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VOL. I (MIRCOI 1011-9000 SLAM 1017-9000 SLAM VIDEO GAMES SERVICE MANUAL t o~0 of of MIRCO GAMES DIVISION OF MIRCO, INC. Manufacturers of Coin and Non-Coin Operated Amusement Games 1960 WEST NORT H L ANE , PHOEN I X , AR IZONA 85 0 2 1 TELEPHONE (60 2) 997 -59 31 PN 496 VIDEO GAMES SERVICE MANUAL A Publication of Mirco Incorporated Games Division Congratulations on your purchase. We at Mirco Games take great pride in producing the finest in coin and non-coin operated amusement games on the market. Well maintained equipment will provide greater pleasure for your customers and increased profits for you. A thorough reading of this manual will clarify our Warranty and provide product knowledge and maintenance procedures. This manual supercedes all other manuals and warranties expressed or implied therein. (4-1-76) TABLE OF CONTENTS Page Section 1 I Warranty II Inspection Installation Cleaning Top Outside Window Inside Window Cabinet Legs or Base Picture Display Tube Operation Getting Inside the Game To Start Game Selecting Mode Player vs Player Player vs Game Free Game Figure 1-1 Back View of Monitor III Troubleshooting Guide Normal Conditions Adjustments to be Made Game Points Paddle Movement Picture Possible Computer Board Malfunctions Score Related Paddle Related Tone Related Free Game Related Game Related Play Field Related Ball Related High Intensity LED's Coin Operation Ball Speed Up Pre-game Show Video Related Removal of Main Printed Circuit Boards Replacement of Main Printed Circuit Boards Figure 2-1 Figure 2-2 Figure 2-3 ii 2 2 2 2 2 3 3 3 3 4 4 4 5 5 5 6 7 8 8 8 8 8 9 9 9 9 9 10 10 11 11 11 11 12 12 12 13 14 14 15 16 TABLE OF CONTENTS (continued) Section IV Miscellaneous Parts to be Replaced Player Mode Switch Control Potentiometers Start Button Monitor Monitor Chassis Audio Panel Monitor Panel C43 Capacitor C47 Capacitor Light Bulb Figure 3-1 Monitor Chassis Figure 3-2 Monitor Chassis Figure 3-3 Audio Panel Figure 3-4 Monitor Panel Figure 3-5 Monitor Panel 17 17 17 17 17 17 18 18 18 18 18 19 20 21 22 23 v Miscellaneous Problems and Possible Solutions Coin Mechanism Related Audio Related Free Game Related Control Lever Related Figure 4-1 Control Lever Paddle Adjustments 24 VI Replacement of Any Item in the Game 28 VII Removal of Parts Top Speaker Free Game Light Monitor Paddle Control Lever Assembly Illumination Lamps Game Mode Rotary Switch· Start Switch Coin Mechanism 29 29 29 29 29 29 30 30 30 30 VIII Additional Information Repair Costs (out of warranty) Figure 5-1 Individual Control Wiring Harness Figure 6-1 Original Joystick Control Harness (1011-9000) Figure 6-2 Modified Pro/Am Control Harness (1017-9000) Figure 7-1 Cabinet Assembly Figure 7-2 Cabinet Assembly Figure 8-1 Monitor Schematic iii 24 24 24 24 25 26 31 32 33 34 35 36 37 38 Some illustrations in this booklet are made possible by the use of the Motorola Service Manual 68P65130A70. To order additional copies, see your local distributor, or write: MIRCO GAMES DIVISION Mirco Incorporated 1960 West North Lane Phoenix, Arizona 85021 • I WARRANTY MIRCO warrants the Goods to be free from defects in material and workmanship under normal use and service for a period of twelve (12) months from the data of delivery on all parts except potentiometers, for which the warranty period is ninety (90) days from the data of delivery. MIRCO MAKES NO REPRESENTATIONS OR WARRANTIES CONCERNING THE EQUIPMENT WHETHER EXPRESS OR IMPLIED BY OPERATION OR OF FITNESS FOR ANY PARTICULAR PURPOSE, OR WITH RESPECT TO PATENT INFRINGEMENT, EXCEPT AS MAY BE SPECIFICALLY MADE HEREIN. MIRCO's obligation under its warranty herein is limited to the repair or replacement of such parts which have been returned to MIRCO's plant a Purchaser's expense and which examination shall disclose to MIRCO's satisfaction to have been so defective and to shipment of such repaired or replacement parts to the Purchaser f .o.b. the shipping point. This warranty does not apply to any of MIRCO's products which have been repaired or altered by unauthorized personnel or service facilities in any way or which have had the unit serial number altered or removed. Upon acceptance of the Goods, the Purchaser agrees to assume all liability for any damages, and bodily injury which may result from the use or the misuse of others, and to hold MIRCO GAMES, INC., harmless from liability and claims arising out of the use of the Goods by any person. Parts returned for service must contain the game model and serial numbers. Please use the red repair tag for this information. They also should be packaged to insure no damage is incurred during the shipment and shipped to 1960 West North Lane, Phoenix, Arizona, 85021. The original shipping carton is recommended. -1- II INSPECTION Installation 1. IMPORTANT - Do not plug unit into wall power receptacle until inspection of game is completed. 2. Upon receipt of unit, check out immediately for damage. Mirco games are shipped in a carefully designed package intended to prevent shipping damage. However, if damage should occur a claim must be made with the carrier upon delivery of the game. Storage of packing material is recommended in the event reshipment of the game or a game part is desired. Cleaning IMPORTANT - UNPLUG GAME FROM POWER RECEPTACLE DURING CLEANING, INSPECTION, OR WHENEVER REPLACING A PART, TO PREVENT POSSIBLE ELECTRICAL SHOCK. Description - The top is of a one piece laminated formica. The surface is resistant to scratches. To help maintain the luster, occasional waxing will help. Scratches may be covered by using 'Old English' furniture polish. Cleaning - The surface may be cleaned with any standard cleaner designed for this type of finish. Outside Window Description - The window used in the top is made of break resistant 3/16" flow tempered glass. The top surface is highly resistant to scratches and chips. Although scratching may result, shattering from a sharp blow is not likely. Cleaning - Daily cleaning of the window may be accomplished using clear water and paper towels. Window cleaners may be used; however, overspray from these products will also remove wax or protective finish from the top. It is highly recommended that anti-static cleaner and a nonabrasive cloth be used. -2- II INSPECTION (continued) Inside Window Description - The tinted display window is made of break resistant acrylic plexiglass which is 16 to 20 times stronger than glass. Although scratching may result, shattering from a sharp blow is not likely. Cleaning - Cleaning of the window may be accomplished by using any anti-static cleaner (such as Kleenmaster Brilliamize, made by Chemical Products Co., Omaha, Nebraska) and a soft non-abrasive cloth. If antistatic cleaners are not available, a mixture of Joy and water may be used. The window should be waxed with car wax (paste) after 15 to 20 cleanings. Hairline scratches or spider webbing can be removed using Vestal Plus Polish (Vestal Laboratories, St. Louis, Missouri, 63110). CAUTION: Window or other ammonia cleaners must not be used. Cabinet Description - The outside surf aces of the cabinet are covered with a mar-resistant wood grained vinyl to insure long life and durability. Cleaning - These finished cabinet surfaces may be cleaned with any standard cleaners designed for this type of finish. Deep scratches may be taken out using 'Old English' furniture polish. Base Cleaning - Mild soap and warm water should be used. The base may be touched up using brown enamel paint. Picture Display Tube Cleaning - May be accomplished with a damp (damp only) lintless towel. Do not apply liquid to tube--=--apply liquid to towel firs~making sure it is only damp before attempting to clean tube. -3- Operation 1. Open front door with the key. To change end of game score point from 11 to 15: 2. a. While you have the front door open push the metal tab (hanging down from the middle upper inside of the door jam) to the back. This will release the lid lock. b. While holding the tab back, push the lid open and lock into place with the lock-arm located at the rear right hand side of the game. c. Select game point of either 11 or 15 by moving switch on the 3700 circuit board on your back left (switch down for 11, upwards for 15). The switch is normally preset at the factory for 11 count. d. Unlock the lock-arm and carefully shut the lid, giving it a little downward push. Listen for a latching sound - it should now be locked in the down position. Give the lid a sharp pull upward to make sure it is locked before shutting the front door to the cabinet. Place game in final final location. Do not carry by top, use cabinet body. To start game: a. Close and lock the front door. Connect to llOV 2-wire outlet only. Operation of unit not guaranteed if ungrounded 2-wire adapters are used. -4- Operation · (continued) NOTE: For those games placed in locations where 220VAC at SOHz is required, the following is applicable. SWl located on the monitor chassis must be placed in the 200V position. The power input cored must be converted for the same voltage and applicable power source plug. IMPORTANT: All games are equipped with a safety interlock switch for your protection. The interlock switch allows AC power to the unit only when the door is closed and locked. ~~ 3. Selecting Mode: a. A play field should appear within moments on the display screen. Br~ght ness, contrast a.nd volume are preset at the factory. However, location, lighting and accoustics may vary, requiring readjustment of these controls (Ref. Fig. 1-1). It is recommended that adjustments other than the ones i ndicated be performed by a qualified technician. b. Select type of mode (i.e., player vs player or player versus game): Player vs Player Select Pro (small paddles) or Am (large paddles-.~Deposit one coin intO-the coin mechanism. This will display one (1) paddle for each player. Deposit a second coin for one additional paddle per player (for doubles). The first coin will cause the score to reset to 0-0. Push "To Start" button, game will commence immediately with a beginning serve tone. Player vs Game Deposit one coin for one (1) paddle for the challenger. Deposit a second coin for an addit1onal paddle. The first coin will cause the score to reset to 0-0. Push "To Start" button - game will commence immediately with a beginning serve tone. For Am (large paddles) place knob into Am mode. (See---Section VIII #3) -5- Operation (continued 4. Free Game A free game is available only in the player versus game mode. Upon the challenger winning, the free game light will come on. a. b. c. Select mode Push the "To Start" button for the second game. The free game light should remain on during the free game. You cannot win a consecutive free game on top of the first free game. Only one free game is available per the original game. NOTE: If the game does not operate properly, refer to the Troubleshooting Guide to determine the reason for the failure and steps that must be taken to correct operation. -6- NOTE: If game does not operate properly, ref er to the Troubleshooting Guide to determine reason for failure and steps that must be taken to correct operation. CENTERING RINGS YOKE i\:t -- ~\ ... ~\ -j "'" ~\ '~ .. Pl CONT BRITE VERT HOLD HORIZ HOLD Chassis Component Location Rear View FIGURE 1-1 7 VOLUME III IMPORTANT: TROUBLESHOOTING GUIDE UNP~UG GAME FROM POWER RECEPTACLE DURING CLEANING, INSPECTION, OR WHENEVER REPLACING A PART TO PREVENT ELECTRICAL SHOCK. Normal Conditions 1. Partial numbers may be displayed prior to new game. Game should reset 0-0 upon insertion of a coin. 2. A tone will sound at pushing the "To Start" button after the insertion of a coin into the coin mechanism. 3. A tone should be sounded at every bounce and score of the ball. (The ball may be trapped along one of the boundaries emitting a constant tone while moving back and forth.) 4. There are two (2) speed-ups of the ball during play depending on how hard you hit the ball and at what angle in the Pro mode. (In Am mode there is only one speed-up) 5. Slight back and forth and/or up and down movement of paddle (ripping) in stationary position is okay; also, the amateur type paddle will collapse into the lower boundary. Adjustments to be Made (if needed): 1. Game Points a. 2. On the 3700 printed circuit board, there is a switch. In one position it will let the game continue to 11 points before ending; in the other, it will go to 15 (as expressed on Page 4). Paddle Movement a. For paddles not going to the side of the playfield or stopping short of the wall, on the 3701 printed circuit board there is an adjustment potentiometer. See "Removal of Main Printed Circuit Boards" and Figure 2-1 (also Pages 24-27). -8-· Adjustments to be Made (continued) 3. Picture a. Fuzziness can be adjusted on monitor from the brightness, contrast or focus controls. (See Page b. Vertical and horizontal holds are also adjusted on monitor chassis. (See Fig. 1-1) Possible Computer Board Malfunctions THE FOLLOWING MALFUNCATIONS WILL REQUIRE THE MAIN COMPUTER BOARDS TO BE REPLACED (See "Removal of Main Printed Circuit Boards", Page 1. Score Related - 3700 Board a. b. c. d. e. 2. Paddle Related - 3701 Board a. b. c. d. e. 3. No reset to zero at beginning of game (either side or both) Partial and odd numbers (either side or both) Score does not display (either side or both) Score displayed continously (either side or both) Score erratic (either side or both) Four paddles for one coin Partial or odd paddles (either side or both) No paddles (either side or both) upon insertion of a coin (score of 0-0 may not appear) Two paddles for two coins (See "Miscellaneous Problems: Coin Mechanism Related") Tone Related a. b. c. - 3701 Board An unusually long scoring tone (either side or both) An unusually short scoring tone (either side or both) No scoring tone (either side or both) NOTE: Slight differences in length of score tone (up to 50%) do not indicate a board malfunction. -9- Poss~ble 4. Computer Board Malfunctions (continued) Free G~me a. Gives intermittant free game during regular game Gives free game, but no free game light (see "Replacement of Free Game Light") Gives free game light, but no free game Give no free game Free game light does not stay on during free game Paddles are removed after winning first game preventing play of free game Game will not end at score point during free game b. c. d. e. f. g. 5. Related - 3700 Board Game Related In Player versus Machine mode - 3700 board: a. b. c. d. e. f. Backboard and guard appear but no right paddle Backboard, guard and right paddle appear but right inside paddle does not appear with insertion of second quarter Backboard does not appear Guard does not appear No goal in back wall Paddles disappear after winning free game In Player versus Player mode - 3700/3701 boards: a. b. c. d. e. f. g. First quarter does not give paddle on right side First quarter does not give paddle on left side Second quarter does not give paddle on left side Second quarter does not give left inside paddle Half or only part of any paddle displayed Top boundary missing all or in part Net missing -10- Possible Computer Board Malfunctions (continued) 5. Game Related (continued) End of . game - 3700 board a. b. c. d. e. f. 6. Play Field Related - 3700 board a. b. c. d. e. 7. h. No balls Multiple balls Erratic balls, jerky balls Unusually high or low travel speeds No angle to rebound off a paddle Score doesn't change at time of win Does not go through goal (during Player versus Game mode) Fails to bounce off walls or paddles High-Intensity LED's - 3700 board a. 9. Multiple fields No net or partial net No video, but ball Fuzziness (See Figure 3-5 for focus control) Playfield light with black borders Ball Related - 3700/3701 boards a. b. c. d. e. f. g. 8. Game ends on 1 or 5 Game ends immediately after start Score reaches 11 or 15, then goes back to 10 Games does not end when score on right reaches 11 or 15 Game does not end when score on left reaches 11 or 15 Game continues beyond 11 or 15 Under lid for the illumination of the coin acceptor. LED's test okay, but don't light. (See Page 24) Coin-Operation - 3700 board a. Related problems with number of paddles appearing on playfield. (See Page 24) -11- Possible Computer Board Malfunctions (continued) 10. Ball Speed Up - 3700 board 11. Pre-game Show - 3701 board a. 12. Pre-game show (except ball) Video Related - 3700/3701 boards a. b. c. d. e. *No picture or just a flash on screen at time of plugging in or unplugging from wall socket *White screen Ball and/or playfield in bad contrast Tube lights up, but no playfield Vertical or horizontal hold or contrast unadjustable from monitor chassis. See "Miscellaneous Parts to be Replaced, Monitor") *Note: For (a) or (b) see "Miscellaneous Parts to be replaced (Monitor, (a) and (b), Pages 17 & 18. Check Ql9, Q20 or ICl first before Slam Boards. -12- TROUBLESHOOTING GUIDE (continued) Removal of Main Printed Circuit Boards CAUTION: 1. 2. 3. 4. Unplug the game first! Unplug the game Unlatch lid and lock in the full open position Located on your left are the Main Printed Circuit Boards. Pull each of the four plugs out by depressing both release tabs and pulling straight out. CarefUIIY take the two (2) upper corners and pull the boards straight up and out, lay the boards on the Display Tube (using a soft cloth covering the tube to prevent scratches from the Printed Circuit Boards), with the component sides facing upward (see Figures 2-2 and 2-3). Fill out red repair tag and mail broken boards and reapir tags to MIRCO. fo~o'o' ~:~;~~:~~~;~~!!~· MIRCO GAME REPAIR TAG 1960WESTNORTHLANE,PHOENIX ,AR IZONA85021 TELEPHONE(6021944·5578 ATTN: DAVE MASSEY CUSTOMER SERVICE NAME _ _""'--1:.LCIL.,,__--"""<.!.LL_LLI__ _ _ _ _ _ _ _ _ _ ADDRESS _~l~ d~ o=e<-~Ti~<l~ ""~ r~-S~T_ _ ~ _ _ _ _ _ _ __ CITY-STATE _~fl,,,t>1CLV-""''l""i./"'"-"""'li'E..,__-'LU~5"-'-"8'-'---------P.O. BOX NO ·---~~---- ZIP CODE 99cw 9 GAME SERIAL NO . - - - " " " ' 2 . . L . L _ _ __ MONITOR SERIAL NO. _ _ _ _ _ _ __ MONITOR PANEL BOARD SERIAL NO. - - - - - - - 5V - VS 102 POWER BOARD SERIAL NO. _ _ _ _ _ _ __ COMPUTER BOARD SERIAL NO. ( FOR COMPUTER BOARDS - IB':f7oo 03500 tau - FlOQ "*'-rRO PLEASE IDENTIFY BY CHECKING ONE OF THE FOLLOWING.) 03701 03702 0 OTHER DESCRIPTION OF PROBLEM( S) GB.m~ Qi "5.~a:..'r. ,c:;:f.:;:;:; G12a:i.e:. &~~~z: G.,,.~ 7<i Q-Q M. /'2-Q ( PLEASE REQUEST ADDITIONAL SHEETS AS NEEDED) USE IN CONJUNCTION WITH MIRCO GAME ITEM TRANSFER TAG, IF NEEDED RETURN, IN CARE OF _ _ _- ' - < . £ u z . L . = - - - - - - - - - - SAMPLE REPAIR TAG -13- TROUBLESHOOTING GUIDE (cont~nued) Replacement of Main Printed Circuit Boards Upon reinstallation of the Main Printed Circuit Board, make certain you slide it into the slots provided on either side of the game box interior . (see Figure 2-1) (SLDT5) (5L..OT6) COIN ACCEPTOR FIGURE 2-1 -14- ...... Vi t0 N tTl ~ 0 c 'Tl ..._j 0 - 0 0 NOTES'!. INSTALL 2 . INSTALL fTl CJ - JI --{ 7- uJ rn l _Q \) 3 Q 0 --------"'-·-""· -- -- I REQO ( 48 RI ITEM 52 WITH QI. ITEM 51 WITH Q2. _Mn'_T__ _ : - ~DI C6 ~ D"' D".' . ~· . , w~i1 ~ ~ ' 1 , ·!I! . ~ ' Cl 3. ~ i».. '. ~ ~ , C4 · ~ .. 5 '), ,t ' ': . . ' I!*,! ~ ~. ~ ) ! ~f~· toDtl I :c • u'.q 1J ~Ou 1·u·0~L v (y,s' l O!m~ ~(· ~~~- mm1 : ~ · ~ u > · ~ ~f"~=~,.~1 '8 ~ ~ : :·:l J ~ v, ~ ' ~ .. " ' ~' 11~~~;~~~.,,, ,i;;~;v- "~"'~.~- . :.: ~I; ' '1 : , 8 :. , :~G-1 , . :_ t Gf. 1 U : .• . c ~ I .. . : f:L,''lf,.. ·W '. '• ~· - "I . ··.:I .:1 . · ·.. R444-·.. ·: '.'. ~ . ~ 4 ,', Jss '. R2 . s ·I 'e . - .:'.!0 §.1 ._b RIS . ~ ' 1 -c~ ', ty_w. :·", ·_ UF_, . ~ • ~ C ---- ~· . C60 .. c i ~ , ·· · ~u~tl ::i::(!Q1• ro· ·G -§o~ , : . - - ~ . - ~ , ..· ·~ . ; I • u ·~ · ~ C2 ~ ...~~ U~~ - (1 6 u , · :. ~~·. ~',!i .i ~ ~. :~ ~ .n~;~ wi ~.,,1€~; ~ ~~ •'~·-1 -_,~. :_~5~0~~-;~ ·-~-Jr.o~ 1 ' ,.r -~~: ':, l l j 0 cg 2 ~ ~ WIRE FO R/ 3 J\JN23}.i 11' KfY MI RC 0 GAMES I NC. PHOENIX, ARIZONA f;/14/15 DUET ED R40 f R+I- ~ODED JUl'llPER WIRLtCO 502'> . ECO REVISlD 0\tDRl\\'ltt PEI\ I 4 llSSUE :i, DATE: JUNE 23,75 KPY REVIS I ON S INUMBER: 10 11-3700 FOUR PLAYER JOY STICK NO I NOH y !Jj 0\ w N trl :::0 0 e '"r1 ~ P1 u1 fj -l 0 z rn 7- ao 3 0 (\ 43 IV MISCELLANEOUS PARTS TO BE REPLACED OR REPAIRED (if the following problems exist) Player Mode Switch 1. If the wires are not loose or shorting, circuit boards are okay, but still: a. b. c. Player versus Player is unobtainable Player versus Game i~ unobtainable Neither position will allow a game after money has been deposited Control Potentiometers 1. If the wires are not loose or shorting, but: a. b. c. Paddles move erratically to rotation of levers Set screws may be loose on pots Pots may need replacing Start Button 1. If the wires are not loose or shorting, but: a. Fails to start game after money has been deposited and switch has been depressed Monitor There are two boards in the monitor, a small plug-in SV board located behind the big black transformer (henceforth referred to as the audio panel), and an 8 11 x 5~" board plugged into the chassis with a small bunch of wires f rorn the same board plugged into the yoke of the picture tube (henceforth referred to as the monitor panel). (See Figures 3-1 and 3-2) A. Monitor Chassis 1. A low 73V on monitor power supply will give you a reduced playfield (in size) or ripple throughout the playfield, or bars in the playfield. 2. No picture - check Ql6 or audio panel 3. Contrast, brightness, verticle or horizontal holds, or volume is unadjustable or partially adjustable. -17- MISCELLANEOUS PARTS TO BE REPLACED (continued) B. C. Audio "Fanel (See Figure 3-3) 1. A low SV output will produce snow or haze 2. No picture or sound, check Ql8, Ql9, ICl (or Q20 on chassis) Monitor Panel (See Figures 3-4 and 3-5) 1. D. C43 - Capacitor (See Figure 3-1) 1. E. If playfield h~s ripples or waves in it C47 - Capacitor (See Figure 3-1) 1. F. Adjustments to this panel should be done only by a qualified serviceman If dark lines move slowly and horizontally through the playf ield Light Bulb 1. No sound, or weak sound (see Page,31) Figures 3-2, Item E 1, also see Page,31, #4) -18- \0 'Tl Y' tr1 :::0 5c PLUG IN POWER AUDIO PANEL T4 PWR TRANS C43 020 R79 5V REG SW1 R10 Chassis Compone'!t Location Top View VIDEO BIAS PLUG IN MONITOR PANEL T3 05 HORIZ OUT 09 VP12 N w w tTl ~ c 5 '"Ij '. ~ l . (;>.- .... . . . . l ~~-· . ~~ . "' ORIVER N· REG 014 ? AMP 020 ZENER t - ., PJ/ · 41 Top View C: •.GJ) > + 019 A6G 5V REG DRIVER 018 P2V AUDIO OUT 5VREG~ .·. . IC 1 AUDIO DRIVER 017 AfiJ • I -1-8 7 6 12 11 Power, Audio Panel Component Location ill 6 BASE ll16 COLLECTOR ll15 COLLECTOR - t - - 10 I 5V SENSING EMITTER~-- ll20 COLLECTOR Q20 ----- SPKR - I - - 4 R82 VOLUME . ARM - R82 VOLUME IHI SIDE AUDIO INPUT + C50 R91 5.6K ---NW-- R77 100 ----NW--- R78 1.BK ' ~20 0 3.JK 73V REG DRIVER ® 014 5'1 -s-'4• ---NN-- R76 R92 ' .R.9~ ~~ AUDIO DRIVER ®.~"f 1~~8 ~--NH-!OK Circuit Side ~ ll19 ,~~ ~ 018 AUDIO OUT - .l(SOMFO N N 'T:I .l::.. tn w ~ c 5 SERVICE NOTES To prevent damage to the board or foil when removing the circuit panel it may be necessary to pry up slowly, IN STAGES around the edges as shown. Start at one corner and move all around the board keeping the screw driver tip against the chassis. When installing, apply pressure at the edges near the pins. Do not force down on the components. PANEL REMOVAL/INSTALLATION N VJ Vi VJ :;:i:; tTl e () "'Ij RlO VIDEO BIAS TO CRT FILPIN8 VIDEO OUT aJ TO CRT PIN 2 G1 TO CRT PIN 3 G2 R74 73V REG ADJ a15 REF AMP a5 SYNC SEP D7 as AFC HORIZ PHASE DJ OSC DET Monitor Panel - Component Side R59 VERT LIN 2 HORIZ DRIVER ~· T1 as HORIZ DRIVE 22 23 24 HORIZ PULSE SHAPER U7 TO CRT a11 R65 PIN 7 CATHODE VERT VERT OSC-2 SIZE a12 VERT DRIVE ~--·' .... 35 LJ HORIZ LIN -- • .,.. 31 , ,.. 32 D2 PULSE LIMITER L1 ~HORIZ SET , ,,,. 33 ~ , ..... 36 \i \ V MISCELLANEOUS PROBLEMS AND POSSIBLE SOLUTIONS Coin Mechanism Related 1. Paddles don't appear, coins may be stuck in coin mechanism, or black wire on coin mechanism is loose. 2. Two paddles for two coins - check for loose wire on coin mechanism switch (blue or orange). 3. Two or four paddles appear on screen when game is first turned on: blue, orange, and biack wires on the coin mechanism trip switch are shorting on coin box handle. Insulate coin box handle with electrical tape or put heat-shrinkable tubing on the contacts of the coin mechanism trip switch. Audio Related 1. Score tone is fuzzy, may need speaker replacement. 2. Audio Panel may be failing 3. Tone too loud or low, adjust on Monitor Chassis 4. No sound, see light bulb on underside of Monitor Chassis. (see Page 20) 5. No sound, see Ql8 on Audio Panel (See Ql8, Page 20) Free Game Relateq 1. No free game light, LED may be burned out. Control Lever Related 1. Rotation of lever causes two or more paddles to move, potentiometer leads are probably shorted - inspect leads on controls. · 2. No movement, bad potentiometer or see the set screws for possible looseness, or a wire may be broken (see Page 25) -24- f.-llNc=.E. SIDE.. LEFTS I DE CONTROLS rv (J1 RIGHT SIDE CONTROLS DOOR SIDE Figure 4-1 (top view) These controls are wired in series. Therefore, if a wire breaks on any control, it will affect the rest of the controls left in that line; i.e., a wire breaks on #2, controls #3 and #4 will probably not operate horizontally or vertically. (Control #2 also may not work if two wires are broken.) Number 1 and #3 controls are your 25¢ controls, they get the most play and may be the major cause of control problems. Number 2 and #4 are your 50¢ controls. The left hand side controls are not interchangeable with the right hand controls and vice versa, so when you order any spares, please indicate which control(s) you want. -25- MISCELLANEOUS PROBLEMS AND POSSIBLE SOLUTIONS (continued) Paddle Adjustment (against boundary) 1. 2. Is for v ery small gaps Is for larger gaps than 1/8" la. If a gap appears between a paddle and the lower boundary, adjust the lOk potentiometer (see Page 27 on the 10113701 logic board (located just under Pl) . Locate paddle to .the bottom boundary, adjust the potentiometer until the paddle just touches the boundary. 2a. Calibration - Horizontal Pot Control (See Page 27) Remove the housing containing slam control from the table top (but do not unplug it) by removing the two #2 Phillips screws. Remove the plastic housing from the control by removing the two 5/64" Allen Button Head screws. With the joy stick assembly held in left hand and game display set for four (4) players, loosen the set screws on the potentiomter shaft and manually turn the shaft until the paddle touches the boundary it was previously missing. Locate the control lever back to the point of the initial problem and tighten the set screws; i.e., #4 paddle was against the bottom boundary and up at the net (A-2 on Page 27) After adju~tment of the pot shaft, push the lever up to A-2 and tighten set screws. Move the paddle around the court to see if it now hits all boundaries. Repeat as necessary. 2b. Calibration - Vertical Pot Control The procedure is the same as horizontal except for the following: lOk pot on the 3701 board should be set to midway point before starting its calibration lOk pot is used to add to or subtract from the visual to mechanical balance -26- f-4 1NSE. SIDE. LEFT SIDE CONTROLS P-3. AL.. Ai. - - - - - - - . ,11.3 RIGHT SIDE CONTROLS *' '5TART SWllCi-\ ig.3 DOOR SIDE 2A A-2 A-3 Fig.2 © © 27 VI REPLACEMENT OF ANY ITEM IN THE GAME For any item in your game that needs repair, we request that you fill out one (1) fluorescent red 'repair tag' per item with all the pertinent information and send us the 'repair tag(s)' along with the defective item(s). All items in any particular game (boards, monitors, etc.) are to remain with the game in whcih they were originally installed, except in time of repair. All items sent to MIRCO will be repaired and returned with the assumption that the item will be replaced into the original game . This is of the utmost importance, as any deviation from this method will adversely affect the warranty . -28- VII IMPORTANT: REMOVAL OF PARTS UNPLUG THE GAME FROM THE POWER RECEPTACLE DURJNG CLEANING, INSPECTION, OR WHENEVER REPLACING A PART TO PREVENT A POSSIBLE ELECTRICAL SHOCK 1. Prior to the removal of the top, open up and remove the potentiometer controls, cables and free game and illumination lamps and cables. 2. Unscrew two screws holding the lid lock-arm to the top. Unscrews the ten screws holding the two hinges to the top. Speaker 1. Using a small Phillips head screwdriver, remove the two screws diagonally placed on the speaker frame. Pull out. Free Game Light 1. Remove two screws from retainer. Pull sideways, parallel to glass to remove. To replace, slide retainer sidways, parallel to glass and install two screws. Monitor 1. Remove MP4 wire connector, pull monitor up and out. NOTE: Connector will come by depressing both release tabs. Also, be placed back into the monitor in only because of the connector mold. straight out only it can one way Paddle Control Assembly 1. 2. 3. 4. Open top Remove two ~hillips screws holding the black cover (containing the lever control) to the inside of the top. Unplug .the green multi-cable plug running to the control assembly. Remove assembly from the lid (for calibration of control lever, see Page 26). -29- 'I REMOVAL OF PARTS (continued) Illumination 1. L~mps For coin mechanism, remove plate inside the lid held on by two wood screws. Game Mode Rotary Switch 1. 2. 3. 4. 5. 6. Loosen nut holding switch to top Push switch down or in and remove from inside Separate switch from ground braid Exchange wires from old switch to new switch one for one. If new switch is not available, mark location for reinstallation Insert switch through ground braid, and place in panel Install lock washer over switch and tighten nut (do not allow body of switch to rotate as nut is turned) Start Switch 1. 2. 3. 4. Twist switch body (under top) approximately 180° and pull down Remove wires from switch terminals and connect to new switch one for one Position switch in top Twist switch body approximately 180° onto tab hanging down from the underside of the top. Let go of switch and it should be connected Coin Mechanism 1. 2. 3. 4. 5. 6. Remove ground braid from rear of frame Remove mounting screws Pull harness through front of door and change wires one for one to new mechanism Connect wires to switch and position mechanism in door Bolt in place and connect ground braid to rear of frame Turn power on and check operation -30- VIII ADDITIONAL INFORMATION 1. A coin counter can be installed by connecting two purple wires lying by the speaker with butt-connectors on them, to either lead of the optional coin counter. Secure coin counter in an upright position on the floor left of the white pushbutton interlock switch. 2. "Brightness" should be kept in the Off position (extreme counterclock wise) on the monitor. Use the control as illustrated in Figure 1-1. Bring the picture into focus using the contrast control (Figure 1-1) . This process will increase the life of your tube. 3. Player versus Game is in Pro mode, for Am insert quarters as usual, push "Push to Start"switch, turn mode switch to Am. This will give you double paddle size and slower-Speed. 4. El (Page , Figure 3-2) is a light bulb. For speaker protection, if this is burned out, you will get no sound. (It is normally "Off", only during tones does the bulb light up.) 5. To tighten control movement, install (2) wave washers per control. Part Number 7150-2501. Eight (8) washers are needed per game, one set (8) price is $.50. 0 0 Install (1) here Install (1) here -31- ADDITIONAL INFORMATION (continued) Standard Repair Prices for Out of Warranty Games Item Description lOll-3700 8 Grid - Logic P .C. Board lOll-3701 10 Grid- Logic P.C. Board 25.00 lOll-3000 Slam Control Assembly 10.00 lOll-0001 Monitor Panel P.C. Board 25.00 lOll-0002 5 Volt Monitor P.C. Board 15.00 10ll-XM501-10 Monitor 45.00 Cost $ 25.00 Shipping is to be paid both ways by the customer. This list of items and repair costs is subject to change without prior notification by MIRCO GAMES. -32- w w reproduction may be ~e of tliis (lo 14n)) ---- - ORANGE ·-- A"T POT . BEFORE STRI PPING. CON"'-l . VPv?-- ·--- VL HL VP+ - -vp -.--,. HP + HP+ HP - HP-~ FUNCTION - E N D , SIRIP A-L L. WI RE':> .1'2. A.I 2. WIRE LENG THS ARE ACTUAL DIMENSION S 3. SCALE: NONE 4 . TO L : .><x~ ± .O '=:. RF·2 i?z -2 --- "Rz - i . - "Ri. --:t Rz.-:3-- R2 -3 - P5-6 P5-5 -P5-4 - - - -P5:x - -·- --- RI - I RI- I i!.T.:3 . - TO ------ 6.62- - - - · · ~ R1-3 - - ~ ~l I 10 - ~/.Cl? -------· -·---·· ".: E.1'-lD . - l ·_ -462~-z~-=-~ I P5-B P5-7 P5 - ~~ - ~- p5.2 ·--7i.<so- - -- -P5 -/ - ·1wa ·io.oo 10.00 10.0 0 ·--- 11.00 //.00 f l.00 . ·:05-ia- · FROM WIRE LIST . LE:1GTH -. 12 10.00 --tiQP~ /. STR/ PALLWIRES .18 NOTES: 10 8LAc°K ____ YELLOW 8 9 - -7 - - WHT/ RD WH'T, ' RD ··----RED RED- BLACK - J:'Vµ T/ BK I- 2 3 4 !-----'- 5 6 COLOR wH r/ eK I 1 WIRE NO. W8 . W6-W:ow;~ W5 - - f -~ ----- · -F:--~~~ c ,,. -. . - WI - W2 // , -W9 '~~~I EE . ,- W4 ~'-- _ _ . ~~-- lo ,,,----. 1 W3 -·----- ---·-····- - ---- $XD€R { TYP) - - - - , ----·· D~\\<O ~ ----- ~(Cf<ZW..--, Bo\..\NP~'-/ without the expr• written permiaion of MIRCO, INCORPORATED Of " PROPRIETAR Y INFORMATION .. No use d ocument PIN 11 / U bi-\T ?UjG ISI ON ISSUE II MIRCO GAME S, INC. P HOENIX. ARIZONA E L E ...':>ED "TO "'\ FG. 4/li / I ':> ..)L..1"f\ R EV 1011- 0 2 06 DATE : 4 ·1075/ C.M. NU MBE R CABL E ASSY, .JOY STICK L?e~w - - 112 REF ' ' "PROPRIETARY INFORMATION" No use or reproduction may be in.de of this docum«!t Without the express written permi•ion of MIACO, INCORPORATED. 17.00 T 1,.00 - - - - - - - -..-~ --r /.00 TYP 2i lo- WIRE LIST WIRE NO. I 2 3 4 5 6 7 8 9 10 II 12 13 14 15 16 ~/-7- 18 19 20 21 22 23 24 *25 COLOR WHT/RED WHT/REO WHT/R£D WHT/RED WHT/BLI< WHT/BLK WHT/Bi..K WHT/BLK RED RED RED RED BLACK BLACK BLACK BLACK -WHT/ORG ORANG£ WHT!BRN BROWN WHT/YEL YELLOW WHT/GRN GREEN BLACK 26 ,_Q.__ _ 28 *29 30 31 32 33 34 35 L£NGTH I . /2 ·- BLACK _§j,_~9K__. BLACK BLACK WHITE VIOLET GRAY BLACK BLACK BLACK FROM .P/-4 I TO FUNCTION t.15-7 c.!7-7 t.19-9 c)l/-10 c.!5-9 c.!7-9 c.!9-7 Jl/-8 J5-5 t.17-6 t.19-3 t.111-4 c/5-3 c/7-4 c.!9-5 HP+ I HP+c.!5-8 I HP+ c.!7-8 HP+ c.!9-10 i HPP!-16 ! HPJ5-IO HPc.!7-10 I-IPc.!9-8 VP+P/-2 28.00 VP+c.!5-6 /5.00 VP+ t.17-5 19.00 VP+ c.!9-4 15.00 VPPl-14 28.00 VPc.!5-4 15.00 VPt.17-3 19.00 VPc/9-6 . ·-'---J/1~--15.00 . 28.00 ____ -Pl-II J5-/ HL I J5-2 28.00 Pl-6 VL J7-/ 4/.00 Pl-9 HLM c/7-2 VLM 4/.00 P/-8 I i P/-7 t.19-1 58.00 HR I I, 58.00 J9-2 VR Pl-:_(2___ ! Pl-I JI/-/ 71.00 I HRM. 71.00 <l//-2 P/-/2 VRM 28.00 Pl-15 i./6 GND 15.00 i./6 c/8 GND t}/0 GND _L9.-QQ ---- ·-- _..!!_§__ ·-·--· <112 15.00 GND --- ·- __r!.112.. ... -..Pl-15 80.00 GND SWl-2 PLAV£R VS G~ 80.00 P/-5 SW/-/ p/-::3- - SWl-3 PLAY£R VS PLAY£R 80.00 - -- P1-13 - SW2-2 N.O. 83.00 3 .00 SW2-I SWl-2 GND TERM GND SWZ-/ 4 .00 4-.00 TERM TERM GND 28.00 15.00 19.00 15.00 28.00 15.00 /9.00 15.00 I I -- I NOTES: I. STRIP ALL WIRES .18 EXCEPT <15, J7,J9 AND JI/. 2. WIRE LENGTHS ARE ACTUAL DIM£NSIONS BEFORE STRI PPING. 3. W25 WZ9 ARE TWO WIRES CRIMPED ON ONE CONTACT PIN. 4. MARK "p1· ON HOUSING WITH INDELIBLE INK, APPROX. AS SHOWN. 5. INSTALL CABLE TIES AS R£~'D. 6. STRIP ALL WIRES ./2 FOR tl5,<l7,.J9 ANO JI/. 7. SCALE: NON£ * t De.\b\N6..L JOY STICK CONTROL CABLE NUMBER ISSUE 1011-0202 DATE>4·1115 . C.#. RE V I S I O N Ml=C... ~ .Jl.M 4111 /1 ~ - MIRCO GAM£S, INC. ~--------------~~-------------~·- --------------------------------------------------------_,.~f'fl<~ - ~0~£~N~/~X..z...:..A~i'f.~IZ.=Q-'0:.:...:.:..~~, 34 oN Ta t..oc i<'. IT • \I WIRE LIST WIR£ NO. I 2 3 4 5 6 7 a 9 10 II 12 13 1415 16 _1_1_ I COLOR I WHT/RED WHT/R£D WHT/R£D WHT/R£D WHT/BLX WHT/BLK WHT/BLK WHT/BLK RED I R£D RED BLACK BLACK &ACK /6.00 19.00 15.00 ·- --wiiTlOiiG- 18 19 ORANG£ 20 BROWN :t.12 28.50 16 .00 /9.00 15.00 28.'50 16 .00 19.00 15.00 I: FROM P/-4 u5-e <11-e J9:IO__ Pl-16 J 5-IO Jl-10 J9-8 Pl-2 J5-6 i.17-5 J9-4 Pl-14 J'5-4 Jl -3 I I 28 .SO /6 .00 19.00 15.00 28.50 R£f) BLACK LENGTH - - -ia~sa ··-- - ---- cJ9-6 ?!~Ii 28.50 Pl-6 42.00 Pl-8 I! II TO i.15-7 Jl-7 u9-9 c)/ /-10 J 5-9 cJ7-9 J9-7 c)//-8 J5-5 Jl-6 J9-3 ' i I I ! I i NOTE TAB FOR ORIENTAilON FUNCTION HP+ HP-r HP+ HP+ HPHPHP- I I HP- VP+ VP+ VP .. VP+ VPVPVP_ V _P______. i.111-4 c/5-3 i/7-4 u9-5 ~ ~ uw ·---y;i-:6 - -- ··· - -J5--- 1 - - _71l____ I V I ~ \'. B-B NOTES: I. STRIP ALL WIRES .18 EXCEPT r.J5,J7,J9 ANf) JI/. 2. WIRE LENGTHS ARE ACTUAL DIMENSIONS 8£FOR£ STRIPPING. 3. W25 ; W29 AR£ TWO WIRES CRIMPED ON ON£ CONTACT PIN. 4. MARK ""P l" ON HOUSING WITH INDELIBLE INK, APPROX. AS SHOWN. 5. INSTALL CABLE TIES AS RE(i)'O. 6. STRIP ALL WIRES .12- FOR J5,J7,.J9 AND JI/. 7. SCALE: NON£ 8 . MARK " PPl" f>\S '":oHOWN WITH \l\lDELIBLE INK . * J5-2 VL J7-/ HLM J7-2 VLM u9-I 21 WHT/YEL 59.00 Pl-_7_·- - - - + - - - - - - +HR - - - - - - -' ! J9-2 VR ___ ~--------------------------------, 22 YELLOW 5e>.oo -+- Pl-:_(Q__ _;__.!.Cl:__ JI/-/ HRM l--2_3_-+-_W_H_T~~-G~-'-N-+-_72_._o_o_--11 _ _P_1_-_1 _ _+------+----'-~---1 WIRE L\ST cJ//-2 VRM 24 GR£EN 72. 00 ___ P_l-_1_2_ ___.______ ·- ·- - ------·--. .J-----.-------r------.,..-------,-----....--- - - ---i •25 BLACK 29.00 Pl-15 ___ u'_!?._ GND COLOR FROM LEN<;Tl\S !: .12. TO FUNCTION 26 BLACK 16.00 i.16 cJ8 --GND° ________ WIR.E NO WHT/BRN -~.00---fii.:"9--- reo/P.t-A I 27 '28-- * 29 BLACK -- -8L)~(£ BLACK 30 WHITE !31 VIOLET 32 GRAY ?:i7 - _ __ ·- 19.00 J8 JIO ··75:00-·-- -- cJ!O ·- - --· ___ J/2 ___ 44 .00 3b . 00 3i;, .oo 44.00 ·--p;;-:-;5-- sw:i-1 - ·:sws- ·-- se.oo CONTROL CABLE NUMBER !()/?-OZD -Z ---1---~1-------+-----+------+------+--------1 GND 4-0 1'>W3-"2. BLACK .'50 SW':.-~ JUMPt."R - -- ~G, ~ N ~D~---+--~--~~~--+--~~--+--~~-1---~~~---+-~~~~---< SLAC K 'SW4-I SW4-~ 41 .75 J UMPE.R - C.- - - - - 4-2. SOLDER ··_G_N._D _ __ - + - - - + - -BLACK. - - - - - 1 - - - - -2.00 ' - - - - + - - -'$W3 ---1 - ' - - - WG ' - - - + - -C7ND -'-------1 OATE:4·1l75/C."1 IISSUE 7 R E V I S ION P!-~-- -1-2-~~~AYER ~-~!!!- Pl-3 - -Pl-13-- - ~B.00 Pi:,- 4 Pl3- I WH/(-,Y SB .00 Pl~ - Wl-\/BL ae.oo BU.CK BLUE. -~s-=c-- N.ODIFlED JOY STICK 2. P 13- 3 vs N.O. Pl.AY£R N .O. -· SW4-2. SW4-I 'SW4-C io I\- 01-C'2- - SW3-C. °RE?Lb.C:..E~ PLAY'CR - ( PR\C...~ \~ - Tl-IE G-ND VS G-AME1L PRO/AM OUT PLAYER V~ "-AME ""-P..fnE:.) MIRCO GAM£S, INC. PHO£N/X • ARIZONA 35 " PROPRIETAR Y INFORMATI ON " No use Of r.production m1y be ~e of this document without the eicpress written permission of MIA CO, INCO RPORAT ED 1-4\ NGE. SIDE. NOTES: I. LED CABLE Ass'Y. (ITEM 16) CONTACTS TO BE INSERTED INTO P4 HOU51NC:i (ITEM 15) AS FOLLOWS : BLK WIRE TO P4-I , BLK WIRE TO P4-3 AND RED WIRE TO P4-2 . 2. WHEN MOUNT I NC:i LEDS (VIEW H) (ITEM 15), PUSH LEDS THRU HOLES AFTER . ADDI NC:i BUSHING AND RETAINER . BEND LEADS TO FIT ROUTINC;i. CAUTION: LEADS ARE BRITTLE,GARE MUST BE TAKEN . 3 . TO MOUNT INTERLOCK A5SY. (ITEM 9) ,SLIDE REAR. OF COVER UNDER PREAOJUSTED SCREWS (AS SHOWN IN SEC l'ION 0 - D) AND MOUNT FRONT US! NG AGG ESS HOLES. · 4 .IF COIN COUNTER OPTION IS USED,CRIMP TWO BUTT CONNECTORS (YIO WIRES) TO BU<. WIRES ON GOUf'..ITER. MOUNT COUNTER TO WALL OF CABINET USING TWO NO. 8 SHEET METAL SCREWS i I/ 2 LON(i. 5 .ITEM 24 MUST BE TIGHT A(iAINST INTERLOtK SWITCH . TERM! NAL GANNO-T BE EXPOSED. 6 .INSTALL CABLES APPROX . AS SHOWN AND FASTEN IN PLACE WITH TIES (ITEM 22~ . STAPLE. TIES TO CABINET. LEFT SIDE CONTROLS 7. 00 NOT TRAP WIRES BETWEEN CABINET AND DOOR. RIGHT SIDE CONTROLS 8.PLACE ITEMS 3B AND 39 IN COIN .BOX PRIOR TO SHIPPING . 9 . CUT ITEM 6 IN IB INCH LEt-JGTHS AND STICK TO ITEM I AS SHOWN IC.MOUNT THE C:iROUND TERMINALS IN BETWEEN THE SWITCHES AND THE DOOR. I I.GUT ITEM 7 IN I INCH LEN~THS AND STICK TO ITE.M 12 A.5 SHOWN . 12.FINAL ADuUSTMENT OF THESE CONTROLS SHALL BE DONE IN THE FIELD. 13.JOY STIGK CONNECTORS SHALL BE MARKED RIC;iHT OR LEFT SIDE. AT SUB A55'Y. LEVEL . 14.SCALE: 1/4 '.J IE.W 5E.E. 514 DOOR SIDE H '2. 19 D S EE. '5142- 19 LOCATE FAP.SIOE OF DOOR APPROX . AS SHOWN 27 K MONl'TO R su PPU E.D c~e, 1NE.T '::>14 1E.LD WI TH CAB/N£T ASSY. , '5L,O.,M 'M ISSl.IE: 1011 -4000 I DAT£ 16 JUNE JLM RE: VISION RE.LE.l>.5'E.D "10 IV\l'C,, <./'2. 1 /"lS ~1...N\ 6 NOTE 9 MIRCO GAM£S,INC. PJ.10£'NIX ARIZONA SHC'E:TI OF2 36 "PROPRIETARY INFORMATION " No use or f't!Production may be mM:le of this doturnM'lt w ithout the exprns written permi•ion of MIRCO, INCORPORATED BUSHINGi 29 GRAY WIRE 2 REQ' D. 29 2 PLS YELLOW llOT REF. RETAl~ER NOTE 2 5 2 PL5. VIEW H FP.OM SHT. I SC.ALE 1/1 YELLOW WIRE 6 REF. 30 2 PLS 29 2 REQ'O. R~~BUSHIN~ SERVICE LOOP 14 REF. RETAINER. SECTION J-J L 12 PARTIAL SECTION REF D- D PARTIAL FP.OM SHT. I 15 SECTION FO.OM REF. ~HT . E-E I 5C .. LE: 1/1 SECTION C-C FO.OM 5HT. I SERVICE LOOP 14 . REF. ( l>.DO CABLE Tl ES AS NEEDED) 7 REF. NOTE 11 NOTE 12 MONITOR MTG. DETAIL 32. 35 CLEARANCE HOLES IN BOTTOM OF CABINET FOR ADJUSTMENT V IEW G PARTIAL VIEW K-K FP.OM 5HT. I SCALE'. 1/1 BLK SEE VIEW F ORN CABINET AS.SY., 5 Ll'--lV\ TM SECTION B-B FO.OM SHT I tSEE VIEWG 22 9 NOTE 4 NOTE CO 24 NOTE 5 BLU 5CALE: 1/2. NUMBER ISSUE I OAT£ 16 JUNE JLM REVISION 1011-4000 RE.1..El>..":>E.D TO "'\FG /27/,<;;, .:,L<'I'\ GREEN WIRE POWER. CORD (REF.) SECT ION A-A FR.OM !MT . I MIRCO GAMES, INC. Pl-IOENIX, ARIZONA SCl\LE: 1/1 37 MONITOR El 023 ::..:: ~ ~ ~ AC-LO Pl-9 AC-HI J-1 + C2 }OMF WHT BLI iii COMMON Pl-7~ Q5 SYNC SEP A5U +30V 36V P V +30V o?' OZY SILVER CAP OR ; SIDE H. V. RECT 0 0 €0 DlAG 63D65165A88- Schematic Diagram 38 I I. f . / I '~ ) KVBDOA TO NO.I AUDIO MODULE ;;::;.;,i;..;;;;.....--.,.c-.-- +isovoc h I VIDEO PREAMP , 60V pp .015 RI? - I I 111111111•• +73V +150V C9 Rl4 VIDEO PIO AC POWER SOURCE 10 1 INPUT 0.22 • : [email protected]. o +5.DV GNO R6 500 CONTRAST l TO +5.0V POW ER SUPPLY ~C IR CUIT '=-'CARO l l __ -- _J R84 150 P5* -b 017 ABW REG UL ATOR +73V I '------1---_._~t----'-'-=---' f --S--*---P-* - - - - - - - ' 1 I 2 2 I( BlK i GAN i 3 ~2( I I i_ IWHT I I L GAN I ~ I 2 2 ---!----+--' {JI 1. . CHAN. 2 AUDIO IN• j POWER SUPPLY TO N0.2 AUDIO MODULE I l l -- -- CHAN. I AUDIO IN. CID GNO , PLJ* I P4 * v 3.9K ... COMPOSITE VIDEO INPUT I ~---+---+------' _J I FROM I SUPPLY 4--< ;6~EVR AN C ~ CIRCUIT __J CARO GRN TO +5.0V POWER SUPPLY CIRCUIT CARO mr~ 1. UN.EU OTHE'Rffl!E N:>CATf0 1 Al,l "ESIHORJ ARE N OHMS, ~~~~ l~ ,.:~, cti:~C1;g:sC~E';.E~;rc,::~ r 011 * 02Y @A£1"f'EfENTI MALE ,... ON Cl'IC\JIT CAll'Ol:SL. AE"P"RESENTI JOOCETlllnrEMALE l'lt\I COfH"CT'M'.)N. fo ~ f!IE'll'RE!£NTI 11\.UGtPll~AlE ,... CONNECTION. =~~~~~~~~~T • -0 ~ 2. TO AE"'E!E"'TS CC>t*ONENTS THAT ARE CHAS!IS MOUNTED C~T L R24 15DK CENTE"- lW VOl TAG£ M"AOfNGS A"'E :t:l01!l. S. A.C. WAYEl'OAMSt R25 3. 3K "" VIDE O ....UT CONhECTOR l"l. CON TfllAST' CC>tllTROl IRel AOJUSTE'D TO 0.lVP'-1" VIOEO SIGNAL AT DASE OF 02 1$££ NOTE 11.. M'AOJUST HEIGHT CONTROl At«> AO..(JSf WIOTk COil SO A.ASTER TO'JCt-ES EDGE OF CRT SCREEN. F RASTER IS ftAESENT. WAVEFORMS VARY frlTH ASSOCIA TEO CONTROL SETTINGS. .ODS E B C t80T \llEWJ 05 18 1 19,20 E~ 0~ ?"-- c B !BOT VIEWI 09,15,17 + 20~· + C320 R34 ~D 3.3K 1112w ~ ~ I,.,. VIEWI tPIN VlfWt P2 . S2 -t 0.ISY ,.,. V E B C v lBOT VIEWI All OTHERS ~. G K v !BOT VTEWI 012 C31 +150V .Ol R43 +73V ~ l'O 2 . !5Y ,.,. Y 010 A05 . DDi - C32C VIDEO SIGN1'l .ISVP'-P TO 2.ISV,-1' APf'l.IED TO COWOSITE llHlHll R26 lOOK 1 1.0 1' WA\IEfle>f'M TAKEN PJtOM '<)INT INDICATED TO GftOUNO ro£ ()fl 111171. 0.C. VOl TAGU TAKEN WITH AE5'£CT TO CHASSIS ~ NO JGNAl N'UT. HEIGH?" CONTlltOl SET T O MECHANICAL PIN~ HEATER VOL TAGE cOR Vl Cl5 CAROi. WAVEl'Of'M TAKEN P'AOM piOfNT INDICATED TO Wl'EWlllAI" P'IN"lll-2"'. i&. 2V ,., V ~F- "'fpft£SE"lT! ORIG~ OF VOi. TAGE N>ICATEO. INOT ON A S. f CONNECTK>H TO AN VERTICAL z l z [Q]J !@@@) IPIN VUll ll'IN VIEWI P3 P4 15 3 R79 56K l il_ +73V +12V M5010-155, M7010-155 - Diagram Schematic TOPI J . " AC ~ r-AC INPUT FROM SEC. OF PWR XFMR T3 1 I I I I I LQ!,.,..Q.E ~ CIRCUIT CARD REGULATED 0201 7634 (HEAT SINK MOUNTED) 40.ev + +c201 @--c.J>:_,____ __.. c203+ R204 470 1/2W 15000 F201 7A t;i~ MONITOR 0201 I I I AC ---, 100I R206 4K R201 68K 1/4W +73V {-< -<re+--,.L GND '-" -:- C202 .001 <(; +5 Volt Supply - o,·agram Schematic >-- TO PIN 6 OF P1 REGULATED +5 .0V AT 30A _OUTPUT _I®>-- TO PIN 3 OF P1 w 0.. w <( <( w u ~ ~ a: ti; ::c '11""9 N 0 w It) z co <( ...J <( z 0 cJ J: I- CJ 3: 0 0 (0 N z a: a: 0 <( en" z w I- x :E U) z <( w w ( I I I I I I I (. I I I I CJ a: :E 0 en '11""9 J: ~ ZIP _ _ _ _ __ P.O. BOX _ _ __ __ GAME SERIAL NO. _ _ _ _ _ __ __ GAMEMODELNO. _ _ _ _ _ _ _ _ _ __ Normal Warranty D Extended Warranty (enclosed payment) • THIS CARD MUST BE RETURNED TO MIRCO GAMES, INC., WITHIN FIVE (5) DAYS OF PURCHASE TO MAKE WARRANTY EFFECTIVE. 0 For $75.00 your warranty will be increased to 2 years on main circuit board(s) and Monitor. Please check below: WHO IS PROVIDING LOCAL SERVICE ON THIS GAME? _ _ _ _ _ _ _ _ _ _ _ _ _ _ __ WHEREWILLGAMEBEUSED?~------------------------ NAME OF DISTRIBUTOR - - -- -- - - - - - - - - -- - - - - - - - - - - - WHERE WAS GAME PURCHASED? _ _ _ _ _ _ _ _ _ _ _ __ __ _ _ _ _ _ _ __ CITY & STATE STREET ADDRESS NAME ~-------·~------ PURCHASE DATE _ _ _ _ _ _ _ _ __ Parts returned for warranty service must be packaged to insure no damage is incurred during the shipment and shipped to 1960 West North Lane, Phoenix, Arizona 85021. The orig inal shipping carton is recommended. Upon acceptance of the Purchaser agrees to assume all liability for any damages, and bodily injury which ma ~~"from the use or the misuse of the equipment by the Purchaser, his employees or others, an ~Yo ld MIRCO GAMES, INC., harmless from liability and claims arising out of the use of the Goods y any person. Gqod~e MIRCO warrants the Goods to be free from defects in material and ~rkmanship under normal use and service for a period of twelve (12) months from the date of delivqr\.)n all parts except potentiometers for which the warranty period is of ninety (90) days fr~f.e date of delivery . MIRCO MAKES NO REPRESENTATIONS OR WARRANTIES cGL_U~ NING THE EQUIPMENT WHETHER EXPRESS OR IMPLIED BY OPERATION OF ~~OR OTHERWISE, INCLUDING THOSE OF MERCHANTABILITY OR OF FITNESS FOJ\.~ Y PARTICULAR PURPOSE, OR WITH RESPECT TO PATENT INFRINGEMENT, EXc~is -As MAY BE SPECIFICALLY MADE HEREIN. MIRCO's obligation under its warranty h~~,n are limited to the repair or replacement of such parts which have been returned to MIRCO's ~c\Q): at Purchaser's expense and which examination shall disclose to MIRCO's satisfaction to have~\n so defective and to the shipment of such repair or replacement parts to the Purchaser f .~~'ii) shipping point. This Warranty does not apply to any of MIRCO's products which have befll ~"ired or altered by unauthorized personnel or service facilities in any way or which have had~~unit serial number altered or removed. WARRAN TV MIRCO GAMES, INC.