 Ind ex 322 replacing with dissolve, 114 reversing, 119 setting border color, 121, 122 setting fade in, 119 setting fade out, 119 setting properties, 118 setting softness for wipe, 119 using video as a border for wipes, 119 Eject Button, 53 Equalizer (EQ) Panel Frequency, 169 Gain, 169 High/Mid/Low buttons, 169 overview, 165 Q, 169 Event, flattening, 111 Events, 83 aligning with snap function, 115 changing duration, 14 deleting, 109 deleting selected, 110 inverting selection on timeline, 111 inverting selection on track, 111 recording, 54 selecting all on timeline, 114 selecting from here on a track of timeline, 114 selecting from here on timeline, 114 selecting none on timeline, 115 selecting track of timeline, 115 Expand All, 110 Expand Tree, 110 Extract Button, 71 F Fade In (Effects), 119 Fade Out (Effects), 119 Fake Dissolves, 85 Fit All, 110 Fit Selected, 110 Fixed Duration Effects, 277 Flatten Event, 111 Flatten Selected, 111 Flatten Timeline, 111 Flattening multiple events, 136 single events, 135 timelines, 136 Flip (Effect) Vertically Button, 119 Follow Rec(order) Button, 95 Frame Accuracy, Margin, 99 Frame Accuracy, Retries, 99 Framestore, Creating, 115 Freezing Clips, 77 Frequency, Audio, 169 G Gain, Audio, 169 Getting Your Timeline To Tape, 210 Global Settings, 196 Gray Monitor, 97 Green Slider Effect Border Color panel, 122 Matte Color panel, 122 H Halve Track Height, 111 Help Window, Opening, 178 Higher Priority, 84, 111 Hold Keyframes, 159 Hot Keys See Keyboard Commands HSV/RGB Button, 122 Hue Slider Color Correction panel, 79 Effect Border Color Panel, 122 Matte Color Panel, 122 hue, saturation, value, 122 Hybrid Timeline, 243 I In Bin Button, 145 In Timecode, 133 In Timeline Button, 145 Incomplete Source, 97 Input (Color Correction Panel), Selecting, 78 Input Button, Time Machine Recorder Panel, 64 Insert Video, Time Machine Recorder Panel, 64 Interface bins bottom, 36 changing the number of, 36 opening new, 36 resizing, 36 top, 36 customizing, 34 introduction to, 32 saving layout, 41, 182 timeline parts of, 82 resizing, 41 toolbar, 32 Introduction to Manual, 4 Invert Selection, 111 Invert Track, 111 K Keyboard Commands, 303 Keyframes adding, 107 adding cross-fade, 109 adding dips, 106, 107 adding fade ins, 106 adding fade outs, 107 cubic, 159 decibel level, 157 editing, 158 hold, 159 linear, 158 L Layout, Saving, 182 Left Monitor Controls -,+ buttons, 68 Cue In, Cue Out buttons, 68 duration timecode, 68 in point, out point timecode, 67 Mark In, Mark Out buttons, 67 overview, 65 shuttle slider, 66 source type button, 65 Edito r Manu al GlobeCaster timecode, 66 transport controls, 69 Level (Audio) Controls, 163, 165 Levels Tracks doubling height, 110 halving height, 111 resetting height, 114 Levels, Animating Audio, 108 Lift Button, 71 Limit Chroma Button, 80 Limit High Luma Button, 80 Limit Low Luma Button, 80 Linear Editing adding clips to timeline, 200 assigning record decks, 186 assigning source decks, 184 logging clips, 192 making A/V edit, 112, 208 making A/X edit, 113, 207 naming tapes, 186 previewing timeline, 202 recording timeline, 210 setting recorder in point, 198 setting up decks and tapes, 182 striping tapes, 189 three-point editing, 195 tutorial, 182 using autosave, 196 using AutoSplice, 194 using overwrite, 195 using the Splice button, 194 Linear Keyframes, 158 Linear/Non-Linear Timeline, 243 Live Input Events, on Timeline, 26 Load Files To Source, 97 Loaded Files, List of, 47 Loading Files, Options, 97 Lock Trans Button, 95 Logging Clips, 192 accounting for user reaction time, 99 automatically sending to Batch Digitize List, 61 clearing clip settings, 62 from a digitized clip, 236 marking in and out points, 67 saving automatically, 63 Loop Clip button, 127, 263 in Trim Edit mode, 130 timecode, 128, 130 Loop Count, Changing, 76 Loop Edit button, 129, 266 timecode, 130 Loop while paused (Effects) Button, 119 Loop, Playing Timeline In A, 92 Looping Clips, 241 Luma Slider, 79 Luma Values, Limiting, 80 M Main Controls eject button, 53 overview, 43 Recorder button, 44 shuttle slider, 52 Source, 45 timecode window, 52 Timeline button, 44 transport controls, 53 Main Source, Selecting Recorder, 44 Source, 45 Timeline, 44 Main Toolbar, 32 Make A/V Edit, 112, 208 Make A/X Edit, 113, 207 Make All (Timeline) Picons, 92 Manage Tapes Button, 144 Manual Conventions, 5 Mark Button, 98 Mark In, Mark Out Buttons, 60 Marking Clips, 192 Master Record Safes, 52 Matte Color Panel color picon, 122 Default button, 122 hue, saturation, value sliders, 122 mini color picons, 122 overview, 121 Pick button, 122 red, green, blue sliders, 122 Revert button, 122 RGB/HSV button, 122 Matte Color, Adjusting, 108 Mattes matching colors on screen, 323 122 setting color, 121, 122 Max(imum) Safe Preroll, 99 Merging Clips, 72 Message Area, 54 Mini Color Picons, 122 minimum effect length, saving as, 68 Mixing Audio, 161 Monitor Controls, 43 Monitor Slider, 161 Monitors 2, 3, 4 Buttons, 90 how many to use, 257 number of, 34 single monitor (View) mode, 90 Mouse Conventions, 5 Move Button, 94 Moving Clips, Options, 94 Moving Edits, Options, 95 Multiple events, flattening, 136 Mute Button, 161, 165 N Naming A Timeline, 91 Naming Tapes, 47, 56, 186 New (Timeline) Button, 90 New Clip Button, 62 New Clip, Time Machine Recorder Panel, 64 Non-Linear Editing batch digitize window overview, 223 renaming clips, 223 setting compression level, 224 tape list, 225 batch digitizing, 226 changing playback speed, 238 clip versus source timecode, 233 digitizing AVI and WAV files, 237 digitizing clips, 212 dragging clips to batch list, 221 logging clips from a digitized clip, 236 looping clips, 241 Ind ex 324 saving batch list, 221 sending clips to batch list, 214 setting batch list picon, 221 turning off audio, 225 tutorial, 212 using autobatch, 218 Notes, about Tapes, 58 Perform Button, 54 Pick Button, 122 Picons Batch List, 144 color, 79 color (Effect Border Color panel), 122 color (Matte Color panel), 122 O OK Button, 54 Only Disk Button, 72 Options Button, 170 Options Buttons Btm (Bottom) Bins, 170 Configure, 170 Options, 170 overview, 170 Scope, 170 Top Bins, 170 Out Timecode, 133 Output Monitor Controls See Right Monitor Controls Overwrite Button, 61, 195 Overwriting Clips on the Timeline, 61 P Pan (Audio) Controls, 163, 165 Panel Button, 75 Panels Clip Audio Properties, 164 Clip Main Properties, 70, 75 Color Correction, 77 Edit Key, 158 Editor Options, 93 Effect Border, 121 Effect Properties, 118 Effect Properties as Chroma Keyer, 123 Equalizer (EQ), 165 Matte Color, 121 Tape Audio Properties, 161 Tape Properties, 56 Time Machine Recorder Panel, 64 Timeline Properties, 92 Parts Of The Timeline, 82 Pause points, adding, 107 current clip, 71 effect, 118 making all timeline, 92 setting (clips), 73 timeline, 89 timeline pop-up menu, 90 timeline, setting, 91 Play Speed, Changing, 76, 238 Playing Timeline In A Loop, 92 Pop-Up Menus Animate Level, 160 Audio Event Menu, 103 Audio Level Track Menu, 104 current clip picon, 72 Keyframe Menu, 101 Rename/Delete, 150 snap frames, 117 Source button, 45 Tape Name, 47 timeline event, 99 timeline picon, 90 Track Menu, 106 Video Event Menu, 105 Position Bar overview, 83 setting to follow recorder, 95 splitting clips at, 115 Postroll, 99 Preroll, Maximum Safe, 99 Preview Button, 54 Preview Mode, 97 Previewing The Timeline options, 97 tutorial, 202 Priority, Of Clips, 84, 111 Priority, Using To Create Cuts, 85 Q Q (Equalizer), 169 Quick Keys See Keyboard Commands R Rate, Strobe, 76 Reaction Frames, 99 Record Button, Time Machine Recorder Panel, 64 Record Buttons, Clip Main Properties Panel, 76 Record Decks assigning, 186 setting the in point, 198 Record Safes, 52 Record Tapes, Designating, 57 Record To Hard Drive, 74, 114 Recordable Button, 57 Recorder Button, 44 Recording Timelines, 54, 55, 210 Recording Timelines, Validation Bar, 82 Red Slider Effect Border Color panel, 122 Matte Color panel, 122 Redo button, 72 Timeline pop-up menu, 114 Reel Name, Clip Main Properties Panel, 75 Remove All Gaps, 114 Remove Gap, 114 Remove Selected, Batch Digitize Window, 143 Remove Unused Tapes Button, 98 Rename/Delete Pop-Up Menu, 150 Renaming clips, 73 clips in Batch Digitize window, 150 timelines, 91 Replace With Dissolve, 114 Replacing Clips on the Timeline, 62 Reset Button (Color Correction Panel), 78 Reset Timeline For Assembly Button, 98 Reset Track Height, 114 Reversed (Effects) Button, 119 Revert Button Color Correction Panel, 78 Edito r Manu al GlobeCaster Effect Border Color Panel, 122 Matte Color Panel, 122 Slide editing mode, 132 Slip Source editing mode, 131 Transition Edit mode, 133 Trim Clip editing mode, 127 Trim Edit mode, 129 Review Button, 54 RGB/HSV Button, 122 Right Monitor Controls, 59 in point and out point timecode, 60 Mark In, Mark Out buttons, 60 timecode, 59 Timeline/Recorder/TM Recorder/Off button, 59 transport controls, 63 Ripple Button, 90 Roll Button, 94 Run Button, 76 83, 84 timeline, vertical scroll bar, 84 Scroom Bar, 83, 84 Scrubbing Through linear tapes, 95 timeline, 83 Select All, 114 Select All, Batch Digitize window, 143 Select From Here, 114 Select From Here On This Track, 114 Select None, 115 Select Track, 115 Selected, flattening, 111 Selecting a Source, 65 Selecting Clips For Batch Digitizing, 214 Selecting Clips On Timeline, 84 Send Left (Audio) Controls, 163, 165 Send Right (Audio) Controls, 163, 165 S S(ou)rc(e) In/S(ou)rc(e) Out Timecode, 131 Saturation Slider Color Correction Panel, 79 Effect Border Color Panel, 122 Matte Color Panel, 122 Save (Batch) List Button, 144 Save (Clip) Button, 71 Save (Timeline) Button, 89 Save Layout, 41 Save Now (Batch Digitize) Button, 145 Save Text EDL (Edit Decision List), 92 Saving batch list, 144 clips, 71 clips, automatically, 63, 196 color correction settings, 79 EDL’s (edit decision lists), 92 interface layout, 41, 182 timelines, 89, 205 Scope Button, 170 Scroll Bar, On Timeline, 84 Scrolling timeline, using scroom bar, Sending Clips To Batch Digitize List, 141 Sequential Button, 98 Set (Timeline) Picon, 91 Set as Tape Default Button, 77 Setting all picons on timeline, 92 clip properties, 198 picons, 73 strobe rate, 76 the recorder’s in point, 198 timeline picon, 91 Setting Up Decks And Tapes, 182 Setup button, 77 slider, 79 Shuttle Slider, 52 Single Click Button, 97 Single events, flattening, 135 Slide Button, 89 Slide Edit Button, 95 Slide Editing Mode Out/In timecode, 132 overview, 132 Revert button, 132 Slide Mode, 270 Sliders 325 decibel (edit key panel), 159 monitor, 161 red, green blue, 122 Slip Source Editing Mode overview, 131 Revert button, 131 S(ou)rc(e) In/S(ou)rc(e) Out timecode, 131 tutorial, 267 Slip Src (Source) Button, 89 Snap, 115 Snap Frames Pop-Up Menu, 117 Softness, Surface Wipe, 119 Source changing duration, 68 default duration, 68 selecting, 65 Source Button, 45 Source Button Pop-Up Menu, 45 Source Button, Time Machine Recorder Panel, 64 Source Decks, Assigning, 45, 184 Source Monitor Controls See Left Monitor Controls Source Status, 53 Source Type Button, 65 Source, Selecting for Right (Output) Monitor, 59 Sources cueing, 68 list of active, 47 Space Bar, 53 Speed, Changing, 238 Splice Button, 60, 194 Splicing Clips Automatically on a Timeline, 61 Splicing Clips onto a Timeline, 60 Splicing Together Timelines, 87 Split At Pos(ition)Bar, 115 Split Button, 71 Splitting Clips, 52, 71, 115 Start (Batch Digitize) Button, 144 Starting Timecode For Timelines, Marking, 98 Status Messages general, 54 source, 53 Stop (Batch Digitize) Button, 144 Ind ex 326 Stop Button, Time Machine Recorder Panel, 64 Striping A Tape, 189 Stripping Audio, 164 Stripping Audio or Video, 76, 163 Strobe Rate, 76 Strobing Clips, 77 Surface Wipe Softness, 119 Switcher Button, 178 Sync Roll Editing building a timeline, 288 digitizing the timeline, 294 importing timeline into Editor, 292 setting picons for clips, 294 tutorial, 279 T T (Transition) Duration Timecode, 134 Tape Audio Properties Panel level controls, 163 opening, 57 overview, 161 pan controls, 163 send left controls, 163 send right controls, 163 trim controls, 163 Use Source buttons, 163 Tape List, Batch Digitize Window, 143 Tape Name assigning, 56 button, 47 in Batch Digitize window, 148 pop-up menu, 47 removing, 98 Tape Properties Panel buttons delete, 58 Recordable, 57 fields Name, 58 tape name, 56 Value, 58 naming tapes, 47 overview, 56 Tape Scrub Button, 95 Tapes naming, 47, 186 scrubbing, 95 setting audio properties, 161 setting properties, 56 striping, 189 stripping audio, 163 Three-Point Editing, 61, 195 Time Machine batch digitize window batch digitizing, 226 overview, 142, 223 renaming clips, 223 tape list, 225 changing loop count, 76 changing play speed, 76, 238 clip versus source timecode, 233 comments window, 149 compression levels, 149 compression ratio, 76 deleting clips from batch list, 150 deleting digitized clips, 140 Digitize button, 72 digitizing AVI and WAV files, 141, 237 digitizing clips, 110, 140, 212 dragging clips to batch list, 221 hybrid (linear/non-linear) timeline, 243 logging clips from a digitized clip, 236 looping clips, 241 naming projects, 149 Only Disk button, 72 opening Batch Digitize window, 72 overview, 138, 212 renaming clips, 150 saving batch in bin, 145 saving batch list, 221 saving batch on timeline, 145 saving clip from batch list, 147 selecting clips in batch list, 148 selecting components for digitizing, 148 sending clips to batch list, 108, 141, 214 setting batch list picon, 221 size of clips, 149 space available on hard drives, 143 turning off audio, 225 Use Freeze button, 72 user name, 149 using autobatch, 218 where clips are saved, 139 Time Machine clips, exporting, 153 Time Machine Recorder Panel, 64 Timecode clip versus source, 233 main source, 52 source versus timeline, 250 timeline, 82 timeline starts, 98 Timecode Window, Time Machine Recorder Panel, 64 Timeline adding a graphic overlay, 24 adding audio cross-fade, 109 adding audio dips, 106, 107 adding audio fade ins, 106 adding audio fade outs, 107 adding audio keyframes, 107 adding clips, 200 adding effects, 21 adding effects and DSK’s, 204 animating audio levels, 108, 155, 165 appending, 87, 205 assembling, options, 98 automatically splicing clips, 61 changing the duration of events, 14 clearing, 90 clip priority, 84 collapsing tree, 109 creating cuts, 16 creating dissolves, 18, 109 creating framestores, 115 deleting events, 109 deleting selected events, 110 designating tracks for effects, 118 digitizing clips, 110, 212 doubling Levels track height, 110 Edito r Manu al GlobeCaster duration timecode, 84 Editor Options panel, 93 events, 83 expanding all tracks, 110 expanding tree, 110 extracting clips, 71 fit all, 110 fit selected, 110 Flatten Event, 111 Flatten Selected, 111 Flatten Timeline, 111 halving Levels track height, 111 hybrid (linear/non-linear), 243 inverting selection, 111 inverting selection on track, 111 lifting clips, 71 live input events, 26 making notes about, 92 marking starting timecode, 98 moving clips, options, 94 moving edits, options, 95 overview, 81 overwriting clips, 61 parts of, 82 performing (recording), 54 playing in a loop, 92 position bar, 83 previewing, 54, 202 properties panel, 92 recording, 55, 210 removing all gaps, 114 removing gap, 114 renaming, 91 replacing clips, 62 replacing effect with dissolve, 114 resetting Levels track height, 114 resetting validation bar, 98 resizing, 41 reviewing, 54 ripple editing, 90 Save button, 89 saving, 89, 205 scroom bar, 83, 84 scrubbing through (linear tapes), 95 selecting all, 114 selecting clips on, 84 selecting from here, 114 selecting from here on a track, 114 selecting none, 115 selecting track, 115 selecting track for spliced clips, 52 sending clips to batch list, 108, 215 setting higher priority, 84, 111 setting recorder in point, 198 setting the position of clips, 60 setting timeline picon, 91 snap function, 115 splicing clips, 60 splitting clips, 52, 71, 115 stripping audio, 164 three-point editing, 61 timecode, 82 tracks, 83 tree, 83 Ungroup Audio and Video Events, 115 using fixed duration effects, 277 validation bar, 82 vertical scroll bar, 84 zooming, 115, 116 Timeline Button, 44, 88 Timeline Controls 2, 3, 4 monitor buttons, 90 Add Clip button, 90 New button, 90 overview, 88 Ripple button, 90 Save button, 89 Slide button, 89 Slip Src (Source) button, 89 Timeline button, 88 timeline picon, 89 Trans(ition) Edit button, 90 Trim Clip button, 89 Trim Edit button, 89 View button, 90 Timeline Event Pop-Up Menu overview, 99 Timeline Menu Items, 106 Timeline Picon, 89 Timeline Picon Pop-Up Menu 327 make all picons, 92 overview, 90 play in loop, 92 Properties, 91 Rename, 91 save text edl (edit decision list), 92 setting the picon, 91 Timeline Pop-Up Menu Add Dip, 106 Add Fade In, 106 Add Fade Out, 107 Add Keyframe, 107 Add to Batch Digitize, 108 Adjust Color, 108 Adjust color, 108 Animate Level, 108 Collapse Tree, 109 Create Cross-Fade, 109 Create Dissolve, 109 Cubic, 109 Delete Event, 109 Delete Key, 109 Delete Selected Event, 110 Delete Selected Events, 110 Digitize to Time Machine, 110 Double Track Height, 110 Double Track Heights, 110 Edit Key, 110 Effect Properties, 110 Expand All, 110 Expand Tree, 110 Fit All, 110 Fit Selected, 110 Flatten Event, 111 Flatten Selected, 111 Flatten Timeline, 111 Halve Track Height, 111 Higher Priority, 111 Hold, 111 Invert Selection, 111 Invert Track, 111 Linear, 112 Make A/V Edit, 112 Make A/X Edit, 113 Properties, 113 Record to Hard Drive, 114 Record to Harddrive, 114 Redo, 114 Remove All Gaps, 114 Remove Gap, 114 Ind ex 328 Replace With Dissolve, 114 Replace with Dissolve, 114 Reset Track Height, 114 Select All, 114 Select From Here, 114 Select From Here on This Track, 114 Select None, 115 Select Track, 115 Show Filenames Upon Selection, 115 Snap, 115 Split at Pos(ition)Bar, 115 Split at PosBar, 115 Turn into Framestore, 115 Undo, 115 Ungroup Audio and Video Events, 115 Zoom 1/2, 115 Zoom All, 116 Zoom at Position Bar, 116 Zoom x2, 116 Timeline Properties Panel Delete button, 92 Name, 92 overview, 92 Value, 92 Timeline Starts Timecode, 98 timeline, dropping videos onto, 142 To Do List (Batch Digitize), 146 To Do List, Adding Clips To, 221 Toolbar, 32 _ button, 178 2, 3, 4 monitor buttons, 90 Add Clip button, 90 Animator/Compositor button, 178 audio controls, 161 Batch button, 72 Btm (Bottom) Bins, 170 Character Generator button, 178 clip controls, 70 Clip Props button, 70 Configure button, 170 current clip picon, 71 Digitize button, 72 Effect Generator button, 178 Extract button, 71 Lift button, 71 main controls, 43 Merge button, 72 New (timeline) button, 90 Only Disk button, 72 Options button, 170 options buttons, 170 Redo button, 72 Ripple button, 90 Save (clips) button, 71 Scope button, 170 Slide button, 89 Slip Src (Source) button, 89 Split button, 71 Timeline button, 88 timeline controls, 88 timeline picon, 89 Top Bins button, 170 Trans(ition) Edit button, 90 Trim Clip button, 89 Trim Edit button, 89 Undo button, 72 Use Freeze button, 72 View button, 90 Top Bins Button, 36, 170 Total %, 144 Track # Button, 52 Tracks animating levels, 108 collapsing, 109 designating for effects, 118 doubling height, 110 expanding all, 110 expanding tree, 110 halving height, 111 inverting selection, 111 on timeline, 83 priority of, 84 resetting height, 114 selecting, 52, 115 selecting events from here, 114 setting higher priority, 84, 111 Trans(ition) Edit Button, 90 Transition Edit Mode -/+ buttons, 134 In timecode, 133 Out timecode, 133 overview, 133, 272 Revert button, 133 T (Transition) Duration timecode, 134 Trn (Transition) In timecode, 133 Trn (Transition) Out timecode, 133 Transitions border, 120 designating tracks, 118 editing, 133, 272 flipping vertically, 119 using video as a border, 119 Transport Controls left monitor, 69 main controls, 53 overview, 43 right (output) monitor, 63 Tree collapsing, 109 expanding, 110 expanding all, 110 timeline tracks, 83 Trim (Audio) Controls, 163, 165 Trim Clip Button, 89 Trim Clip Button (Editor Options Panel), 95 Trim Clip Editing Mode duration timecode, 128 In/Out Timecode, 127 Loop Clip, 127 Loop Clip timecode, 128 overview, 127 Revert button, 127 tutorial, 261 Trim Edit Button, 89 Trim Edit Editing Mode duration timecode, 130 Loop Clip, 130 Loop Clip timecode, 130 Loop Edit button, 129 Loop Edit timecode, 130 Out/In Timecode, 129 overview, 129 Revert button, 129 tutorial, 264 Trimming Clips with mouse, 95 Trn (Transition) In Timecode, 133 Trn (Transition) Out Timecode, 133 Turn Into Framestore, 115 Tutorials linear editing, 182 Edito r Manu al GlobeCaster non-linear editing, 212 sync roll editing, 279 using advanced editing modes, 256 Digitize Panel, 279 VU Meter, 161 VVV Button, 97 W U Undo Button, 72 Unlocking Audio or Video Tracks, 76 Use Freeze Button, 72 Use Source Buttons, 163, 164 Use Tape Default Button, 77 Using Advanced Editing Modes overview, 124 tutorial, 256 Using AutoBatch, 218 Using Automated Features, 194 Using Monitor and Transport Controls, 43 Using Options And Applications Buttons, 170 WAV Files, Digitizing, 141, 237 Waveform Monitor See Vector Scope White Hue, 79 White Mag, 79 Wipes border, 120 flipping vertically, 119 setting softness, 119 using video as a border, 119 Working With Clips, 70 Working With Timelines, 81 X X Button, 178 V Z Validation Bar overview, 82 resetting, 98 Value Slider Effect Border Color Panel, Zoom 1/2, 115 Zoom All, 116 Zoom At Position Bar, 116 Zoom x2, 116 Zooming timeline, 115, 116 fit all, 110 fit selected, 110 using scroom bar, 83, 84 122 Matte Color Panel, 122 VBV Button, 97 Vector Scope Cb waveform monitor, 175 Cr waveform monitor, 176 overview, 170 Parade mode, 177 y waveform monitor, 174 Vertical Scroll Bar (On Timeline), 84 Video Button, 52 video files, dropping onto the timeline, 142 Video Tracks stripping, 76 unlocking, 76 View Button, 35, 90 Volume, in Batch Digitize Window, 148 VTR Transport/Sync Roll/Live 329 Ind ex 330 Edito r Manu al GlobeCaster 331 GlobeCaster System License Agreement IMPORTANT - READ THIS LICENSE AGREEMENT (“AGREEMENT”) CAREFULLY BEFORE USING OR OTHERWISE OPERATING THE GLOBECASTER SYSTEM. BY USING THE GLOBECASTER SYSTEM, YOU INDICATE YOUR ACCEPTANCE AND AGREEMENT OF THE TERMS AND CONDITIONS OF THIS AGREEMENT. GLOBALSTREAMS, INC.’S (“GLOBALSTREAMS”) ACCEPTANCE OF YOUR GLOBECASTER SYSTEM ORDER IS EXPRESSLY CONDITIONED UPON YOUR ASSENT TO ALL THE TERMS AND CONDITIONS OF THIS AGREEMENT TO THE EXCLUSION OF ALL OTHER TERMS, INCLUDING WITHOUT LIMITATION ANY SUPERSEDING OR ADDITIONAL TERMS PROPOSED BY YOU (OTHER THAN CONFIRMING AGREED-UPON PRICE, QUANTITY AND SHIPPING INFORMATION); IF THESE TERMS ARE CONSIDERED AN OFFER BY GLOBALSTREAM, ACCEPTANCE IS EXPRESSLY LIMITED TO THESE TERMS. IF YOU ARE NOT WILLING TO BE BOUND BY THE TERMS AND CONDITIONS OF THIS AGREEMENT, YOU SHOULD PROMPTLY RETURN THE GLOBECASTER SYSTEM, INCLUDING ANY UNOPENED SOFTWARE PACKAGE(S) AND ACCOMPANYING DOCUMENTATION, FOR A FULL REFUND OF APPLICABLE FEES PAID. THIS IS A LEGAL AGREEMENT BETWEEN YOU (YOUR COMPANY IF APPLICABLE) AND GLOBALSTREAMS. THIS AGREEMENT REPRESENTS THE ENTIRE AGREEMENT CONCERNING THE GLOBECASTER SYSTEM (AS DEFINED BELOW) BETWEEN YOU AND GLOBALSTREAMS AND SUPERSEDES ANY PRIOR PROPOSAL, REPRESENTATION, OR UNDERSTANDING BETWEEN THE PARTIES. IN THE EVENT OF ANY CONFLICT BETWEEN THIS AGREEMENT AND ANY OTHER DOCUMENT RECEIVED FROM YOU, INCLUDING WITHOUT LIMITATION ANY PURCHASE ORDER DOCUMENTATION, THE TERMS OF THIS AGREEMENT SHALL PREVAIL. 1. GRANT OF LICENSE. 1.1 Subject to the terms and conditions of this Agreement, GlobalStreams hereby grants to you, and you accept, a limited, personal, nonexplosive, non sub licensable, nontransferable (except in accordance with Section 11.1) license to use each copy of the software object code provided to you, including any updates or upgrades provided by GlobalStreams (the “Software”), with the tangible equipment provided by GlobalStreams (“Hardware”) and the accompanying hardcopy documentation (the “Documentation”) (the Software, Hardware and Documentation collectively constituting the “GlobeCaster System”) for the sole purpose of offering to your customers broadcast production services as authorized in this Agreement. You agree that you will not assign, sublicense, transfer, pledge, lease, rent, or share your rights under this Agreement. You agree that you may not reverse assemble, reverse compile, or otherwise translate the Software or create derivative works of the Software or Documentation. You will use reasonable efforts to protect GlobalStreams’ rights under this Section 1 and will notify GlobalStreams of any infringement about which you become aware. 1.2 You may make one (1) archival copy of the Software and Documentation, provided that you affix to such copy all copyright, confidentiality, and proprietary notices that appear on the original. You may make one copy of the Documentation for backup purposes. Except as authorized under this paragraph, no copies of the Software or Documentation or any portions thereof may be made by you or any person under your authority or control. Glo beC as ter Sys tem Lic ens e Ag reeme nt 332 1.3 The license in Section 1.1 above will terminate immediately without notice from GlobalStreams if you fail to comply with any provision of this Section 1. Upon termination, you will destroy all copies of Software and Documentation or, alternatively, return all such Software or Documentation to GlobalStreams. 1.4 You will not alter, erase, deface or overprint any notices, trademarks, emblems, legends or other proprietary labels of any nature on or in the GlobeCaster System. 2. LICENSOR’S RIGHTS. You acknowledge and agree that the Software and the Documentation are proprietary products of GlobalStreams protected under U.S. copyright law. Title to the Software and Documentation will at all times remain with GlobalStreams and, where applicable, its suppliers. GlobalStreams retains ownership of any and all copyrights, patent rights, trademark rights, trade secret rights, rights of publicity or privacy or other intellectual property rights (“Intellectual Property”) related to or resulting from installation, training, support and/or maintenance of the GlobeCaster System. This Agreement does not create any implied licenses. All rights not expressly granted are reserved by GlobalStreams. You acknowledge that the GlobeCaster System contains trade secrets of GlobalStreams and, accordingly, you will not use (except as authorized herein) or disclose the Software or Documentation without GlobalStreams’ prior written approval, and you will use reasonable measures to protect it. 3. LICENSE FEES, PAYMENT, DELIVERY. The fees paid by you are paid in consideration of the Hardware and licenses granted under this Agreement. Prices and fees are exclusive of all sales, use, and like taxes and duties. All payments must be in United States dollars. Any tax or duties GlobalStreams may be required to collect or pay upon sale, use, licensing or delivery of the GlobeCaster System shall be paid by you to GlobalStreams upon invoice. The GlobeCaster System is shipped FOB GlobalStreams’ site, and all transportation charges related to the shipment of the GlobeCaster System shall be paid by you to GlobalStreams upon invoice. 4. SUPPORT AND MAINTENANCE. Support and maintenance services are not provided under this Agreement. You must separately contract with GlobalStreams and pay any applicable fees for these services. 5. TERM. This Agreement is effective upon your initial operation of the GlobeCaster System and shall continue until terminated. You may terminate this Agreement at any time by returning the Software and Documentation and extracts therefrom to GlobalStreams. Upon such termination by GlobalStreams, you agree to return to GlobalStreams all copies and portions thereof of the Software and Documentation. GlobalStreams may terminate this Agreement upon the breach by you of any term hereof. Termination of this Agreement by GlobalStreams shall not release you from any liability which at the time of termination has already accrued to GlobalStreams or which thereafter may accrue in respect to any act or omission prior to termination or from any obligation specified to survive termination. 6. CONFIDENTIALITY. You acknowledge that, in connection with this Agreement and your relationship with GlobalStreams, you may obtain information relating to the GlobeCaster System and to GlobalStreams that is of a confidential and proprietary nature (“Confidential Information”). Such Confidential Information may include, but is not limited to, trade secrets, know how, inventions, techniques, processes, programs, schematics, software source documents, data, customer lists, financial information, and sales and marketing plans, or information that you know or have reason to know is confidential, proprietary or trade secret information of GlobalStreams. You shall at all times, Edito r Manu al GlobeCaster 333 both during the term of this Agreement and for a period of at least five (5) years after its termination, keep in trust and confidence all such Confidential Information, and shall not use such Confidential Information other than as expressly authorized by GlobalStreams under this Agreement, nor shall you disclose any such Confidential Information to third parties without GlobalStreams’ written consent. You further agree to immediately return to GlobalStreams all Confidential Information (including copies thereof) in your possession, custody, or control upon termination of this Agreement at any time and for any reason. The obligations of confidentiality shall not apply to information that (a) is in the public domain, except as a result of your breach of this Agreement; (b) prior to disclosure hereunder was already rightfully in your possession, without an obligation of confidentiality; or (c) subsequent to disclosure hereunder is obtained by you on a nonconfidential basis from a third party who has the right to disclose such information to you. 7. INDEMNIFICATION. You will, at your sole expense and GlobalStreams’ request, defend, indemnify and hold GlobalStreams and GlobalStreams’ affiliates or any director, officers or employee of either (collectively the “GlobalStreams Parties”) harmless from all damages, claims, actions, proceedings and/or settlements (including reasonable attorneys’ fees and expenses) arising out of or in connection with: (i) your activities relating to the GlobeCaster System; (ii) any web site operated, controlled or in any way associated with you, (iii) any content used in any manner in connection with your GlobeCaster System (other than unmodified content supplied by GlobalStreams) (such content hereinafter referred to as your “Media”) that infringes or violates any Intellectual Property, proprietary or contractual right of a third party; (iv) any use of the GlobeCaster System that causes GlobalStreams to violate any agreement GlobalStreams may have with a third party supplier; (v) any defamatory or libelous material or material that discloses private or personal matters concerning any person, without such person’s consent; (vi) any violations of law or regulations; (vii) your Media or any messages, data, images or programs that are illegal, or are, by law, obscene, profane or pornographic or (viii) any messages, data, images or programs that would violate, interfere with, disrupt or otherwise materially harm the rights of others, including unauthorized copyrighted text, images or programs, trade secrets or other confidential proprietary information, or trademarks or service marks used in an infringing fashion, including claims by any guilds or other collective bargaining units or royalty tribunals (all of the foregoing claims or actions being referred to hereinafter as “Claims”). GlobalStreams agrees to: (a) provide Client reasonably prompt notice in writing of any such Claims and (b) provide you reasonable information and assistance, at your expense, to help defend the Claims. You agree to consult with GlobalStreams and obtain GlobalStreams’ written approval on the choice of any counsel under this section. 8. LIMITATION OF LIABILITY. GLOBALSTREAMS’ CUMULATIVE LIABILITY TO YOU OR ANY OTHER PARTY FOR ANY LOSS OR DAMAGES RESULTING FROM ANY CLAIMS, DEMANDS, OR ACTIONS ARISING OUT OF OR RELATING TO THIS AGREEMENT UNDER ANY THEORY (INCLUDING CONTRACT, NEGLIGENCE, STRICT LIABILITY OR OTHER LEGAL OR EQUITABLE THEORY) SHALL NOT EXCEED THE AGGREGATE OF THE AMOUNTS PAID BY YOU TO GLOBALSTREAMS FOR THE TWELVE MONTH PERIOD PRIOR TO THE DATE THE CAUSE OF ACTION AROSE. IN NO EVENT SHALL GLOBALSTREAMS BE LIABLE FOR ANY INDIRECT, INCIDENTAL, CONSEQUENTIAL, SPECIAL, OR EXEMPLARY DAMAGES OR LOST PROFITS, Glo beC as ter Sys tem Lic ens e Ag reeme nt 334 EVEN IF GLOBALSTREAMS HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. THIS SECTION DOES NOT LIMIT LIABILITY FOR BODILY INJURY OR DEATH OF A PERSON. SOME STATES DO NOT ALLOW THE LIMITATION OR EXCLUSION OF LIABILITY FOR INCIDENTAL, CONSEQUENTIAL OR OTHER DAMAGES, SO THE ABOVE LIMITATION OR EXCLUSION MAY NOT APPLY TO YOU. 9. HIGH RISK ACTIVITIES. The Software is not fault-tolerant and is not designed, manufactured or intended for use or resale as on-line control equipment in hazardous environments regarding fail-safe performance, such as in the operation of nuclear facilities, aircraft navigation or communication systems, air traffic control, direct life support machines or weapons systems, in which the failure of the Software could lead directly to death, personal injury, or severe physical or environmental damage (“High Risk Activities”). GlobalStreams and its suppliers specifically disclaim any express or implied warranty of fitness for High Risk Activities. Any such use is expressly prohibited without prior written agreement of GlobalStreams under terms intended to allocate the risks of selling the GlobeCaster System for such uses. You will indemnify, defend and hold GlobalStreams harmless from all claims, losses, damages and expenses, including attorneys’ fees and costs arising from any prohibited use or application of the GlobeCaster System. 10. U.S. GOVERNMENT RESTRICTED RIGHTS. If you are a unit or agency of the United States Government (“U.S. Government”), the following provisions apply: All Software and accompanying Documentation are deemed to be “commercial computer software” and “commercial computer software documentation,” respectively, pursuant to DFAR Section 227.7202 and FAR Section 12.212, as applicable. Any use, modification, reproduction, release, performance, display or disclosure of the Software and accompanying Documentation by the U.S. Government will be governed solely by the terms of this Agreement and will be prohibited except to the extent expressly permitted by the terms herein. Manufacturer is GlobalStreams, Inc., 43 Maryland Plaza, St. Louis, MO 63108. 11. MISCELLANEOUS. 11.1 You have no right to assign or sublicense this Agreement or any Software licenses, in whole or in part, without GlobalStreams’ prior written consent. Any attempt to assign or sublicense this Agreement without such consent will be null and void. GlobalStreams may assign this Agreement in whole or in part. In the event GlobalStreams is acquired, this Agreement will continue in accordance with its terms. 11.2 This Agreement will not establish any relationship of partnership, joint venture, employment, franchise, or agency between you and GlobalStreams. Neither you nor GlobalStreams will have the power to bind the other or incur obligations on the other’s behalf. 11.3 This Agreement shall be construed and governed in accordance with the laws of the State of California, excluding its conflict of law rules, and venue and jurisdiction for any disputes lie exclusively in Alameda County, California. You consent to service of process and venue. Edito r Manu al GlobeCaster 335 11.4 Should any term of this Agreement be declared void or unenforceable by any court of competent jurisdiction, such declaration shall have no effect on the remaining terms hereof. 11.5 If any action is brought by either party to this Agreement against the other party regarding the subject matter hereof, the prevailing party shall be entitled to recover, in addition to any other relief granted, reasonable attorney fees and expenses of litigation. 11.6 The failure of either party to enforce any rights granted hereunder or to take action against the other party in the event of any breach hereunder shall not be deemed a waiver by that party as to subsequent enforcement of rights or subsequent actions in the event of future breaches. 11.7 You will comply with the U.S. Foreign Corrupt Practices Act and all export laws and restrictions and regulations of the Department of Commerce, the United States Department of Treasury, or other U.S. or foreign agency and authority, and not export, or allow the export or re-export of any GlobeCaster System in violation of any such restrictions, laws or regulations. You will obtain and bear all expenses relating to any necessary licenses and exemptions with respect to the export from the U.S. of any GlobeCaster System to any location. 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