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Stations
In TrainPlayer, a "station" is a named location on the layout. It may represent a terminal, loading dock, warehouse, yard,
city, or any place a train might stop to interchange passengers or goods. By defining stations on the layout, you give the
program a way to keep track of where a train has travelled.
Two new types of station have been introduced as part of the Ops system: yards and interchanges. These are used as
areas for storing, exchanging, and manipulating cars when shipping and receiving goods. These types of stations -- called
yard-style -- have somewhat different properties and methods of creation than normal stations, as detailed below.
A station is represented on the layout as a rectangular area, with a dashed blue outline and one or two lines of text.
Stations are visible only at certain times: (a) when you are using the Station tool, (b) when you choose View Stations, or (c)
when you are working in an ops session.
Stations may have sounds attached to them. The sound will play whenever a train goes through the station. Available
sounds include farm noises, traffic, crossing bells, running water, and many others, or you can supply your own.
Many of the layouts available in TrainPlayer are equipped with stations. The ops version provides a generator which can
create them automatically. If neither of those helps, this section describes how to create or edit your own stations by hand.
About arrivals and departures
The point of a station is to let the program know where a car is located, so it is useful to understand how it determines that.
Associated with each station is one or more track sections. (You can see these by hovering over a station edge using the
Station tool.) For a car to be in a station, it must be on one of these track sections. At a normal station, the car must also
be sitting completely or partially within the station rectangle; at a yard-style station, this is not required.