Download MIDI - Deep!sonic

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3. Select “Execute” with FUNCTION KEY D. The Sound Library display shows only the Sound type
selected . For example.
4. To return to the normal viewing mode (all Sounds) or to view other Sound types, repeat
steps (1), (2) and (3).
Move
Procedure to moves a Sound to a different location. The move reassigns a different Program
Change and Bank Select number to the Sound.
1. Select Sound to move.
2. Select the command “Move”. The current Sound Library in memory is displayed, showing
the empty locations as a string of dashes (-- -- -- --):
3. If necessary, you can change the name of the Sound (only Ram-Sound) with the “Name”
command.
4. Select the destination location for the Sound. For example.
5. Select “Store” to execute the move operation.
Problems you may encounter (with relative displayed warning):
The Move affects the Sound Patch. The Sound Patch (and Drumkits) consists of Sounds in
different locations. If you move a Sound that is used by a Sound Patch, the Sound Patch will
be altered. In such a case you must reprogramme the Sound Patch accordingly.
If you attempt to move to an occupied location. Select an empty location marked with
dashes (-- -- -- --).
Delete
Cancellation command of a Ram-Sound from the Sound Library. There are a number of
rules to bear in mind when cancelling a Sound:
• Rom-Sounds can not be cancelled;
• you can not cancel a Sound currently in edit;
• if you cancel a Sound utilised by a Sound Patch, the Sound Patch will be damaged.
1. Select the Sound to cancel.
2. Activate the “Delete” command.
Imp.disk
Use this command to import data from floppy disks. Loads a Ram-Sound from the Sound
Library contained in the floppy disk. The Sound becomes part of the Sound Library in the
memory.
1. Insert the floppy disk containing the Ram-Sound to import in the drive.
2. Select “Imp.disk”. The directory of the Ram-Sounds on the floppy disk is displayed:
(12) Sound Library
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